Thoughts on Doom (2016) – Will This Be Our Doom?

<p><em>Doom<&sol;em> is nearly upon us and everyone is going a little batsh&ast;t crazy with anticipation&period; Will it be the great FPS epic we have dreamed of for the last eight years&comma; or will it be a massive flop like <em>Duke Nukem Forever<&sol;em>&quest; Well&comma; I’m sure it won’t be that bad&comma; right&quest;<&sol;p>&NewLine;<p><strong><em>What the Hell is Doom&quest;<&sol;em><&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;2290&sol;0000002477&period;1920x1080&period;jpg&quest;t&equals;1447351098" width&equals;"640" height&equals;"400" &sol;><figcaption class&equals;"wp-caption-text">That ain&&num;8217&semi;t no Shotgun&excl; &lpar;<em>Final Doom<&sol;em>&comma; id Software&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>If you&&num;8217&semi;ve been living under a rock&comma; <em>Doom<&sol;em> is the grandfather of the FPS genre&period; Its influence and impact on the industry is what made gaming what it is now&period; Before then&comma; it was the typical side-scrolling adventure and a very kid-friendly game&period; But <em>Doom<&sol;em> came along in 1994 and changed that forever and its legacy has made the genre what it is now&period;  But not everything lasts forever&comma; so when the likes of <em>Duke Nukem 3D<&sol;em>&comma; <em>Shadow Warrior<&sol;em>&comma; <em>Golden Eye<&sol;em> and <em>Turok<&sol;em> came onto the scene&comma; the genre&&num;8217&semi;s founder was left to be&period; Admired&comma; but not exactly loved like it was&comma; most gamers just didn’t take much notice of <em>Doom 2<&sol;em> as it was pretty much the same game&period;<&sol;p>&NewLine;<p><strong><em>When Doom wasn&&num;8217&semi;t Doom <&sol;em><&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;208200&sol;ss&lowbar;69af57e45c0d66506b568d816ac95f6dd357f941&period;1920x1080&period;jpg&quest;t&equals;1447355476" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">That&&num;8217&semi;s still a chainsaw buddy &lpar;<em>Doom 3<&sol;em>&comma; id Software&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It&&num;8217&semi;s strange&comma; because if you play <em>Doom<&sol;em> now&comma; you can see it&&num;8217&semi;s great fun&comma; but also a little dated&period; I mean&comma; it&&num;8217&semi;s pretty much collect keys&comma; kill demons&comma; and straightforward mayhem&period; It&&num;8217&semi;s fun but&comma; as said&comma; it&&num;8217&semi;s a little tiresome and many people wanted more&period; <em>Doom 2<&sol;em> was admired but not exactly loved like its predecessor was&comma; and most gamers just didn’t take much notice of it as everyone was thinking the same thing&colon; &OpenCurlyDoubleQuote;Hang on&comma; it’s the same game&period;&&num;8221&semi; id Software wanted to capture the masses once again and bring us something darker and a little more horror-focused to deliver an even more brutal and intense experience&period;<&sol;p>&NewLine;<p>With <em>Doom 64<&sol;em> being a hit&comma; so began development for <em>Doom 3<&sol;em>&period; This new entry planned a different approach with the genre because&comma; at the time&comma; most FPSs were either hard-core action games like <em>Red Faction<&sol;em> or thought-provoking RPG titles&comma; such as <em>The Elder Scrolls<&sol;em> or <em>Deus Ex<&sol;em>&period; <em>Doom 3<&sol;em> crafted an extremely thrilling horror title with elements of the classic games integrated&period; Aspects like going to Hell made you feel more vulnerable&comma; while taking other elements from the original game&comma; such as the Berserk power-up&comma; and made them into cool set pieces&period; It was well received by many&comma; but hardcore fans of the series did not like the dramatic change&comma; even with the similar themes and demon designs&period; So&comma; after some time and with a change of pacing again for the FPS genre&comma; namely <em>Call of Duty&colon; Modern Warfare<&sol;em>&&num;8216&semi;s success&comma; id Software felt pressured once again to put focus on changing the series for a modern era&period; Oh boy&excl;<&sol;p>&NewLine;<p><strong><em>Doom 4&colon; Call of Doomty  <&sol;em><&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;gematsu&period;com&sol;wp-content&sol;uploads&sol;2012&sol;02&sol;DOOM-4-Leak&lowbar;008&period;jpg" width&equals;"1280" height&equals;"766" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Doom 4 &lbrack;unreleased&rsqb;<&sol;em>&comma; id Software&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It&&num;8217&semi;s now well-known that <em>Doom 4<&sol;em> was meant to be more <em>Call of Duty<&sol;em> inspired with big cinematics&comma; big set pieces&comma; and cover-based shooting&period; This was the main problem&colon; it felt like a <em>COD<&sol;em> clone with a <em>Doom<&sol;em> skin&period; The developers felt the project was lacking a soul&comma; a real sense of identity and did nothing to stand out from the masses of <em>COD-<&sol;em>inspired shooters in the market at the time&period; It was shallow and&comma; to be fair&comma; a failure to the fans if it went ahead&period;  I admire id Software for rebooting the whole game and scrapping what would have been a huge misfire&period; So now&comma; finally&comma; we have something more <em>Doom-<&sol;em>ish&period;<&sol;p>&NewLine;<p><strong><em>Doom&colon; Back from development Hell<&sol;em><&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;379720&sol;ss&lowbar;f989e793786bf1d6459da1139a484203efef1447&period;1920x1080&period;jpg&quest;t&equals;1462551289" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Doom &lbrack;2016&rsqb;<&sol;em>&comma; id Software&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Doom <&sol;em>&lpar;2016&rpar; will bring us bloodshed&comma; chaos&comma; and what we knew and loved of the original&period; Pretty much&comma; it looks like a remake of the classic original&period; I mean&comma; it’s classed as a reboot&quest; It’s definitely not a sequel&excl; But what we are treated to is a grotesque and insanely wondrous bloodbath of hellish proportions&period; We have a style of combat that pushes players forward &lpar;rather than taking cover&rpar;&comma; badass weapons&comma; and some beautifully animated violence for the complete sickos&comma; like me&comma; to drool over&period; But what I like the look of is how the game can be customized for both sides of the fanbase&period; If you want the run-and-gun experience with no glory kills and very little story&comma; then you can do just that&period; If you like to have more of a cinematic experience and to dive deeper into the lore of <em>Doom<&sol;em>&comma; then you can do that too&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;379720&sol;ss&lowbar;2053c7628ba42fecb8e472f74565f880f93a0b30&period;1920x1080&period;jpg&quest;t&equals;1462551289" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">There&&num;8217&semi;s the shotgun&excl; &lpar;<em>Doom &lbrack;2016&rsqb;<&sol;em>&comma; id Software&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>But why another origin story&quest; Why create something so close to the original source material&quest; Well&comma; it&&num;8217&semi;s safer to do this&comma; much like <em>Star Wars&colon; The Force Awakens<&sol;em> did by just telling us the same story as <em>A New Hope<&sol;em>&period; But also&comma; from this point&comma; you start with something people will have confidence in and will enjoy to see grow&period; From here&comma; it can go in any direction&period; I imagine it would be back to Earth for a sequel&comma; but for now we know the demons&comma; the world and the attitude this game intends for us&period; <em>Doom<&sol;em> &lpar;2016&rpar; is one badass upgrade from the original&period; Besides&comma; it&&num;8217&semi;s more compelling than another <em>COD<&sol;em>-inspired FPS&period;<&sol;p>&NewLine;<p>So&comma; should we be hopeful or cautious&quest;<&sol;p>&NewLine;<p>We should be thankful&comma; and a little scared as well&period; It offers some awesome-looking advancements and things which aren’t &&num;8220&semi;<em>Doom&&num;8221&semi;<&sol;em> at all&period; Upgrades for the suit and weapons are interesting design choices and could lend well for replayability and&comma; of course&comma; increasing your firepower for more spectacular displays of violence&period; The story is minimal for those who don&&num;8217&semi;t care&comma; and those who like to know more can do so by reading data logs and watching the in-game video logs&period; But the only aspect which makes me worried is the multiplayer&period; I liked it to a certain extent&comma; and was happy about how easy it integrated me into it&comma; but it was shallow and uninspiring due to lack of content&period; Still&comma; I will give it another shot and&comma; as for the campaign&comma; I’m in high hopes&comma; not to mention the awesome-looking Snap-Map feature&period; So&comma; for those who loved <em>Timesplitters&&num;8217&semi; <&sol;em>map editor&comma; this game is worth checking out&excl;<&sol;p>&NewLine;<p>At least it’s a good starting point for the future of the rebooted series&period;<&sol;p>&NewLine;

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