Timelie Review

Time is a has never been so important

Timelie review 7

<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;9-of-the-best-puzzle-video-games-to-ever-grace-gaming-consoles&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Puzzle games<&sol;a> are an escape&period; They challenge your mind by presenting it with a problem&comma; and a set of rules that the problem must be solved within&period; Usually this challenge is enjoyable&comma; if a little frustrating&comma; as the solution is found&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;timelie-launch-trailer-revealed&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Timelie<&sol;a> is a puzzle game&comma; but it doesn’t stick to the rules&period; Everything you know about solving puzzles should be forgotten&comma; because here time is the key mechanic that you’ll be working with above everything else&period;<&sol;p>&NewLine;<p>If that doesn’t worry you&comma; then let’s get into the Timelie review&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-158761" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;30054358&sol;timelie-review-1-1024x576&period;jpg" alt&equals;"timelie review 1" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Escape Plan<&sol;h2>&NewLine;<p>In <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1150950&sol;Timelie&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Timelie<&sol;a> players take on the role of a young girl <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;lets-just-superfriends-jla-adventures-trapped-time-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">trapped<&sol;a> in what appears to be a strange facility&period; Within minutes the girl has stumbled upon her ability to manipulate time&comma; and space to a degree&comma; and uses it to swiftly avoid capture at the hands of some merciless machines&period;<&sol;p>&NewLine;<p>After a brief introductory <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;aonuma-promises-keep-long-tutorials-away-zelda&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">tutorial<&sol;a>&comma; you’re left to solve your way through each level on your own&period; These levels take the form of offices&comma; though they look like they’ve been ripped right out of a dystopian cyberpunk future&period;<&sol;p>&NewLine;<p>Initially you’ll only have coloured doors with terminals that control them to compete with&comma; but soon those aggressive robots rear their heads once more&comma; and you’ll have to work hard to avoid capture&period; The robots will pursue the young girl if they see her&comma; and they’re much faster than her&comma; so being seen is not an option&period;<&sol;p>&NewLine;<p>As you progress through the game&comma; the levels become even more complex&comma; requiring you to manage multiple characters&comma; including a ginger <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;how-technology-is-shaping-education-nowadays&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">cat<&sol;a>&comma; and trap&comma; deceive&comma; and generally do everything you can to get out of a level without being seen&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-158763" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;30054628&sol;Timelie-review-2-1024x576&period;jpg" alt&equals;"Timelie review 2" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">The Timeline<&sol;h2>&NewLine;<p>Every level in Timelie revolves around creating a timeline that sees each character escape safely&period; The timeline will pause automatically&comma; but you can wait and see what the patrol routes of the enemies in the area are&period;<&sol;p>&NewLine;<p>In this way&comma; Timelie feels more like a top down version of Metal Gear Solid 2&comma; but without the dog tags to collect&period; Sneaking past enemies is easy if you’ve monitored their route correctly&comma; but there are still surprises to be found&period;<&sol;p>&NewLine;<p>When multiple characters come into play&comma; you’ll find yourself pausing and rewinding the timeline just so that you can get a character’s movement right&period; This process of trial and error can be frustrating&comma; but it’s a core part of the game&comma; and many of the puzzles are frustrating at some point&period;<&sol;p>&NewLine;<p>Outside elements will influence the path of enemies&comma; and sometimes they’ll actively block the path behind them&period; Every level feels varied enough that you never get bored&comma; or even want to stop playing&period;<&sol;p>&NewLine;<p>You never need to restart a level&comma; because you can simply rewind the timeline&period; The simplicity of this <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;review-conception-plus-maidens-of-the-twelve-stars&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">concept<&sol;a> won’t hit home until you play the game&comma; and it’s refreshingly quick and easy when used&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-158765" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;30054830&sol;Timelie-review-3-1024x576&period;jpg" alt&equals;"Timelie review 3" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Running Out of Time<&sol;h2>&NewLine;<p>Some levels will have broken floors that need to be rebuilt&period; This adds a new layer on top of simply escaping&comma; and forces you to be clever about the path you choose&period; If you prioritize the wrong thing&comma; you’ll end up getting stuck or caught&period;<&sol;p>&NewLine;<p>At first you only have the power to rebuild one section of a level at a time&comma; but soon new options open up that reset your position&comma; and the timeline&period; You never expect this&comma; but when it does happen it almost adds a new level on top of the current one&comma; making for much more relaxing sessions&period;<&sol;p>&NewLine;<p>The most intense&comma; and fun&comma; levels feature a wall of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;recompile-egx-2019&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">deletion<&sol;a>&period; The level slowly deletes behind you&comma; forcing you to think and act quickly&period; In these levels one simple mistake can cause the entire timeline to be irrelevant&period; Forcing you to rewind to the beginning&comma; and start the level over again&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-158767" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;30055141&sol;Timelie-review-4-1024x576&period;jpg" alt&equals;"Timelie review 4" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Ginger Companion<&sol;h2>&NewLine;<p>After a few levels you’ll encounter your main companion throughout Timelie&comma; a small ginger cat&period; The game does a great job of demonstrating this feline’s abilities through its appearances earlier on&comma; so much so that you understand precisely how they work when you finally get to control it&period;<&sol;p>&NewLine;<p>The cat can be used to distract enemies who would otherwise guard the critical path indefinitely&period; They’ll chase it when they see it&comma; and respond to its meow&comma; as long as they’re within the circle of noise&period;<&sol;p>&NewLine;<p>Luckily the cat can escape through small tunnels in each level that the young girl can’t&period; These are generally a good indicator of at least one part of the level’s solution&comma; but it’s easy to get things wrong if you overthink them&period;<&sol;p>&NewLine;<p>The cat can also be used to activate pressure pads&comma; which will open doors throughout levels&period; In these levels in particular&comma; it’s essential that you get your timing right&period; Never before has time itself been such an important mechanic&comma; and these are the moments that this really begins to hit home&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-158769" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;30055319&sol;Timelie-review-5-1024x576&period;jpg" alt&equals;"Timelie review 5" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Play Smart<&sol;h2>&NewLine;<p>Timelie is definitely a puzzle game&comma; because it requires you to take a moment and soak in the level before you even attempt it&period; In some cases you can try out some movements first&comma; but it’s often better to wait and see how things pan out&period;<&sol;p>&NewLine;<p>This might make it sound easy&comma; like the solution simply appears before you&comma; but that’s so far from the truth&period; Each level is built around you knowing where the enemies are going to be&comma; and it plays with those expectations&period;<&sol;p>&NewLine;<p>In a way&comma; you’re not only fighting against the enemies within the level&comma; you’re also fighting against the level itself&period; While there’s one clear path through it all&comma; that path can be easily blocked&comma; or become inaccessible as a result of your actions&period;<&sol;p>&NewLine;<p>If you manage to overcome levels in a particularly good time though&comma; there are rewards&period; Some levels award a Relic for getting through them quickly&comma; which in turn encourages you to go back and replay older ones&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;chronicles-of-elyria-the-untold-story-of-the-kickstarter-backers&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Replayability<&sol;a> is helped by the game’s soundtrack&comma; which echoes the actions of your character and enemies&period; It has a cyberpunk feel to it&comma; mixed in with something that almost lends itself to the Final Fantasy series&period;<&sol;p>&NewLine;<p>I found myself even loving the look of the menu icons&period; The UI has been very well designed&comma; which not only made me want to pay for longer&comma; it made me want to replay the whole game&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-158770" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;30055440&sol;Timelie-review-6-1024x576&period;jpg" alt&equals;"Timelie review 6" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Verdict<&sol;h2>&NewLine;<p>If you boil this Timelie review down&comma; the game is little more than a puzzler&period; You have a set of problems to deal with&comma; the levels&comma; and a set of rules within which you must solve them&comma; time itself&period;<&sol;p>&NewLine;<p>But there’s something so different and fresh about Timelie that it doesn’t feel anything like just another stealth puzzle game&period; The thrill of sneaking past enemies&comma; with them unknowingly floating just around the corner behind you at times&comma; is fantastic&period;<&sol;p>&NewLine;<p>Yet&comma; the general concept of the game&comma; being able to see forward in time and plan your route&comma; should make each level dull and uninspiring&period; It’s impressive just how wrong the game makes you look when a level plays out right&period;<&sol;p>&NewLine;<p>At around <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;destiny-2-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">five hours long<&sol;a>&comma; Timelie won’t take up too much of your time&comma; unless you give in to the urge to replay it&period; It will change your perspective of indie puzzle games though&comma; and if you’re after something that’s fresh and surprises you&comma; I couldn’t recommend anything else more&period;<&sol;p>&NewLine;<p>A code for this review was provided by the developer&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Timelie&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Timelie is a refreshingly unique indie puzzle game that tasks players with escaping levels by manipulating time&period; While being able to see into the future might sound like it makes the game easier&comma; if anything it actually makes it much harder&comma; but instead of being frustrating&comma; it&&num;039&semi;s even more enjoyable&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Amazingly well-designed&period;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Brilliant soundtrack&period; <&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Extremely polished gameplay that makes you feel smart&period; <&sol;li><li><i class&equals;"jegicon-check"><&sol;i> A completely fresh take on indie puzzlers&period; <&sol;li><li><i class&equals;"jegicon-check"><&sol;i> There’s a ginger cat&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Can be a process of trial and error&period;<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Hard levels are extremely frustrating&comma; offering no guidance after multiple failures&period; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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