Tis But A Scratch | Dead Island Riptide Review

<p><em>Dead Island Riptide<&sol;em> is the second game in the cooperative zombie RPG series&comma; developed by <a class&equals;"zem&lowbar;slink" title&equals;"Techland" href&equals;"http&colon;&sol;&sol;www&period;techland&period;pl&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Techland<&sol;a> and published by Deep Silver&period; The first <a class&equals;"zem&lowbar;slink" title&equals;"Dead Island" href&equals;"http&colon;&sol;&sol;deadisland&period;deepsilver&period;com&sol;deadisland&period;php" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Dead Island<&sol;a> game was released in 2011 and the reception from gamers and critics was incredibly mixed&period; Riptide has the survivors of the zombie apocalypse on Banoi return as the infection sweeps their rescue ship&comma; forcing it to wreck on the rocks of another tropical island&comma; Palanai&period; There is a fifth protagonist this time around&comma; John&comma; an ex-soldier skilled in hand-to-hand combat&period; Personally&comma; I did not spend a lot of time with the first Dead Island&comma; so I will refrain from comparisons and review <em>Dead Island Riptide<&sol;em> as a stand alone title&period;<&sol;p>&NewLine;<p>Once the game begins&comma; a playable character must be chosen&comma; each with a proficiency in a particular combat style&period; I chose Purna&comma; a female Australian bodyguard whom is skilled in the use of firearms&period; The idea was that towards the endgame&comma; my guns would stand me in good stead&period; Choosing her turned out to be a great choice for an entirely different reason however&comma; as her deep Aussie accent coupled with unrelenting foul-mouthed aggression kept me smiling throughout my playthrough&period; Basically&comma; the choice comes down to your preferred method of braining the undead&period; After a short single-player intro played out on the ship&comma;  the game opens up&period; Dead Island Riptide is an open world&comma; first-person combat RPG with the predominant focus on melee weapons&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-45035" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;04&sol;06010254&sol;deadisland-riptide-all-all-artwork-henderson2-1024x576&period;jpg" alt&equals;"deadisland-riptide-all-all-artwork-henderson2" &sol;><&sol;p>&NewLine;<p>Weapons can be found anywhere in the environment and are color coded based on rarity&comma; and they can be upgraded a number of times or modified to be more deadly as long as you possess the blueprints&comma; crafting items&comma; and are at a workbench&period; There is a surprising amount of depth and scope in weapon modification&comma; all manner of vicious implements of destruction can be created and testing them out on a group of hapless brain munchers is great fun&period; The whole weapon creation system makes combat much more rewarding and adds another reason to explore for loot&period;<&sol;p>&NewLine;<p>After the shipwreck you find yourself on a stunning beach with a couple of other lucky &lpar;or not&rpar; survivors&comma; tasked with locating a nearby village populated by a handful of not yet infected people&period; These characters will fulfill  important roles throughout the game&semi; some act as shops or weapon banks&comma; and they will regularly ask for aid in the form of missions&period; The more aid you give them&comma; the better the items sold in shop inventories&period; Rare weapons or mods can often be gained upon completion of missions too&period; The story is centered on the group of immune player characters and vulnerable NPCs&comma; their struggle for survival&comma; and dreams of escape&period; The island is not only overrun with undead&comma; but the monsoon has flooded vast swathes of land&comma; giving rise to a malaria outbreak&period; It is a desperate scenario&period; The story itself is pretty clichéd&comma; &lpar;its a zombie story after all&rpar;&comma; but it does enough to keep things interesting&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-45037" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;04&sol;06010240&sol;riptide-2-1024x576&period;jpg" alt&equals;"riptide 2" &sol;><&sol;p>&NewLine;<p><em>Dead Island Riptide<&sol;em>&&num;8216&semi;s gameplay is typical open world RPG stuff&period; Missions are generally fetch or kill quests&comma; but there is usually a good reason to tackle them whether it be for rewards&comma; rare items or simply learning more about the characters you are fighting for&period; You will be fighting a lot&period; Every trip outside a safe zone will quickly descend into a macabre butchering session before you can blink&period; Combat is exhilarating&comma; intense&comma; and completely gruesome&period; <em>Dead Island Riptide<&sol;em> is not for the faint of heart&period; Depending on your weapon&comma; zombies will be sliced up&comma; smashed to pieces&comma; and bludgeoned in the nastiest of ways&period; As an example&comma; I met a big zombie&comma; about 8 feet tall and twice as tough as the normal variety&period; I attacked this big&comma; dumb creature with a combination of an electric crow bar and a katana&comma; and after a couple of minutes he looked a sorry state&period; He was bleeding from the jugular like a sprinkler&comma; one of his legs was broken at the knee and was now floppy&comma; his arms were lopped off at the shoulder&comma; and his entrails were hanging out of his stomach&period; Kudos to the zombie though&comma; as he still tried to hobble in my direction to headbutt me as a last line of attack&period; I laughed pretty hard at this&comma; such is my warped sense of humor&period; My character&comma; Purna shouted &&num;8220&semi;Piss off  you bloody wanker&&num;8221&semi; as he finally capitulated&comma; and his head hit the floor&period; I laughed harder&period;<&sol;p>&NewLine;<p>Each playable character has a unique trio of skill trees that fall under the categories of survival-combat-rage&period; There is scope to build very different characters depending who you choose and which skills you upgrade&period; I&&num;8217&semi;m not sure if there is a level cap&comma; but the game can be played again with increasing difficulty upon completion&comma; with inventory items and cash intact&comma; and the possibility to max out those skills&period;<&sol;p>&NewLine;<p>There are two control options for the combat&period; The default &&num;8220&semi;digital&&num;8221&semi; set up is a basically &&num;8220&semi;hit R1 to attack&&num;8221&semi;&period; You are still able to aim at different parts of an enemy and most players will find it perfectly usable&period; There is an &&num;8220&semi;analogue&&num;8221&semi; option uses the right stick to swing the weapon in any desired direction and offers the opportunity for some precision brutality&period; This control option can be hard to master&comma; but it adds a new dimension to the game&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-45039" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;04&sol;06010226&sol;riptide-1-1024x576&period;jpg" alt&equals;"riptide 1" &sol;><&sol;p>&NewLine;<p>I played through <em>Dead Island Riptide<&sol;em> in single player mode&comma; and I tried some coop play in between sessions and it worked very well under the right conditions&period; Players can drop-in and out of other games freely&comma; as long as the other person is no further through the main story as their partner or partners are&period; You will need to join games with the best connection possible though as ping is a zombies best friend&period; Combat relies on timing or a group of undead will tear you to pieces in seconds once they get close enough&period; A bad connection makes combat all but impossible&period; I also encountered the other big problem with coop play&&num;8230&semi; other people&period; If your play styles don&&num;8217&semi;t match up there will be no fun to be had&comma; so playing with your friends and working as a team is recommended&comma; that way you should have a great gameplay experience&period;<&sol;p>&NewLine;<p><em>Dead Island Riptide<&sol;em> boasts some wonderful visuals for an open world game&period; The beaches&comma; forests&comma; rivers&comma; and villages that provide the setting for the main map provide some wonderful visuals&period; The tropical island theme is rendered beautifully with some great environmental effects&comma; and impressive vistas really give Palanai a sense of identity&period; It is the contrast between this paradise and the evil that lurks within that makes <em>Dead Island Riptide<&sol;em> so effective as a horror experience&period; The sounds of distant horror are pretty disturbing and the music plays tricks on you&comma; giving a sense of  security when there is none&period; A moment of tranquility as you wander down a sunlit path lined by palm trees&comma; admiring beach ahead will be ruined completely as a rage filled infected storms in from the left&comma; grabbing you by the throat and attempting to bite off your face&period; It can take a moment for the shock to dissipate before you work out what to do and before you know it&comma; limbs are flying&comma; blood is spraying and the zombie&&num;8217&semi;s ugly mates have heard the commotion and are closing in&period; There are some classic moments in this game&comma; that cannot be denied&period;<&sol;p>&NewLine;<p>I had so much fun with this game that I am reluctant to be too harsh on it&comma; but it does have a few technical issues that should be noted&period; The most serious of them is the slowdown and frame rate reduction during hectic scenes&period; There are set pieces where safe zones must be defended from huge hordes of undead and the game&comma; at least on the PS3&comma; struggles to cope&period; The lip syncing is no better than awful&comma; the cut scenes look worse than the game itself&comma; and textures can take a while to load&period; Oh&comma; and don&&num;8217&semi;t try to jump over obvious obstacles to try a sneaky shortcut or you will find yourself stuck in a place the game didn&&num;8217&semi;t anticipate that you should be&period; There is only one remedy to the &&num;8220&semi;stuck in the environment&&num;8221&semi;problem which I only had to employ once&period; Throw a grenade at you feet and spawn back to safety&period; Probably best to crouch down and sit on it&comma; just to be sure as losing your feet is a bit hit and miss&comma; but having your arse blown off&comma; guaranteed respawn&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-45040" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;04&sol;06010211&sol;Dead-Island-Riptide-Screenshot-Release-Date-26th-April-1024x576&period;jpg" alt&equals;"Riptide 4" &sol;><&sol;p>&NewLine;<p><em>Dead Island Riptide<&sol;em> will no doubt divide opinion once again&comma; as its predecessor did&period; Yes&comma; there are some technical issues but for me&comma; the quality is in the right places&period; It is unashamedly brutal and rough around the edges&comma; like the best of horror movies&period; It  gets the zombie genre down to a tee though with plenty of jump scares and the odd hopeless moment when there is nowhere left to run without making things much&comma; much worse&period;<&sol;p>&NewLine;<p><strong><a href&equals;"https&colon;&sol;&sol;www&period;fiercepc&period;co&period;uk&sol;gaming-pcs">We played this on a gaming PC from Fierce<&sol;a>&period; Check out its power for yourself&period; <&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;"><em>Based on a review copy of the game&comma; supplied by Dead Good Media&comma; on behalf of Deep Silver&period;<&sol;em><&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;b3d0d0b7-36e5-4464-9e9d-965a69f34625" alt&equals;"" &sol;><&sol;div>&NewLine;

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