Tokyo Dark Review – Experiencing A Detective’s Bleak Fall

Tokyo Dark, Square Enix

<p>Since the 1920s&comma; likely even before&comma; we&&num;8217&semi;ve been writing tales of characters who investigate something that ruins the detective by the end&period; Maybe their lives are trashed by their loved ones getting hurt&comma; maybe they themselves become physically or psychologically maimed or maybe the underpinning of everything they know is shattered by the true nature of things&period;<&sol;p>&NewLine;<p>Usually&comma; the damage is something we see coming from way off&comma; with an out being presented&comma; but the protagonist feels an intense sense of justice&comma; curiosity or duty to find the truth and thus rejects the escape in favor of the truth&period; <em>Tokyo Dark<&sol;em> succeeds in depicting the desire to find the answers&comma; the damage that comes from learning too much and the bleakness that comes with such tales&period; Although&comma; as often as it is&comma; the road to Hell is paved on flawed stonework&period;<&sol;p>&NewLine;<p><em>Tokyo Dark<&sol;em> is a point-n-click adventure game by Cherrymochi&period; Detective Ito&&num;8217&semi;s partner goes missing when suddenly her partner&&num;8217&semi;s phone gets turned on&period; After descending into the sewers&comma; Ito finds her partner on his knees held to knifepoint by a familiar figure&colon; A girl that Detective Ito shot dead six months prior&period; Why is she alive again&quest; Why is she holding your partner hostage&quest; What is this &OpenCurlyDoubleQuote;Dark” she keeps mumbling about&quest;<&sol;p>&NewLine;<p>Investigating what has happened is a rather simple exercise&period; You &lpar;usually&rpar; linearly shuffle from scene to scene&comma; with the option of checking out other sections&sol;rooms of a scene&period; In a similar way&comma; the broad overview is a roughly linear path from scene to scene&comma; unlocking and relocking if something at a location is useful&period; You stumble about on a 2D plane&comma; anything relevant revealing themselves as you get in close&period; In an investigatory sense&comma; it is rather easy&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;131963" aria-describedby&equals;"caption-attachment-131963" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-131963" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;11&sol;20215133&sol;20171007231215&lowbar;1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-131963" class&equals;"wp-caption-text">Tokyo Dark&comma; Square Enix<&sol;figcaption><&sol;figure>&NewLine;<p>No&comma; the difficulty comes in what choices you make&period; Do you drink some whiskey to coax the bartender to reveal information&comma; or do you stay professional and refuse&quest; Do you pull a gun on someone not giving you the information you desire or try to flatter them even if you despise the smug fuck&quest; Do you fulfill a Yakuza request that may net you some valuable intel&comma; or risk going back empty-handed&quest;<&sol;p>&NewLine;<p>On one hand&comma; barely any of these are grey-scale morality questions that nudge on your personal preferences&comma; instead usually <em>Tokyo Dark<&sol;em> prefers clear sanity&sol;professionalism-vs-insanity&sol;unprofessionalism choices&period; On the other hand&comma; it is just satisfying to sometimes help someone out in need like a proper detective or to ram a gun into a patience-testing bastard&&num;8217&semi;s face&period; It is genuinely fun to either play the good cop or the completely-off-the-rails cop&period; Often your choices do influence your SPIN stats &lpar;Sanity&comma; Professionalism&comma; Investigative&comma; and Neuroticism&rpar;&period; These&comma; in turn&comma; can influence some events mildly&comma; although besides a particular ending &lpar;let&&num;8217&semi;s say the truth can act like a hammer to the fragile egg that is the mind&rpar; they never quite felt like they jazzed things up as much as they could&period;<&sol;p>&NewLine;<p>That isn&&num;8217&semi;t to say your choices don&&num;8217&semi;t matter&period; With 11 endings&comma; you better believe your actions can lead to particular endings&period; That said&comma; excluding a SPIN-specific ending and a collectible-focused ending &lpar;high five for the <em>Silent Hill 2<&sol;em> reference&excl;&rpar;&comma; the other 9 revolve around two choices prior to the final stretch and a few during it&period; You&&num;8217&semi;ll also occasionally get callbacks to prior choices&comma; which may lock off particular options &lpar;e&period;g&period; annoying someone may make them uncooperative later&rpar;&period; The &OpenCurlyDoubleQuote;consequence” quantity is relatively minor&comma; so it may be an idea to temper expectations of just how free you are to be psychotic or an honest cop down on their luck&comma; but it is still noticeably there&period; There is also still plenty of wiggle room for momentary choices without or holding very minor consequences &lpar;i&period;e&period; SPIN&rpar; if you want to make your own successes or failures&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;131964" aria-describedby&equals;"caption-attachment-131964" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-131964" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;11&sol;20215209&sol;20171012180748&lowbar;1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-131964" class&equals;"wp-caption-text">Tokyo Dark&comma; Square Enix<&sol;figcaption><&sol;figure>&NewLine;<p>However&comma; this all leans on the writing&period; Without the nerve to deliver something solid&comma; all the choice mechanics collapse with it&period; The bright side is <em>Tokyo Dark<&sol;em> is grim&comma; bleak and morbid&period; There are no good endings in sight&comma; just different forms of destruction with bitter and sweet sides&period; Even the most positive of endings or the most canonical of endings come with a weighty &OpenCurlyDoubleQuote;but”&period; That isn&&num;8217&semi;t to say it is downers all the way down&comma; but rather bittersweet endings with a heavy dose of the bitter&period;<&sol;p>&NewLine;<p>They are also fantastically written&comma; remembering to humanize even the cruelest of people&period; All&comma; except the joke ending&comma; do carry an emotional weight&comma; each one characterizing why Detective Ito did what she did under the circumstances and what became of her and the world&period; Not to mention this is all layered on top of fantastic music&comma; especially the touching <em>True Sadness<&sol;em> and <em>Otherside &lpar;Quiet&rpar;<&sol;em> tracks&period;<&sol;p>&NewLine;<p>The rest of <em>Tokyo Dark<&sol;em> is well-written as well&comma; even the more light-hearted events feel fitting to the setting and have a clear reason why they happen&period; There really is the strong sensation that while the truth will harm Detective Ito&comma; she feels compelled&comma; addicted and allured by the truth to a degree that walking away isn&&num;8217&semi;t even something to consider for a moment&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;131965" aria-describedby&equals;"caption-attachment-131965" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-131965" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;11&sol;20215240&sol;20171008002006&lowbar;1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-131965" class&equals;"wp-caption-text">Tokyo Dark&comma; Square Enix<&sol;figcaption><&sol;figure>&NewLine;<p>The only stone in my shoe is the more optional NPCs that litter the street&period; The NPCs feel so throwaway and tertiary to<em> Tokyo Dark<&sol;em> that they may have been exorcised&comma; as they don&&num;8217&semi;t even manage to lend a believability or lore to the setting&period; At worst&comma; the one-shot NPCs feel like a comedy skit with no build up&comma; as they launch into a winking-at-the-camera performance that more often made me cringe than smirk&period; Everything more central to the narrative works wonderfully enough though&period;<&sol;p>&NewLine;<p>I also have to talk about the animation&period; The in-game animation works a treat&comma; looking smooth and coherent as you wander about the setting with the occasional splash of an image when a significant event occurs &lpar;like munching on a delicious cat pancake&comma; nom&rpar;&period; On the other hand&comma; the anime cutscenes look unfortunately rough&comma; to the point where I question if it was a draft&period; Considering these are brief cutscenes and the rest of the game look so nice&comma; I do wonder if a non-animated slideshow would have looked better as the artist on board is clearly able to do good art&comma; as the rest of the game beautifully presents&rpar;&period;<&sol;p>&NewLine;<p>Finally&comma; everyone&&num;8217&semi;s favorite conversation&colon; Glitches&period; Yes&comma; it is true that&comma; hopefully&comma; the glitches will be ironed out soon enough&period; However <em>Tokyo Dark<&sol;em> is particularly glitchy&period; A friend I know is unable to play it due to a save glitch&period; For me avatars will&comma; at least once during a 2-4 hour playthrough&comma; block all the text for a conversation&period; I even had the avatar disappear on me&period; I&&num;8217&semi;m really hoping they&&num;8217&semi;ll fix it&comma; but judging by the developers saying they have been unable to reproduce the game-breaking save glitch&comma; I would assume not anytime soon&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;131966" aria-describedby&equals;"caption-attachment-131966" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-131966" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;11&sol;20215344&sol;20171012105916&lowbar;1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-131966" class&equals;"wp-caption-text">Tokyo Dark&comma; Square Enix<&sol;figcaption><&sol;figure>&NewLine;<p>Overall&comma;<em> Tokyo Dark<&sol;em> gets a smooth 7&period;5 out of 10&period; It is an easy recommendation for those who are appealed by the concept of a detective game where you must investigate a truth so dark as to offer no positive conclusions&period; The four hour playthrough time &lpar;which can be as fast as 1&colon;45 with dialogue skipping&rpar; allows for accessible replayability&period; That said&comma; expectations should be tempered on how radically different playthroughs are bound to be &lpar;besides the 11 endings&comma; which are all incredibly different&rpar;&period; In addition&comma; the glitches are pretty lousy&comma; with no real fix in sight&comma; which is a significant area of hampering&period;<&sol;p>&NewLine;<p>By the end of the year&comma; I do see<em> Tokyo Dark<&sol;em> making my personal top 10 of 2017&period; This is not as a technical prowess achievement&comma; but rather on a personal level&period; <em>Tokyo Dark<&sol;em> scratched my &OpenCurlyDoubleQuote;dark fiction” itch wonderfully in ways few games manage to do without coming off as grim-dark or forcefully hopeful&period; It presents the tragedy of being doomed even when the case first knocks on your door&comma; without feeling fatalistic&period; Sure&comma; I feel miserable&comma; but <em>Tokyo Dark<&sol;em> gave me the type of misery a good bleak narrative provides&period; I just&&num;8230&semi; I think I&&num;8217&semi;m going to go curl up in a ball on my bed and&&num;8230&semi; Uh&&num;8230&semi; Think about stuff now&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC Review Copy of Tokyo Dark was provided by Square Enix for the Purpose of this Review&period;<&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;">&NewLine;

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