Top 10 Dreamcast Games That Deserve Remakes

<p><span style&equals;"font-weight&colon; 400&semi;">With the recent PC release of <em>Grandia 2<&sol;em>&comma; it’s become apparent that we haven’t given much love for Sega’s final console as of late&period; There are actually still huge communities of people who not only play the original games&comma; but also develop for the orange swirl beast&period; Despite its short-lived production&comma; the Sega Dreamcast is the longest surviving console still around today&period; However&comma; for most gamers&comma; the Dreamcast’s life consisted of some <em>Sonic<&sol;em> games&comma; a <em>Shenmue<&sol;em> or two&comma; and that was it&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The Dreamcast’s lineup had many standout titles that absolutely no one remembers or thinks of today&period; While some games have had recent re-releases or remakes like <em>Sonic Adventure<&sol;em> and <em>Crazy Taxi<&sol;em>&comma; others have been lost in obscurity&comma; left only to be made fun of by niche youtubers&comma; or to be played by the few that remember them&period; This list is for those obscure titles that deserve more than what they got back then&comma; or what they have now&period; The only rule is it can’t be something that’s been remade recently&period; It would be somewhat redundant to request a remake of something they just finished remaking&period; Otherwise&comma; here is my list of the top 10 Dreamcast games that deserve a remake&period;<&sol;span><&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>10&rpar; Maken X<&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 509px" class&equals;"wp-caption aligncenter"><img class&equals;"" src&equals;"http&colon;&sol;&sol;dcmedia&period;ign&period;com&sol;media&sol;reviews&sol;image&sol;makenx&sol;inline&lowbar;01&period;jpg" alt&equals;"" width&equals;"509" height&equals;"318" &sol;><figcaption class&equals;"wp-caption-text">Totally not Shin Megami Tensei&period; Right&quest; &lpar;Maken X&comma; Sega&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">You all know the <em>Persona<&sol;em> games&comma; right&quest; Atlus’ demon-satirizing&comma; dungeon crawling romp of a dating sim is actually part of a much larger series known as Shin Megami Tensei&comma; or MegaTen for short&period; Consisting of four main entries and a plethora of crazy spin offs&comma; MegaTen is actually one of the most po<&sol;span>pular gaming series in Japan&comma; with traction slo<span style&equals;"font-weight&colon; 400&semi;">wly being gained in other countries including the US as well&period; <em>Maken X<&sol;em> is not a part of this series&comma; but you wouldn’t be wrong for thinking it was&period; From Kazuma Keneko’s art style&comma; to the same dark themes of religion and graphic imagery&comma; <em>Maken X<&sol;em> looks and feels as though it falls right into the MegaTen lore&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">You play as the title character&comma; Maken&comma; or the &OpenCurlyDoubleQuote;demonic sword&period;” Using your power of &OpenCurlyDoubleQuote;brain-jacking” you can take over other character’s bodies&comma; each with their own strengths and weaknesses&period; The gameplay is kind of a mix between <em>Metroid Prime<&sol;em> and <em>The Elder Scrolls<&sol;em>&period; You lock on and strafe around opponents&comma; but rather than firing a beam cannon&comma; you swing a big sword at everything&period; While the game is actually quite fun to play&comma; it suffers from an absolutely horrible translation and voice acting that makes the original <em>Resident Evil<&sol;em> sound like it was produced in a Shakespearean playhouse&period; With this in mind&comma; a remake with a focus on localization could turn this into one of the best pre-2000 first person shooters of all time&period; Maybe Atlus might even acknowledge its position in the MegaTen lore&period;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>9&rpar; Blue Stinger<&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 468px" class&equals;"wp-caption aligncenter"><img class&equals;"" src&equals;"http&colon;&sol;&sol;platoscavern&period;com&sol;uploads&sol;46872&sol;bluestinger1&period;jpg" alt&equals;"" width&equals;"468" height&equals;"344" &sol;><figcaption class&equals;"wp-caption-text">The great Dogs Bower&period; &lpar;Blue Stinger&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">I’m just going to come out and say it&colon; <&sol;span><span style&equals;"font-weight&colon; 400&semi;"><em>Blue Stinger<&sol;em> is one nightmare of a game&period; No&comma; I don’t mean it’s scary or creepy&&num;8211&semi; it’s just awful&period; From its literally insane music&comma; to some of the worst action controls of all time&comma; you should never actually play <em>Blue Stinger<&sol;em>&period; Now&comma; go play <em>Blue Stinger<&sol;em>&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Climax Graphics’ relatively unknown game is nothing short of revolutionary in its unintentional hilarity&period; You play as Elliot Gallade and Dogs Bower &lpar;Yes&period; Dogs&period; Bower&period;&rpar; as they explore the zombie&sol;plant monster&sol;who cares monster-infested Dinosaur Island&period; Blatantly disregarding its name&comma; there are no actual dinosaurs on the island&period; However&comma; there are strip clubs&comma; underground labs&comma; and even a Christmas Village for you to stumble your way through&comma; swinging your golf club wildly at enemies that explode into coins a la <em>Scott Pilgrim<&sol;em> style&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The puzzles are ludicrous&comma; the combat is worse&comma; and some of the so-called &OpenCurlyDoubleQuote;set-pieces” are so difficult to complete&comma; you may pull your hair out&period; But sit down with a group of friends&comma; grab a couple beers&comma; and this will be a Friday night to remember&period; While I think a remake would definitely give opportunity to improve the controls&comma; graphics&comma; and pretty much everything else&comma; there’s an argument for just wanting a port on a modern console so you don’t have to try and find a working disc and dreamcast for the above scenario&period; Either way&comma; I think all gamers would benefit greatly from this&period; <&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>8&rpar; Fur Fighters<&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 619px" class&equals;"wp-caption aligncenter"><img class&equals;"" src&equals;"http&colon;&sol;&sol;www&period;theisozone&period;com&sol;images&sol;screens&sol;dreamcast-41268-31326842073&period;jpg" alt&equals;"" width&equals;"619" height&equals;"464" &sol;><figcaption class&equals;"wp-caption-text">The precursor to Gears of War&&num;8230&semi;&period; &lpar;Fur Fighters&comma; Acclaim&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Shooters at the time of the Dreamcast’s release mostly consisted of the first-person variety and were still referred to as &OpenCurlyDoubleQuote;Doom-clones&period;” The few that were third-person weren’t very intuitive either&period; Off the top of my head&comma; I can only think of one or two that even existed&period; It really wasn’t until <em>Gears of War<&sol;em> that the third-person shooter genre began dominating the market and gaining popularity among mainstream gamers&period; However&comma; <em>Fur Fighters<&sol;em> definitely paved the way for them&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"><em>Fur Fighters<&sol;em> was the first game I ever played with the tank control style that we see featured in many third-person shooters today&period; In <em>Fur Fighters<&sol;em>&comma; you control a group of animals&comma; ranging from a dog in a t-shirt to a straight up dragon&comma; looking for their children who have been kidnapped by the evil cat&comma; General Viggo&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Unfortunately&comma; being one of the first TPS games&comma; the controls were a little wonky&comma; especially considering the Dreamcast’s lack of a second analog stick&period; If it were to get a remake today&comma; modern controls would be the main focus&period; There’s also already a PS2 remake that I’ve never personally played&comma; but it has improved graphics and features voice acting &&num;8212&semi; so perhaps that may be the way to play it if you’re interested&period;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>7&rpar; Cannon Spike<&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;hardcoregaming101&period;net&sol;cannonspike&sol;cannonspike-22&period;png" alt&equals;"" width&equals;"640" height&equals;"480" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Cannon Spike&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"><em>Cannon Spike<&sol;em> is a bit of a head scratcher&period; It’s a top down shooter featuring some of your favorite Capcom characters&comma; including Cammy from <em>Street Fighter<&sol;em>&comma; Arthur from <em>Ghost n’ Goblins&comma;<&sol;em> and even Megaman from… Well&comma; <em>Megaman<&sol;em>&period; Despite each character’s different abilities&comma; they all use machine guns and are only distinguished by their special abilities&comma; which are somewhat related to the game they’re from&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The game doesn’t really have any story to speak of&comma; or at least not one that’s coherent&period; As far as I’m concerned&comma; Capcom mascots got together one day and just figured&comma; &OpenCurlyDoubleQuote;Screw it&period; Let’s go take on a fictional military power&period;” <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The gameplay is fast and loose with an &&num;8220&semi;Always Be Shooting&&num;8221&semi; mentality&period; You skate around the screen blowing things up in such a manic way that it gets pretty difficult to figure out what’s going on sometimes&comma; but that’s part of the fun of arcade shooters like this&period; A remake would probably do best not messing with the actual game and just focusing on updating visuals&period; The only tweak that might be worth making would be to turn it into a dual joystick shooter&comma; if only to add more control to where your bullets go<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><span style&equals;"line-height&colon; 1&period;5&semi;">6&rpar; Typing of the Dead<&sol;span><&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 744px" class&equals;"wp-caption aligncenter"><img class&equals;"" src&equals;"http&colon;&sol;&sol;www&period;theisozone&period;com&sol;images&sol;screens&sol;dreamcast-35405-21317228970&period;jpg" alt&equals;"" width&equals;"744" height&equals;"558" &sol;><figcaption class&equals;"wp-caption-text">Enormous hair&comma; indeed&period; &lpar;Typing Of The Dead&comma; Sega&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"><em>Typing of the Dead<&sol;em> is a no brainer&period; While many people prefer <em>Typing of the Dead<&sol;em>’s predecessor light gun-game&comma; <em>House of the Dead 2<&sol;em>&comma; I believe that <em>Typing<&sol;em> is the superior game&period; No&comma; the mechanics aren’t any better nor am I in support of edutainment software&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"><em>Typing of the Dead<&sol;em> quite literally speaks for itself&period; Everything you type to defeat your enemies is nothing short of fantastic&period; From &OpenCurlyDoubleQuote;Eat your peas&excl;” to &OpenCurlyDoubleQuote;Don’t make any friends that day&comma;” every line is absolutely pure gold&period; Not to mention&comma; the agents from <em>House of the Dead 2<&sol;em> return&comma; not with guns&comma; but with keyboard backpacks that fire lasers&comma; almost like the <em>GhostBusters<&sol;em> proton packs&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"><em>House of the Dead&colon; Overkill<&sol;em> recently received the keyboard treatment as well&comma; so for now we will have to enjoy the wonderfully crazy grindhouse masterpiece that is &&num;8212&semi; but one day&comma; I hope to see the original <em>Typing of the Dead<&sol;em> in all of its glory<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><span style&equals;"line-height&colon; 1&period;5&semi;">5&rpar; Shenmue<&sol;span><&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 958px" class&equals;"wp-caption aligncenter"><img class&equals;"" src&equals;"http&colon;&sol;&sol;segabits&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;RoundTableShenmue3&period;jpg" alt&equals;"" width&equals;"958" height&equals;"539" &sol;><figcaption class&equals;"wp-caption-text">Even if the gameplay is nonexistent by today&&num;8217&semi;s standards&comma; the game still manages to look incredible&period; &lpar;Shenmue&comma; Sega&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"><em>Shenmue<&sol;em> is a tough game to place on a list&period; To some&comma; it’s the greatest game of all time&period; To others&comma; it’s &OpenCurlyDoubleQuote;meh&period;” Personally&comma; I was one of the few people that actually bought and played the game when it first came out&comma; and I loved it from start to finish&period; I remember thinking that it was the future of gaming with its cinematic presentation&comma; astronomically &lpar;for the time&rpar; high production value&comma; and its all around badass gameplay&comma; QTEs and all&period; However&comma; I recently played through it again only to discover that <em>Shenmue<&sol;em> was no longer the same game I remembered&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">To put it bluntly&comma; it’s really boring&period; There are only ever three actual objectives you get in the game&colon; &OpenCurlyDoubleQuote;Find X person&comma;” &OpenCurlyDoubleQuote;Find X building&comma;” and &OpenCurlyDoubleQuote;Make X amount of money&period;” You are literally strung along from point A to point B&comma; forced to question random &&num;8212&semi; usually uninformed &&num;8212&semi; pedestrians about how to get there&comma; and in the end&comma; after a lengthy sequence of money grinding&comma; there is zero payoff in the story&period; The awesome fighting sequences I remember as a kid are few and far between and are mostly saved for easily missable side content&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Obviously&comma; this is a very beloved game&period; The <em>Shenmue 3<&sol;em> kickstarter is a testament to that&period; To be fair&comma; it was an incredibly ambitious project for the time&comma; and that ambition is its downfall&period; <em>Shenmue<&sol;em> was made with the assumption that there would be fans willing to buy three games&comma; each telling a small part of an overall story&period; It just so happened to be that the first act is all build up and no release&period; When coupled with the second game&comma; it actually creates an interesting story with dynamic pacing&comma; reasonably spaced out action sequences&comma; and it even ends in a place that makes sense&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">So&comma; I would argue that <em>Shenmue<&sol;em> shouldn’t be remade as a standalone&comma; rather it should be integrated into one full game with its sequel&period; The two games are objectively terrible on their own&comma; but when played back to back&comma; they make an infinitely better game&period; In a perfect world&comma; <em>Shenmue 3<&sol;em> would be a combination of all three games&comma; but we’ll have to wait and see if that unlikely scenario comes to fruition&period;  <&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>4&rpar; Phantasy Star Online<&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 725px" class&equals;"wp-caption aligncenter"><img class&equals;"" src&equals;"http&colon;&sol;&sol;www&period;blogcdn&period;com&sol;massively&period;joystiq&period;com&sol;media&sol;2012&sol;02&sol;pso2&period;jpg" alt&equals;"" width&equals;"725" height&equals;"459" &sol;><figcaption class&equals;"wp-caption-text">This is fine&comma; but when does the onomatopoeic cat join my party&quest; &lpar;Phantasy Star Online&comma; Sega&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"><em>Phantasy Star Online<&sol;em> was one of those MMOs that came out at the weird time in-between <em>Everquest<&sol;em> and <em>World of Warcraft<&sol;em>&period; It was trying to do something completely new on its own&comma; but ultimately got lost on the mainstream crowd and even today only holds a very niche corner in fan’s hearts&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">What separated <em>PSO<&sol;em> from other MMORPGs at the time was its single player mode&period; You didn’t need an internet connection or have to pay a monthly fee to have fun playing this game&period; All you needed was the will to make it through to the end&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"><em>PSO<&sol;em>&&num;8216&semi;s single player was essentially a quest-based action RPG where you traversed four locations accessible through one hub world&period; Gameplay progression was simple&colon; you pick up a quest&comma; go to the specified area&comma; fight some monsters&comma; complete the objective&comma; and get your reward&period; This simplicity was enhanced through some of the finer points&comma; like timing based combat&period; You couldn’t just button mash&comma; you had to time your strikes perfectly to create combos&period; The multiplayer was largely the same&period; Each location was instanced&comma; so you would create parties before leaving the hub&comma; which was actually pretty revolutionary at the time&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">There were remakes for <em>PSO<&sol;em> on both Gamecube and Xbox&comma; but not much was added outside of a split-screen mode&period; Currently&comma; Sega is running a free-to-play sequel to <em>Phantasy Star Online<&sol;em> for PC and Vita&period; It’s in Japanese&comma; but there is an English patch available for it&period; This sequel&comma; while not a remake in name&comma; is probably the closest we’ll get to one anytime soon&comma; though&period;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>3&rpar; Power Stone<&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 366px" class&equals;"wp-caption aligncenter"><img class&equals;"" src&equals;"http&colon;&sol;&sol;s&period;emuparadise&period;org&sol;fup&sol;up&sol;132-Power&lowbar;Stone-1&period;jpg" alt&equals;"" width&equals;"366" height&equals;"280" &sol;><figcaption class&equals;"wp-caption-text">Well&comma; this fight is over&period;&period; &lpar;Power Stone&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"><em>Power Stone<&sol;em> was one of the first 3D plane fighting games ever made and is arguably the best one&period; Before <em>Power Stone<&sol;em>&comma; the only other such games that existed were Square’s <em>Tobal No&period; 1<&sol;em>&comma; and its sequel&comma; <em>Ehrgeiz<&sol;em>&period; <em>Power Stone<&sol;em> blew both of them out of the water with its unique style and fantastic gameplay&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">With its frantic battles and huge cast of characters &&num;8212&semi; each unique in their own way &&num;8212&semi; <em>Power Stone<&sol;em> is easily one of the best fighters period&period; Gameplay consisted of big arcade-style fights between four characters&period; Periodically&comma; the &OpenCurlyDoubleQuote;power stones” would appear on the field&period; Collecting all of them was usually imperative as the payoff &lpar;your character transforming into their power mode&rpar; almost always meant victory&period; And that’s about it&period; Being a fighting game&comma; it’s pretty simple&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">There were PSP remakes of both <em>Power Stone<&sol;em> and its sequels&comma; but no one bought them or even realized they existed&comma; so a proper remake is in order&period; A modern remake wouldn’t have to change much&period; If anything&comma; the game just needs a facelift for the modern era&comma; a couple of control tweaks&comma; and it would be all set&period; <&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>2&rpar; Skies of Arcadia<&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 672px" class&equals;"wp-caption aligncenter"><img class&equals;"" src&equals;"http&colon;&sol;&sol;199&period;101&period;98&period;242&sol;media&sol;images&sol;171-Skies&lowbar;of&lowbar;Arcadia-6&period;jpg" alt&equals;"" width&equals;"672" height&equals;"503" &sol;><figcaption class&equals;"wp-caption-text">Despite its steampunk roots&comma; there are actually a lot of varied locations to visit in Skies of Arcadia&period; &lpar;Skies Of Arcadia&comma; Sega&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">In the late 90s&comma; JRPGs were at their peak in both quality and popularity&period; This was almost entirely due to the awesome PSX run for <em>Final Fantasy<&sol;em>&period; Because of this massive franchise&comma; a lot of other JRPGs ended up being overlooked&comma; none more criminally than <em>Skies of Arcadia<&sol;em>&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"><em>Skies of Arcadia<&sol;em> was a sci fi JRPG made by Sega&period; In my opinion&comma; it’s one of the best games Sega has ever made&comma; yet no one ever talks about it&semi; besides the handfuls of people who have played it&comma; of course&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">In <em>Skies of Arcadia<&sol;em>&comma; you follow Vyse the air pirate and his friends as they stop nefarious forces from destroying the world&period; While the story isn’t necessarily the most original&comma; the Jules Verne-inspired steampunk pirate setting manages to set it apart from other JRPGs at the time&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Gameplay wise&comma; it’s your typical turn-based RPG&period; There are some interesting aspects like a fairly detailed skill system&comma; but the meat of the game is in the pirate-related moments&period; You search for buried treasure&comma; have ship battles&comma; and even find and hire crew members&period; It’s also pretty fun to go sailing through the skies on your airship&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The game was remade for Gamecube a long time ago&comma; which means it’s more than overdue for some love&period; If there’s one thing that definitely needs some work&comma; it’s the sound design&period; Sound effects sound like they were recorded underwater&comma; the music&comma; while awesome&comma; isn’t mixed well with the rest of the game&comma; and there isn’t any voice acting outside of a series of grunts and exclamations&period; With the return of all these late 90s&comma; early 2000s RPGs lately&comma; the world needs<em> Skies of Arcadia<&sol;em> to come back&period; <&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>1&rpar; Illbleed<&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 571px" class&equals;"wp-caption aligncenter"><img class&equals;"" src&equals;"http&colon;&sol;&sol;www&period;emuparadise&period;me&sol;fup&sol;up&sol;77-Illbleed-2&period;jpg" alt&equals;"" width&equals;"571" height&equals;"428" &sol;><figcaption class&equals;"wp-caption-text">Did I mention that everything&comma; including this wooden dummy&comma; spews gratuitous amounts of blood&quest; &lpar;Illbleed&comma; AIA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Climax Graphics actually made one more game after Blue Stinger before sadly fading away&period; One game that is potentially the campiest&comma; silliest&comma; and most surreal game you or anyone you know will ever play&period; <em>Illbleed<&sol;em> doesn’t just deserve a remake&comma; it deserves the recognition of being one of the best-worst games of all time&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">I honestly can’t begin to describe this game&period; It’s impractical to play&comma; the story is horrible&comma; the voice acting is cringe-worthy&comma; but every second you play of this game is enlightening&period; Whether or not any of it is intentional&comma; the whole game will have you in stitches&semi; from the zombie giant who is obsessed with baseball&comma; to the the talking toy of a dead child going on an adventure through hell to find his nude figurine of a wife&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Revealing too much would be a detriment to your experience in <em>Illbleed<&sol;em>&comma; but at its very core&comma; you control one of four &lpar;sort of five&comma; maybe six&rpar; characters that must traverse through some sort of &OpenCurlyDoubleQuote;haunted” environment&period; Unfortunately&comma; if your character gets scared or injured&comma; they have a chance of dying&period; To combat this outcome&comma; you must find the Horror Monitor in each stage&comma; a bizarre set of goggles that can predict jump scares&comma; helping your characters cope with them with a cool&comma; &OpenCurlyDoubleQuote;Yeah&excl;” <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The depth <em>Illbleed<&sol;em> goes to for game mechanics and gags is incredible&period; The new game plus mode alone has one of the most satisfying and hilarious endings that has ever been in a video game&period; You may regret playing this game at first&comma; there’s no doubt about that&comma; but very quickly you will realize it’s all worth it&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"><em>Illbleed<&sol;em> deserves a remake for sure&comma; but a port to a modern console would be enough&period; Anything more or less would detract from its charm&period;<&sol;span><&sol;p>&NewLine;<hr &sol;>&NewLine;<p>Is there a dreamcast game you think should get a remake&quest; Let us know in the comments below&excl;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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