Top 12 Film Directors Who Should Make a Game: Part One

<p>We all know a few game directors who admire the medium of film and its huge impact on modern gaming for the last ten years&period; Big time designers including Hideo Kojima and Ken Levine&comma; or in manner of fact their games&comma; wouldn&&num;8217&semi;t be what they are today without the influence of the silver screen&period; But we also ask what impact the gaming industry has had on film and for those who are already make them&period; The visionaries who rule the film world&comma; and have created some of cinemas finest work&comma; must surely owe something to gaming or even perhaps admire it&quest; In fact there are even those who love gaming and consider it an art form&period; So I ask&comma; why don&&num;8217&semi;t they make video games&quest; Some have tried while others would do it&comma; but they may be caught up in too many projects or feel they are just too old for the job&period;<&sol;p>&NewLine;<p>Still&comma; we have a list of twelve of films finest who would be ideal at directing a video game whether it be for the visual aspects&comma; narrative tweaks or to even to enhance the overall experience depending on their field of expertise&period;  The list is comprised mostly of living directors&comma; but there are two who’ve sadly left this world but are worth a mention&period; So&comma; here’s part one of our Top Directors who should make a game&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h2><em><strong>1&rpar; John Carpenter<&sol;strong><&sol;em><&sol;h2>&NewLine;<figure style&equals;"width&colon; 750px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;balkanrock&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;john-carpenter&period;jpg" alt&equals;"" width&equals;"750" height&equals;"501" &sol;><figcaption class&equals;"wp-caption-text">The King of Cult would be a top choice if Capcom got their act together for the new Resident Evil<&sol;figcaption><&sol;figure>&NewLine;<p>The king of cult would be a number one choice to make a video game and it seems the legend himself wouldn’t pass on the idea either&period; John Carpenter’s works include<em> They Live<&sol;em>&comma; <em>Halloween<&sol;em> and his masterpiece Sci-fi body horror <em>The Thing<&sol;em>&period; He has offered his skills to create films in other genres&comma; but horror is his bread and butter&period; Carpenter is brilliant at creating unnerving horror scenarios with a great deal of tension&comma; such as <em>Halloween&comma;<&sol;em> and introduced new ways of showcasing violence and gore with <em>The Thing&semi; <&sol;em>bringing us a disturbing and exciting body horror shocker that influenced games such as <em>Dead Space<&sol;em>&period; He is a mastermind behind some of films most creepiest and frightening concepts&comma; playing with subject matters and themes around the paranormal&comma; science and even the more grounded horrors such as <em>Assault on Precinct 13<&sol;em>&period; Not to mention he is an avid supporter of &&num;8216&semi;gaming as an art form&&num;8217&semi; and helped as a creative consultant for <em>F&period;E&period;A&period;R 3<&sol;em>&period;<&sol;p>&NewLine;<p>What kind of game should Carpenter make&quest; Well you could say the obvious choice is horror&period; He’s taking a liking to <em>Dead Space<&sol;em>&comma; so much he’s been interested to make a film adaptation&period; But Carpenter would be a fantastic choice if a developer where to make new IP for a horror game&comma; something <em>Call of Cthulhu<&sol;em> related or even a <em>Resident Evil<&sol;em> title that goes back to its original roots&period; His manner to keep things simple yet bizarrely energetic could be the key to bring back survival horror to its former greatness&period; Besides&comma; wouldn&&num;8217&semi;t Kurt Russell make a perfect Barry Burton in a new game&quest;<&sol;p>&NewLine;<p>Games he could direct&colon; <em>The Evil Within<&sol;em> sequel &sol; <em>Dead Space<&sol;em> reboot<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h2><em><strong>2&rpar; Kathryn Bigelow<&sol;strong><&sol;em><&sol;h2>&NewLine;<figure style&equals;"width&colon; 710px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;www&period;screenrelish&period;com&sol;wp-content&sol;uploads&sol;2014&sol;06&sol;KathrynBigelow-e1403013180487&period;jpg" alt&equals;"" width&equals;"710" height&equals;"466" &sol;><figcaption class&equals;"wp-caption-text">Bigelow&&num;8217&semi;s skills would be fundamental in developing an edgy&comma; gritty and explosive FPS such as Battlefield<&sol;figcaption><&sol;figure>&NewLine;<p>This acclaimed director won an academy award for <em>The Hurt Locker<&sol;em>&comma; a film that delivered a brutal and thought provoking look at modern warfare and its effects on the men and women who fight&period; Her efforts have created some of cinemas most intense moments in action films from <em>Point Break<&sol;em> to Zero <em>Dark Thirty<&sol;em>&period; It would be only fitting if Kathryn Bigelow was to take the helm of a<em> Call of Duty<&sol;em> or <em>Battlefield<&sol;em> title to develop quite possibly one of the best games the series has to offer&period;<&sol;p>&NewLine;<p>She has a keen eye when it comes to producing highly intense action segments that would be a thrilling experience in any FPS&period; Her action is focused&comma; grounded yet still engaging and nerve wrecking&period; But Bigelow is also fantastic at examining the aspect of war on a more human level&comma; which can bring us a disturbingly honest reflection of the impact of war&period; You can see that the developers of <em>Spec Ops&colon; The Line<&sol;em> took some pointers from the <em>Hurt Locker&comma;<&sol;em> by applying themes of war and PTSD which worked brilliantly to deliver one of gaming’s most memorable war time shooters&period; What Bigelow could focus her efforts on is something grand in scale of warfare or something more grounded and on a smaller scale&period; Perhaps the next title for <em>Rainbow Six<&sol;em> would be a great choice&quest; All I know is that Kathryn Bigelow has the knack for creating some of cinemas most intense military action on the big screen&comma; which can surely work on the small one too&period;<&sol;p>&NewLine;<p>Games she could direct&colon; New <em>Battlefield<&sol;em> &sol; <em>Rainbow Six<&sol;em> &sol; <em>Splinter Cell<&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h2><em><strong>3&rpar; Quentin Tarantino<&sol;strong><&sol;em><&sol;h2>&NewLine;<figure style&equals;"width&colon; 763px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;www&period;blackfilm&period;com&sol;read&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;Quentin-Tarantino&period;jpg" alt&equals;"" width&equals;"763" height&equals;"506" &sol;><figcaption class&equals;"wp-caption-text">The Master of modern Cinema would be excellent at producing a memorable gaming experience of gore&comma; dark comedy&comma; and drama<&sol;figcaption><&sol;figure>&NewLine;<p>Quentin Tarantino has been moving more towards character epics lately&&num;8211&semi; and it&&num;8217&semi;s fantastic work he produces&period; But we all know and love his goofy and insanely brilliant work including <em>Kll Bill<&sol;em>&comma;<em> Reservoir Dogs<&sol;em> and <em>Pulp Fiction<&sol;em>&period; He is king of modern cinema&comma; dark humour and insanely high levels of gore&period; So a game similar to <em>Shadow Warrior<&sol;em>&comma; or even to produce a great Western like <em>Red Dead Redemption<&sol;em>&comma; wouldn&&num;8217&semi;t be out of the question&period; He is skilled in bringing us such wonderfully crafted identities and absurdly wild situations that we can&&num;8217&semi;t pull ourselves away from looking at them&period;<&sol;p>&NewLine;<p>Dialogue&comma; pacing&comma; and characters are often flawless with his works and how much impact it&&num;8217&semi;s had in modern gaming and their narratives&period; You can see a great deal of influence in Rock Star&&num;8217&semi;s <em>GTA 5<&sol;em> as elements of <em>Pulp Fiction<&sol;em>&comma; <em>Jackie Brown<&sol;em> and <em>Reservoir Dogs<&sol;em> are implanted in the story&comma; characters and situations at hand&period; The wit and pacing of the action and levels of gore would entertain any gamer but Tarantino also has a means of emoting his characters to viewers so strongly and using violence to create an emotional connection is what he&&num;8217&semi;s brilliant at doing&period; It could be also something we need a little more in gaming now days&period; Besides&comma; wouldn&&num;8217&semi;t Christopher Waltz be perfect in a game&quest;<&sol;p>&NewLine;<p>Games he could direct&colon; <em>Red Dead Redemption<&sol;em> Sequel &sol; New <em>GTA<&sol;em> &sol; Reboot of <em>Tenchu<&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h2><em><strong>4&rpar; Steven Spielberg<&sol;strong><&sol;em><&sol;h2>&NewLine;<figure style&equals;"width&colon; 716px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;www&period;echeion&period;it&sol;wp-content&sol;uploads&sol;2013&sol;01&sol;Steven-Spielberg&period;jpg" alt&equals;"" width&equals;"716" height&equals;"438" &sol;><figcaption class&equals;"wp-caption-text">One of the most influential and greatest film makers of all time has no limits in what he can do&semi; whether it be action adventure or heartfelt drama<&sol;figcaption><&sol;figure>&NewLine;<p>He’s the man who has delivered some of the most timeless and inspiring movies of all time&&num;8211&semi; <em>Indiana Jones<&sol;em>&comma; <em>Jaws<&sol;em> and <em>Tin Tin<&sol;em> to name a few&period; Steven Spielberg&&num;8217&semi;s knack for showcasing epic journeys and adventure with lovable characters&comma; fantastic pacing and grand scale action is accessible to everyone of any age to enjoy&period; Whether you love or hate Spielberg you&&num;8217&semi;ll find at least one movie of his that you&&num;8217&semi;ll love&comma; and his outlook on certain themes within many of his films has also inspired much in gaming&period; One of his most used subject matters where a parentless child goes onto great adventures with self discovery sounds eerily familiar to <em>Lara Croft&comma;<&sol;em> right&quest;<&sol;p>&NewLine;<p>Spielberg has in fact handed his talents to game design before with his directing skills being used including <em>Medal of Honor<&sol;em>&period; But his film making skills are excelled when it comes to good old fashioned action adventure and what better game could he direct&quest; Well <em>Broken Sword<&sol;em> comes to mind pretty quickly&comma; and in fact <em>Broken Sword<&sol;em> itself has taken many notes from Steven Spielberg and replicated something he would make in film form&period; But among his tales of adventure&comma; he captures pure emotional struggle whether it be personal or the pain and suffering of the masses&period; He would be the ideal director for creating one hell of a grand action&comma; adventure game with a lone hero fighting evil while on an epic journey&period; Come on&comma; it&&num;8217&semi;s got to be <em>Tomb Raider<&sol;em> right&quest;<&sol;p>&NewLine;<p>Games he could direct&colon; New <em>Broken Sword<&sol;em> title &sol; Reboot of <em>Medal of Honor<&sol;em> &sol; <em>Tomb Raider<&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h2><em><strong>5&rpar; Guilermo Del Toro<&sol;strong><&sol;em><&sol;h2>&NewLine;<figure style&equals;"width&colon; 761px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;movies&period;mxdwn&period;com&sol;wp-content&sol;uploads&sol;2013&sol;07&sol;Guillermo&lowbar;Del&lowbar;Toro&lowbar;har&lowbar;det&lowbar;vondt&period;jpg" alt&equals;"" width&equals;"761" height&equals;"417" &sol;><figcaption class&equals;"wp-caption-text">A visionary director of gothic fantasy and Sci-Fi who would be a star choice to direct a game&period; Just look at P&period;T&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Guilermo Del Toro is a legendary director with an imagination that not many can understand nor duplicate&period; We know and love him for his gothic horror and surreal fantasy films such as <em>Pan&&num;8217&semi;s Labyrinth<&sol;em>&comma; <em>Hellboy<&sol;em> and <em>Cronos<&sol;em> but what many may not know is that he is also huge fan of gaming&period; So much so that Del Toro has attempted&&num;8211&semi; twice &&num;8212&semi; to produce his own game&comma; most recently was the disturbingly brilliant yet sadly unfinished <em>Silent Hills<&sol;em>&period; One thing is for sure from looking at &&num;8220&semi;<em>P&period;T&sol;Silent Hills<&sol;em>&&num;8221&semi; alone is that his imagination is a scary place to be and with the right guidance&comma; the knack for visual flare and interesting set ups&sol;concept could provide some thrilling and engaging gameplay&period;<&sol;p>&NewLine;<p>His surrealistic look on classic horror and mind binding concepts would be great for a twisted and gothic fantasy epic&comma; something similar to the many retro titles we played during the late 80&&num;8217&semi;s&sol;90&&num;8217&semi;s&period; Yet Del Toro would also excel at creating a grand scale sci-fi epic where Mech warriors would fight to the death in a visually stylish and eye melting display&period; We can see this level of creativity in his fun filled 2013 hit <em>Pacific Rim<&sol;em>&period; And as we&&num;8217&semi;ve seen from <em>P&period;T<&sol;em>&comma; his visual style and unusual methods to create such dynamic game mechanics has no boundaries to disturb or amaze us&period; His style would be perfect for a new<em> Castlevania<&sol;em> title that would much darker and surrealistic than ever before&period; Imagine a cross between <em>Bioshock<&sol;em> and <em>Castlevania<&sol;em> with the director of <em>Hellboy<&sol;em> calling the shoots&comma; with a Ron Pearlman cameo too&period;<&sol;p>&NewLine;<p>Games he could Direct&colon; New <em>Castlevania<&sol;em> title &sol; sequel to <em>Titanfall<&sol;em> &sol; <em>MechAssault<&sol;em> Reboot<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h2><strong><em>Bonus&rpar; <&sol;em><&sol;strong><em><strong>Akira<&sol;strong><strong> Kurosawa<&sol;strong><&sol;em><&sol;h2>&NewLine;<figure style&equals;"width&colon; 731px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;3&period;bp&period;blogspot&period;com&sol;-opcM70unN8I&sol;T2z7S-tUMWI&sol;AAAAAAAAAGg&sol;ifi-GexiP6I&sol;s1600&sol;akira-kurosawa&period;jpg" alt&equals;"" width&equals;"731" height&equals;"473" &sol;><figcaption class&equals;"wp-caption-text">Sadly gone&comma; but never forgotten&period; If this great man was still alive today&comma; you&&num;8217&semi;d bet he wouldn&&num;8217&semi;t turn down the chance to direct a war time epic in the form of a game<&sol;figcaption><&sol;figure>&NewLine;<p>Sadly&comma; Akira Kurosawa has passed away&comma; but he left a legacy of great films and influences behind him&period; What his talents could have given us if he was alive and interested in making a video game&comma; would be a samurai epic that delivers spell binding sword fights&comma; epic battles and thought provoking narratives that bring in a great amount of humanity&period;<&sol;p>&NewLine;<p>Kurosawa is renowned for his slow pacing and incredible build-ups before an ultimate climax&comma; but also his views and stories on people and relationships&period; Something that would be close to <em>Way of the Samurai<&sol;em> meets<em> Shenmue<&sol;em> would be the ultimate war time Drama&period;<&sol;p>&NewLine;<p>Games he could&&num;8217&semi;ve directed&colon; <em>Way of the Samurai<&sol;em> &sol; <em>Shenmue<&sol;em><&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Well&comma; there you go&excl; The first part of this list of directors who should make a video game&period; Stick around as we&&num;8217&semi;ll reveal our next six directors who should bring us a video game&period; Any recommendations&quest; Please leave your thoughts in the comments below and let us know what you think of our choices so far&quest;<&sol;p>&NewLine;

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