I had no interest in playing a snowboarding game of any kind growing up. Then came 2003 and the release of SSX 3 on the PlayStation 2. I think I played that game most when I had that console. The game went on Tour next and then Blurred the Wii in 2007, only to vanish after that. But it’s back to entertain a whole new generation of gamers.
The game sounds and looks fantastic. The soundtrack is composed of a mix of popular and obscure artists that keep the adrenaline pumping. But if you’re not content with that you can add your own soundtrack. The mountains look sublime. EA Canada borrowed data from NASA in order to get the geography of each mountain just right and the level design is great. Only problem is that when you’ve been shredding on the same mountains over and over again (PS3 owners get Mt. Fuji), you’ll want a new change of scenery. There are no invisible walls here so if you jump off a mountain and over a cliff, you’re done. But not quite. SSX introduces a rewinding system in which if you screw up you can rewind your previous mistakes and do it over. There is a time penalty, as the other boarders don’t go back or experience down time, and your points decrease. This game also introduces special items like a flying squirrel suit that helps you glide safely to the next jump, as well as ice picks that provide help when making sharp turns. Some boarders have slight advantages when using certain items over others. Certain items are required for certain courses and they range from the awesome (the aforementioned gliding suit) to the pretty crap (solar panels that let you see the outline of the course). The variety of the items are a welcome addition to the series. Speaking of variety, there are tons of outfits you can buy for your rider, some are just cosmetic but there are expensive ones that enhance stats. The same go for the boards (there are even limited N7 Mass Effect boards available now) and for the special items.
The last mode is where you’ll spend most of your time. The SSX version of multiplayer is called Global Events. It’s not direct multiplayer which means you don’t have to wait in lobbies or look for solid connections. You set a time or a score on a mountain and players all around try to beat your ghost’s time or score. There’s only a limited amount of time until a challenge is closed and currency is awarded. I found myself being obsessive when it came to beating my friend’s scores on the mountain. There is an online pass and you don’t need it to enjoy the Global Events but you can’t collect any awards you may have won by placing at the top. You can also place Geotags for other players to find that will also keep you busy while trying to win an event.