Top Three Co-Op Games Ruined By Their Own Co-Op

(RESIDENT EVIL 5 - CAPCOM)

<p>Co-op&comma; both local and online&comma; has been slowly slithering its way into our favorite hobby&comma; for better and for worse&period; For the most part online play hasn&&num;8217&semi;t affected games in a negative way&comma; but these three games just sit there&comma; nagging at me because of how much better they would have been without companionship from A&period;I&period; or a real friend&period; I feel that these three games would have been far better off without the third wheel&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h2>3&rpar; <em>Dead Space 3<&sol;em><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;97643" aria-describedby&equals;"caption-attachment-97643" style&equals;"width&colon; 772px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-97643 " src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;01&sol;04091320&sol;0EME0000000PL02&period;jpg" alt&equals;"DEAD SPACE 3 - VISCERAL GAMES" width&equals;"772" height&equals;"434" &sol;><figcaption id&equals;"caption-attachment-97643" class&equals;"wp-caption-text">&lpar;Dead Space 3&comma; Electronic Arts&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Visceral&&num;8217&semi;s sleeper hit&comma; <em>Dead Space<&sol;em>&comma; took survival horror fans by surprise&comma; myself included&period; I remember reading about the game in 2007&comma; then hunting it down in October 2008 when it was finally released&period; Isaac&&num;8217&semi;s horrifying adventure through the Ishimura is one of my favorite campaigns of all time&period; I remember slowly walking down the hallways in the shattered ship&comma; and breathing a heavy sigh of relief every time I got onto the ship&&num;8217&semi;s train&period; The atmosphere was dark&comma; broody&comma; and horrifying&period; The graphics were amazing for the time&comma; and the scares actually made me jump a bit in my chair&period; I may have even tipped over a tasty bowl of Cheez-Its because the nercomorphs&period; <em>Dead Space 3<&sol;em> went a very different route&semi; I mean it changed so much that I&&num;8217&semi;m yet to even complete the game&comma; and I love my survival horror&period; In most of the levels I played&comma; I was being chased by humans instead of necromorphs&comma; and the spaces were open rather than confining and creepy&period; It ruined the atmosphere&period; Then add the A&period;I&period; and everything was totally mucked up&period; Isaac needs no help from this insolent A&period;I&period;&comma; Isaac has survived some crazy stuff and deserves not to be hampered down by some noob&period; Had Visceral stuck with the confining&comma; atmospheric elements of previous titles&comma; I do believe we would be playing <em>Dead Space 4<&sol;em> on an Xbox One today&period;<&sol;p>&NewLine;<h2>2&rpar; <em>Elder Scrolls Online<&sol;em><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;97959" aria-describedby&equals;"caption-attachment-97959" style&equals;"width&colon; 761px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-97959 " src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;01&sol;04085818&sol;elder-scrolls-online-a-guide-to-the-best-classes-races-to-start-with-on-xbox-one-ps4-432382&period;jpg" alt&equals;"&lpar;ELDER SCROLLS ONLINE - BETHSEDA&rpar;" width&equals;"761" height&equals;"428" &sol;><figcaption id&equals;"caption-attachment-97959" class&equals;"wp-caption-text">&lpar;The Elder Scrolls Online&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I love the <em>Elder Scrolls<&sol;em> games&semi; I simply adore them&period; In fact&comma; I was bummed that <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;prepare-for-the-future-fallout-4-review&sol;">Fallout 4<&sol;a><&sol;em> was announced before <em>The <&sol;em><em>Elder Scrolls VI<&sol;em>&period; When I heard about Bethseda&&num;8217&semi;s upcoming MMO I was skeptical&comma; having never really gotten into an MMO since they are such a time sink&period; I bought <em>The Elder Scrolls Online<&sol;em> anyway&comma; just because I love my <em>TES<&sol;em> so much&period; I created my Nord and began my journey&period; All seemed well&semi; everything was playing like any other<em> Elder Scrolls<&sol;em> game&comma; and I was thoroughly enjoying myself&period; Then something horrible happened&colon; I was thrust out of my private quest into a world filled with gamers who wouldn&&num;8217&semi;t shut up&period; Thankfully&comma; I found the option that limited the range at which you can hear other players&&num;8217&semi; mics&comma; but even then some would trickle in over the amazing music and it would ruin the atmosphere&period; I let that slide for a little bit&comma; and then began to do quests to power up my Nord and grab some sweet loot&period; Every time I got to the end of a quest&comma; someone was already there&comma; defeating the boss and wandering away&period; I would grab what I needed for the quest and continue on&comma; but I never got to battle some bosses or level up due to their defeat&period; This was so depressing to me&period; I remember talking to my friends when we were all enjoying <em>Oblivion<&sol;em> and thinking &&num;8220&semi;Man&comma; it would be great if there was drop in and out co-op&quest;&&num;8221&semi; I guess we were wrong&comma; and technology pulled no punches while I was trying to enjoy another<em> Elder Scrolls<&sol;em> experience&period; I guess I&&num;8217&semi;ll just wait for <em>The Elder Scrolls VI<&sol;em> to unfurl before me&period;<&sol;p>&NewLine;<h2>1&rpar; <em>Resident Evil 5<&sol;em><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;97963" aria-describedby&equals;"caption-attachment-97963" style&equals;"width&colon; 771px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-97963 " src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;01&sol;04085808&sol;1-Resident-Evil-5&period;jpg" alt&equals;"&lpar;RESIDENT EVIL 5 - CAPCOM&rpar;" width&equals;"771" height&equals;"434" &sol;><figcaption id&equals;"caption-attachment-97963" class&equals;"wp-caption-text">&lpar;Resident Evil 5&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I owe a lot to the <em>Resident Evil<&sol;em> franchise&period; Had Shinji Mikami&&num;8217&semi;s opus not been released at the end of the &&num;8217&semi;90&&num;8217&semi;s&comma; the Super Nintendo would probably have been my last gaming system&period; Thankfully&comma; Mikami&&num;8217&semi;s creepy atmosphere and zombie outbreak drew me back into the world of gaming&period; I blew through the first and second games over my first Christmas break in college&comma; and I could not wait for <em>Resident Evil 3&colon; Nemesis<&sol;em> to be released&period; I&&num;8217&semi;m quite sure that <em>Nemesis<&sol;em> was the first game I ever pre-ordered&comma; and it surely wasn&&num;8217&semi;t going to be the last&period; I played through that during another Christmas break&period; Then rumblings of the Dreamcast emerged with an exclusive <em>Resident Evil<&sol;em> game&period; When 1999 came around&comma; I scrambled to somehow get a Dreamcast and the newest <em>Resident Evil<&sol;em> game&comma; <em>Code Veronica<&sol;em>&period; Luckily&comma; I was able to borrow a Dreamcast and rent the game while I was in college&period; I&&num;8217&semi;m impressed that my studies didn&&num;8217&semi;t suffer because of this game&period;<&sol;p>&NewLine;<p>All of these games drew me in due to their atmosphere and overarching story&period; I have to admit that I was concerned about <em>Resident Evil 4<&sol;em>&comma; seeing as they took the zombies out of it&period; I did eat crow&comma; though&comma; and have played through Leon&&num;8217&semi;s tale many times on many platforms&period; My excitement grew as years passed during the 360 generation&comma; knowing that a Capcom announcement had to be coming&period; It did come&comma; and I was excited&&num;8211&semi;even though they were deviating from the scares and the solo gameplay&period; I pre-ordered this game&comma; as well&comma; and played the heck out of it&period; But it wasn&&num;8217&semi;t <em>my<&sol;em> <em>Resident Evil<&sol;em>&period; Capcom turned this <em>Resident Evil<&sol;em> into a movie set piece so that it could compare with <em>Call of Duty&period;<&sol;em> It also added Sheva&comma; who has to be the most useless companion ever&&num;8211&semi;and I&&num;8217&semi;ve played Zelda games with Navi&period; Sheva would use up health items if you got so much as a scratch from a zombie&comma; and if you gave her a good weapon you would be temporarily out of ammo&period; I know that <em>Resident Evil<&sol;em> is about ammo and health conservation&comma; but Sheva makes it ridiculous&period; I will admit that the co-op is fun with a human being&comma; but playing like that takes away the isolation and loneliness that the original <em>Resident Evil<&sol;em>s captured so well&period; Capcom attempted to fix their co-op mistakes with <em>Resident Evil 6<&sol;em> and <em>Revelations&comma;<&sol;em> but nothing beats going at it alone in a huge mansion&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Did I miss any games that co-op may have ruined&quest; If so&comma; please let me know so I can try them out myself&period;<&sol;p>&NewLine;

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