Torment: Tides Of Numenera Pushed Back To Late 2015

<p>Indie developer inXile Entertainment have announced that they are delaying the launch of their upcoming RPG&comma; Torment&colon; Tides of Numenera&period; The game was going to come out in the first quarter of 2015 but will now not be released until the fourth quarter of that year&period; The delay has been attributed to the success of inXile&&num;8217&semi;s other upcoming RPG&comma; Wasteland 2&period; The popularity of Wasteland 2&&num;8217&semi;s early access means that the game is using more of the developer&&num;8217&semi;s resources&comma; leaving less for Tides of Numenera&period; However&comma; inXile has promised that the delay will ultimately be beneficial to players as the extra time spent on the game will result in a higher quality product&period;<&sol;p>&NewLine;<p>Torment&colon; Tides of Numenera is a spiritual successor to the 1999 cult classic&comma; Planescape&colon; Torment&period; The RPG will be based on the story of Numenera&comma; a table top RPG authored by Dungeons &amp&semi; Dragons veteran Monte Cook&period; Players take on the role of  the Last Castoff and can choose between 3 classes&comma; Glaive&comma; Nano or Jack&period; This project is only possible thanks to the crowd funding website Kickstarter&period; The game achieved &dollar;1 million of funding faster than any other campaign&comma; doing so in just 7 hours&period; We&&num;8217&semi;ll bring you an exact release date for Tides of Numenera as soon as it is announced&period;<&sol;p>&NewLine;<p>Via <a href&equals;"http&colon;&sol;&sol;www&period;polygon&period;com&sol;2014&sol;6&sol;16&sol;5815478&sol;torment-tides-of-numenera-delayed-to-late-2015">Polygon<&sol;a><&sol;p>&NewLine;

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