Toukiden 2 Review – Feeling the Thrill of the Demon Hunt

Toukiden 2, Koei Tecmo Games

<p class&equals;"western"><em>Monster Hunter<&sol;em> is a series that I&&num;8217&semi;ve been curious about in theory&comma; as someone who loves a bit of a rough-n-tumble with monstrosities at least five times my size &lpar;e&period;g&period; see my one-way love for <em>Dark Souls<&sol;em>&rpar;&period; Yet the awkward controls mixed with areas being broken into incredibly small zones tied together with loading screens have left me too frustrated to enjoy the execution&period; So what fortune it is to see <em>Toukiden 2<&sol;em> stride out in a loincloth&comma; easy to control and plenty of surface without the finger waggle of loading screens&period; Shame nothing interesting comes out their mouth though&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Toukiden 2<&sol;em>&comma; besides a title I keep accidentally misspelling as the equally incorrectly spelt poultry dish &OpenCurlyDoubleQuote;touducken”&comma; is a third-person action RPG about slaying creatures by Koei Tecmo&period; Well&comma; okay&comma; mildly incorrect&period; One way it distinguishes itself from the obvious comparison Monster Hunter is these are less monsters you&&num;8217&semi;ll want to skin and more oni&comma; who are &lpar;roughly&rpar; Japanese demons&period; They suddenly appear on Earth via an &OpenCurlyDoubleQuote;Awakening”&comma; during which you get sucked into a portal and find yourself in an unfamiliar land with a heavy dose of the amnesia&period;<&sol;p>&NewLine;<p class&equals;"western">If you are already sighing&comma; expecting a plot offensively bad since they&&num;8217&semi;re willing to pull the amnesia card&comma; I can assure you it isn&&num;8217&semi;t&period; Instead&comma; overall&comma; it is inoffensively dull&period; Even the amnesia resolution plays out with an &OpenCurlyDoubleQuote;oh&quest; So&quest;” revelation&period; I wouldn&&num;8217&semi;t spoil it&comma; but let&&num;8217&semi;s say I was expecting a bit more when I had mentally predicted they&&num;8217&semi;d take inspiration from <em>Final Fantasy 10<&sol;em>&period; Considering how if I play it back in my head there are some pretty insane fantastical elements dotted through-out the plot&comma; it is a wonder it was executed with the humdrum of an insurance form&period; I believe there was one moment I finally perked up in interest of the plot&comma; although it was pretty short lived&period; That isn&&num;8217&semi;t to say the narrative is bad&comma; as it functions to tie fight-to-fight together&comma; just not good&period;<&sol;p>&NewLine;<p class&equals;"western">What is bad is the translation work&period; There isn&&num;8217&semi;t really a single moment that I can point to with a &OpenCurlyDoubleQuote;SEE&excl; SEE&excl;” exclamation&period; Rather instead every so often there will be a missing word&comma; a misplaced phrase or just something off that another proof-read probably would have caught&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123852" aria-describedby&equals;"caption-attachment-123852" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-123852" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08183021&sol;Toukiden2&lowbar;Pic1-1024x576&period;jpg" alt&equals;"Toukiden 2&comma; Koei Tecmo Games" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-123852" class&equals;"wp-caption-text">Toukiden 2&comma; Koei Tecmo Games<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">That said&comma; the gameplay of <em>Toukiden 2<&sol;em> seems be taking a more centre stage than the awkward characterisation and white noise style plot&period;<&sol;p>&NewLine;<p class&equals;"western">So let&&num;8217&semi;s start with the meat of things&colon; The combat as you take down monstrosities that tower over you&period; Appropriately&comma; a good amount of detail have been applied here&period; I admit when faced with a boss in most games I&&num;8217&semi;ll just madly wail on them until their health hits zero&comma; maybe obsessing over a weak point at most&period; It is a habit sadly drilled into me by over a decade of video games&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Toukiden 2<&sol;em> instead proposes an interesting twist&colon; To get at the main health of the creature&comma; you must break off limbs by targeting the areas&period; While some limbs will still technically exist&comma; others will disappear altering the fight tactics by the monster you&&num;8217&semi;re trying to bring down&period; This focus on accuracy over mad wailing is not only refreshing but turns combat into a more cautious exercise than &OpenCurlyDoubleQuote;MASH ALL THE BUTTONS TO WIN&excl;”&period;<&sol;p>&NewLine;<p class&equals;"western">Although that isn&&num;8217&semi;t to say brutalising your foe with your weapon &lpar;which we&&num;8217&semi;ll definitely be getting back to&rpar; is the sole way to achieve it&period; You&&num;8217&semi;ll also have two metres that upon charged can destroy limbs straight away&colon; A single shot by your weapon and a grasp attack by your demon hand &lpar;a tool that acts like a grappling hook&rpar;&period; So even if you&&num;8217&semi;re having bad luck hitting the detachable limbs&comma; you&&num;8217&semi;ll still be able to do it with a well aimed shot&period;<&sol;p>&NewLine;<p class&equals;"western">That said&comma; the question of &OpenCurlyDoubleQuote;what limbs can even be detached” springs to mind&period; Fortunately you can flick on a seeing eye that glows all limbs that can be lopped off with enough damage&comma; which out of combat can highlight not only obscure important details like items to pick up but also expose hidden information&period;<&sol;p>&NewLine;<p class&equals;"western">All this combat is done within a pretty large arena&comma; which you can either escape from if you stumbled upon it in the open world and the walls are blue or can not if it is part of a mission and the walls are red&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123851" aria-describedby&equals;"caption-attachment-123851" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-123851" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08182908&sol;Toukiden2&lowbar;Pic2-1024x576&period;jpg" alt&equals;"Toukiden 2&comma; Koei Tecmo Games" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-123851" class&equals;"wp-caption-text">Toukiden 2&comma; Koei Tecmo Games<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">However&comma; maybe you&&num;8217&semi;re not quite convinced&period; What if I added that there are 11 different weapon categories&quest; I admit in a game series like <em>Dark Souls<&sol;em>&comma; that&&num;8217&semi;d mean nothing as large chunks of weapons play somewhat similarly with minor differences like speed&sol;damage&period; However&comma; every single weapon group in <em>Toukiden 2<&sol;em> plays radically different with their own twist&period; Do you want the rifle&comma; as you pick which particular round that has different effects to load it with mid-combat&quest; What about knives as you dash about flaying madly&quest; Maybe even the gauntlets&comma; possessing the ability to inflict a vulnerability effect on an enemy limb&quest; These are all pickable during character creation with the option to give each one a swing via training&comma; so you&&num;8217&semi;ll quickly find something that clicks with your play style&period;<&sol;p>&NewLine;<p class&equals;"western">Then there&&num;8217&semi;s the Mitama&comma; spirits you can equip to either weapon&comma; armour or claw slots&period; In the weapon slot you can cast abilities like spells&comma; with a limited amount that gets charged up when you hit base&period; Claw gives you something you can cast which will function for a while&period; Armour is auto-activated&period; Depending on factors such as a Mitama&&num;8217&semi;s category &lpar;e&period;g&period; Attack&rpar; these can change&comma; and oh don&&num;8217&semi;t get me started on the startling variation in passive bonuses you can equip&period;<&sol;p>&NewLine;<p class&equals;"western">What I&&num;8217&semi;m trying to say&comma; in my classic roundabout way&comma; is <em>Toukiden 2<&sol;em> has spent A LOT of time creating immense depth in its combat&period; One that is very easy to grasp&comma; but has enough layers to mull over to find something that meshes with your preferred play style in taking down all oni big and small&period;<&sol;p>&NewLine;<p class&equals;"western">There is just one area that feels like <em>Toukiden 2<&sol;em> stumbles with its depth&colon; Elements&period; It is possible I am thick like a ton of bricks&comma; but I confess I had not noticed much difference between utilising elemental damage or just going raw&period; I also hadn&&num;8217&semi;t really noticed the difference between kicking my elemental resistances up a notch or just going for raw armour&period; Something that is important&comma; as when upgrading &lpar;which uses precious precious resources and can be done a very limited amount&rpar; you do have to pick between armour&comma; aegis &lpar;speed of recovery of a percentage of loss health&rpar; and resistance&period; So probably best to leave resistances in the wings personally and focus on keeping it raw here&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123850" aria-describedby&equals;"caption-attachment-123850" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-123850" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08182722&sol;Toukiden2&lowbar;Pic5-1024x576&period;jpg" alt&equals;"Toukiden 2&comma; Koei Tecmo Games" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-123850" class&equals;"wp-caption-text">Toukiden 2&comma; Koei Tecmo Games<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The other concerning part is through all my planning&comma; tweaking and studying what build to play with&comma; <em>Toukiden 2<&sol;em> feels a bit on the easy side&period; Sure I could kick the difficulty up&comma; but that&&num;8217&semi;s only possible after completing the game&period; That said&comma; maybe others will struggle more than I did&quest;<&sol;p>&NewLine;<p class&equals;"western">Although <em>Toukiden 2<&sol;em> isn&&num;8217&semi;t just a game of leading you from one mission to the next by the collar&period; You have side-missions and a survival&sol;dungeon mode you can take if you want to harvest more delicious materials to cram into your weapons and armour&period; You can also venture out if you want some mini-quests to under take in the open world&comma; like playing hide and seek with the locals around the dangerous woods&period; There is also harvesting materials off the floor&comma; joining joint-operations with NPCs and even just taking down random big-bads for kicks&period;<&sol;p>&NewLine;<p class&equals;"western">That isn&&num;8217&semi;t to say the missions force you down a line necessary&period; After all&comma; monsters still roam the land you&&num;8217&semi;re venturing in&period; So you can still be caught up with that as you&&num;8217&semi;re trying to get to the objectives&comma; as well as distracted with collecting materials&period; This ends up making the main story feel more apart of the world than its own separate entity&period;<&sol;p>&NewLine;<p class&equals;"western">On the other hand&comma; it is probably best you don&&num;8217&semi;t stumble around free&comma; as miasma infests the land like radiation&period; While this radiation can start off as severe as red &lpar;ruining your body in seconds and sapping your stamina&rpar; or purple &lpar;caution needed&comma; but can still be pushed through&rpar;&comma; you can clear it up through the story missions and cleansing barrier stones dotted around the land&period; While this sounds like a tedious bother&comma; it adds a time limit that keeps the combat tense&period; Often larger creatures will struggle to slap you across the chops if you&&num;8217&semi;re staying ranged&comma; potentially leading to an over half an hour fight of wearing them down&period; By having a miasma limit&comma; where upon being reached you die&comma; it keeps the combat experience more snappy while not being so punishing as to hinder exploration&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123849" aria-describedby&equals;"caption-attachment-123849" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-123849" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08182611&sol;Touikiden2&lowbar;Pic4-1024x576&period;jpg" alt&equals;"Toukiden 2&comma; Koei Tecmo Games" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-123849" class&equals;"wp-caption-text">Toukiden 2&comma; Koei Tecmo Games<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">There is just one last little thing before we conclude&colon; Upgrades&period; I mentioned it off-hand about how upgrading your armour&sol;weapons does require materials you can harvest off the floor or from oni&period; Alternatively&comma; later&comma; you can send a bot to scour the land for items you need&period; That said&comma; I can&&num;8217&semi;t help but get the feeling I may be playing it wrong as more times than not I was struggling finding the things I needed&period; <em>Toukiden 2<&sol;em> was easy enough to get through the plot without upgrading everything constantly&comma; but I was surprised that even by the end of the game and with the transmutation I was struggling to have the right materials for upgrades to my gear and scavenger bot&period;<&sol;p>&NewLine;<p class&equals;"western">The final score of <em>Toukiden 2<&sol;em> is a 7 out of 10&period; I confess that I walked in expecting something wearing <em>Monster Hunter<&sol;em>&&num;8216&semi;s skin&comma; warts &amp&semi; all&comma; and waving a chainsaw around like Hollywood&&num;8217&semi;s attempt at an Ed Gein impersonation&period; Instead&comma; what I got was a title that got a familiar concept &lpar;i&period;e&period; hunting dangerous creatures&rpar;&comma; focused in a beam-like form and polished until it shines&period; Even if it left other parts of the title withered like the functional narrative and translation that needed another proof-read&period;<&sol;p>&NewLine;<p class&equals;"western">Yet&comma; I look upon the £49&period;99 price-tag on Steam with concern&period; While some titles are bold enough to go for it &lpar;e&period;g&period; things published by EA &amp&semi; 2K&rpar;&comma; I&&num;8217&semi;m not particularly sure <em>Toukiden 2<&sol;em> is worth that much&period; £29&period;99&comma; definitely&comma; £39&period;99 probably&comma; but £49&period;99&quest; I think even those I&&num;8217&semi;d recommend the game to&comma; fans of those who want to hunt monsters as well as those who dig the concept&comma; would find that much a bit steep&period; Although it is hard to ignore times are achanging&comma; with production costs rising and the pound worth falling&comma; maybe I shouldn&&num;8217&semi;t be so frugal&comma; dismayed and offended by such a price&quest; Maybe this is the way the world now rolls&quest; Still&comma; until it fully sinks in I&&num;8217&semi;m inclined to be wary around such high price points&period;<&sol;p>&NewLine;<p class&equals;"western">Pricing aside&comma; if the concept appeals to you then it may be worth a punt at some point&period; It is still pretty good fun&comma; even if flawed&period; Yet with such a vibrant year of releases&comma; I wouldn&&num;8217&semi;t blame you if this slid on by until the price drops&period;<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><strong>A Playstation 4 Product key for Toukiden 2 was provided by Koei Tecmo for the Purpose of this Review<&sol;strong><&sol;p>&NewLine;

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