The Legend of Heroes: Trails of Cold Steel III Demo First Impressions

The Legend of Heroes Demo

<p>The Legend of Heroes&colon; Trails of Cold Steel III recently had a demo released on Steam&period; Previously released on PlayStation 4 in October of 2019&semi; its release of the PC demo signifies its rather close launch date&comma; that being in 11 days &lpar;as of the time of writing&rpar;&period; Does the new PC port&comma; with its added localization features and updated features from its predecessors&comma; hold up with previous titles&quest; Here are our Trails of Cold Steel III Demo First Impressions&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-154993" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;13210106&sol;20200311132714&lowbar;1&period;jpg" alt&equals;"Trails of Cold Steel III" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Demo Features<&sol;h3>&NewLine;<p>Upon launching the game&comma; Trails of Cold Steel III has a special mode for those who are trying this game without playing previous entries&period; This mode details what happens in the plot of the last two games&period; This allows those who are unaware of the plot and general world lore to quickly catch up if needed&comma; great quality of life decision&period;<&sol;p>&NewLine;<p>Outside of that&comma; the player is allowed to play the game either with its original Japanese voices&comma; or the dubbed English voices&period; Five difficulty settings are available to the player&period; Enemy aggressiveness is what is most affected by the difficulty levels&semi; the highest difficulty obviously being the most unforgiving when it comes to punishing player missteps&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-154992" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;13210010&sol;20200311131622&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Extensive Combat System<&sol;h3>&NewLine;<p>Upon encountering the first group of enemies&comma; the game seems to bombard the player with a ton of nuanced mechanics with no explanation&period; This leaves the player initially confused about what strategy to employ&comma; how attacks work&comma; and what every type of action does&period; It’s quite overwhelming to an outsider looking in&comma; at first glance&period;<&sol;p>&NewLine;<p>For instance&comma; characters have different attack ranges based upon whatever attack or spell they choose to cast&period; Every action has a specific radius of action&period; Some of these actions are in circles that a character can either interact in or hit in that range&comma; or a line that a large attack will travel in&period; This makes coordinating attacks sometimes tricky&comma; especially if enemies are scattered&period;<&sol;p>&NewLine;<p>Another key feature is simply&comma; movement&period; By pressing the B button&comma; the character can use their turn to move to a different position&period; This tool will come in handy when trying to dodge big attacks that can deal significant damage to party members&period; This feature&comma; if used properly&comma; can greatly minimize damage taken by party members&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Attack Types<&sol;h4>&NewLine;<p>Attack damage follows eleven major types&colon; Seven elemental and four physical&period; Each of the four physical types&comma; Slash&comma; Pierce&comma; Thrust and Strike&comma; all are uniquely effective on varying enemies&comma; and each will deal bonus damage if they strike a target weak to their damage type&period;<&sol;p>&NewLine;<p>Elemental Damage is separated by seven categories&comma; four of which were usable in the Demo&semi; Water&comma; Earth&comma; Fire&comma; and Wind&period; There is a Time based spell&comma; but it lowers Speed&period; The other two types&comma; being Space and Mirage&comma; were not utilized in the Demo&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-154991" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;13205929&sol;20200311125909&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Spells&comma; Crafts and Battle Orders<&sol;h4>&NewLine;<p>All of the playable characters have two special skill pools to choose from&period; The first&comma; being Arts&comma; is when a character activates a spell that consumes Energy Points &lpar;abbr&period; EP&rpar; to attack with elemental damage&period; However&comma; this consumes the target’s next action&period; The other is Craft Arts&comma; which consume Craft Points &lpar;abbr&period; CP&rpar; but are activated instantly&period; CP is built by successfully landing attacks&period;<&sol;p>&NewLine;<p>Amongst those&comma; two other major factors are important&period; Battle Orders are one such important instance&period; Upon activating an Order&comma; teammates will be buffed based upon the order given &lpar;for instance&comma; in the first scenario&comma; one of the Battle Orders will cause an attack power boost&rpar;&period; The other important factor&comma; being the Link System&comma; is equally&comma; if not&comma; more important&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-154989" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;13205117&sol;20200311135548&lowbar;1&period;jpg" alt&equals;"Trails of Cold Steel III Demo First Impressions" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Link System<&sol;h3>&NewLine;<p>One of&comma; if not&comma; the most important parts of combat is the Link System&period; This system can allow two party members to support each other with different benefits&comma; including follow-ups to attacks&comma; healing&comma; etc&period; Links can be changed between party members at any time when not in combat&period;<&sol;p>&NewLine;<p>Links also have their own leveling system&period; Every link is individual to the two characters of the link&period; An example would be Party Member A being having a Lv&period;2 link with Party Member B&period; Party Member A&&num;8217&semi;s link with B is different than a link with Party Member C&comma; with Members A and C having a Lv&period;4 Link&period;<&sol;p>&NewLine;<p>Leveling up Links unlocks additional features and support skills for the Link in question&period; Starting out&comma; and throughout the demo&&num;8217&semi;s second half&comma; the player only has access to the first additional battle function&comma; Assist&period; This causes an additional attack from the linked Party Member&period;<&sol;p>&NewLine;<p>Eventually&comma; Burst is unlocked&comma; where both characters perform additional attacks and finally Rush&comma; which has all party members attack all targets&comma; similar to the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;persona-5-scramble-the-phantom-strikers-launches-february-20-2020-in-japan&sol;">Persona<&sol;a> series&&num;8217&semi; All-Out Attacks&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-154990" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;13205836&sol;20200311141814&lowbar;1&period;jpg" alt&equals;"The Legend of Heroes" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Overall Impressions<&sol;h3>&NewLine;<p>In closing&comma; the Trails of Cold Steel III Demo is an interesting case&period; For what it does in its extensively detailed and deep combat system&comma; it does little in explaining to those who have no idea what they&&num;8217&semi;re doing until after the game skips to the second playable chapter&comma; where the tutorial is actually contained&period;<&sol;p>&NewLine;<p>The game will walk you through the basics of the combat system in detail&period; This helps answer questions players may have about mechanics that they don&&num;8217&semi;t fully understand&comma; and also serves as the game&&num;8217&semi;s prologue&period; Completing the Prologue allows for the player to carry their saved data over to the main game&comma;<a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;991270&sol;The&lowbar;Legend&lowbar;of&lowbar;Heroes&lowbar;Trails&lowbar;of&lowbar;Cold&lowbar;Steel&lowbar;III&sol;"> should they purchase the full game<&sol;a>&period;<&sol;p>&NewLine;<p>Overall&comma; for what the demo has in content and depth&comma; it makes for an interesting battle system to play around with upon playing&period;<&sol;p>&NewLine;<p><b>What do you think about the Trails of Cold Steel III Demo&quest; What are your thoughts on our Trails of Cold Steel III Demo First Impressions&quest; Are you going to play the full game once it releases&quest; Let us know your thoughts in the comments section below&period;<&sol;b><&sol;p>&NewLine;

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