Supergiant Beauty | Transistor Review

<p>Supergiant Games emerged onto the video game landscape in 2009 and at the time&comma; the team was made up of veterans from other notable developers like EA Los Angeles&period; In two short years&comma; the team masterfully crafted <em>Bastion<&sol;em>&period; Winning many accolades and fans along the way&comma; Supergiant&&num;8217&semi;s success peaked many a gamers interest as to what they would be working on next&period; In early spring of 2013&comma; they announced their next title would be <em>Transistor<&sol;em>&period; Fast forward to May of 2014&comma; the team has now expanded to twelve and this time they&&num;8217&semi;ve chosen to release their sophomore title on the PlayStation platform rather than Microsoft&&num;8217&semi;s Xbox One&period;<&sol;p>&NewLine;<p>On the surface&comma; there are many similarities between <em>Bastion<&sol;em> and <em>Transistor<&sol;em>&period; Without anyone telling you who developed the game&comma; you immediately would know it was Supergiant&period; The signature artwork by the masterful Jen Zee is as vibrant as ever&period; Her hand-painted 2D art is fun&comma; cutting edge&comma; and distinct to the worlds she brings to life&period; Cloudbank is her new canvas and with skilled precision&comma; she treats us all to a futuristic sci-fi world mixed with steam-punk trappings and plentiful neon that would even make Perley Nutting&comma; the father of Neon signs&comma; proud&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;06&sol;05094810&sol;transistor&lowbar;bagogames&lowbar;04&period;png"><img class&equals;"aligncenter wp-image-62814" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;06&sol;05094810&sol;transistor&lowbar;bagogames&lowbar;04&period;png" alt&equals;"transistor&lowbar;bagogames&lowbar;04" width&equals;"625" height&equals;"357" &sol;><&sol;a><&sol;p>&NewLine;<p>Along with Zee&comma; another returning entity is Darren Korb&comma; who composed the music for both <em>Bastion<&sol;em> and <em>Transistor<&sol;em>&period; Korb describes the music of Transistor as &&num;8220&semi;Old-world Electronic Post-rock&&num;8221&semi;&period; There are many songs in the game&comma; some of which can be unlocked by successfully completing side challenges located in the Sandbox&period; Challenges will involve hordes of enemies and at times&comma; you will have to outlast them for ninety seconds or kill them all in 32 seconds&period; There are other various challenges as well that can be accessed through doors in the Sandbox&period; It should be noted that within the first week of sales&comma; the soundtrack to Transistor sold 48&comma;000 copies&period; The music is essential to Supergiant&&num;8217&semi;s games and once again the accompaniment enhances the mood and atmosphere&period;<&sol;p>&NewLine;<p>At the beginning of the game&comma; we&&num;8217&semi;re introduced to the main characters&period; Red&comma; a talented singer&comma; is crouched over a friend who has just been killed by a large glowing sword called the Transistor&period; The sword was an attempt on the life of Red by the Camerata&comma; a group of three officials who had alternative plans for Cloudbank&period; During the attack&comma; Red&&num;8217&semi;s voice gets trapped in the Transistor and alternatively&comma; the friend loses control of his body but his voice is now emitting from the sword&period; This voice now provides narration for the rest of the game&comma; much like in <em>Bastion a<&sol;em>nd coincidentally&comma; it is the voice actor who also narrated <em>Bastion<&sol;em>&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;06&sol;05094755&sol;transistor&lowbar;bagogames&period;jpg"><img class&equals;"aligncenter wp-image-62815" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;06&sol;05094755&sol;transistor&lowbar;bagogames-1024x576&period;jpg" alt&equals;"transistor&lowbar;bagogames" width&equals;"625" height&equals;"352" &sol;><&sol;a><&sol;p>&NewLine;<p>Red with the Transistor in tow&comma; heads on out to find who tried to kill her but more importantly to solve who or what is causing harm to Cloudbank&period; The story&comma; while simple enough&comma; is slowly revealed as you play through the game&period; There is a persistent feeling that the writers have written the story in such a way where you&&num;8217&semi;re always one or two steps behind in figuring out what is actually happening and whom is to blame&period; It&&num;8217&semi;s an interesting twist that can make things tense at times&period; One would think with such detail already shown in other facets of the game&comma; that this storytelling technique was premeditated and not stumbled upon&period;<&sol;p>&NewLine;<p>As with any combat oriented game&comma; there is a character upgrade system that allows Red to earn different abilities&period; There are four different slots to assign these newly acquired skills and each slot also has two upgrade slots where you can combine skills to craft a more devastating attack&period; Also&comma; there are two passive slots where you can assign skills and the game will automatically do the work for you&period; For example&comma; there is a Switch skill and when used in passive mode&comma; it will launch a &&num;8220&semi;bad cell&&num;8221&semi; after every time you kill a cell&period; Then this &&num;8220&semi;bad cell&&num;8221&semi; will fight along side with you to assist with defeating the robotic enemies&comma; known as the Progress&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;06&sol;05094747&sol;transistor&lowbar;bagogames&lowbar;05&period;jpg"><img class&equals;"aligncenter wp-image-62816" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;06&sol;05094747&sol;transistor&lowbar;bagogames&lowbar;05-1024x576&period;jpg" alt&equals;"transistor&lowbar;bagogames&lowbar;05" width&equals;"625" height&equals;"352" &sol;><&sol;a><&sol;p>&NewLine;<p>In order to level up and earn these skills&comma; Supergiant has provided a few ways to raise your character&&num;8217&semi;s level&period; First&comma; regular in-game combat kills will naturally level you up&period; One other way is to complete the challenges in Sandbox but the most interesting way is through the Limiter system&period; Here players&comma; of their own free will&comma; can decide to lower their character&&num;8217&semi;s skill levels or enhance the difficulty of their foes by assigning a series of limiters&period; Each limiter usually comes with a 2-4&percnt; reward&comma; which of course will raise your character&&num;8217&semi;s level quicker than normal&period;<&sol;p>&NewLine;<p>Another comparison to <em>Bastion<&sol;em> is Supergiant&&num;8217&semi;s signature isometric view&period; Being able to see three dimensional objects in a two dimensional view never gets old&period; However&comma; one change they have implemented this time around is the way in which a player can engage in combat&period; Similar to a turn-based strategy game&comma; players can now use a turn counter to plan attacks&period; Levelling up your character and assigning the correct skills will increase your turn counter meter&comma; which allows for greater strikes&period; The goal with the longer turns and more impressive skills is to optimize your attacks and create combos&period; Like most things in life&comma; nothing is free and there is a cost for using a turn based attack&period; There will be a cool down period afterwards that will only allow Red to move around and she can&&num;8217&semi;t go on the offensive again till the cool down is finished&period; Players can still engage in traditional combat&comma; if they chose&comma; but there really is no need to with this new combat method&period; It will be a futile effort trying to hack and slash your way through this game&period;<&sol;p>&NewLine;<p><em><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;06&sol;05094731&sol;transistor&lowbar;bagogames&lowbar;06&period;jpg"><img class&equals;"aligncenter wp-image-62818" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;06&sol;05094731&sol;transistor&lowbar;bagogames&lowbar;06-1024x576&period;jpg" alt&equals;"transistor&lowbar;bagogames&lowbar;06" width&equals;"625" height&equals;"352" &sol;><&sol;a><&sol;em><&sol;p>&NewLine;<p><em>Transistor<&sol;em> is a fantastic ride from beginning to end&period; Once again&comma; Supergiant has crafted a work of art&comma; not just a video game&period; It has all the trademarks of what the studio was known for once they released <em>Bastion<&sol;em>&period; A beautiful&comma; unique world set to a atmospheric soundtrack&period; If there was a complaint to be had&comma; the story is on the short side and repetitive at times but there is enough gameplay and strategy to keep players engaged than other titles with longer story lines&period; Supergiant hit the sweet spot in terms of content&comma; collecting&comma; and combat and at this price point&comma; <em>Transistor<&sol;em> is a no-brainer of a purchase&period;<&sol;p>&NewLine;

Exit mobile version