Trends in Online Gaming In 2020

<h4 style&equals;"text-align&colon; center&semi;">Trends in Online Gaming In 2020<&sol;h4>&NewLine;<p><span data-contrast&equals;"auto">This year has <&sol;span><span data-contrast&equals;"auto">b<&sol;span><span data-contrast&equals;"auto">een <&sol;span><span data-contrast&equals;"auto">an<&sol;span><span data-contrast&equals;"auto"> exciting <&sol;span><span data-contrast&equals;"auto">time<&sol;span><span data-contrast&equals;"auto"> for the gaming world&period; With over a dozen tech innovations propelling the modern gaming experience&comma; this is <&sol;span><span data-contrast&equals;"auto">a good<&sol;span><span data-contrast&equals;"auto"> time for players and developers who want to get in on the action&period; Did you know that 4 out of 10 internet users are gamers&comma; or actively seeking out the gaming world&quest; <&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;200&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Games are being developed for all devices&comma; but as you probably know&comma; smartphones are the main tools for accessing online games&comma; as well as playing offline games&period; About 37&percnt; of gamers are women&comma; and industry experts consider this a major improvement&period; India and Latin America are showing unprecedented interest in gaming&comma; and about half of all <&sol;span><span data-contrast&equals;"auto">millennials<&sol;span><span data-contrast&equals;"auto"> are using a variety of devices for gaming&period; <&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;200&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">2020&colon; An Industry-Defining Year<&sol;h4>&NewLine;<p><span data-contrast&equals;"auto">What we would call traditional gaming has experienced serious changes these past couple of years&comma; with 2020 being significant in the sense that new markets opened up for the gaming <&sol;span><span data-contrast&equals;"auto">world<&sol;span><span data-contrast&equals;"auto">&comma; mostly as a result of having scores of people turning to gaming after being stuck in the house for months&period; <&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;200&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;www&period;verizon&period;com&sol;about&sol;sites&sol;default&sol;files&sol;news-media&sol;gaming-mobile-image-hero-article-1280x600&period;jpg"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;www&period;verizon&period;com&sol;about&sol;sites&sol;default&sol;files&sol;news-media&sol;gaming-mobile-image-hero-article-1280x600&period;jpg" width&equals;"1280" height&equals;"600" &sol;><&sol;a><span data-contrast&equals;"auto">Mobile gaming has seen more interest from developers and players alike&comma; and even large internet firms such as Facebook and <a href&equals;"https&colon;&sol;&sol;www&period;joincombo&period;com">twitch clips to tiktok<&sol;a> are getting in on the action&period; Horizon&comma; their new gaming hybrid&comma; is still being developed for a large-scale rollout &&num;8211&semi; and with a market base of 2 billion people&comma; <&sol;span><span data-contrast&equals;"auto">their platform<&sol;span><span data-contrast&equals;"auto"> is expected to have a tremendous impact in the virtual gaming world&period; <&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;200&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">2020 has also seen competition among other large tech companies who wish to grab a share of the market&period; For instance&comma; <&sol;span><span data-contrast&equals;"auto">TikTok<&sol;span><span data-contrast&equals;"auto">&comma; the Chinese social media platform&comma; recently declared a <&sol;span><span data-contrast&equals;"auto">plan to f<&sol;span><span data-contrast&equals;"auto">oray into online gaming&semi; and they are having to deal with an even bigger gaming giant&comma; Tencent&period; <&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;200&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">It&&num;8217&semi;s not clear yet&comma; whether this rush by major companies to get into gaming is a passing fad&comma; or we&&num;8217&semi;re witnessing a turning point in an industry that&&num;8217&semi;s taken decades to reach where it is&period; At the moment&comma; pretty much everybody is trying to roll out the most practical and impactful version of Virtual Reality &&num;8211&semi; which is expected to <&sol;span><span data-contrast&equals;"auto">propel<&sol;span><span data-contrast&equals;"auto"> the gaming world into a different world entirely&period; <&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;200&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">New Technologies Shaping Up in The Gaming World<&sol;h4>&NewLine;<p><span data-contrast&equals;"auto">The following trends have been gaining strength in 2020&comma; and are expected to influence the shape of the industry for at <&sol;span><span data-contrast&equals;"auto">least<&sol;span><span data-contrast&equals;"auto"> a few more years to come&colon;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;200&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;i&period;pcmag&period;com&sol;imagery&sol;articles&sol;02JLlOcSRBL3ozcXXWgxhsT-2&period;fit&lowbar;scale&period;size&lowbar;2698x1517&period;v1569488122&period;jpg"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;i&period;pcmag&period;com&sol;imagery&sol;articles&sol;02JLlOcSRBL3ozcXXWgxhsT-2&period;fit&lowbar;scale&period;size&lowbar;2698x1517&period;v1569488122&period;jpg" width&equals;"2694" height&equals;"1517" &sol;><&sol;a><i>1&period; Cloud Gaming<&sol;i><&sol;h4>&NewLine;<p><span data-contrast&equals;"auto">A lot of the major platforms are <&sol;span><span data-contrast&equals;"auto">l<&sol;span><span data-contrast&equals;"auto"> working hard to create a multi-player platform involving web-based technology&period; Cloud gaming essentially brings together multiple players from all over the globe&comma; who can then stream games to a variety of devices&comma; completely bypassing downloads and installation&period; At the moment&comma; only about 16&percnt; of players are using cloud-based gaming&comma; and even then&comma; most of them play live internet games just once a month on average&period; This&comma; however&comma; is expected to change rapidly as <&sol;span><span data-contrast&equals;"auto">companies such as Google<&sol;span><span data-contrast&equals;"auto">&comma; <&sol;span><span data-contrast&equals;"auto">Sony&comma; and Microsoft are all working on a cloud-based&comma; subscription model that is both fast&comma; graphically impressive&comma; and can challenge the service offered by <&sol;span><span data-contrast&equals;"auto">companies<&sol;span><span data-contrast&equals;"auto"> such as Stadia&comma; which has a rather popular cloud gaming service&period; <&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;200&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><i> 2&period; Live Dealer Games<&sol;i><&sol;h4>&NewLine;<p><span data-contrast&equals;"auto">Gambling has essentially turned over into a digital service&comma; with over-the-top <&sol;span><a href&equals;"https&colon;&sol;&sol;www&period;clovr&period;com&sol;"><span data-contrast&equals;"none">online casinos<&sol;span><&sol;a><span data-contrast&equals;"auto"> and other gambling sites fully dedicated to offering premium services for a fee&period; What these <&sol;span><span data-contrast&equals;"auto">platforms<&sol;span><span data-contrast&equals;"auto"> have in common is a need to hire live dealers&comma; as a way to attract gamblers who may still need something familiar as they test out the new virtual world of gaming&period; Now you can sign up into dozens of gaming websites and find all the usual games&comma; with a live dealer and chat service that makes players a bit more comfortable and more trusting of the website&period; There&&num;8217&semi;s also many options open to Australian gamers too at <strong><a href&equals;"https&colon;&sol;&sol;online&period;casino&sol;australia&sol;">this website<&sol;a><&sol;strong>&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;200&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"><br &sol;>&NewLine;<&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><i> 3&period; Mobile Gaming<&sol;i><&sol;h4>&NewLine;<p><span data-contrast&equals;"auto">Mobile hardware will have to keep up with the need for higher processing power&comma; enhanced graphics&comma; battery life&comma; memory&comma; and all the myriad of challenges that consumers will want addressed by manufacturers as the gaming industry starts to compete with conventional video streaming services&period; Both male and female gamers are using their smartphones for longer than other devices to play their favorite games&semi; however&comma; with increasing interest in devices set to come out from the likes of Sony and <&sol;span><span data-contrast&equals;"auto">Google<&sol;span><span data-contrast&equals;"auto"> and VR headsets which offer superior gaming experience than phones&comma; the competition among gaming devices is at an all-time high&period; <&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;200&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;cdn&period;geekwire&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;Screen-Shot-2018-03-14-at-10&period;11&period;34-PM&period;png"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;cdn&period;geekwire&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;Screen-Shot-2018-03-14-at-10&period;11&period;34-PM&period;png" width&equals;"2514" height&equals;"1258" &sol;><&sol;a><i>4&period; Streaming<&sol;i><&sol;h4>&NewLine;<p><span data-contrast&equals;"auto">This may not strike you as an important part of the gaming world&comma; but you&&num;8217&semi;ll be surprised how many people pay to watch professional gamers in action&comma; or to learn tricks for playing popular games&period; Streaming is expected to rake in a ton of money every year&comma; and video streaming services will be turning up everywhere&comma; with constantly upgraded graphics and faster video decoding capabilities&period; Twitch&comma; a popular streaming platform&comma; made over &dollar;1&period;5 billion last year alone&comma; which completely ends the arguments over whether gaming can be thought of as a broadcast service&comma; comparable to services like Netflix or Hulu&period; 20&percnt; of internet users have used a live streaming service for gaming purposes&comma; and this has led to an increase of 33&percnt; among actual gamers&period; <&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;200&comma;&quot&semi;335559740&quot&semi;&colon;276&rcub;"> <&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>This article contains sponsored links&period;<&sol;em><&sol;p>&NewLine;

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