Trese Brothers Interview – Cyber Knights: Flashpoint and Star Traders

How will Cyber Knights: Flashpoint be appealing for Star Traders fans?

Cyber Knights

<p>Bagogames had the opportunity to talk with the Trese Brothers about their latest project&colon; Cyber Knights&colon; Flashpoint&period; The development team talked about their history and the Kickstarter campaign they&&num;8217&semi;re running&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;">The campaign has surpassed <a href&equals;"https&colon;&sol;&sol;www&period;kickstarter&period;com&sol;projects&sol;tresebrothers&sol;cyber-knights&sol;description" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">its funding goal<&sol;a><span class&equals;"ksr-green-700 inline-block bold type-16 type-28-md"><span class&equals;"ksr-green-500"> at the time of writing&period; <&sol;span><&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Learning About Trese Brothers<&sol;h3>&NewLine;<p>But&comma; what&&num;8217&semi;s the story behind the developer of Cyber Knights&colon; Flashpoint&quest; We asked this question to the developers Cory and Andrew Trese and they provided us with the following insight&colon;<&sol;p>&NewLine;<blockquote><p><strong>Bagogames&colon;<&sol;strong> We noticed that you have multiple projects on your discord&period; How did the &&num;8220&semi;developer dream&&num;8221&semi; start&quest; What were your primary inspirations behind games like Star Traders&colon; Frontiers&quest;<&sol;p>&NewLine;<p><strong>Andrew&colon;<&sol;strong> Our journey as developers started a long time ago&comma; back in 2010&period; Cory and I hadn&&num;8217&semi;t worked together for years even though we were both employed as software engineers and Cory happened to get a new Android phone&period; He started a little hobby project we could share in our free time &&num;8212&semi; it was called Star Traders RPG&period;<&sol;p>&NewLine;<p><strong>Cory&colon; <&sol;strong>Andrew and I have been making games together for a long time&period; As kids we made board games and pen and paper role playing games and dreamed of building games like the shareware ones we played&period; Star Traders RPG was the beginning of making that dream real&period;<&sol;p>&NewLine;<p><strong>Bagogames<&sol;strong>&colon; Was Cyber Knights inspired by the Cyberpunk genre in any way&quest;<&sol;p>&NewLine;<p><strong>Andrew&colon; <&sol;strong>Our last game was Star Traders&colon; Frontiers which was a spiritual successor of our very first game&comma; Star Traders RPG&period; Our next game&comma; Cyber Knights&colon; Flashpoint is the same but for our second game&comma; Cyber Knights RPG&period;<&sol;p>&NewLine;<p>As a studio&comma; we have some really awesome IP that we love that was inspired by years of pen and paper RPGs and we&&num;8217&semi;re making a sweep through out previous games to bring forward those games that were the biggest hits with our community and that we find most exciting&period; Star Traders RPG and Cyber Knights RPG are top of that list&period; But yes&comma; it&&num;8217&semi;s a very hype time to be making cyberpunk anything&period;<&sol;p><&sol;blockquote>&NewLine;<p><img class&equals;"aligncenter wp-image-152171 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;06050946&sol;20200119113128&lowbar;1&period;jpg" alt&equals;"Star Traders" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">From Star Traders to Cyber Knights &&num;8211&semi; A Dream Takes Form<&sol;h3>&NewLine;<p>It&&num;8217&semi;s incredible how an Android game became the start of a dream for Trese Brothers&period; Of course&comma; people loved the game once it was released&period; Some could say that the game is a precursor for what would eventually become Star Traders&colon; Frontiers&period;<&sol;p>&NewLine;<blockquote><p><strong>Bagogames<&sol;strong>&colon; Star Traders RPG is a precursor of sorts to what Frontiers is&comma; right&quest; We&&num;8217&semi;ve seen the game floating around the Google Play Store and it still gathers some very positive reviews&period;<&sol;p>&NewLine;<p><strong>Andrew<&sol;strong>&colon; Yes&comma; very much a precursor&period; It was our very first game and only available on Android at first and then iOS&period; Ten years ago now&comma; which is hard to believe&excl;<&sol;p>&NewLine;<p><strong>Cory<&sol;strong>&colon; Star Traders RPG is where we really first honed our approach and developed our strategy around updates and free expansions&period; We&&num;8217&semi;ve been talking to players about Star Traders games for ten years now&comma; and a lot of the conversations about Star Traders RPG are what ultimately put down the foundation for Star Traders&colon; Frontiers&period;<&sol;p>&NewLine;<p><strong>Bagogames<&sol;strong>&colon; Speaking of Star Traders&colon; Frontiers&comma; the Discord community that you&&num;8217&semi;ve built has made a very positive impression&period; It&&num;8217&semi;s easy to assume that you take their feedback to heart&comma; right&quest;<&sol;p>&NewLine;<p><strong>Cory<&sol;strong>&colon; I&&num;8217&semi;d say our studio is built around listening to our community&comma; on any channel&period; Discord has been a lot of fun and is perhaps the most lively gathering of Trese Brothers fans&period;<&sol;p><&sol;blockquote>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-152172" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;06051034&sol;46f0d347c53fa99b94c24bf0c1aac240&lowbar;original&period;png" alt&equals;"Trese Brothers Interview" width&equals;"680" height&equals;"680" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Vision Over Accessibility<&sol;h3>&NewLine;<p>As the development of the game goes by&comma; some people might be wondering what they could expect from Cyber Knights&colon; Flashpoint&period; Is the game going to be accessible compared to its space counterpart&quest; What are the aspects that Star Traders fans would see returning and what will the game bring to the table&quest;<&sol;p>&NewLine;<blockquote><p><strong>Andrew&colon; <&sol;strong>Some of the best features that fit within a turn-based squad game are coming over from Star Traders&colon; Frontiers&period; That includes the massive non-linear storyline&period; However&comma; where Star Traders&colon; Frontiers is more of an epic&comma; galaxy-spanning story&comma; Cyber Knights features a much more human and dramatic story of your squad&comma; their struggles amidst the bigger story of the Boston Zone and the power-brokers who employ you illegally&period;<&sol;p>&NewLine;<p><strong>Bagogames<&sol;strong>&colon; Your projects certainly are ambitious&period; However&comma; as we mentioned in <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;star-traders-frontiers-review-the-thrill-and-danger-of-space&sol;">our review<&sol;a>&comma; Star Traders&colon; Frontiers has a problem with a very noticeable barrier of entry for new players&period; Do you plan to address this in any way with Cyber Knights&colon; Flashpoint&quest;<&sol;p>&NewLine;<p><strong>Cory&colon;<&sol;strong> We&&num;8217&semi;re always trying to improve our games&comma; making each one better than the last one&period; So&comma; in that regard&comma; we will try to make Cyber Knights better than the last game&period; However&comma; when we are forced to choose&comma; we almost always pick depth and replayability over lower barrier to entry&period; That&&num;8217&semi;s just us&period;<&sol;p>&NewLine;<p><strong>Andrew&colon; <&sol;strong>That said&comma; Cyber Knights&colon; Flashpoint comes from a very well known genre and for those players who have played turn-based tactics games before I think you&&num;8217&semi;re going to feel right at home&period; Star Traders&colon; Frontiers did a lot of truly unique things in addition to being a core space trading game&comma; which makes it both more exciting but a bit harder to understand when you first get your hands on the controls&period;<&sol;p><&sol;blockquote>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Which Features Will Come Back From Star Traders&colon; Frontiers&quest;<&sol;h4>&NewLine;<p>Cyber Knights&colon; Flashpoint is conceptualized as a turn-based tactics RPG for PC&comma; iOS&comma; and Android&period; Set in the dystopian year of 2231&comma; the game will let you play as a commander of a company of mercenaries&period; The Trese Brothers talked a bit more about some of the game&&num;8217&semi;s familiar aspects that Star Traders fans should expect&period;<&sol;p>&NewLine;<blockquote><p><strong>Bagogames&colon;<&sol;strong> Is Cyber Knights going to be like Star Traders in terms of the mechanics&quest; Are we going to see a massive story with a non-linear path or do you plan on making things a little more streamlined&quest;<&sol;p>&NewLine;<p><strong>Andrew&colon; <&sol;strong>Some of the best features that fit within a turn-based squad game are coming over from Star Traders&colon; Frontiers&period; That includes the massive non-linear storyline&period; However&comma; where Star Traders&colon; Frontiers is more of an epic&comma; galaxy-spanning story&comma; Cyber Knights features a much more human and dramatic story of your squad&comma; their struggles amidst the bigger story of the Boston Zone and the power-brokers who employ you illegally&period;<&sol;p>&NewLine;<p><strong>Bagogames&colon; <&sol;strong>Star Traders&colon; Frontiers always had a risk factor to everything&period; Will Cyber Knights also offer this kind of risk&quest; You know&comma; to keep players second-guessing their choices and being careful&quest;<&sol;p>&NewLine;<p><strong>Cory<&sol;strong>&colon; Cyber Knights&colon; Flashpoint will feature risk factors and the same type of cause and effect system that underpin Star Traders&colon; Frontiers&period; However&comma; Cyber Knights tells a different type of story and at a different pace&semi; So&comma; the second-guessing and caution will come from different perspectives&period;<&sol;p>&NewLine;<p>Instead of worrying about the rash of airlock accidents and how you&&num;8217&semi;re going to heal 26 injured crew members you&&num;8217&semi;ll be considering more personal and immediate concerns&period; The loyalty of your mercenaries&comma; and your reputation with your contacts will be made based on the choices you make operating&period;<&sol;p><&sol;blockquote>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Becoming a Perfect Commander<&sol;h4>&NewLine;<p>One of the greatest features in Cyber Knights&colon; Flashpoint will be the relationship between the commander and their allies&period; Trese Brothers talked about how characters are built and what new changes will be available for players&period;<&sol;p>&NewLine;<blockquote><p><strong>Andrew&colon; <&sol;strong>There will be some similarities but its going to be significantly expanded&period; A major difference is your team of mercs will be much smaller in Cyber Knights than the crew of a Star Trader&&num;8217&semi;s ship &&num;8212&semi; so every member can be more expressive and require more attention&period;<&sol;p>&NewLine;<p>A big change is adding background Job&comma; cyberware and Traits that are all determined by the character&&num;8217&semi;s backstory&period; From there&comma; you&&num;8217&semi;ll take over and pick up to 3 additional Jobs to mix&comma; either focusing on going wide with your capabilities&period;<&sol;p>&NewLine;<p>Each Job comes with Talents that can take it in different directions&period; And then&comma; cyberware&comma; armor&comma; weapons&comma; gear&period; We&&num;8217&semi;ve worked really hard to get the balance just right &&num;8212&semi; there are easy answers and there is a lot of room to explore and discover your own combos&period;<&sol;p><&sol;blockquote>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-152174" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;06051524&sol;a3234f57ecb249c2e722192b78b547d5&lowbar;original&period;png" alt&equals;"" width&equals;"680" height&equals;"680" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">From Space to Hi-Tech Heists<&sol;h3>&NewLine;<p>Cyber Knights&colon; Flashpoint has made quite the headlines at Kickstarter&period; The game has made it to the front page of the website on various occasions and <a href&equals;"https&colon;&sol;&sol;www&period;kickstarter&period;com&sol;projects&sol;tresebrothers&sol;cyber-knights&sol;posts&sol;2747831" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">has become a huge success<&sol;a>&period; Where does the team plan to go from here&quest;<&sol;p>&NewLine;<blockquote><p><strong>Andrew&colon; <&sol;strong>We&&num;8217&semi;ve released our first wave of stretch goals up to &dollar;100&comma;000 and already crossed the first two on our second 48 hours&period; We&&num;8217&semi;re mixing new art&comma; new models&comma; new storylines and rewards that are given out to every backer&period; If we keep climbing toward the &dollar;100&comma;000 mark&comma; we&&num;8217&semi;ll release our &dollar;150&comma;000 and &dollar;200&comma;000 stretch goals and all the milestones in between&excl;<&sol;p><&sol;blockquote>&NewLine;<p>We definitely wish the best of luck to Trese Brothers and their future endeavors&period;<&sol;p>&NewLine;<p><strong>What do you think about our Trese Brothers interview&quest; Are you going to play Cyber Knights&colon; Flashpoint&quest; Have you contributed to the Kickstarter&quest; Do you like Star Traders or any other of Trese Brothers&&num;8217&semi; games&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;

Exit mobile version