<p>Bullet time fanciers and Max fans may have observed a few changes to experience points and cash earned as they blasted their way through the <em>Max Payne 3</em> multiplayer. That’s because Rockstar made adjustments to what players receive as they shoot their way past each other, in an attempt to balance gameplay a tad. Below, via Rockstar (http://support.rockstargames.com/entries/21476007-may-12-2012-re-tuned-xp-and-money-values-in-max-payne-3-muliplayer), are the changes made:</p>
<p> ;</p>
<p>New XP values:</p>
<ul>
<li>Kill: 50 XP</li>
<li>L2 Burst: 25 XP</li>
<li>L3 Burst: 50 XP</li>
<li>Territory First In: 25 XP</li>
<li>Delivery/Grab Pickup: 25 XP</li>
<li>Delivery/Grab Drop-Off: 50 XP</li>
</ul>
<p> ;</p>
<p>New cash values:</p>
<ul>
<li>x3 Killstreak: $50</li>
<li>x5 Killstreak: $75</li>
<li>Delivery Pickup: $25</li>
<li>Delivery Drop-Off: $25</li>
<li>Delivery Intercept: $10</li>
<li>Grab Pickup: $50</li>
<li>Grab Drop-Off: $50</li>
<li>Bomb Defused/Planted: $125</li>
<li>Warfare Winning Team: $100</li>
<li>PK Loot Special Corpse: $100 (reduction from $250)</li>
</ul>
<p>(Via <a href="http://www.gameinformer.com/b/news/archive/2012/05/22/max-payne-3-multiplayer-gets-a-tune-up.aspx">Game Informer</a>)</p>

Tweaks Made to Max Payne 3 Multiplayer
-
By Ayesha Amir

- Categories: Game News
- Tags: Max PayneRockstar Games
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