Tweaks Made to Max Payne 3 Multiplayer

<p>Bullet time fanciers and Max fans may have observed a few changes to experience points and cash earned as they blasted their way through the <em>Max Payne 3<&sol;em> multiplayer&period; That’s because Rockstar made adjustments to what players receive as they shoot their way past each other&comma; in an attempt to balance gameplay a tad&period; Below&comma; via Rockstar &lpar;http&colon;&sol;&sol;support&period;rockstargames&period;com&sol;entries&sol;21476007-may-12-2012-re-tuned-xp-and-money-values-in-max-payne-3-muliplayer&rpar;&comma; are the changes made&colon;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>New XP values&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>Kill&colon; 50 XP<&sol;li>&NewLine;<li>L2 Burst&colon; 25 XP<&sol;li>&NewLine;<li>L3 Burst&colon; 50 XP<&sol;li>&NewLine;<li>Territory First In&colon; 25 XP<&sol;li>&NewLine;<li>Delivery&sol;Grab Pickup&colon; 25 XP<&sol;li>&NewLine;<li>Delivery&sol;Grab Drop-Off&colon; 50 XP<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>New cash values&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>x3 Killstreak&colon; &dollar;50<&sol;li>&NewLine;<li>x5 Killstreak&colon; &dollar;75<&sol;li>&NewLine;<li>Delivery Pickup&colon; &dollar;25<&sol;li>&NewLine;<li>Delivery Drop-Off&colon; &dollar;25<&sol;li>&NewLine;<li>Delivery Intercept&colon; &dollar;10<&sol;li>&NewLine;<li>Grab Pickup&colon; &dollar;50<&sol;li>&NewLine;<li>Grab Drop-Off&colon; &dollar;50<&sol;li>&NewLine;<li>Bomb Defused&sol;Planted&colon; &dollar;125<&sol;li>&NewLine;<li>Warfare Winning Team&colon; &dollar;100<&sol;li>&NewLine;<li>PK Loot Special Corpse&colon; &dollar;100 &lpar;reduction from &dollar;250&rpar;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>&lpar;Via <a href&equals;"http&colon;&sol;&sol;www&period;gameinformer&period;com&sol;b&sol;news&sol;archive&sol;2012&sol;05&sol;22&sol;max-payne-3-multiplayer-gets-a-tune-up&period;aspx">Game Informer<&sol;a>&rpar;<&sol;p>&NewLine;

Exit mobile version