Tyranny: Bastard Wound DLC Review – A Dull Pain Inflicted

Tyranny: Bastard Wound, Paradox Interactive

<p class&equals;"western">I do find that DLC for RPGs offer so much room to tell the tales that would not have fit in the base game or to learn from prior failings&period; <em>Fallout&colon; New Vegas<&sol;em>&&num;8216&semi;s <em>Dead Money<&sol;em> would have felt abrupt at best if it was part of the main story due to its unrelated narrative and its setting-specific mechanics&period; In a similar way&comma; <em>The Following<&sol;em> felt like a perfect addressing of all the ills of the main <em>Dying Light<&sol;em> campaign&comma; including a fitting ending that felt both bold and tragic&period; So I was curious to see what<em> Bastard Wound<&sol;em> would offer to<em> Tyranny<&sol;em> if it would inject new life or fix the old ills&period; Unfortunately&comma; <em>Bastard Wound<&sol;em> sits stagnant and festering&comma; struggling to justify its existence or price-point&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Bastard Wound<&sol;em>&comma; as well as a way to refer to a swollen ear given by a random drunk&comma; is the first DLC for<em> Tyranny<&sol;em>&period; While it does offer companion quests for Barik&comma; Verse&comma; and Lantry &lpar;also known as the top three party members&comma; you know it to be true&rpar;&comma; I&&num;8217&semi;ll be focusing on the new area offered&period; The reason for this focusing down is for three reasons&colon;<&sol;p>&NewLine;<ol>&NewLine;<li>&NewLine;<p class&equals;"western">The main DLC meat is the new area provided&period; While the companion quests appear to be the garnish to the meat&period;<&sol;p>&NewLine;<&sol;li>&NewLine;<li>&NewLine;<p class&equals;"western">Upon research&comma; Barik has two quests and Verse has one&comma; all three are focused on going to different areas talking to people &lpar;<em>The Weight of Aegis<&sol;em>&comma; <em>Never Free<&sol;em> and <em>The Fire Inside<&sol;em>&rpar;&period; Lantry&&num;8217&semi;s is focused on searching a dungeon for items &lpar;<em>Truth and Reconciliation<&sol;em>&rpar;&period; Only Barik looks to offer some real noticeable character change&period; This is my roundabout way of saying &OpenCurlyDoubleQuote;they are minor to what is £10&period;99 DLC”&period;<&sol;p>&NewLine;<&sol;li>&NewLine;<li>&NewLine;<p class&equals;"western">Despite being promised to be able to access the companion quests prior to the end-game &lpar;via press e-mail&comma; rather than the usual press communication method of dead-drops in a desert&rpar;&comma; I could not trigger them&period; I managed to trigger the new area&comma; but not the companion quests starting&period;<&sol;p>&NewLine;<&sol;li>&NewLine;<&sol;ol>&NewLine;<figure id&equals;"attachment&lowbar;129675" aria-describedby&equals;"caption-attachment-129675" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-129675" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;14180857&sol;TyrannyBastardPic4-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-129675" class&equals;"wp-caption-text">Tyranny&colon; Bastard Wound&comma; Paradox Interactive<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">So&comma; since they&&num;8217&semi;re minor and inaccessible without either some save data manipulation or major time spent&comma; I thought I&&num;8217&semi;d plunder the main bounty&period; After all&comma; this new zone will be what people will be wanting to put down their hard potentially-blood-stained cash on the counter for&period;<&sol;p>&NewLine;<p class&equals;"western">The new zone is the aptly named &OpenCurlyDoubleQuote;Bastard Wound”&period; It is a small settlement set beneath the Oldwalls&period; Assuming you don&&num;8217&semi;t just purge everyone for breaking Kyros&&num;8217&semi;s will or for harboring heretics to Kyros&&num;8217&semi;s reign&comma; you discover the town is being torn apart by inner conflict&period;<&sol;p>&NewLine;<p class&equals;"western">Now&comma; I want to try an exercise&period; I would like you to guess the conflict&comma; with consideration it is <em>Tyranny<&sol;em>&period;<&sol;p>&NewLine;<p class&equals;"western">&&num;8230&semi;Got it&quest; We&&num;8217&semi;ll say it at the same time&comma; to see if it matches&period; On 3&period; 1&&num;8230&semi;2&&num;8230&semi;<&sol;p>&NewLine;<p class&equals;"western">&&num;8230&semi;Disfavoured vs Scarlet Chorus&period;<&sol;p>&NewLine;<p class&equals;"western">Well&comma; okay&comma; maybe I&&num;8217&semi;m being a little cruel&period; With the settlement facing attacks from banes and the water being toxic&comma; two people have risen up as possible leaders&colon; the master of knapping&comma; Jaspos&comma; and the tidecaster Wagstaff&period; The former has a Disfavoured-aligned lieutenant and Wagstaff has an ex-Scarlet Chorus as his assistant&period; As someone who had hoped <em>Tyranny<&sol;em> would stop banging the Disfavoured vs Scarlet Chorus drum&comma; I was frustrated to see signs of the warring sides remerge like a bad rash&period;<&sol;p>&NewLine;<p class&equals;"western">Except there are some indications of breaking off&comma; as there is a third option dangled in front of you&colon; An unaligned beastwoman&period; One whom has stormed into the depths below&period; &OpenCurlyDoubleQuote;Well&comma; okay&comma; just support Disfigured&sol;Scarlet Fever and get going then&quest;”&period; Well&comma; it isn&&num;8217&semi;t that simple as there lies a rough reason why the beastwoman needs to be found and taken back dead or alive&period; So she&&num;8217&semi;s still on the table as a potential choice&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129676" aria-describedby&equals;"caption-attachment-129676" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-129676" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;14181047&sol;TyrannyBastardPic1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-129676" class&equals;"wp-caption-text">Tyranny&colon; Bastard Wound&comma; Paradox Interactive<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">&&num;8230&semi;Except for all the attempts at characterization&comma; it&&num;8217&semi;s like picking your favorite toe-nail not to tear off with pliers&period; The Dismayed and Scalextric Chore leaders offer themselves up as power-hungry&comma; manipulative and offering no positive elements&period; The beastwoman&comma; while an option&comma; is as compelling as other beastmen&sol;beastwomen are&colon; Barely&comma; excluding Kills-In-Shadow&period; While the other sections in the core game offered an idea to root behind&comma; people to empathize with and choices to sweat over the consequences of&comma; <em>Bastard Wound<&sol;em> offers nothing in this department&period;<&sol;p>&NewLine;<p class&equals;"western">At the core of it&comma; <em>Bastard&&num;8217&semi;s Wound<&sol;em>&&num;8216&semi;s writing is bland&period; It is the narrative equivalent of dry bread and muddy water&comma; something that makes it hard to care about if choices have a lasting impact or not&period; This writing is something I am surprised to see come from Obsidian Entertainment&comma; who even when they&&num;8217&semi;re phoning it in provide at least a character or two to rally behind or a story to ponder over&period; They forgot that what made <em>Tyranny<&sol;em> interesting is that while everyone was an arsehole&comma; they also had their good well-meaning points&period; The beastwoman from before represent the only sign of this&comma; and even then it feels merely satisfactory&period;<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;Well&comma; okay&comma; the narrative isn&&num;8217&semi;t too great&comma; but what about gameplay&quest; Did they fix that&quest;”&period; In a word&comma; no&period; Rather than proposing an unique mechanic to toy with or a change of environment&comma; it&&num;8217&semi;s the same old dungeon crawl with exploration demands and same old enemies &lpar;i&period;e&period; bane and humanoids&comma; sometimes at the same time&rpar; who still require a heavy dose of DPS&period; Especially towards the end of the game&comma; when I was doing it&comma; combat was roughly as exciting&comma; tense and captivating as cleaning a floor of dried toothpaste&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129677" aria-describedby&equals;"caption-attachment-129677" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-129677" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;14181211&sol;TyrannyBastardPic2-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-129677" class&equals;"wp-caption-text">Tyranny&colon; Bastard Wound&comma; Paradox Interactive<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The final score of<em> Bastard Wound<&sol;em> is an apathetic 5&sol;10&period; Sadly&comma; <em>Bastard Wound<&sol;em> falls into the trap of providing more content that doesn&&num;8217&semi;t spice things up&period; It doesn&&num;8217&semi;t provide any fresh new gameplay opportunities&comma; environments that provide something new or narratives unlike anything in the base game&period; The closest to something fresh is the short companion quests that&comma; I admit&comma; I was unable to access&period;<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;Okay&comma; so that&&num;8217&semi;s something fresh&comma; what&&num;8217&semi;s the problem&quest;” is something potentially dancing on your lips like Ian Curtis from Joy Division&period; Well&comma; the price point is the problem&period; It is very hard to justify buying this DLC for the main <em>Bastard Wound<&sol;em> quest &lpar;which is the video game equivalent of eating diluted porridge&rpar;&comma; and paying £10&period;99 for three companion quests is absurd&period; So unless if you really need more <em>Tyranny<&sol;em> in your life&comma; perhaps leave this <em>Bastard<&sol;em> of a <em>Wound<&sol;em> to heal on its own&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A Steam Review copy of Tyrrany and the Bastard Wound DLC was provided by Paradox Interactive for the Purpose of this Review<&sol;strong><&sol;p>&NewLine;

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