Tyranny Review – The Inoffensive Tyrant Tells A Tale

(Tyranny, Paradox Interactive)

(Tyranny, Paradox Interactive)

<p class&equals;"western">When Obsidian announced their latest RPG&comma; I admit I was half curious due to their quality in the past&period; Although shoved away as I&&num;8217&semi;ve always found them stodgy&comma; awkward affairs&period; Then I got lured deeper due to the game being about a servant to a tyrannical force&comma; governing as a lawkeeper&period; Perhaps pessimistic and cynical about the nature of moral choice in an evil world&comma; but I&&num;8217&semi;m one of those who take their world settings like their 50&&num;8217&semi;s TVs&colon; with shades of gray&period; So I march out&comma; with walking staff clutched in bony white-knuckled fingers&comma; to see what life under <em>Tyranny<&sol;em> is like&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Tyranny<&sol;em>&comma; besides what some commentators have dubbed Donald Trump&&num;8217&semi;s reign to be &lpar;hot topic political humor being why I&&num;8217&semi;m paid the big-bucks&rpar; is a real time RPG by Obsidian&period; Obsidian&comma; y&&num;8217&semi;know&comma; of <em>Fallout&colon; New Vegas<&sol;em>&comma; <em>Pillars of Eternity<&sol;em> and <em>Star Wars&colon; Knights of the Old Republic 2<&sol;em> fame&period; Also founded by people from Black Isle Studios &lpar;<em>Baldur&&num;8217&semi;s Gate<&sol;em> series&comma; <em>Planescape&colon; Torment<&sol;em> and <em>Fallout 2<&sol;em>&rpar;&period; To say Obsidian Entertainment is a big deal in RPG circles is to underplay how significant of a presence they are&period; Likewise&comma; it makes <em>Tyranny<&sol;em>&&num;8216&semi;s release noteworthy as it has serious writing and design talent behind it&period;<&sol;p>&NewLine;<p class&equals;"western">So there was high expectations to be had in these two areas&period; Areas that if I did my usual attempted &OpenCurlyDoubleQuote;stream of thought” approach&comma; it could end up being murky&period; So&comma; let&&num;8217&semi;s strike a deal&comma; you and I&period; Let us be co-conspirators in this act of defiance against The Editor&period; The Editor is nebulous&comma; but not all powerful&semi; they can&&num;8217&semi;t strike us both down at once for foul play&period; So I&&num;8217&semi;ll first talk about the gameplay&comma; with a conclusion&period; Then talk about the narrative&comma; with a conclusion&period; Then wrap it all up in a shiny score-loaded conclusion&period; Deal&quest; I sure hope so&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115263" aria-describedby&equals;"caption-attachment-115263" style&equals;"width&colon; 958px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115263 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;13115533&sol;Tyranny-Gameplay&period;jpg" alt&equals;"Tyranny&comma; Paradox" width&equals;"958" height&equals;"353" &sol;><figcaption id&equals;"caption-attachment-115263" class&equals;"wp-caption-text">&lpar;<em>Tyranny<&sol;em>&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The earlier mention of <em>Pillars of Eternity<&sol;em> is probably very apt as it is a very similar song-and-dance&period; Real-time RPG&comma; where characters position themselves as desired and you pause often to lay down abilities as wanted &lpar;with some character AI to decide what to do on their own&rpar;&period; Those looking for a fresh experience mechanically must have gotten lost&comma; accidentally nearly hit a woman&comma; crashed and woke up in the foggy mysterious town of <em>Pillars of Eternity<&sol;em>&period; Then again&comma; there is comfort to be had for those wanting something familiar&period;<&sol;p>&NewLine;<p class&equals;"western">Although what is likely less familiar for those with a <em>Pillars of Eternity<&sol;em> bent is the mechanical simplicity&period; Gone goes the races&comma; along with the origins that play into your mechanics&period; Shove off classes&comma; we&&num;8217&semi;re going free-forming here&period; Oh&comma; you better believe those talents&sol;feats are gone now&period;<&sol;p>&NewLine;<p class&equals;"western">There are skill trees now&comma; which you can pick and choose from multiple like a fussy eater at a buffet&comma; but there is literally no reason not to smash your face into just the lasagne&period; No&comma; Obsidian has not solved the skill-tree conundrum&period; One where&comma; upon given a free choice of many delicacies&comma; why you wouldn&&num;8217&semi;t stick to one tree&period; Why would you think to spread yourself across various skill trees like a drunk across multiple patio chairs&comma; when the end skill-tree skills are potent enough to cave someone&&num;8217&semi;s spine in&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115267" aria-describedby&equals;"caption-attachment-115267" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115267 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;13120132&sol;Tyranny-Pic-3-1024x576&period;jpg" alt&equals;"Tyranny&comma; Paradox" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-115267" class&equals;"wp-caption-text">&lpar;<em>Tyranny<&sol;em>&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;Well&comma; you&&num;8217&semi;d do it because different enemies have different weaknesses of course&excl;” might cry the <em>Pillars of Eternity<&sol;em> veteran&period; To you good sir or madam&colon; HA&excl; 90&percnt; of enemies are humanoids with different armors that demand you to bludgeon&comma; slash or stab their cute little eyeballs out like tiny pickled eggs&period; The exception are spirit-like beings that deal arcane damage&comma; something there is little protection against&period; Instead it turns into the incredible game of DPS&comma; to see whose health ticks to 0 first as neither side really has much protection against the other&period;<&sol;p>&NewLine;<p class&equals;"western">I admit that I probably sound bitter to a lot of things that sound good on paper&period; I love skill-trees as they give variety of ways to solve problems&period; Simplification lifts some of the awkward stodginess of raw old-style RPGs&period; I also love how I don&&num;8217&semi;t have to micromanage the AI&&num;8217&semi;s skill cycle&comma; pausing so often I may as well be playing a turn-based RPG&period;<&sol;p>&NewLine;<p class&equals;"western">Just&comma; well&comma; I&&num;8217&semi;m probably just upset the game was such a breeze on medium&period; I&&num;8217&semi;m pretty bad at RPGs honestly&comma; and I did really expect <em>Tyranny<&sol;em> to kick the hell out of me&period; To make me think hard of my approach&period; Instead&comma; over and over&comma; it was about laying down as much raw DPS as I can&period; Mid-game onwards it was a doddle and even the final bosses were a laughing stock as I laid down so much damage and healing they couldn&&num;8217&semi;t keep up&period; This was especially apparent as there was no room for tactics like elemental magic&comma; weapon types or ranged-vs-melee in this game&period; Just raw power&period;<&sol;p>&NewLine;<p class&equals;"western">I&&num;8217&semi;m also let down that there are glitches&period; Sometimes event triggers would happen&comma; pushing me into a dialogue when the cast had long-gone for a cup of tea&period; I was also locked out of a particular skill semi-often&period; <em>Tyranny<&sol;em> seemed convinced that I was still utilizing it even after the bodies slashed into bloody ribbons by the skill had gone cold and stiff&period; Nothing game breaking&comma; with the skill lock-out getting close&comma; but still a bother&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115268" aria-describedby&equals;"caption-attachment-115268" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115268 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;13120200&sol;Tyranny-Pic-4-1024x576&period;jpg" alt&equals;"Tyranny&comma; Paradox" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-115268" class&equals;"wp-caption-text">&lpar;<em>Tyranny<&sol;em>&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The main compliment I have to the gameplay of <em>Tyranny<&sol;em>&comma; even if it more feeds into the writing&comma; is the world building&period; After your character creator&comma; you have to make choices of the first three years of the invasion&period; These later on feed into how the world sees your character&comma; if particular figures are around and even significant events&period; I don&&num;8217&semi;t really want to spoil some of the cool narrative moments that become of what you do&comma; but it was a fantastic way to allow players to build the world to play within&period;<&sol;p>&NewLine;<p class&equals;"western">It&&num;8217&semi;s from this that I find the gameplay lacking sadly&period; It technically works enough to be somewhat good&comma; but never any more&period; The main star of the gameplay show is more reflective of the writing prowess to pull off the after-effect of what you&&num;8217&semi;ve done&comma; than of intricate design decisions&period; Speaking of which&&num;8230&semi;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115264" aria-describedby&equals;"caption-attachment-115264" style&equals;"width&colon; 958px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115264 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;13115604&sol;Tyranny-Writing&period;jpg" alt&equals;"Tyranny&comma; Paradox" width&equals;"958" height&equals;"353" &sol;><figcaption id&equals;"caption-attachment-115264" class&equals;"wp-caption-text">&lpar;<em>Tyranny<&sol;em>&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">It seems RPGs have been crawling into a fantasy hole for many years&period; They tend to be fantasy in nature&comma; set in the generic medieval technological age with magic stapled on&period; So you have to be a special individual to stand out&comma; and there&&num;8217&semi;s no doubt <em>Tyranny<&sol;em> does so on its general plot&period; Usually you&&num;8217&semi;ll be chained to the radiator and forced to be good&comma; or given freedom to see as fit&period; It is rare to just do awful things all the time as you wish&period;<&sol;p>&NewLine;<p class&equals;"western">As an added bonus&comma; it also plays into an earlier technological age&comma; one of copper-vs-iron weapons&period; Meanwhile&comma; interestingly&comma; it perhaps tries to downplay magic&period; While it is a potent force that appears semi-often&comma; it managed to work with the technology depiction rather than overshadow&period; It doesn&&num;8217&semi;t create that concerning question of &OpenCurlyDoubleQuote;if you can kill with fire from your fingertips&comma; why would you use a sword&quest;” which can arise&period;<&sol;p>&NewLine;<p class&equals;"western">Although naturally&comma; both these would only be as good as the characters who populate the setting&period; Fortunately&comma; they are usually excellent&comma; breathing their own interpretation of a tyrannical force invading their lands&period; Each one bouncing off a choice you made during the world&period; Each one having their lives radically affected by the world they&&num;8217&semi;re in&comma; but never bound to them&period; Each one having their own tale to tell that morphs as you adventure&period; If I had to nit-pick&comma; one of the companion&&num;8217&semi;s voice acting is pretty lackluster and another one feels a bit empty and disconnected from the world&&num;8217&semi;s current events&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115269" aria-describedby&equals;"caption-attachment-115269" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115269 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;13120228&sol;Tyranny-Pic-2-1024x576&period;jpg" alt&equals;"Tyranny&comma; Paradox" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-115269" class&equals;"wp-caption-text">&lpar;<em>Tyranny<&sol;em>&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Although sadly&comma; in a world with potential to really explore the degrees-of-evil&comma; the plot stumbles and thuds face down in a puddle of water&period; The majority of the game dwells on the conflict between two factions of the army&period; Despite the attention&comma; it never feels like this plot elevates itself to a high enough degree to warrant the limelight&comma; never managing to shake off the feeling that it was more destined to be a major sideplot instead&period;<&sol;p>&NewLine;<p class&equals;"western">Part of this could be down to how once you&&num;8217&semi;ve made the decision of who to work with&comma; you&&num;8217&semi;re stuck with them&period; Which I admit I was let down&comma; as I had hoped to explore both sides&period; This is especially as my character was described to be an investigator of both&comma; rather than allegiance picking&period;<&sol;p>&NewLine;<p class&equals;"western">Although this could be made worse by its ending&period; Usually I try to keep my head out of other reviews&comma; but it was hard to ignore the fury of what was described to be an &OpenCurlyDoubleQuote;anti-climatic ending&period;” While I disagree with this viewpoint&comma; that isn&&num;8217&semi;t to let it off the leash&period; Without spoiling it&comma; what it more feels like is Act 1 in a saga&period; That finally the big main story reveals itself with a flourish&comma; and then the game ends with a somewhat abrupt manner&period; I left with a very unsatisfying feeling in my mouth&period;<&sol;p>&NewLine;<p class&equals;"western">Which I think is a colossal shame&comma; because the choices in this game feel vast and open to you&period; I felt like a magnificent strategist&comma; as I would work out a way to manipulate a scenario to my advantage&period; If I wanted to put someone in the ground&comma; they&&num;8217&semi;d let me&period; If I wanted to resolve it without conflict&comma; as long as people liked me or feared me enough through my actions&comma; I could do it&period; I&&num;8217&semi;d be able to work out another angle through intelligence &lpar;aka Lore&rpar; or through guile&sol;brute strength &lpar;via Athletics&rpar;&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115266" aria-describedby&equals;"caption-attachment-115266" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115266 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;13120059&sol;Tyranny-Pic-1-1024x576&period;jpg" alt&equals;"Tyranny&comma; Paradox" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-115266" class&equals;"wp-caption-text">&lpar;<em>Tyranny<&sol;em>&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">There was a particular event at the end I&&num;8217&semi;ve been thinking on with a faint smile as I type&period; As I was sure I was about to have a death wish put upon me&period; However&comma; through manipulation and picking the right social options&comma; I not only crept out from the dangling anvil over my head but also won them over to act as a servant&period; I felt a rush of brilliance from this&period; Fortunately&comma; <em>Tyranny<&sol;em> is stocked with this type of situation solving excellence pretty often&comma; so there&&num;8217&semi;s rarely a dull moment about&period;<&sol;p>&NewLine;<p class&equals;"western">The narrative overall is pretty solid&period; Where it lacks in what it has to deliver as the main plot&comma; the world and characters within it brighten the world to a gleam&period; The choices decorate this further&comma; like cinnamon in a warm mug of tea&period; While there isn&&num;8217&semi;t a single moment I could point to as writing genius &lpar;akin to <em>Witcher 3<&sol;em>&&num;8216&semi;s notorious Bloody Baron&rpar; overall it was really enjoyable to walk within this world&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115265" aria-describedby&equals;"caption-attachment-115265" style&equals;"width&colon; 958px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115265 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;13115630&sol;Tyranny-Conclusion&period;jpg" alt&equals;"Tyranny&comma; Paradox" width&equals;"958" height&equals;"353" &sol;><figcaption id&equals;"caption-attachment-115265" class&equals;"wp-caption-text">&lpar;<em>Tyranny<&sol;em>&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">You can quickly see why I wanted to separate narrative and gameplay from each other with the journalistic equivalent of a hatchet&period; There are moments where one interacts with the other&comma; like small notes passed within class&comma; but overall they&&num;8217&semi;re distinct and separate in quality&period; Something that does affect the score and who I&&num;8217&semi;d recommend this to&period;<&sol;p>&NewLine;<p class&equals;"western">So the final score&comma; and I admit this was tough to work out&comma; is a 7 out of 10&period; When I&&num;8217&semi;ve been trying to ramble about it to anyone who was willing to listen to me&comma; the overall word I kept leaning on was &OpenCurlyDoubleQuote;good&period;” While the simplification of mechanics work&comma; it never has that moment of unique brilliance to it and often devolves into raw DPS&period; While the world it has created is unique and exciting&comma; it is overshadowed by a relatively uninteresting plot that only allows you to really dig into one side of a conflict&period; While the characters are often interesting and exciting&comma; having their own spin on what&&num;8217&semi;s happening&comma; they never manage to provoke an interesting discussion or topic to ponder over&period; Each flourish has its stumble&period;<&sol;p>&NewLine;<p class&equals;"western">I admit I had hoped they would use the situation of being an agent of a Lawful Evil empire to make a point or to explore a concept or approach a discussion&comma; but it never came&period; It is enjoyable&period; Just&comma; well&comma; sadly it doesn&&num;8217&semi;t distinguish itself enough to lure those not interested in the concept in&period; If you like the narrative possibility&comma; then <em>Tyranny<&sol;em> is worth a go&period; Although if part of the RPG thrill is the challenge&comma; well&comma; <em>Pillars of Eternity<&sol;em> still stands the test of time&period; At least&comma; so I hear&quest;<&sol;p>&NewLine;<p class&equals;"western">&NewLine;<hr &sol;>&NewLine;<p class&equals;"western">&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><strong>A PC Review Code for <em>Tyranny<&sol;em> was provided by Paradox Interactive for the purpose of this review<&sol;strong><&sol;p>&NewLine;

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