UK Game Industry Set to Grow Significantly

<p><a href&equals;"https&colon;&sol;&sol;tiga&period;org&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">TIGA<&sol;a> is a video game industry trade show representing the UK&period; The association recently revealed their ambitions to inject growth into the UK games industry&period; Their vision stems from a place of passion as Dr&period; Richard Wilson&comma; TIGA CEO&comma; states&colon; &&num;8220&semi;<em>Our vision is to make the UK the best place in the world for games development&comma; games education and games service providers&period; Our ambition is for the UK video games industry to grow strongly over the next five years&comma; with full-time employment in the development sector expanding to over 20&comma;000 by 2022&period; We have set out a clear&comma; cogent and compelling policy agenda to achieve this in Reinforcing Success<&sol;em>&&num;8220&semi;&period;<&sol;p>&NewLine;<p>TIGA&&num;8217&semi;s five-year plan is laid out across several steps with key goals to work toward&period; These include&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>Increasing game studio population from 768 in 2017 to 1&comma;100 by 2022<&sol;li>&NewLine;<li>Expanding the number of game development companies which includes publishers&comma; broadcasters&comma; and service companies to 1&comma;600 by 2022 up from 2017&&num;8217&semi;s 1&comma;031<&sol;li>&NewLine;<li>Increasing industry employment from 13&comma;277 game developers in 2017 to 20&comma;500 in 2022<&sol;li>&NewLine;<li>Increase annual investment from £670 million to over £1 billion by 2022<&sol;li>&NewLine;<li>Increasing the game development sector&&num;8217&semi;s GDP contribution from £1&period;5 billion to £2&period;3 billion<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>Each of these goals works in service of ensuring the UK becomes a globally recognized center for games education and professional development in the workforce&period; Reaching these goals won&&num;8217&semi;t be easy&comma; but TIGA has measures set in place to ensure the industry continues rising&period; The most significant measures include&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>Retaining and improving Video Games Tax Relief&comma; Development Tax Credits&comma; and tax incentives for small firms and start-up companies<&sol;li>&NewLine;<li>Introducing the Video Games Investment Fund&comma; which provides grants and funding for original IP&&num;8217&semi;s<&sol;li>&NewLine;<li><a href&equals;"https&colon;&sol;&sol;tiga&period;org&sol;education&sol;tiga-university-accreditation">Accrediting<&sol;a> <a href&equals;"https&colon;&sol;&sol;tiga&period;org&sol;education&sol;uk-games-courses" target&equals;"&lowbar;blank" rel&equals;"noopener">30 UK video game degree courses<&sol;a> so that more universities can provide aspiring game businesses the skills they need<&sol;li>&NewLine;<li> Establishing the British Games Institute to promote the cultural&comma; economic&comma; and creative impact of video games in the UK<&sol;li>&NewLine;<li>Publishing business guides<&sol;li>&NewLine;<li>Maintaining a strong voice for the games industry in media&comma; government&comma; and political circles<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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