Uncanny Valley Game Review – Nightmares, Robots and the Nightshift

Uncanny Valley, Cowardly Creations

<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">The promise of a captivating pixelated horror game will gain anyone’s interest&period; We’ve seen so many in recent years with the likes of Lone Survivor&comma; The Slaughter and The Final Station&period; It’s a sure thing that Indie developers are fond of this format as it’s easy to create a great concept and bring it to live without a big budget&period; But with the market overloaded with pixelated horror titles&comma; can another make an impact with gamers&quest; <em>Uncanny Valley<&sol;em> hopes to&period; <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1349px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;359580&sol;ss&lowbar;c47538d62a063299e0d9042027592cb0d20c8944&period;1920x1080&period;jpg&quest;t&equals;1447371558" width&equals;"1349" height&equals;"759" &sol;><figcaption class&equals;"wp-caption-text">What the baby from the Teletubbies looks like now &lpar;Uncanny Valley&comma; Cowardly Creations&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">We dive into the role of Tom&comma; a quiet man who&&num;8217&semi;s taken a night watchmen job at a scientific research center&period; The perfect situation and place for anyone who is running away from their past&period; <&sol;span><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;"> <&sol;span><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">With an unnerving introduction&comma; it is clear that Tom is haunted by some pretty serious demons&period; His nightmares are vivid but always incorporate shadowy figures who are out to get him&period; Once at the Facility&comma; Tom meets his colleague Buck&comma; a miserable and foul mouthed guy who’s always trying to bring Tom down at the beginning of his shift&period; Tom’s new job places him wandering the corridors of the complex at night keeping an eye on things&period; But something strange is lurking underneath the surface of this quiet place and Tom is determined to find out&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">Players will explore the world&comma; speak to peculiar characters and perform night shift duties where you can investigate the facility to discover its true purpose&period; What&&num;8217&semi;s interesting is how players can complete the first night shift and from this point can as they please until the conclusion&period; You can stay in bed sleeping the days away or explore other locations for clues and information that bring forth a conclusion&period; Sleeping in your bed will trigger a serious of dreams&sol;nightmares where depending on your action&comma; you&&num;8217&semi;ll experience a different dream the next night&period; With each passing dream and night shift&comma; you learn more about Tom and the work taking place at the facility&period; As a concept it’s enthralling and there&&num;8217&semi;s more to be excited for&period; <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;359580&sol;ss&lowbar;29962a2101de641fd59ded636f7486d9ed22ccd1&period;1920x1080&period;jpg&quest;t&equals;1447371558" width&equals;"1280" height&equals;"792" &sol;><figcaption class&equals;"wp-caption-text">Spare your soul sir&quest; &lpar;Uncanny Valley&comma; Cowardly Creations&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;"><em>Uncanny Valley<&sol;em> proposes a captivating survival horror game where you choices make a huge impact in the narrative&period; These could be small things such as sleeping on the job to murdering a supporting character early in the game&period; The choices are varied and indeed you can alter the game at your own will to create a conclusion that will reward or disturb you to the bone&period;<&sol;span><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;"> With each playthrough you learn more of the world and even with failure&semi; you gain a better understanding of the narrative&period; The nature of this game feels very close to a sophisticated trail and error format&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">While t<span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">he concept is great for the first few hours&comma; <em>Uncanny Valley<&sol;em> is an immersive and highly gripping tale that that harbors some major issues&period; <&sol;span>But as the playthroughs stack up you&&num;8217&semi;ll soon realize that the game’s choices internally lack depth or substance&period; Achieving a better ending doesn&&num;8217&semi;t hold a true sense of reward and mystery never amounts to a satisfying reveal after the intense build up&period; There are many choices to make but overall these mostly felt as though they led to the same end point&period; The differences seem to be minor alterations with character placement&comma; pacing and you only really get two different types of endings&period; The bad endings hold more suspense&comma; leaving you with more the urge to come back and try again&period; While the better endings just rush past the finish line&comma; leaving many unanswered questions and an empty conclusion&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">This is meant to be inspired by shows such as <em>Twin Peaks<&sol;em> and games such as &&num;8220&semi;Home&&num;8221&semi;&comma; but fails in a way to create a conclusion that would be worth the wait&period; Home showcased a narrative that would leave you to conclude the story after searching for vital clues&period; There were half a dozen different outcomes but they all made sense and left you satisfied at the end&period;  <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1474px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;359580&sol;ss&lowbar;702c0bcf423f914aec85fa00f1ca54eb9ab8268d&period;1920x1080&period;jpg&quest;t&equals;1447371558" width&equals;"1474" height&equals;"686" &sol;><figcaption class&equals;"wp-caption-text">Please don&&num;8217&semi;t turn around &&num;8230&semi;&period; &lpar;Uncanny Valley&comma; Cowardly Creations&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">What doesn’t help are some of the poorly executed gameplay elements&period; The idea of exploring this isolated and harrowing facility at night is engrossing at first but soon becomes a long winded chore as nothing really happens&comma; apart from one night where the power is cut&period; There are little things to do such as playing an arcade machine and collecting tapes to reveal a tragic love story&period; But the core of the game has only one main puzzle and it requires endless digging through dozens of emails on different PCs to find a combination to a safe and later on the location of a key&period; I understand there’s the factor of choice and this is what saves <em>Uncanny Valley<&sol;em> from the realms of complete boredom&period; The nightmares&comma; aspect of choice early in the game and finally making your way to the place that will reveal the truth is gripping&period; It&&num;8217&semi;s just in later stages the game shows signs of struggling&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">The execution of certain gameplay mechanics&comma; i&period;e&period; the stealth gameplay is a little crude and inconsistent&period; It seems as though your enemies have the poorest of eye sights yet performing a slight jog a mile away draws their attention&period; While patrolling patterns of NPCs can infuriate you when the placements are so poor&comma; they block your path with no way for you to progress without suffering some dire consequences&period; I did however like the fact that your enemies are truly relentless&comma; breaking through doors and chasing you even when they’re burning to death&period; Plus their voices are f&ast;&ast;&ast;ing creepy&period; <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;359580&sol;ss&lowbar;3494b5ae119a4be00ca9b0c0c4c83d93d68647e7&period;1920x1080&period;jpg&quest;t&equals;1447371558" width&equals;"1280" height&equals;"743" &sol;><figcaption class&equals;"wp-caption-text">Finally&comma; some peace and quiet &lpar;Uncanny Valley&comma; Cowardly Creations&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">It may sound like I’m ripping this game but there are many aspects I did like&period; The sound design is fantastic with a beautifully creepy soundtrack while the little voice work in the game is effective to unnerve you to a distressing point&period; The art style hits the mark for the most part&comma; looking very detailed&comma; rich in color and eerily pretty in the right places&period; As said the first few hours are the most interesting and the developers have done a great job are building a suspenseful mystery with a highly captivating nature&period; It’s a shame that the choice by the end feel a little shallow and the writing can’t handle a plot that wants to deliver something fascinating&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">Also&comma; the game has a few annoying graphical bugs&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;"><em>Uncanny Valley<&sol;em> is a brave attempt at bringing a rich story with dynamic choice elements in a horror setting&period; While the first hours are pretty great&comma; other several playthroughs you’ll learn that the game has little to reward you with and folders into a bland series of climaxes and unanswered questions&period; This is definitely a game with great potential but falls short towards the end&period; I hope Cowardly Creations comes back with something bigger and better that truly matches their ambitious desires in game design&period;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>An Xbox One Product Code for Uncanny Valley was Provided by Cowardly Creations for the Purpose of this Review<&sol;strong><&sol;p>&NewLine;

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