Uncharted 4: A Thief’s End Review

<p>With three main series titles and a Vita spin-off&comma; Naughty Dog&&num;8217&semi;s <em>Uncharted<&sol;em> franchise has become one of the biggest PlayStation exclusives in recent memory&period; However&comma; such an extensive history has also made it extremely familiar&period; Having their fill of over-the-top set-pieces and ancient treasure hunts&comma; Naughty Dog fans were pleasantly surprised by the rather grounded&comma; gritty nature of 2013&&num;8217&semi;s <em>The Last of Us&period; <&sol;em><em>Uncharted 4&colon; A Thief&&num;8217&semi;s End <&sol;em>stands out as an epilogue to the trilogy&period; It digs deep to explore the events after the happy ending of <em>Drake&&num;8217&semi;s Deception&period; <&sol;em>It takes on a more serious tone and atmosphere while still maintaining the series&&num;8217&semi; signature quips and nuances&period; But did fans really need another game about scaling decrepit tombs and blindfiring into waves of faceless goons&quest; Would the conventions become stale in this fourth instalment&quest;<&sol;p>&NewLine;<p>For those less informed&comma; the <em>Uncharted <&sol;em>series has always been about the adventures of fortune hunter Nathan Drake&period; Nate&&num;8217&semi;s adventures consist of scaling high walls&comma; solving puzzles&comma; finding ancient treasures&comma; and getting shot at by a <em>lot <&sol;em>of angry men&period; <em>A Thief&&num;8217&semi;s End <&sol;em>opens with Nate adjusting to a normal married life&comma; away from the thrill of adventure&period; His long lost brother&comma; Sam Drake&comma; re-appears in Nate&&num;8217&semi;s life&comma; asking him for help in paying off a debt he owes to a Panamanian mob boss&period; In order to do so&comma; they need to scale some walls&comma; solve some puzzles&comma; find some treasure&comma; and get shot at&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107154" aria-describedby&equals;"caption-attachment-107154" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-107154 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03161956&sol;uncharted4&lowbar;climbing&period;png" alt&equals;"uncharted 4 a thief's end 1" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-107154" class&equals;"wp-caption-text">You still spend a good chunk of time climbing things&comma; but they&&num;8217&semi;re a lot prettier this time around&period; &lpar;Uncharted 4&colon; A Thief&&num;8217&semi;s End&comma; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>In terms of the story&comma; <em>A Thief&&num;8217&semi;s End <&sol;em>doesn&&num;8217&semi;t disappoint&period; It basically takes <em>Drake&&num;8217&semi;s Deception&&num;8217&semi;s <&sol;em>mistakes and remedies them twofold&period; The cast is smaller than before&comma; leaving out supporting characters like Chloe Frazer and Charlie Cutter&comma; but it does well to develop the limited cast within&period; The relationship between Nate and Sam is quickly and effectively established in the beginning of the game&period; His back-and-forth banter with Nate makes for a very real and believable onscreen presence&period; By the time I was halfway done the game&comma; I felt like Sam was just as familiar as series regulars Sully and Elena&period;<&sol;p>&NewLine;<p>The romance and tension between Nate and Elena is probably the most serious tale spun throughout the whole franchise&period; It is evident that the positive feedback to the dark story of <em>The Last of Us <&sol;em>encouraged Naughty Dog&&num;8217&semi;s writers to be more raw and serious with <em>Uncharted 4<&sol;em>&period; In a particular cutscene&comma; I really felt as though I was watching a conflict within a real couple&period; Even when they&&num;8217&semi;re not being particularly dramatic&comma; their chemistry during exploration scenes feels very natural and often&comma; adorable&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107157" aria-describedby&equals;"caption-attachment-107157" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-107157 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03161911&sol;uncharted4&lowbar;rafe&period;png" alt&equals;"uncharted 4 a thief's end 2" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-107157" class&equals;"wp-caption-text">Rafe Adler is the first Uncharted villain to receive some real meaningful character development&period; &lpar;Uncharted 4&colon; A Thief&&num;8217&semi;s End&comma; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The primary antagonist of the game&comma; Rafe&comma; is a seemingly sociopathic rich boy who seeks the same treasure as the Drake brothers&period; Rafe is by far the greatest villain within the franchise&period; Not because of spectacle or brutality&comma; but rather the very real and actual development he gets as a character&period; The past entries in the series all had interesting villains&comma; but none were given the time of day to actually grow&period; <em>A Thief&&num;8217&semi;s End <&sol;em>gives the player time to learn and understand Rafe&&num;8217&semi;s motivations&comma; as well as his relations to the heroes&period;<&sol;p>&NewLine;<p>There are a few optional character moments that exist for those who really care about the characters&period; In a particularly touching bit&comma; Nate and Sam can sit in an old pub and pretend to drink from dusty steins&comma; catching up together with a whole cutscene&&num;8217&semi;s worth of dialogue&period; Any fans of the franchise would appreciate the care that went into these extra scenes&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107145" aria-describedby&equals;"caption-attachment-107145" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-107145 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03162247&sol;uncharted4&lowbar;vista&period;png" alt&equals;"uncharted 4 a thief's end 3" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-107145" class&equals;"wp-caption-text">This game is undeniably gorgeous&period; &lpar;Uncharted 4&colon; A Thief&&num;8217&semi;s End&comma; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The jump between consoles completely changed how realistic these characters appear&period; <em>Uncharted 4<&sol;em> uses everything in the PlayStation 4&&num;8217&semi;s power to make the game as luscious and detailed as possible&period; Environments have looked great ever since <em>Drake&&num;8217&semi;s Fortune&comma; <&sol;em>but <em>A Thief&&num;8217&semi;s End <&sol;em>decides to push the envelope as far as it could&period; There is an extensive open-exploration level in Madagascar containing several vantage points&comma; and I&&num;8217&semi;m convinced that the entire vista is visible from some of these spots&period; Everything from dust to seawater is displayed with so much vibrancy and life&period; While some environmental designs can seem repetitive&comma; the level of detail within these destroyed buildings and muddy pathways ensures that you&&num;8217&semi;re never sick of the places you&&num;8217&semi;re exploring&period;<&sol;p>&NewLine;<p>Combining these high-res textures with smooth motion capture animations and great work from the voice cast culminates in extremely realistic&comma; believable character models and gunfights that are simply bursting with life&period; Looking at stills from some of the cutscenes&comma; I could understand if these images could be confused with real photos&period; Raw emotion comes out through characters&&num;8217&semi; subtle facial expressions&period; I firmly believe that no other video game has made eyes that look this good&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107142" aria-describedby&equals;"caption-attachment-107142" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-107142 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03162323&sol;uncharted4&lowbar;nate&period;png" alt&equals;"uncharted 4 a thief's end 4" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-107142" class&equals;"wp-caption-text">Nathan Drake has never looked so real&period; &lpar;Uncharted 4&colon; A Thief&&num;8217&semi;s End&comma; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The raw gameplay is really more of the same&period; This isn&&num;8217&semi;t necessarily a bad thing&comma; but as a long-time fan of the series&comma; I found myself occasionally bored during some of the climbing segments&period; However&comma; <em>A Thief&&num;8217&semi;s End&&num;8217&semi;s<&sol;em> levels include many more wide&comma; open spaces to explore for optional paths and hidden treasures&period; This is a welcome change from the rather straightforward design of past titles&period;<&sol;p>&NewLine;<p>The grappling hook brings a new dimension to both combat and exploration segments&comma; but it rarely demands that you do anything particularly difficult or skillful&period; The game also adds a goofy sliding mechanic which tests the player&&num;8217&semi;s reaction time in conjunction with their ability to swing and climb effectively&period; These changes aren&&num;8217&semi;t anything revolutionary&comma; but they definitely breathe new life into the franchise after years of Nate scaling walls with superhuman dexterity&period; There are a few vehicle segments in which you get to get to traverse a wide open landscape&period; Truck segments are introduced&comma; which use a winch to pull down objects or to pull the vehicle up steep hills&period; These scenes could be boring to some&comma; but the dullness is saved by hilarious and entertaining dialogue from the whole cast&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107150" aria-describedby&equals;"caption-attachment-107150" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-107150 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03162131&sol;uncharted4&lowbar;swing1&period;png" alt&equals;"uncharted 4 a thief's end 5" width&equals;"1280" height&equals;"722" &sol;><figcaption id&equals;"caption-attachment-107150" class&equals;"wp-caption-text">The grappling hook can be a load of fun&period; You can even throw dynamite from it&excl; &lpar;Uncharted 4&colon; A Thief&&num;8217&semi;s End&comma; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>There&&num;8217&semi;s a decent spread of puzzles this time around&comma; and I thoroughly enjoyed most of them&period; None of them are particularly difficult&comma; but they at least demand that the player pay attention to clues and use their mind&period; Each puzzle segment is accompanied by a good amount of banter to keep the scenes from feeling too boring&period; Most of them are spectacular to look at&comma; and each of them add to the game&&num;8217&semi;s lore&period;<&sol;p>&NewLine;<p>Compared to its predecessors&comma; <em>A Thief&&num;8217&semi;s End <&sol;em>feels like it contains fewer gunfights&period; That said&comma; each encounter is rich with opportunities to play differently&period; Very rarely does the game shoehorn you into a single path of cover&comma; firing forward into an enemy&period; Most battles are in open arenas with many directions of approach&period; This seamlessly integrates with the game&&num;8217&semi;s new stealth mechanics&comma; which allow Nate to escape a fight unseen and re-approach with stealth takedowns through tall grass and ledge grabs&period; The game also removed the ability to throw back grenades&comma; forcing the player to move when they stay in one spot for too long&period; The combat set-pieces are also much more vertical in this installment&comma; creating many angles of attack and flanks to watch out for&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107152" aria-describedby&equals;"caption-attachment-107152" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-107152 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03162044&sol;uncharted4&lowbar;stealth&period;png" alt&equals;"uncharted 4 a thief's end 6" width&equals;"1280" height&equals;"722" &sol;><figcaption id&equals;"caption-attachment-107152" class&equals;"wp-caption-text">Smart usage of the in-and-out stealth mechanics can really soften up a tough group of thugs&period; &lpar;Uncharted 4&colon; A Thief&&num;8217&semi;s End&comma; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>You&&num;8217&semi;ll never stay in one place for the duration of a gunfight&period; I found myself often circling the entire structure during a gunfight due the pressure of suppressing fire&comma; the need to scavenge more ammo&comma; and the heat of being so vastly outnumbered&period; If the enemies get you into a corner&comma; there&&num;8217&semi;s always a way out&comma; if you can survive it&period; If you can&&num;8217&semi;t sit in cover&comma; you still have mobile options of self defense&period; The running blindfire is reliable with pistols and SMGs&comma; displaying satisfying hit markers on the target&&num;8217&semi;s body parts&period; If the opportunity arises&comma; you can even fire your pistol during a rope-swing&comma; which will throw off your target&&num;8217&semi;s aim&period; Melee is still reliable without being overpowered&period; Enemies will often put Nate into grapples&comma; which are countered by the triangle button&period; There is no QTE displayed in these parts&comma; so the player grows into recognizing when they need to pull a reversal during a fistfight&period; It&&num;8217&semi;s all very responsive and satisfying&period; Every choice you make during a fight is the difference between life or death&period;<&sol;p>&NewLine;<p>If I had to think of a complaint&comma; it would be that there is nothing special about <em>A Thief&&num;8217&semi;s End&&num;8217&semi;s <&sol;em>enemy types&period; Goons are identified by their weapon&comma; and they each dress accordingly to make them easy to identify&period; Pistol-wielding mercs are usually plainly dressed in a t-shirt and have much more mobility&comma; for example&period; Snipers always stay back and track you with their laser sights&comma; and the helmeted shotgun men have extra protection from headshots and melee&period; There isn&&num;8217&semi;t really anything we haven&&num;8217&semi;t seen before&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107155" aria-describedby&equals;"caption-attachment-107155" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-107155 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03161933&sol;uncharted4&lowbar;blindfire&period;png" alt&equals;"uncharted 4 a thief's end 7" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-107155" class&equals;"wp-caption-text">Nate is still ridiculously good at blindfiring&period; &lpar;Uncharted 4&colon; A Thief&&num;8217&semi;s End&comma; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The multiplayer component of the <em>A Thief&&num;8217&semi;s End<&sol;em>&comma; much like that of its predecessors&comma; successfully translates many elements of the single player experience into a chaotic and fun arena shooter&period; Player loadouts include boosters which enhance your character&&num;8217&semi;s abilities&comma; as well as purchasable heavy weapons&comma; mystical artifacts&comma; and AI sidekicks&period; These perks are bought by in-game money earned by completing objectives&comma; assisting allies&comma; killing enemies&comma; and picking up treasures&period; These scorestreak-esque bonuses provide flavour to every battle&comma; and I particularly love the mysticals and sidekicks&period; Mystical items call back to old <em>Uncharted<&sol;em> adventures&comma; which introduce a supernatural element to battles&comma; allowing players to revive each other instantaneously&comma; have the El Dorado swarm an enemy&&num;8217&semi;s holdout with homing flames&comma; or slow down time in a limited area&period; Sidekicks spawn in to provide support&comma; whether it be a personal medic&comma; an overwatch sniper&comma; or a crazed woman who runs out and puts targets into sleeper holds&period; I&&num;8217&semi;m not even grazing the surface of what fun there is to be had in multiplayer&period;<&sol;p>&NewLine;<p>Multiplayer is designed with teamwork in mind&period; It takes a lot of bullets to down an enemy&comma; and players have a decent window of time to revive each other in the heat of battle&period; There&&num;8217&semi;s even a revive item that replaces your grenade&comma; enabling you to revive people from a distance&period; It is nearly impossible to succeed by running and gunning on your own&comma; as being outnumbered two to one usually spells death&period; That said&comma; when both teams are staying together&comma; it really feels like two hunting parties competing over the same objective &&num;8211&semi; much like the campaigns of the series often do&period; Though some may feel as though this mode has been tacked on by necessity&comma; I feel like Naughty Dog has done their best to ensure that the multiplayer experience expresses a lot of the feelings surrounding the stories and levels of <em>Uncharted <&sol;em>as a whole&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107148" aria-describedby&equals;"caption-attachment-107148" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-107148 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03162154&sol;uncharted4&lowbar;multiplayer&period;png" alt&equals;"uncharted 4 a thief's end 8" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-107148" class&equals;"wp-caption-text">There aren&&num;8217&semi;t any other multiplayer shooters that play quite like this&period; &lpar;Uncharted 4&colon; A Thief&&num;8217&semi;s End&comma; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The maps are all beautiful locations from the main story&comma; though it is admittedly lacking the dynamic&comma; two-segment levels from <em>Drake&&num;8217&semi;s Deception&period;<&sol;em> Regardless&comma; they all run at a smooth 60 frames per second&period; The character selection is smaller in this entry&comma; but each character is fully voiced and has multiple skins&period; The entire original voice cast seems to have returned with the sole exception of Harry Flynn&comma; whose original voice actor could not make a return&period; Very little can compare to the spectacle of Tenzin in a tuxedo jumping off a rope and landing on a screaming Eddy Raja though&period;<&sol;p>&NewLine;<p>The only major flaw of the multiplayer mode is the new way that vanity items are obtained&period; Player can purchase premium Uncharted Points to unlock characters&comma; costumes&comma; gun skins&comma; and hats&period; Otherwise they can collect an in-game currency&comma; &&num;8220&semi;Relics&&num;8221&semi; to open randomized boxes which contain the same items&period; However it takes 150 Relics to buy a box&comma; and the game only rewards you with 10 Relics per match &&num;8211&semi; if you win&period; Alternatively&comma; the multiplayer tutorial&sol;challenge mode &&num;8220&semi;Trials&&num;8221&semi; easily offers significantly more Relics&period; I found that after completing all the Trials&comma; I obtained everything I really wanted from the Vanity Chests&comma; but any boxes earned from then on would be extremely slow&period; I might have some trouble getting any additional Vanity items they add in the future&comma; but I refuse to spend three dollars on a taunt or a skin&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107153" aria-describedby&equals;"caption-attachment-107153" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-107153 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03162022&sol;uncharted4&lowbar;ruins&lowbar;gunfight&period;png" alt&equals;"uncharted 4 a thief's end 9" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-107153" class&equals;"wp-caption-text">Remember that one time in Uncharted when you find some ruins and get shot at&quest; &lpar;Uncharted 4&colon; A Thief&&num;8217&semi;s End&comma; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>In conclusion&comma; this game is incredible&period; Dare I say&comma; a masterpiece&period; <i>Uncharted 4&colon; A Thief&&num;8217&semi;s End<&sol;i> is the perfect final act to an iconic franchise&period; It wraps up the series with so much grace and tact that I actually hope there is no fifth game&period; The gameplay polishes what we know and love&comma; and the level design is the best it&&num;8217&semi;s ever been&period; The storytelling is definitely emotionally involved to rival <em>The Last of Us<&sol;em> while still maintaining the chuckles and charm the series is renowned for&period; In retrospect&comma; it&&num;8217&semi;s amazing to see how far this series has come from its modest roots as a lighthearted love letter to <em>Indiana Jones<&sol;em>&period; Greatness from small beginnings&comma; indeed&period;<&sol;p>&NewLine;

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