An Unholy Desecration | Sacred 3 Review

<p>Whenever you&&num;8217&semi;re reviewing a sequel&comma; there&&num;8217&semi;s going to be a point where you compare the game to previous instalments in the franchise&period; This is not an easy task for <em>Sacred 3<&sol;em>&period; The problem lies in the fact that <em>Sacred 3<&sol;em> is not really a sequel to <em>Sacred 2<&sol;em>&period; It&&num;8217&semi;s actually a simple action title dipped in a <em>Sacred<&sol;em> coloured coat of paint&period; It may take place in the same world and use the same lore&comma; but the similarities between this sequel and the previous games are only skin deep&period; This is probably because the franchise is under new ownership&period; Original creators Ascaron Entertainment are defunct and the IP is now in the hands of Deep Silver&period; It was clear that the publusher wanted to make <em>Sacred<&sol;em> more accessible when they gave the project to Keen Games&comma; a studio with no RPG experience at all&period;<&sol;p>&NewLine;<p>The first two <em>Sacred<&sol;em> games&comma; whilst by no means perfect&comma; gained a cult following for their exploration&comma; novel progression system and replayabillity&period; All of that is thrown out in <em>Sacred 3&period;<&sol;em> Gone is the series&&num;8217&semi; open world&comma; replaced with a series of linear stages&period; There are no NPCs&comma; no towns and no quests&period;  The continent of Ancaria is viewed only as a stage select screen&period; Levels can be played in any order but there&&num;8217&semi;s no reason not to play them through chronologically&period; Whilst there are side quests on offer&comma; these are just small stages that only take 3 minutes to complete&period; Gamers looking for a deep RPG experience will be left wanting&period;<&sol;p>&NewLine;<p>Of course&comma; playing differently from its predecessors does not automatically make <em>Sacred 3<&sol;em> a bad game&period; The creators  could be forgiven for focusing so heavily on the action if the action itself was very good&period; Unfortunately&comma; this is not the case&period; Combat in <em>Sacred 3<&sol;em> is very simple&period; You only have one combo to use&comma; which is activated by clicking the left mouse button three times&period; There&&num;8217&semi;s also a dodge&comma; a bash attack&comma; a finishing move and two special abilities called combat arts&period; You can choose to give you characters a block move instead of a dodge but the latter works a lot better&period; The lack of variety means that all the game&&num;8217&semi;s encounters eventually come down to the same thing&semi; spamming the left mouse button whilst hitting space to dodge and occasionally using a bash attack or special ability&period;  It&&num;8217&semi;s fun and can get be quite addictive in a <em>Dynasty Warriors<&sol;em> kind of way but boredom does eventually set in&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;66353" aria-describedby&equals;"caption-attachment-66353" style&equals;"width&colon; 750px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;05073902&sol;sacred-3-bosses&period;jpg"><img class&equals;"wp-image-66353 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;05073902&sol;sacred-3-bosses-1024x573&period;jpg" alt&equals;"sacred 3 bosses" width&equals;"750" height&equals;"419" &sol;><&sol;a><figcaption id&equals;"caption-attachment-66353" class&equals;"wp-caption-text">This guy may look tough but a simple strategy of dodge then strike will be enough to take him down&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Even with boss and mini boss battles the tactics are the same&colon; dodge their heavily telegraphed attacks then hit them from the side or rear&period; There are though a couple of boss battles that bring in different mechanics to spice things up&period; For example&comma; one of the earlier stages pits the heroes against a battleship&period; Players must pick up mines that are littered around the arena and throw them against the ship&comma; all the while dealing with canon fire and swarming enemies&period; At various stages&comma; the enemy fleet will launch landing craft and the player must destroy these too to continue getting access to mines&period; It&&num;8217&semi;s one of the games best moments&period;<&sol;p>&NewLine;<p>This example demonstrates that the problems of the games simple combat mechanics could have been somewhat alleviated by inventive level design&comma; which is where <em>Sacred 3<&sol;em>&&num;8216&semi;s first level offers some hope&period; Rather than just fighting your way through waves of enemies&comma; the beginning stage is actually quite varied&period; There&&num;8217&semi;s  a segment where you must avoid falling objects and another where you must spin a wheel six times while fending off enemies&period; You&&num;8217&semi;re also tasked with destroying a number of structures and dodging a series of traps&period; This kind of level design could have been really great if it continued throughout the whole campaign&period; Instead there is endless repetition&period; Every stage has an area where you must avoid falling objects&semi; every stage has a wheel which you must spin six times&period; It feels as if the developers finished making the first level and then completely ran out of ideas&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;66351" aria-describedby&equals;"caption-attachment-66351" style&equals;"width&colon; 750px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;05073922&sol;savred-3-graphic&period;jpg"><img class&equals;"wp-image-66351 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;05073922&sol;savred-3-graphic&period;jpg" alt&equals;"" width&equals;"750" height&equals;"441" &sol;><&sol;a><figcaption id&equals;"caption-attachment-66351" class&equals;"wp-caption-text">Your quest through Ancaria will take you through a variety of locations&comma; each of which provides some impressive looking backdrops&period;<&sol;figcaption><&sol;figure>&NewLine;<p>There&&num;8217&semi;s a similar lack of originality in the story&period; I won&&num;8217&semi;t bore you with the details but suffice to say it&&num;8217&semi;s about the most generic fantasy story you can imagine&period; Blah blah blah evil emperor blah blah blah magic relic blah blah blah band of heroes&period; You know the rest&period; The game may be rated at 17&plus; but the only mature aspect of its plot is the constant sexual innuendo&period; Whilst it can become irritating hearing the same repeated lines of dialogue&comma; the story thankfully keeps out of the way and all the cutscenes are skippable&period;<&sol;p>&NewLine;<p>The band of heroes contains four playable classes&comma; down from the seven available in <em>Sacred 2<&sol;em>&period; The Warrior&comma; Paladin and Lancer all play pretty the same with the only variety coming from the ranged character&comma; Vajra the Archer&period; They all play the same levels and have access to the same items and weapon spirits&period; In previous <em>Sacred<&sol;em> games&comma; each class got unique items&comma; unique quests&comma; unique skills and a unique starting position&period; Now&comma; the only difference between the characters are their weapons and combat arts&comma; which you can upgrade with the gold you collect during the game&period; However&comma; all the upgrades are locked until you reach a certain level&period; Rather than being able to customise your class and focus on certain playstyles&comma; every player&&num;8217&semi;s character will be getting the same upgrades at roughly  the same time&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;66352" aria-describedby&equals;"caption-attachment-66352" style&equals;"width&colon; 750px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;05073913&sol;Sacred3-weapon-spirits&period;png"><img class&equals;"wp-image-66352 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;05073913&sol;Sacred3-weapon-spirits&period;png" alt&equals;"" width&equals;"750" height&equals;"416" &sol;><&sol;a><figcaption id&equals;"caption-attachment-66352" class&equals;"wp-caption-text">The game&&num;8217&semi;s only loot are the spirit shards&period; The weapon spirits these unlock provide different small bonuses such as increasing damage when your health is low&period; You&&num;8217&semi;ll only be able to equip one at a time so choose carefully&period;<&sol;figcaption><&sol;figure>&NewLine;<p>The most fun class to play as is the dual wielding&comma; blood magic using Assassin&period; The developers seem to know that he&&num;8217&semi;s the best character too as you have to pay an additional &dollar;3&period;99 to unlock him&comma; on top of the &dollar;50 you&&num;8217&semi;ve already paid to play the game&period; The gaming industry&&num;8217&semi;s approach to downloadable content is pretty shady at the best of times but locking your game&&num;8217&semi;s best character as day one DLC is on a whole other level&period;<&sol;p>&NewLine;<p>The one true highlight of the game is its co-op&period; Any mission can be played single player or multiplayer and the transition between them is perfectly smooth&period; By changing your online settings to public&comma; anyone else playing <em>Sacred 3<&sol;em> can join or leave your game at any time&period; Whenever a new  player joins you the enemies get tougher and when they leave the enemies get weaker again&period; Alternatively you can hop into the lobby and choose to join someone else&&num;8217&semi;s game instead&period; Apart from a few frame rate issues&comma; <em>Sacred 3<&sol;em>&&num;8216&semi;s drop in&sol;drop out co-op is seamless&period; Teaming up with three other people to battle your way through a horde of challenging enemies is the most fun you can have with this title&period; This is a game designed around frantic co-op action but it&&num;8217&semi;s a shame that the single player campaign had to suffer so much because of it&period;<&sol;p>&NewLine;<p>What is most disappointing about <em>Sacred 3<&sol;em> is what a missed opportunity it is&period; A sequel that followed in the footsteps of the previous games but utilised modern technology&comma; could truly have been something special&period; Instead the publisher decided to make an standard action title with the <em>Sacred<&sol;em> IP tacked on to sell more copies&period; <em>Sacred<&sol;em> fans should stay away at all costs and action fans can find better offerings elsewhere&period;<&sol;p>&NewLine;

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