UNLOVED Game Review – A Shotgun to the Face of Your Enemies

UNLOVED 6

(UNLOVED, Paul Schneider)

<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">There seems to be a void that everyone is trying to fill now days&period; With <em>Left 4 Dead 3<&sol;em> unlikely to happen for quite some time&comma; there is a long line of developers coming into the field with plenty of new&comma; exciting multiplayer horror games for us to feast on&period; While games like <em>Resident Evil<&sol;em> and <em>Vermintide<&sol;em> may get the spot light&comma; we tend to forget there are indie developers that produce some terrifyingly good games&period; <em>UNLOVED<&sol;em> is brought to us and it may have the edge over the competition&period; <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;321270&sol;ss&lowbar;41770109e8409a71c09325b6ee87ead7e48592b0&period;1920x1080&period;jpg&quest;t&equals;1475169301" alt&equals;"UNLOVED" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Someone surely had a bloodbath in here &&num;8211&semi; CSI Miami Music &lpar;<em>UNLOVED<&sol;em>&comma; Paul Schneider&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;"><em>UNLOVED<&sol;em> is a co-op survival horror game where up to four players can venture into different&comma; sinister locations and battle hordes of sick and twisted creatures from your worst nightmares&period; You and a team will enter abandoned apartments&comma; clinics&comma; towns and basements to discover the truth behind sinister looking doors&period; Usually it’s more doors and let’s not forget you’ll duke it out with hellish creatures until you complete the mission&period; The worlds are dark&comma; grimy and intense where the decaying and damp location will make you paranoid at ever turning and opening every door&period; While aesthetically the game is pleasing to horror fans&comma; while messy and gruesome gore levels which offer spectacular results and the sense of horror can be unnerving&period; <&sol;span><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;"> <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">What <em>UNLOVED <&sol;em>does well is to introduce this gory&comma; grimy dungeon style crawler with plenty of bite&comma; but what else it offers feels very thin&period; The best way to describe my experience is cliché&comma; which I see in the monster designs and also how repetitive and dull the game can be&period; We’re treated to the usual batch of uninspiring demonic clowns &lpar;most horror&rpar;&comma; blood covered nurses &lpar;<em>Silent Hill<&sol;em>&rpar;&comma; faceless naked creatures &lpar;<em>Silent Hill<&sol;em> again&rpar; and Slender Man style screamers&period; There’s no personality or originality to them&comma; unlike the game <em>Cry of Fear&comma;<&sol;em> which did a good job at producing some horrific monster designs&comma; whereas there’s little imagination to <em>UNLOVED<&sol;em>&period; They’re boring and many of them have the same attacks and behaviours as each other and this limits the variation in combat with these encounters&period; It doesn’t help that you&&num;8217&semi;re limited to just four guns with nothing else like spells or grenades to spice things up a bit&period; <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;321270&sol;ss&lowbar;cd3ce9a855ba28b2615fcc839ec1482f12508d40&period;1920x1080&period;jpg&quest;t&equals;1475169301" alt&equals;"UNLOVED 2" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>UNLOVED<&sol;em>&comma; Paul Schneider&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">Fire balls seem to the most popular and at times the most annoying form of ranged attack by NPCs&period; I mean&comma; it’s infuriating as there seems to be little to no logic to which enemy types can use this power or the proper balancing of when they can use it&period; You&&num;8217&semi;ll soon notice a pattern of when a mass gather of creatures occurs that fireballs will never endingly pummel into you&period; This attack will be relentlessly overused by enemies and when the amount of creatures build up behind a door you must open&comma; well&comma; you can call it quits as the survival rate will drop&period; It&&num;8217&semi;s not so much a problem when you&&num;8217&semi;re faced one on one but as soon as there&&num;8217&semi;s more than 2&sol;3 NPCs onscreen everyone decides to make it rain the pain down on you&excl; Cooldown timers for this attack aren&&num;8217&semi;t so much in place but the numbers and the majority of the enemies can use it relentlessly&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">As mentioned before&comma; there’s no structure to the game for its enemies&sol;NPCs&period; In any level&comma; whether it&&num;8217&semi;s the apartments or the clinic&comma; all the same enemies come about&period; There’s no theme or formula&comma; which makes them kind of boring after a few rounds&comma; as you see them all the time in every level&period; While enemy behaviours are very bog standard as they’ll just charge you&comma; with very few having altering attacks which are normally just simple ranged ones&period; Then the fireballs come about &lpar;I’ll stop talking about those now&rpar;&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">This&comma; overall&comma; makes single player kind of an awkward and long-winded journey of rinse and repeat&period; Because the difficulty can spike horrifically <&sol;span><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">you can lose everything you earned when the game decides to play nasty and even on the easiest difficulty it can be a nightmare for single player&period;  <em>UNLOVED<&sol;em> can keep you engaged as you<span style&equals;"font-family&colon; Calibri&semi;"> gain Karma points &lpar;which I don&&num;8217&semi;t fully understand how you obtain them&rpar; to buy new perks or collect photos&comma; cards and ink for some interesting extra content&period; But nothing really in terms of purchasing new guns&comma; which is a shame&period; <&sol;span>Multiplayer&comma; for what I played&comma; was more enjoyable and does relieve the stress and overwhelming difficulty spikes in the lower difficulties&period; You do still have the problem of the overwhelming difficulty spikes and as pickups don&&num;8217&semi;t respawn&comma; you’ll have no chance if there&&num;8217&semi;s four players&period; You could change the game mode to&comma; say&comma; FPS Classic&comma; which increases recourses but also ramps up the NPC count massively as well&period; Levelling up also seems to be a slow process and I personally found it to be more rewarding completing the missions on single player&period; <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;321270&sol;ss&lowbar;27a6abcf9aa2ecac008e8e1c3fade26809d3a9c2&period;1920x1080&period;jpg&quest;t&equals;1475169301" alt&equals;"UNLOVED 3" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>UNLOVED<&sol;em>&comma; Paul Schneider&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">While <em>UNLOVED<&sol;em> does have an in-depth customization from choosing a game mode&comma; size of level and a few more tricks it does lack interesting objectives or appealing game worlds&period; It’s dynamic as the game worlds do change in their layout to keep the experience feeling fresh and the challenge engaging&period; But the exploration can be rather irritating as it’s so confusing at times to navigate with an impractical mini map&period; Not to mention the worlds can be rather dull&period; We get level themes such as Apartments&comma; Basement&comma; Town and Clinic which&comma; all for the most part again&comma; lack identity or interesting features&comma; feeling rather bland and empty looking&period; Their atmosphere is the saving grace as it’s unnerving at times to play and in a rare instance you might get a nice set up of a room with some cool horror elements to it&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">As for objectives&comma; it’s always the same it seems&semi; go and pick up a Blood Crest to open a door&semi; pick up Moon Crest and repeat&comma; and then pick up Sun Crest and open door to next objective and so on and so forth&period; There’s not much else&period; No dynamic objectives&comma; side quests &lpar;other than a small bonus objective to kill something or melee kill&rpar; or any cool boss battles&period; Besides&comma; there’s only four weapons to find as well and they’re pretty standard if you’ve played plenty of shooters before&period; The Nail Gun is my favorite and packs the most punch while mods can help make the other weapons feel more powerful&period; This is where exploration does come into play and it’s important to do so as it’ll help out a great deal&period; <&sol;span><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;"> <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;321270&sol;ss&lowbar;0a74d9c9ec09b850b1465349fd6ef80df3836612&period;1920x1080&period;jpg&quest;t&equals;1475169301" alt&equals;"UNLOVED 4" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>UNLOVED<&sol;em>&comma; Paul Schneider&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi; font-family&colon; Calibri&semi;">Overall&comma; <em>UNLOVED<&sol;em> is an interesting and compelling concept with great potential but it lacks some fundamentals in its design and balancing to make it as enjoyable as other multiplayer games like it&period; It can be too difficult for single player&comma; lack the charm of other shooters and feel quiet repetitive and limited in its design with monsters or worlds&period; I love the survival aspect and the level of customization is great to keep the experience feeling somewhat fresh on multiple plays&period; It&&num;8217&semi;s a decent multiplayer game but it may need some more love from the developers to make it much better&period; <&sol;span><&sol;p>&NewLine;

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