Unpacking One of Uncharted 4’s Most Powerful Chapters

Uncharted 4: A Thief's End

<p>This post contains minor spoilers for <em>Uncharted 4&colon; A Thief&&num;8217&semi;s End<&sol;em>&period; I haven&&num;8217&semi;t beaten the game yet myself&comma; so it isn&&num;8217&semi;t going to be too in depth about much except a single early chapter in the game&period; Specifically&comma; the fourth chapter &&num;8211&semi; &&num;8220&semi;A Normal Life&&num;8221&semi;&period; This is a chapter that is all story and little gameplay&comma; so this really will be spoiler-heavy but only in broad strokes&period; There&&num;8217&semi;s your warning&period;<&sol;p>&NewLine;<p>I rushed through <em>Uncharted&colon; Drake&&num;8217&semi;s Fortune<&sol;em>&comma; <em>Uncharted 2&colon; Among Thieves<&sol;em>&comma; and <em>Uncharted 3&colon; Drake&&num;8217&semi;s Deception <&sol;em>before playing <em>Uncharted 4&colon; A Thief&&num;8217&semi;s End<&sol;em>&period; I didn&&num;8217&semi;t even finish the third game&period; I made it halfway through and then stopped just as my digital copy of <em>Uncharted 4 <&sol;em>unlocked and I was ready to experience a next-generation version of games that I really were not that familiar with&period; I mention all of this because once I hit the fourth chapter of the final game in the series&comma; I was getting teary-eyed and smiling ear-to-ear&period;<&sol;p>&NewLine;<p>I will quickly take this time to mention that I have seen an article already tackle a very minute portion of what I wanted to do here&comma; and will <a href&equals;"http&colon;&sol;&sol;kotaku&period;com&sol;lets-talk-about-that-one-scene-in-uncharted-4-1776324764">direct you to Kotaku&&num;8217&semi;s post<&sol;a> on the matter&period; The reason I still feel it warrants discussion is because this is a scene that does more than just let people play <em>Crash Bandicoot<&sol;em> or has really good voice acting and mo-cap&period; This is a scene where these things come together to establish a relationship that doesn&&num;8217&semi;t require you to play previous games&period; In fact&comma; having played the previous games&comma; this chapter puts the relationship between two very familiar characters in the series into a much stronger light with ease&period; It also helped solidify another relationship that players were unfamiliar with until this game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106568" aria-describedby&equals;"caption-attachment-106568" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-106568" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;Uncharted-4&lowbar;-A-Thief’s-End™&lowbar;20160518152523&period;jpg" alt&equals;"Uncharted 4&colon; A Thief's End" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106568" class&equals;"wp-caption-text">&lpar;Uncharted 4&colon; A Thief&&num;8217&semi;s End&comma; Sony Interactive Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Uncharted 4 <&sol;em>works because it doesn&&num;8217&semi;t depend on players having played the other games in the series&period; Like a good movie&comma; it stands alone&period; Nathan Drake explores the attic of his house and players can take a look at the treasures he has collected over the years that are not necessarily worth much money&comma; but are sentimental to him&period; The reason you don&&num;8217&semi;t have to play the previous games is because Drake comments on the sentimental value&comma; without feeling like it is something players need to go back to discover&period;<&sol;p>&NewLine;<p>A comment on the journal of Francis Drake by Nathan Drake is simply about how it once stopped a bullet for him&period; There is no need to play <em>Uncharted&colon; Drake&&num;8217&semi;s Fortune <&sol;em>and see that bullet being stopped because that&&num;8217&semi;s not the point of the comment&period; It is purely there to say &&num;8220&semi;Hey&comma; these things are from a past life &&num;8211&semi; one which I no longer feel the need to go back to&&num;8221&semi;&period; That&&num;8217&semi;s a powerful statement in and of itself&period; But knowing that Nathan Drake misses his past life is only one part of the puzzle&period;<&sol;p>&NewLine;<p>Elena is his wife now&comma; too&period; Even if she wasn&&num;8217&semi;t&comma; the relationship between the two is so well-established in the next scene of this chapter that you would only wonder why she isn&&num;8217&semi;t his wife&period; It&&num;8217&semi;s not that they have been on a million adventures together that makes it so palpable &&num;8211&semi; it is that the two talk like they&&num;8217&semi;ve been been on a million adventures together&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106569" aria-describedby&equals;"caption-attachment-106569" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-106569" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;Uncharted-4&lowbar;-A-Thief’s-End™&lowbar;20160518152852&period;jpg" alt&equals;"Uncharted 4&colon; A Thief's End" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106569" class&equals;"wp-caption-text">&lpar;Uncharted 4&colon; A Thief&&num;8217&semi;s End&comma; Sony Interactive Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Getting married soon myself&comma; there is a way that me and my significant other talk that I do not feel could be accurately replicated in any artificial construct like a movie or game&period; Writing dialogue isn&&num;8217&semi;t difficult&period; It&&num;8217&semi;s writing chemistry that gets tricky&period; <em>Uncharted <&sol;em>has always made set pieces create chemistry by simply bringing characters together in a physical space&period; Its other trick is usually witty dialogue&period;<&sol;p>&NewLine;<p>In <em>Uncharted 4<&sol;em>&comma; witty dialogue still totally exists&period; But what it has in chapter four is normality&period; There&&num;8217&semi;s a mundane conversation that happens as Drake brings Elena her supper and they talk about their day&period; Elena listens and responds&comma; while Drake zones out during Elena&&num;8217&semi;s turn to talk&period; He still wants to go on an adventure&period; Elena knows it&comma; and while Drake is in denial&comma; we as players can tell as well&period;<&sol;p>&NewLine;<p>It isn&&num;8217&semi;t until the two start playing <em>Crash Bandicoot <&sol;em>together that I became teary-eyed for a relationship that I had virtually no stakes in&period; There is a banter between Elena and Drake that solidifies their entire chemistry&period; It&&num;8217&semi;s a banter that takes place while playing a video game&period; Have you ever tried to show someone else a video game when they&&num;8217&semi;ve barely played video games before&quest; It&&num;8217&semi;s not fun for the other person&comma; and it is clear that Elena is embarrassed for Drake&comma; but also getting infuriated with his constant criticisms that are outlandish requests for the type of game <em>Crash Bandicoot <&sol;em>was and the era it came out in&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106571" aria-describedby&equals;"caption-attachment-106571" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-106571" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;Uncharted-4&lowbar;-A-Thief’s-End™&lowbar;20160518153147&period;jpg" alt&equals;"Uncharted 4&colon; A Thief's End" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106571" class&equals;"wp-caption-text">&lpar;Uncharted 4&colon; A Thief&&num;8217&semi;s End&comma; Sony Interactive Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This is a ridiculously real moment that most developers would only have put in just for the sake of nostalgia&period; But it&&num;8217&semi;s more than that in <em>Uncharted 4<&sol;em>&&num;8216&semi;s case&period; This isn&&num;8217&semi;t just throwing in <em>Wolfenstein 3D <&sol;em>because you&&num;8217&semi;re making a new <em>Wolfenstein <&sol;em>game&period; This is Naughty Dog reflecting on their roots while celebrating their achievements as developers&period; This is us as players watching progress from developers who have been in most players&&num;8217&semi; lives for a very long time&period; Furthermore&comma; <em>Uncharted 4 <&sol;em>burns bright because it lets two of <em>Uncharted<&sol;em>&&num;8216&semi;s most prominent characters bond further over a piece of media&period; It highlights so many things more than just what Naughty Dog has done in the past&period; It accentuates the importance of media to a relationship&period;<&sol;p>&NewLine;<p>I want to really stress that this is a scene that works because of its performances from Nolan North and Emily Rose&period; The two have worked together for a while now&comma; and the mo-cap setup that Naughty Dog has had in place for years is only proving its worth now more than ever&period; This is a scene that has a movie-level quality to it&comma; yet comes together because of its interactivity as well&period; Playing <em>Crash Bandicoot <&sol;em>while essentially watching a scene play out and hearing characters banter is what makes the case for games as a powerful medium&period; You feel like you are placed within that scene simply because you have control of a major setpiece in it&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106570" aria-describedby&equals;"caption-attachment-106570" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-106570" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;Uncharted-4&lowbar;-A-Thief’s-End™&lowbar;20160518153012&period;jpg" alt&equals;"Uncharted 4&colon; A Thief's End" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106570" class&equals;"wp-caption-text">&lpar;Uncharted 4&colon; A Thief&&num;8217&semi;s End&comma; Sony Interactive Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>But nostalgia rules heavy in the fourth chapter&comma; creating a sense of tension between Drake&&num;8217&semi;s seemingly &&num;8220&semi;normal life&&num;8221&semi; and the life he previously had&period; This all comes to a head when Sam Drake reappears in his life&period; Played by Troy Baker&comma; Sam is Nathan&&num;8217&semi;s brother who he presumed to be dead&period; I want to cap off this examination of chapter four by talking about the next scene&comma; which indulges the most in players having played the previous games of the series&period;<&sol;p>&NewLine;<p>Nathan has a lot of questions for Sam&comma; and so do we&period; But we&&num;8217&semi;ll get to that point soon when Sam explains how he is in front of his brother once again&period; What matters to Sam right now is to hear about Nathan and what he has been up to&period; Once again&comma; I&&num;8217&semi;m not a huge <em>Uncharted <&sol;em>guy&comma; as I only recently raced through the franchise&period; I know a lot of people who played a while ago and could barely remember the events of some games&period; Everyone remembers the blue guys in <em>Uncharted 2 <&sol;em>and the train sequence&comma; then everyone talks about the desert stuff and Young Drake in <em>Uncharted 3<&sol;em>&comma; but <em>Drake&&num;8217&semi;s Fortune <&sol;em>seems far less memorable&period; However&comma; the option is soon given to the player to decide which game&&num;8217&semi;s story they want to tell Sam&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106561" aria-describedby&equals;"caption-attachment-106561" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-106561" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03170955&sol;maxresdefault-5&period;jpg" alt&equals;"Uncharted 4&colon; A Thief's End" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106561" class&equals;"wp-caption-text">&lpar;Uncharted 4&colon; A Thief&&num;8217&semi;s End&comma; Sony Interactive Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This moment sticks out because it is crucial for the player to have played through the events of the game they selected&period; By doing so&comma; when Nathan starts the story and subsequently ends it the following day&comma; you are reminded of the whirlwind adventure you went on back in whatever year you played the game&period; In my case&comma; it was just a couple days before that I played through the events that lead to the discovery of Shambhala in <em>Uncharted 2<&sol;em>&period; Drake&&num;8217&semi;s excitement in telling the story and Sam&&num;8217&semi;s excitement in just hearing it catapults that choice into something grander&period; You&&num;8217&semi;re not just picking a game&&num;8217&semi;s story to tell&semi; you&&num;8217&semi;re picking a moment in Drake&&num;8217&semi;s life to share with your brother&period;<&sol;p>&NewLine;<p><em>Uncharted 4 <&sol;em>brings characters to life in chapter four&comma; taking them from simply new additions or returns of old characters&comma; and making them some of the strongest characters in video games today&period; The relationships are founded in nostalgia&comma; but they are only founded in so much as any relationship has history to it&period; <em>Uncharted 4 <&sol;em>does not require you to have played the previous games in order to understand these characters&period; It simply requires you to be willing to walk into another person&&num;8217&semi;s life&period; Much in the way every movie asks the same thing of viewers&comma; and we gladly shell out money just to be a fly-on-the-wall for just a couple hours&period;<&sol;p>&NewLine;

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