Unseen Shenanigans – Invisible Inc. Review

<p>Have stealth games recently lost their touch recently&quest; In gaming today&comma; there is never a strong emphasis on thought provoking stealth gameplay&comma; but rather combining stealth and action to create a new&comma; dynamic genre&period; This was done with <em>Thief&comma;<&sol;em> and sadly it didn&&num;8217&semi;t work so well&period; The indie crowds have something up their sleeve and now <em>Invisible Inc&period;<&sol;em> has taken hold of many gamers with its dynamic turn based approach to stealth gameplay&comma; but does this design work&quest;<&sol;p>&NewLine;<figure style&equals;"width&colon; 769px" class&equals;"wp-caption aligncenter"><img class&equals;"" src&equals;"http&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;Ydv0M9P&lowbar;DVI&sol;maxresdefault&period;jpg" alt&equals;"" width&equals;"769" height&equals;"393" &sol;><figcaption class&equals;"wp-caption-text">Plug in those headphones and get to stealth business<&sol;figcaption><&sol;figure>&NewLine;<p><em>Invisible Inc&period;<&sol;em> is set in the not so distant future&comma; and guess what&quest; Corporations rule the world&period; Not so good if you’re an underground network of spies trying to stay alive while being hunted down for crimes including espionage&period; Things go from bad to worse as the corporations finally discover Invisible Inc&period;&comma; forcing them into the open and on the run&period; With nothing more than a handful of agents and their primary AI on back up support&comma; it&&num;8217&semi;s only a matter of time before their resources run dry and they&&num;8217&semi;re caught&period; It’s up to the player&&num;8211&semi;known as the operator&&num;8211&semi;to track down various leads&comma; find new supplies&comma; and discover the secret behind the sinister corporations&period;<&sol;p>&NewLine;<p>It’s a neat little story that actually works around several major mechanics in the game&period; An open world where players can jet across and infiltrate various locations based on the player&&num;8217&semi;s needs for their team during a time limit&period; So while playing against the clock&comma; the pressure is on for the player to clear any records of Invisible Inc&period; and get them underground from the corporations&period; And you do that by stealing lots of s&ast;&ast;t&excl; It’s a nicely written and simple narrative&comma; but one that allows the story to integrate into the game&&num;8217&semi;s mechanics&period;<&sol;p>&NewLine;<p><em>Invisible Inc&period;<&sol;em> is visually stylized as a cell shaded cartoon&comma; similar to Evil Genius&period; Itsc olourful&comma;  retro look creates an energetic and intense atmosphere throughout the game&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 831px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;GL7fUtM--zw&sol;maxresdefault&period;jpg" alt&equals;"" width&equals;"831" height&equals;"473" &sol;><figcaption class&equals;"wp-caption-text">Pretty<&sol;figcaption><&sol;figure>&NewLine;<p><em>Invisible Inc&period;<&sol;em> focuses on being a turn based stealth adventure&period; Handling a number of different agents&comma; you are tasked with sneaking around and exploring various locations&&num;8211&semi;From armories&comma; treasuries&comma; and corporate offices&&num;8211&semi;in order to find items that will help Invisible Inc&period; take down those hunting them and survive&period; Using AP &lpar;action points&rpar; allows players to move&comma; interact with objects&comma; and perform deadly actions on their turn&period; Each turn will give the player a set amount of AP for their agents&comma; and once they’re out&comma; you’ll have to wait until the next turn&period; A turn is given to the agents and the NPCs who patrol the structures in the game world&period;<&sol;p>&NewLine;<p>However&comma; you can’t simply take things nice and slow&comma; as the game will progressively become harder with each turn&&num;8211&semi;bringing in tougher enemies and new obstacles&comma; such as cameras to locate your agents in the field&period; It&&num;8217&semi;s an exhilarating approach to a stealth game&comma; as it really does increase the tension and pushes players to conduct every move with care&period; I was never a fan of turn based adventure games&comma; as I normally found it irritating to be limited to move and perform certain actions&period; But <em>Invisible Inc&period;<&sol;em> has a certain charm to it that creates an intense stealth experience that’s refreshing&comma; compared to a host of other stealth games&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 817px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;melidl&period;com&sol;img&sol;Invisible-Inc-top&period;jpg" alt&equals;"" width&equals;"817" height&equals;"409" &sol;><figcaption class&equals;"wp-caption-text">Not even lasers will stop Agent Smith from reaching his beloved<&sol;figcaption><&sol;figure>&NewLine;<p>I did enjoy the amount of choice the game gave to me&comma; as it allows players to take full control of the path Invisible Inc&period; should take to achieve their goals&period; With a global map at your fingertips&comma; you can choose from a number of missions that will benefit the agency by acquiring resources such as currency&comma; upgrades&comma; and new weapons&period; These missions will continually change after each completed or fail mission&comma; so that the structure of the levels dynamically evolve as the game progresses&period; You could focus your efforts on rescuing captured agents&comma; obtaining massive amounts of cash&comma; or supplies and new equipment&period; You&&num;8217&semi;ll never complete all the missions&comma; which can be a rather annoying factor but one that does allow for reply value after completion or failure&period;<&sol;p>&NewLine;<p><em>Invisible Inc&period;<&sol;em> is an unforgiving experience&comma; and one that introduces a great deal of stress as the difficulty progresses quickly within the span of one level&&num;8211&semi;so you can&&num;8217&semi;t waste any time&period; It’s a great way to engage players&comma; but one that’s a little too tough on newbies&period; The game starts by being kind at first and introducing everything in a simple manner to understand&comma; then it&&num;8217&semi;ll start throwing you off the deep end without a clue&period; Examples include only being able to buy items within levels and not before or after a completed mission&period; You’re also never given an idea of where the goal or exit is&comma; and in a turn based game&comma; it can become quiet tedious and slow moving with plenty of room for error&period; Yet there are ways around this&semi; such as the rewind feature&period; This action is a nice touch to new players that helps correct any mistakes&period; Hacking is also a great way to obtain information and map details&period; But often enough&comma; you have to find out the small details by yourself&comma; while the game explains other mechanics in great&comma; overly long detail&period; The game also makes the hacking process a little too difficult after the first few missions&comma; with counter software that&&num;8217&semi;s too aggressive even at the beginning of the game&period;<&sol;p>&NewLine;<p>The difficulty won&&num;8217&semi;t help out the player&&num;8217&semi;s stress levels&comma; and the rewards are often not worth the risk considering that most upgrades and items are expensive to buy&period; So you&&num;8217&semi;ll have to make a choice between highly skilled agents with little to no resources&comma; or heavily equipped agents who move no more than three feet per round&period; I guess this can add a lot of tension and enjoyment to the game&comma; but considering it has a short life span in total&comma; you&&num;8217&semi;ll never really appreciate it in one go&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 820px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;mengsbizarreadventure&period;com&sol;wp-content&sol;uploads&sol;2015&sol;05&sol;invis7&period;jpg" alt&equals;"" width&equals;"820" height&equals;"419" &sol;><figcaption class&equals;"wp-caption-text">I&&num;8217&semi;ll explain this image &&num;8230&semi; someone who is extremely boned by a game that&&num;8217&semi;s unfair at times<&sol;figcaption><&sol;figure>&NewLine;<p>The game is very engaging&comma; if not a difficult&period; Even on the easiest difficulty can still be unreasonable&period;<&sol;p>&NewLine;<p>Along with hacking there are other skills and items to use that will benefit players during their missions&comma; such as cloaks and gadgets that cause damage to cameras or NPCs&period; I did find fault with how items can be only be purchased within a mission&comma; never allowing you to plan or assess the mission beforehand&period; You can buy one item from a dealer during each mission&comma; but this is more of a one off special item&period; It seems as though the game likes to make things difficult&comma; but for a game that focuses on planning and strategy&comma; it takes a fine element of that away by removing the choice to buy resources prior to a mission&period;<&sol;p>&NewLine;<p><em>Invisible Inc&period;<&sol;em> is a thoroughly engaging tactical espionage saga that does well to give plenty of choice to players&comma; creates a design that implements the turn based structure well for a stealth game&comma; and brings in simple RPG elements that keep you interested in building your team&period; However&comma; I found its unbearable difficulty spikes&comma; unfairness to new players&comma; and odd design choices &lpar;The previously stated inability to buy items before missions&rpar; to be rather puzzling&period; That said&colon; With these hiccups&comma; I can highly recommend <em>Invisible Inc&period;<&sol;em> to those looking for a new kind of stealth game&comma; different from the likes of <em>Splinter Cell<&sol;em> and <em>Thief<&sol;em>&period;<&sol;p>&NewLine;

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