Valve Lays Off Employees From Hardware and Android Departments

<p>Well here&&num;8217&semi;s one company I never expected to be hit with lay offs &&num;8211&semi;of any kind&&num;8211&semi; but it seems that Valve has taken to laying off a number of people&comma; some from their hardware and Android departments&period;<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;gamasutra&period;com&sol;view&sol;news&sol;186592&sol;Several&lowbar;out&lowbar;of&lowbar;work&lowbar;as&lowbar;Valve&lowbar;makes&lowbar;large&lowbar;decisions&lowbar;about&lowbar;its&lowbar;future&period;php&num;&period;URv&lowbar;&lowbar;B00V8H">Gamasutra<&sol;a> has reported on the incident&comma; stating that a number of employees have been let go from Valve in what some are calling a &&num;8216&semi;great cleansing&&num;8217&semi;&period; A total of 25 has been said&comma; but it&&num;8217&semi;s unconfirmed at this point&period;<&sol;p>&NewLine;<p>Meanwhile&comma; <a href&equals;"http&colon;&sol;&sol;www&period;develop-online&period;net&sol;news&sol;43261&sol;Jason-Holtman-leaves-Valve">Develop<&sol;a> added to the news with reports that Jason Holtman&comma; the company&&num;8217&semi;s Director of Business&comma; has also left for unknown reasons&period; They later updated with a small list of names thought to also be leaving the company&colon;<&sol;p>&NewLine;<ul>&NewLine;<li><strong style&equals;"font-size&colon; 13px&semi;">Moby Francke&colon;<&sol;strong><span style&equals;"font-size&colon; 13px&semi;"> Character designed on Half-Life 2 and Team Fortress 2<&sol;span><&sol;li>&NewLine;<li><strong style&equals;"font-size&colon; 13px&semi;">Keith Huggins<&sol;strong><span style&equals;"font-size&colon; 13px&semi;">&colon; Joined from &&num;8220&semi;world of feature film special effects&comma; previously working at Industrial Light and Magic<&sol;span><&sol;li>&NewLine;<li><strong style&equals;"font-size&colon; 13px&semi;">Tom Leonard<&sol;strong><span style&equals;"font-size&colon; 13px&semi;">&colon; worked on design and technology for Half-Life 2&comma; Episodes One and Two&comma; and Left 4 Dead&period;<&sol;span><&sol;li>&NewLine;<li><strong style&equals;"font-size&colon; 13px&semi;">Realm Lovejo<&sol;strong><span style&equals;"font-size&colon; 13px&semi;">y&colon; Works in computer animation and worked on Portal&period;<&sol;span><&sol;li>&NewLine;<li><strong style&equals;"font-size&colon; 13px&semi;">Marc Nagel<&sol;strong><span style&equals;"font-size&colon; 13px&semi;">&colon; Previously worked on Half-Life&comma; Opposing Force and Counter-Strike as test lead<&sol;span><&sol;li>&NewLine;<li><strong style&equals;"font-size&colon; 13px&semi;">Bay Raitt<&sol;strong><span style&equals;"font-size&colon; 13px&semi;">&colon; Previously led the creation of Gollum&&num;8217&semi;s facial system for The Lord of the Rings trilogy<&sol;span><&sol;li>&NewLine;<li><strong style&equals;"font-size&colon; 13px&semi;">Elan Ruskin<&sol;strong><span style&equals;"font-size&colon; 13px&semi;">&colon;Engine programmer and gameplay developer<&sol;span><&sol;li>&NewLine;<li><strong style&equals;"font-size&colon; 13px&semi;">Matthew Russell<&sol;strong><span style&equals;"font-size&colon; 13px&semi;">&colon; Animator<&sol;span><&sol;li>&NewLine;<&sol;ul>&NewLine;<p>What could be going on at Valve&quest; Well&comma; it&&num;8217&semi;s been said that this could be a result of the company&&num;8217&semi;s decision to focus on other work&comma; as opposed to a number of employees failing to meet Valve&&num;8217&semi;s standards or causing trouble&period; Let&&num;8217&semi;s hope it&&num;8217&semi;s the former in this particular case&period; However&comma; it&&num;8217&semi;s crucial to consider <a href&equals;"https&colon;&sol;&sol;hkm&period;com&sol;charlotte&sol;wrongful-termination-of-employment&sol;">the ramifications of unwarranted job loss<&sol;a> and ensure fair treatment for all employees involved&period;<&sol;p>&NewLine;

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