Vaporware Chronicles: Dead Phoenix

Capcom Conference

<p>The turn of the century was a great time to be a gamer&period; Studios were really starting to grasp the hardware and developers were pumping out imaginative games that all seemed to differ&period; In 2002 Capcom unveiled the &&num;8216&semi;Capcom 5&&num;8217&semi; that were to be released exclusively on Nintendo&&num;8217&semi;s GameCube system&period; We all now know that only four of these titles were actually released and only one remained an exclusive&period; The five games were <em>Resident Evil 4<&sol;em>&comma; <em>Killer 7<&sol;em>&comma; <em>P&period;N&period; 03<&sol;em>&comma; <em>Viewtiful Joe<&sol;em> and the never released <em>Dead Phoenix<&sol;em>&period; These titles were developed by some of the biggest names in the games industry&period; Shinji Mikami&comma; Suda 51&comma; and Atsushi Inaba have created some great games and these games are no different&period; These developers would later form Platinum Studios&comma; but that is a tale for another time&period; Obviously the biggest success was <em>Resident Evil 4<&sol;em>&comma; which has been ported to every platform except the Commodore 64&&num;8211&semi;and I&&num;8217&semi;m sure they&&num;8217&semi;re just trying to figure out how to get it on there&period; <em>Killer 7<&sol;em> put Suda 51 on the map for developers to keep an eye on&period; <em>Viewtiful Joe<&sol;em> did wonderfully critically and well enough financially to garner a sequel&period; The final one <em>P&period;N&period; 03<&sol;em> didn&&num;8217&semi;t do well critically or financially which surprised me due to the fact that Mikami took over the directing role for the game&comma; but just like Fight Club&comma; we don&&num;8217&semi;t talk about <em>P&period;N&period; 03<&sol;em>&period;<&sol;p>&NewLine;<p>The lost game that we are here to talk about today though is <em>Dead Phoenix<&sol;em>&comma; which is somewhat of an oxymoron seeing as Phoenix&&num;8217&semi;s generally rise again&period; From some of the footage that has been leaked and trailers that were released people could sense that there was a <em>Panzer Dragoon<&sol;em> feel to the game&period; It was to be a 3D shoot &&num;8217&semi;em up game where gamers took control of the aptly named man&comma; Phoenix&period; You would take flight with this man through mythical floating cities and assist armies as they battled huge monsters&period; It was looking as if Capcom was coming after Sega&&num;8217&semi;s 3D flying shooter&comma; and from the looks of it a nice battle would have ensued&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"RdI47l3NLf8" title&equals;"Dead Phoenix &lbrack;GC - CANCELLED&rsqb;"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;RdI47l3NLf8"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;RdI47l3NLf8&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Dead Phoenix &lbrack;GC - CANCELLED&rsqb;"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>The title was set to be released in Japan in the middle of 2003&comma; but it sadly never took flight&period; Prior to 2003&&num;8217&semi;s E3&comma; Capcom announced that the title was still in development however&comma; when E3 finally rolled around the title was nowhere to been seen and in August of 2003 the Capcom 5 silently became the Capcom 4&period; There could be many reasons as to why this title was dropped&period; Capcom saw that the GameCube just wasn&&num;8217&semi;t going to survive the juggernaut that was the PlayStation 2&period; Financially Capcom also wasn&&num;8217&semi;t doing well&semi; prior to the announcement of the Capcom 5 Capcom has suffered 163 million in losses for 2002&period; Much of this was due to long development times&comma; and poor sales&period; Dead Phoenix may have died due to the fact that Capcom saw no monetary gain for releasing the title&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;120371" aria-describedby&equals;"caption-attachment-120371" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-120371" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;02&sol;26154818&sol;dead01&period;jpg" alt&equals;"&lpar;Dead Phoenix - Capcom&rpar;" width&equals;"960" height&equals;"746" &sol;><figcaption id&equals;"caption-attachment-120371" class&equals;"wp-caption-text">&lpar;<em>Dead Phoenix<&sol;em> &&num;8211&semi; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The biggest story that comes from the <em>Dead Phoenix<&sol;em> tale is the fact that Capcom went back on its exclusivity deal with Nintendo&period; Instead of having all of the games only on the GameCube&comma; Capcom decided to release Killer 7&comma; <em>Resident Evil 4<&sol;em>&comma; and <em>Viewtiful Joe<&sol;em> on the competing console&period; This soured the relationship between Nintendo and Capcom for years and showed the world what third party developers actually think of Nintendo&period; Eventually the relationship between Capcom and Nintendo was mended&comma; but not before the damage was done to the GameCube&period; This helped ruin the GameCube&&num;8217&semi;s chances with third party developers and made sure that the PlayStation 2 would win this console generation&period; Even to this day Nintendo has a difficult time enticing third party developers to their systems&period; The Wii may have been extremely successful but it made its way on mostly first party titles&period; That&&num;8217&semi;s a difficult way to survive and puts a lot of strain on a company&period; Hopefully Nintendo can get third party folks on board with the Nintendo Switch&&num;8211&semi;or people won&&num;8217&semi;t be switching over to their latest system&period;<&sol;p>&NewLine;

Exit mobile version