Vaporware Chronicles – Legacy of Kain: Dead Sun

(Legacy of Kain: Dead Sun - Square Enix)

<p>Crystal Dynamics&&num;8217&semi; long-running vampire series&comma; <em>Legacy of Kain<&sol;em>&comma; began on the original PlayStation on November 1&comma; 1996&comma; and kicked off a multi-generational console franchise&period; Sadly&comma; we really haven&&num;8217&semi;t heard from the franchise since 2003&comma; and it isn&&num;8217&semi;t because Crystal Dynamics is in trouble&period; They have released two phenomenal <em>Tomb Raider<&sol;em> games for our current gaming generation and should be able to branch out and give us the vampire game we all desire&period; These four games are Amy Henning&&num;8217&semi;s babies&comma; yes the woman that brought us<em> Jak and Daxter<&sol;em> and the <em>Uncharted<&sol;em> series started off helping Silicon Knights with <em>Blood Omen&colon; Legacy of Kain<&sol;em>&period; She then went on to write and direct the next three entries in the series&comma; <em>Legacy of Kain&colon; Soul Reaver<&sol;em>&comma; <em>Soul Reaver 2<&sol;em>&comma; and <em>Legacy of Kain&colon; Defiance<&sol;em>&period; Henning was all set to work on the next Crystal Dynamics title&comma; but then things went awry&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"3N9nZZJeo6I" title&equals;"Legacy of Kain&colon; Dead Sun E3 2012 Square Enix Teaser Trailer"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;3N9nZZJeo6I"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;3N9nZZJeo6I&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Legacy of Kain&colon; Dead Sun E3 2012 Square Enix Teaser Trailer"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>Before the final entry in the series shipped&comma; Eidos&&num;8211&semi;the parent company to Crystal Dynamics at the time&&num;8211&semi;assigned them to the next <em>Tomb Raider<&sol;em> game&comma; which left Henning without a game to work on&comma; so she decided to jump ship to Naughty Dog and make her mark there&period; In 2004 Eidos attempted to make another game in the series titled <em>Legacy of Kain&colon; The Dark Prophecy<&sol;em>&comma; but they didn&&num;8217&semi;t like what they were seeing from developer Ritual Entertainment and decided to scrap the game altogether&period; Five years pass and representatives from both Eidos and Crystal Dynamics petition to work on a game due to fan enthusiasm&comma; but nothing happens&period; Kain is left slumbering until 2009&comma; when Square Enix decided to purchase Eidos&period; This purchase birthed Square Enix Europe&comma; which chose Climax Studios for the task of resurrecting their most famous vampire&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124470" aria-describedby&equals;"caption-attachment-124470" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-124470" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;19014851&sol;h0jlvgm&period;jpg" alt&equals;"&lpar;Legacy of Kain&colon; Dead Sun - Square Enix&rpar;" width&equals;"640" height&equals;"359" &sol;><figcaption id&equals;"caption-attachment-124470" class&equals;"wp-caption-text">&lpar;<em>Legacy of Kain&colon; Dead Sun<&sol;em> &&num;8211&semi; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Leaks from the company stated that production on <em>Dead Sun<&sol;em> began somewhere in late 2009 or early 2010 under the guise of <em>Black Cloth<&sol;em> and was pushing to be a PlayStation 4 launch game&period; With Crystal Dynamics supervising Climax for the single player campaign&comma; Square Enix enlisted Psyonix for the multi-player component&period; Unfortunately&comma; Square Enix wanted to axe Kain as the lead in the new game&period; Instead&comma; they wanted to look forward to the distant future when they would introduce Gein and Asher&period; These two unfortunate souls would be linked&comma; one a vampire and one a human&comma; as they undertook their journey in the land of Nosgoth&period; What makes this whole situation very weird to me is the fact that this game was never formally announced to the public&period; It died a lonely death in 2012 before full production had been underway&comma; but <em>Nosgoth<&sol;em> was reimagined as the online game we have now&period; It was only until a die-hard fan revealed <em>Dead Sun<&sol;em> to the world that any mention of it was made from any person involved&period; Fans of the series were kept in the dark for almost a decade&comma; and that is quite upsetting to me&period;<&sol;p>&NewLine;<p>George Kelion of Square Enix Europe finally broke the news&colon;<&sol;p>&NewLine;<blockquote><p>&&num;8220&semi;I’ve been watching this post and I thought you might want a bit more information&period; I can confirm that <i>Dead Sun<&sol;i> was a project which had been in development &&num;8211&semi; but which was cancelled&period;<&sol;p>&NewLine;<p>I know it’s disappointing to hear about these things out of context&comma; and whilst some of the details released are accurate &&num;8211&semi; some details are not&period; You know game projects can be cancelled for a variety of different reasons and I know it’s very hard to tell from images and info alone&comma; but in the end <i>LoK&colon; Dead Sun<&sol;i> just wasn’t the right game&comma; at the right time… but you’ll have to take me at my word on that&comma; I’m afraid&period;&&num;8221&semi;<&sol;p><&sol;blockquote>&NewLine;<p>Another Climax employee came out and confirmed Kelion&&num;8217&semi;s statement&comma; but explained that the news had been kept from the public due to non-disclosure agreements and the like&period; This still is all very foreign to me in today&&num;8217&semi;s world of gaming&&num;8211&semi;nowadays you have game reveals almost once a week and they are given without a release date or even a frame of release &lpar;I&&num;8217&semi;m looking at you <em>God of War 4&rpar;<&sol;em>&period; I don&&num;8217&semi;t understand why Square would keep something this big under wraps&period; I know they&&num;8217&semi;ve made their money back from purchasing Eidos with both <em>Tomb Raider<&sol;em> games&comma; but that doesn&&num;8217&semi;t mean they should give up on older franchises either&period; <em>Tomb Raider<&sol;em> was as stale a franchise as any&comma; especially with the release of <em>Tomb Raider&colon; Underworld<&sol;em>&comma; yet Square worked their magic and reinvigorated the property for a whole new generation of gamers&period; I think they should give their old vampire another look and perhaps surprise us at E3 sometime soon&period;<&sol;p>&NewLine;<p>For more of our ponderings on past franchises and the fruition &lpar;hopefully&rpar; of our dreams at E3&comma; keep it here on BagoGames&period;<&sol;p>&NewLine;

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