Veni, Vidi, Vici | Total War: Rome 2 Review

<p>It has been nine years since players first set out to conquer the ancient world&comma; whether they played as the proud Romans&comma; the barbaric Gauls or the Greeks&period; This year&comma;  this new and improved version of the game by <a class&equals;"zem&lowbar;slink" title&equals;"The Creative Assembly" href&equals;"http&colon;&sol;&sol;www&period;creative-assembly&period;co&period;uk&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Creative Assembly<&sol;a> lets the player take full control of their favorite faction once again so that they might go out and conquer the old world and lead their armies to glory&period; Total War&colon; Rome 2 builds on the previous games in the series&comma; <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">adding many new<&sol;span> features and improving many others&period;<&sol;p>&NewLine;<p><strong>Gameplay<&sol;strong><&sol;p>&NewLine;<p>As in previous Total War games you will probably be spending more time on the world map than in combat&period; The map has been reorganized into 24 provinces&comma; each consisting of 2-4 regions controlled by a city that the player must capture to gain control of the aforementioned province&period; This time around there is a limit to the amount of buildings you can build within a single city&period; Every province has a province capital in which you can build 5 buildings other than the main city building&comma; all of the other smaller cities allow you to build 3&period;  But typically a capital starts out with 3 other than the main building and smaller ones with 2&comma; a city grows every turn and after a while you can expand your city to build on the remaining spots in the city&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;i&period;imgur&period;com&sol;EK1j4Vt&period;jpg" alt&equals;"Rome " width&equals;"560" height&equals;"315" &sol;><&sol;p>&NewLine;<p>I played two campaigns in Rome 2 over the course of 15-16 hours&comma; progressing well <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">into<&sol;span> both of them&period; First I played as mighty Rome&comma; which at this point in time controlled most of modern Italy&period; I was given the order to conquer and fully control two provinces as soon as possible&comma; so I promptly sent my army to northern Italy to get rid of those pesky Etruscans on the doorsteps of Rome&period; Before I reached their first city I encountered their so-called invincible army&period; Heading into battle mode I set up my army appropriately&comma; cavalry on the flanks&comma; range in front with melee close behind&period; Needless to say&comma; Etruscan infantry does not stand up to Roman steel and I won the battle within a few minutes with minimum losses&period;  The cowardly remnants of their army flee far away&comma; beyond the fog of war and my army marches up to their nearest city&comma; Velathri&period; A city without walls&comma; my army attacks it immediately&period; The city has no garrison&comma; but all administrative&comma; naval and army buildings can provide a garrison to it&period; My army of about 700 well trained men <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">faced<&sol;span> an army of 500 peasants&comma; yeah&comma; slaughter ensues and the city <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">is taken<&sol;span>&period;<&sol;p>&NewLine;<p>To the south&comma; down in the straits of Sicily an Etruscan fleet is heading towards Rome&comma; which is unacceptable&period; My small fleet&comma; consisting of one boarding ship and one ranged ship&period; The enemy has three ships&comma; two of which are badly damaged though&period; I set my ships&comma; the smaller one acting as a distraction while the larger&comma; melee ships <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">comes<&sol;span> in from the flank to ram the enemy&period; In the fray my smaller vessel manages to get stuck between two of theirs and promptly breaks into two pieces&comma; killing the entire crew&period; Luckily my other warship manages to ram and board all three of theirs&comma; killing of their crew in melee&period; As soon as my men jump onto their own ship&comma; the enemy ship starts sinking&period; <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">Hhm<&sol;span>&comma; alright&period; I manage to sink all of the ships in this way&comma; the threat to Rome has been averted&period; This campaign goes on for a few hours&comma; I conquer northern Italy and Sicily in the south and manage to complete my objective&period;<&sol;p>&NewLine;<p>In my other campaign I&&num;8217&semi;m playing as the relentless Spartans&comma; in which I&&num;8217&semi;ve advanced further&period; During this campaign I&&num;8217&semi;ve noticed some odd things&comma; one time the AI didn&&num;8217&semi;t do anything at all until I was charging into his ranged units standing in front the infantry&period; Neither did he respond to my cavalry until it crashed into his ranged units on his flank&comma; routing 4 of his units within 30 seconds&period;  The AI <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">behaving<&sol;span> like this only happened twice&comma; the above being one of them&period; The AI seems to have been much improved in Rome 2&period;<&sol;p>&NewLine;<p>In the Rome 2&comma; instead of recruiting men in your cities you directly recruit them into your armies&comma; drawing the men from all of the cities in the province&period;  Agents are also a lot more useful than in the original Rome&comma; you can send them to enemy cities to incite riots or poison their wells&comma; damaging the garrison or the army&period; You can assassinate the general&comma; getting rid of all the bonuses he gives to the army&period; Every army and major character <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">has<&sol;span> traits now&comma; giving them small bonuses to their actions or their commands&period; You can employ heroes into your armies&comma; which will increase their experience gain every turn&period; The AI of your units is still a bit dumb&comma; it is almost impossible to disengage a unit from a cluster of different units&comma; and it&&num;8217&semi;s still very hard to order your units to encircle an enemy unit&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;i&period;imgur&period;com&sol;Y38ObPx&period;jpg" alt&equals;"Rome" width&equals;"560" height&equals;"315" &sol;><&sol;p>&NewLine;<p><strong>Multiplayer<&sol;strong><&sol;p>&NewLine;<p>Although Creative Assembly organized a large multiplayer session for all reviewers to play with the developers&comma; I&&num;8217&semi;m sad to say that I experienced a lot of lag and disconnections during the 2 hours I participated in&period; One of the developers explained to me that they were having some connection issues on their end&period; I did manage to almost finish one <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">battle<&sol;span> &lpar;which I was losing terribly against a developer&rpar; before he lost connection&period; The single battle multiplayer is as solid as ever&period; You choose your faction&comma; general&comma; army units and upgrade them according to the amount of funds you have available&period; Choose which battlefield to fight on&comma; the time of day and the weather which can have several effects on your battle&period; Set up your armies according to your strategy&comma; once one of the players readies the other has 60 seconds to finish his army formation before the game starts and then it&&num;8217&semi;s either be crushed or crush your opponent for the glory of your faction&period; There were no sessions for multiplayer campaigns&comma; so I cannot comment on those justly&period;<&sol;p>&NewLine;<p><b>Settings and Technical Issues<&sol;b><&sol;p>&NewLine;<p>Total War&colon; Rome 2 has extensive settings&comma; from graphics and sound to control&comma; you can customize almost anything&comma; tweak the amount of units on the battlefield or set the sound to a different system than the default&period; Disable and different battle interface options to your own preference&period; During my 2 campaigns the game only crashed once around the six hour mark&comma; I don&&num;8217&semi;t know why it happened&period; Creative Assembly has promised post launch support&comma; so it will probably <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">fixed<&sol;span> if the problem persists&period; Extreme graphics settings can cause lag when zooming during battles if you don&&num;8217&semi;t have a high-end graphics card &lpar;I&&num;8217&semi;m running a <a class&equals;"zem&lowbar;slink" title&equals;"GeForce 500 Series" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;GeForce&lowbar;500&lowbar;Series" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">GTX 560<&sol;a> Ti&rpar;&period; I was easily able to run the world map on Extreme graphics&comma; but zooming deep into the men charging into each other did drop the frame rate tremendously&period;<&sol;p>&NewLine;<p><strong>Summary<&sol;strong><&sol;p>&NewLine;<p>Total War&colon; Rome 2 is <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">worthy sequel<&sol;span> and a great improvement from its predecessor&period; A beneficial addition to the Total War franchise&comma; though the new family and government options don&&num;8217&semi;t add much depth&comma; neither does the technology tree&period; The battles are as solid as previous games in the series&comma; though the game is still troubled with AI issues&comma; it&&num;8217&semi;s hard to disengage a specific unit from combat or direct one to flank the enemy in closer positions&period; Diplomacy is much improved over previous games&comma; the AI will try to get deals with you that can benefit the both of you and it will actually keep itself to them&period; The sound is great&comma; though during my playtime I can&&num;8217&semi;t remember a single time the music in the background being particularly fitting&comma; it didn&&num;8217&semi;t make me feel as great as the original Rome music&period; This is certainly a step in the right direction for the series and has pushed the Rome series well&period; The improvements are noticeable and welcome as they all work to make <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">gameplay<&sol;span> as enjoyable as ever&comma; even if the AI isn&&num;8217&semi;t the sharpest sword in the armory&period;<&sol;p>&NewLine;<p>What are your thoughts&quest; Are you going to be picking up this title&comma; do you prefer a different RTS franchise entirely or are you simply sticking to the classic Total War&colon; Rome edition&quest; Let us know in the comment section below&excl;<&sol;p>&NewLine;<p><em>This review was based on a review build of the game provided by Creative Assembly and Sega&comma; bugs and issues mentioned are likely to be fixed in the retail copy&period;<&sol;em><&sol;p>&NewLine;<p><strong>Similar articles from around the web<&sol;strong><&sol;p>&NewLine;<ul class&equals;"zemanta-article-ul zemanta-article-ul-image" style&equals;"margin&colon; 0&semi; padding&colon; 0&semi; overflow&colon; hidden&semi;">&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 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