Venture into Destiny – Part 12: The Legendary Boom-Tube

Destiny_20170109052432

<p class&equals;"western"><em>If you’re positively bewildered by the madness you’re seeing here and would like some additional context&comma; a link to previous parts in this series can be found at the end of the article&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western">When I started playing <em>Destiny<&sol;em> again&comma; I began to think&colon; how much more of this is there&quest; After all&comma; we&&num;8217&semi;ve done the main big bad boss of <em>Rise of Iron<&sol;em>&period; Right now&comma; we&&num;8217&semi;re simply sweeping the remains up like a sci-fi janitor&period; If we did it until all the missions are done&comma; we&&num;8217&semi;d be here until 2018 crunching through all the side missions and the new content as it gets added&period; It would not only be dull for you&comma; but tedious to wring new things for analytical content&period; So&comma; for the sake of our sanity&comma; I think it&&num;8217&semi;s best we agree on a cut-off point&period;<&sol;p>&NewLine;<p class&equals;"western">I believe next week will be a good cut-off point&period; Next week will be a big wrap-up of what has been&comma; what is&comma; and what may be in the future&period; We&&num;8217&semi;ll do a few more missions&comma; finish some stories&comma; and march off into the endless sea that is space&period; After next week&&num;8217&semi;s part&comma; I&&num;8217&semi;ll have one final send-off to present in the form of an unofficial review of <em>Destiny<&sol;em> in its entirety&comma; as well as having some &&num;8220&semi;Venture into Destiny&&num;8221&semi; trivia and miscellaneous analysis&period; So let&&num;8217&semi;s crack on&period;<&sol;p>&NewLine;<p class&equals;"western">As the SIVA factory has been closed down&comma; it was now time to help the Fallen Splicers along to extinction&period; At first&comma; we figured it&&num;8217&semi;d be easy enough to let them die out from unnatural&comma; self-inflicted violent causes&comma; but the Hive are getting provoked by Splicers somehow&period; So I was tasked to go in and investigate how Splicers are tormenting their leaderless neighbors and to perhaps speed up the extinction process&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;116988" aria-describedby&equals;"caption-attachment-116988" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-116988" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;13005234&sol;Destiny&lowbar;20170109033411-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-116988" class&equals;"wp-caption-text">&lpar;Destiny&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>Fronts&quest;&excl; I thought we were just lashing out at everything surrounding us&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">Needless to say&comma; the first conclusion was a tedious territorial conflict&period; However&comma; The Hive &lpar;Crota minions&&num;8217&semi;&rpar; chatter was less along the lines of proud boasting of land gained and more akin to furious bloody vengeance&period; Amongst the fury was the cursing of the High Priest&&num;8217&semi;s name&comma; as it was stealing something or doing something deeply heretical or having something The Hive wants&period; Whatever it was&comma; I still thought was a bit beneath me&comma; but pushed on anyway&period; I was at a point where I was beginning to struggle to find my motivation in this squabble&comma; especially as my glimmer pouch was feeling rather heavy from having nothing to spend it on&period;<&sol;p>&NewLine;<p class&equals;"western">Fortune smiles on the patient or the narrow-minded&semi; I&&num;8217&semi;m not sure which&period; Either way&comma; I stuck in and found out something more devious was happening&period; The Hive were being experimented on by the Fallen&&num;8217&semi;s &&num;8220&semi;big brains”&comma; also known as the High Priest&period; If that was not bad enough&comma; there rested a question mark that this decision might be coming from higher up the chain&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;116986" aria-describedby&equals;"caption-attachment-116986" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-116986" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;13004628&sol;Destiny&lowbar;20170109035252-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-116986" class&equals;"wp-caption-text">&lpar;Destiny&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>The WORST case scenario&quest; I mean&comma; if you think Hive experimentation is the worst case scenario&comma; I guess that speaks about your imagination or your hyperbolic brand of anxiety&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">So what better way of fixing this than to shoot the specific High Priest in the face with two others&quest; I guess this is reflective of a minor frustration I have with <em>Destiny<&sol;em>&&num;8216&semi;s writing&comma; one that I do occasionally bring up&period;<&sol;p>&NewLine;<p class&equals;"western">If I had to summarize <em>Destiny<&sol;em>&&num;8216&semi;s ludonarrative approach in one word&comma; that word would be &OpenCurlyDoubleQuote;lumbering”&period; Gameplay-wise&comma; it focuses purely on offensive FPS action&period; There&&num;8217&semi;s no room for diplomacy&comma; no room for strategy&comma; and not even any room for hunkering down with immobile weaponry&period; Instead&comma; your skills and weapons feel designed to close the distance and&sol;or exert severe destructive force with agility&period; Even the sniper rifles and LMGs&comma; which are weapons associated with defence&comma; feel fast paced compared to their appearance in other titles&period;<&sol;p>&NewLine;<p class&equals;"western">Tasks where you must defend mark the areas of gunplay that feel the weakest&period; Cover feels designed to let you take a breather to recover instead of as a place to hide from bullets&comma; since you will often be open to flanking&period; This seems to be to encourage the player to stay on the move&period; Even at the lowest agility&comma; you move rather fast&&num;8211&semi;it doesn&&num;8217&semi;t feel like the game intends for you to stay in one position&period; Instead&comma; bullet-dodging seems to be the preferred manner of preservation while firing&period; This makes defending Warsat public events particularly awkward&comma; as you only succeed if you stay alive near a point rather than attack the enemy directly&period;<&sol;p>&NewLine;<p class&equals;"western">This tendency to lean more towards offensive FPS gameplay wouldn&&num;8217&semi;t be so noticeable if it wasn&&num;8217&semi;t for a narrative that holds the same preference&period; Every problem for you to solve is done so by attacking it with your gun&&num;8211&semi;or sword&comma; or axe&&num;8211&semi;on their turf&period;<&sol;p>&NewLine;<p class&equals;"western">The seemingly obvious response to observing a gun-focused solution service is &OpenCurlyDoubleQuote;Duh&comma; it&&num;8217&semi;s an FPS&period; Don&&num;8217&semi;t be so thick&period;” While I agree it&&num;8217&semi;s an FPS with a heavy emphasis on offensive combat&comma; we shouldn&&num;8217&semi;t be okay with every narrative plot point needing to be resolved with enough bullets and bodies to make World War II look peaceful&period;<&sol;p>&NewLine;<p class&equals;"western">For instance&comma; do you remember the mission &&num;8220&semi;The Bog&&num;8221&semi; in <em>Call of Duty 4&colon; Modern Warfare<&sol;em>&quest; It included a broken tank that needed to be fixed&comma; so you had to get to the tank and then defend it while engineers repaired it&period; While the conflict resolution involved gunfire&comma; the plot-point itself reached a conclusion only once the tank was fixed and not when someone would die&period; The mission even ends shortly after the tank was repaired and as you were evacuated from it&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;116989" aria-describedby&equals;"caption-attachment-116989" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-116989" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;13005516&sol;Destiny&lowbar;20170111014611-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-116989" class&equals;"wp-caption-text">&lpar;Destiny&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>In contrast&comma; in Destiny&comma; you break tanks&period; <&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">So in comparison&comma; <em>Destiny<&sol;em> seems rather dim&comma; narrow-minded&comma; and brutish&period; There are some missions I recall resolving around intelligence gathering&comma; but they are comparatively few and far between and work as lead-ups to a plot that revolves around putting someone down&period; Due to this&comma; when characters spoke about it&&num;8211&semi;especially where it concerned power vacuums in the <em>House of Wolves<&sol;em> expansion&&num;8211&semi;I ended up chuckling as they just kept on killing every problem that appeared&period; I believe it&&num;8217&semi;s hard to get invested in a cast who lack guile to such a severe extent&period;<&sol;p>&NewLine;<p class&equals;"western">Getting back into the game&comma; I found one other who was willing to help me take down the High Priest&period; Said priest was using an abandoned missile silo&&num;8217&semi;s defence structures to an unfortunately good effect&period; So there was a lot of unlocking of doors&comma; lots of finding keypads&comma; and lots of getting deeper and deeper into their dwelling space&period; That is until the platform beneath my feet broke and I went tumbling to the bottom&period; I then gasped as a massive ogre stood over me&period; All I could think of doing was closing my eyes and holding my breath&comma; waiting for the end to come&period;<&sol;p>&NewLine;<p class&equals;"western">&period; &period; &period; And then I opened them&period; Huh&period; It wasn&&num;8217&semi;t moving&comma; just staring&period; I could see it move around in a natural breathing state&comma; but no desire to advance on me&period; So I reluctantly crept closer&comma; confused&period; &OpenCurlyDoubleQuote;Let&&num;8217&semi;s give it a scan&comma;” I could hear Nolanbot exclaim in his usual out-of-place chirpy manner&period; So I carefully slid my fingers into my pocket and then threw Nolobot at the ogre with reluctant confusion&period; I guess annoyed at having its ogre looked at&comma; the High Priest appeared&period; So I did the natural thing and shot it&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;116990" aria-describedby&equals;"caption-attachment-116990" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-116990" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;13005701&sol;Destiny&lowbar;20170109041618-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-116990" class&equals;"wp-caption-text">&lpar;Destiny&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>Especially the ogre&period; It didn&&num;8217&semi;t hurt it&comma; but it made me feel good and sometimes that&&num;8217&semi;s what&&num;8217&semi;s important&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">I admit that I was beginning to feel worn down&period; Yes&comma; it only took a small handful of missions investigating priests to make me want to give up&period; The problem with clean-up duty like this is it&&num;8217&semi;s rather easy to lose sight of the goal&period; Fortunately&comma; Lord Reaper found a solution by posing a more immediate task for me to dig into&period; Once upon a time&comma; the lords and ladies of iron had medallions to signify their order&period; As established&comma; they all got an acute case of the dead&period; So to help honor the dead&comma; I am to find six iron medallions&period;<&sol;p>&NewLine;<p class&equals;"western">&&num;8220&semi;Is this actually important&quest;&&num;8221&semi; I had to ask myself&period;<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;Well&comma; yes young wolf&comma; as by honoring the dead we honor their struggle against SIVA&period; By giving these noble and worthy warriors a fitting tribute to their struggle &period; &period; &period;”<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;So you want me to hold off on the immediate dangerous enemy to honor people who struggled and failed in their task of locking up a threat they created&quest; I really think I should go back to shooting the Splicers &period; &period; &period;”<&sol;p>&NewLine;<p class&equals;"western">As I turn to leave&comma; Lord Reaper blurts out with surprising measured calmness&comma; &OpenCurlyDoubleQuote;There is a fabled rocket launcher in it if you do it&period; They call it Gjallarhorn&period;”<&sol;p>&NewLine;<p class&equals;"western">I wanted to walk&comma; stay composed&comma; and pretend I foresaw this&period; Instead&comma; well&comma; I kind of dashed back and yelled&comma; &OpenCurlyDoubleQuote;WHY DIDN&&num;8217&semi;T YOU SAY SO BEFORE&quest;&excl;” I then grabbed the mission tightly&comma; and I went sprinting out the door&period;<&sol;p>&NewLine;<p class&equals;"western">Frustratingly&comma; the damn things were scattered on the patrol open world&period; I collected most of them&comma; but I had to take a break from it to stay sane&period; So I went on a strike against one of the more potent threats lurking about&period; It seems we tracked down that big ball of necromancy&comma; Sepiks Prime&comma; from early on in <em>Rise of Iron<&sol;em>&period; Coincidentally&comma; the sentient pool ball had been spotted in the first strike I ever did but on a harder difficulty&period; So it was definitely interesting leaping back into The Devil&&num;8217&semi;s Lair&period;<&sol;p>&NewLine;<p class&equals;"western">Fortunately&comma; it went a lot smoother than the last time I was there&period; Last time involved one person staying back doing nothing as I died over and over&comma; before tea-bagging my corpse in front of the boss&period; This time though&comma; it was a smooth ride as everyone pushed through&period; I even got a new rocket launcher out of it&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;116987" aria-describedby&equals;"caption-attachment-116987" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-116987" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;13004748&sol;Destiny&lowbar;20170111033821-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-116987" class&equals;"wp-caption-text">&lpar;Destiny&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>I never said it was a good rocket launcher&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">So I went back to talisman collecting&comma; where I had to use a guide due to how some are stuffed in rather obscure places I wouldn&&num;8217&semi;t have thought to look&period; Once I managed to collect them all&comma; I thought it was time to reap the rewards in the form of a new boom-tube&period; So I slide the iron wolf heads across the counter with an eyebrow raised and a swagger in my step&period; &OpenCurlyDoubleQuote;So &period; &period; &period;” I mutter&comma; &OpenCurlyDoubleQuote;Can I have my famed rocket launcher now&quest;”<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;You can have me help you make it&period;”<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;&period; &period; &period; What&quest;”<&sol;p>&NewLine;<p class&equals;"western">Turns out I was merely paying for assistance in necklaces&period; I have to go get the recipe since they don&&num;8217&semi;t know how to make the thing&period; Apparently a group of people used to make religious themed weapons&comma; and so it&&num;8217&semi;s time to raid their workshop&period; Except&comma; walking around the abandoned place&comma; something seemed familiar&period; Bannerfall&excl; I ran the name across my tongue&comma; feeling and tasting it&period; It&&num;8217&semi;s as I begin to look around while scanning the weapon recipe that it begins to click&period;<&sol;p>&NewLine;<p class&equals;"western">This wasn&&num;8217&semi;t abandoned&period; This is a regular PvP hotspot&comma; one I played quite a few parts back&period;<&sol;p>&NewLine;<p class&equals;"western">As Fallen began to rain on the parade&comma; I was astounded there was no backup&period; Was this suddenly abandoned&comma; or did I just pick the most inopportune time to go recipe-grabbing when all the PvP admin had shuffled off&quest; So it was just me left to diffuse two bombs that threatened to tear the wall into the city apart&comma; a city I can&&num;8217&semi;t confirm still exists&period; Once the bombs were taken care of&comma; instead of just leaving&comma; a boss appears to soak my bullets up like the easy bullet-sponge he was&period; Say one thing for Destiny&colon; they should go into cleaning products due to how well its cast soaks bullets up&period;<&sol;p>&NewLine;<p class&equals;"western">So I stumble back to the icy mountain tired with recipe in hand&period; I slam it on the desk&comma; staring at Lord Reaper in the eye&period; &OpenCurlyDoubleQuote;So NOW can I have my deserved boom-tube&quest;”<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;Oh&comma; well&comma; I need materials&excl; Can you get some for me&quest;”<&sol;p>&NewLine;<p class&equals;"western"><strong>AAAAAAGGGGHHHHHHHHH<&sol;strong>&period; I&&num;8217&semi;ll be back next week with the final part after I take my frustration out on some &OpenCurlyDoubleQuote;innocent” Fallen&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-US" style&equals;"text-align&colon; center&semi;"><em>Past parts<&sol;em><&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-US" style&equals;"text-align&colon; center&semi;">&lbrack;<strong>Part 1&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-destiny-part-1-unfunny-little-robot&sol;">Unfunny Little Robot<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 2&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-2-absolute-lunacy&sol;">Absolute Lunacy<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 3&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-destiny-part-3-an-inspiration-for-regicide&sol;">An Inspiration for Regicide<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 4&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-4-plague-houses&sol;">A Plague On Your Houses<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 5&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-destiny-part-5-black-gardens-on-red-planets&sol;">Black Gardens on Red Planets<&sol;a><&sol;strong>&rsqb;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-US" style&equals;"text-align&colon; center&semi;">&lbrack;<strong>Part 6&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-6-wolf-amongst-taken&sol;">A Wolf Amongst the Taken<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 7&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-7&sol;">Venturing Onwards as Sif<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 8&colon;<&sol;strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-destiny-part-8&sol;"><strong> Taken for a Violent Walk<&sol;strong><&sol;a>&rsqb; &lbrack;<strong>Part 9&colon;<&sol;strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-9-light-way&sol;"><strong> Let Us Light The Way<&sol;strong><&sol;a>&rsqb; &lbrack;<strong>Part 10&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-10-step-lightly-carry-large-gun&sol;">Step Lightly and Carry a Large Gun<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 11&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-11-racing-iron&sol;">Racing for a Victory Bathed in Iron<&sol;a><&sol;strong>&rsqb;<&sol;p>&NewLine;

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