Venture into Destiny – Part 2: Absolute Lunacy

Destiny, Activision

<p class&equals;"western" lang&equals;"en-GB">If you&&num;8217&semi;re positively bewildered by what madness you&&num;8217&semi;re spotting here and would like additional context&comma; a link to the part one can be found at the end of the article&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Upon starting up Destiny and all ready to tear into the new content I paid for&comma; I heard a series of odd plinks in rapid succession&period; At first I couldn&&num;8217&semi;t comprehend it&period; I thought my PS4 had glitched so hard that it was awarding me trophies as an apology for the misunderstanding that led to me buying an expansion pack twice&period; Then my brain rebooted and I realized that it was kindly back-dating all the achievements I got during the trial so that was nice&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">In part one of this series&comma; we found out that New Russia was inspired by Old Russia&&num;8217&semi;s religious leaders in terms of naming&comma; and had a really nice cyber security device&period; Afterwards I was tasked with reacting to more reports&period; This time the reports were regarding Dead Orbit&comma; who were playing with their newly discovered codes near the local Skywatch&period; So I just needed to swoop in&comma; steal the codes from their bodies and then try to set up a communication network with the other colonies&period; I admit I was dubious&comma; considering I thought I had repeatedly been told I was in the last human settlement&comma; but maybe there were a few 1&comma;000&plus; groups of people we just overlooked somehow&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Upon arrival&comma; I found a use for the Rasputin &OpenCurlyDoubleQuote;Warmind”&period; Apparently there were defence constructs across the galaxy we forgot about and I was hoping that Rasputin could activate them to help in the fight&period; Sadly&comma; Rasputin isn&&num;8217&semi;t very good at short-range defence and so I had to fight off waves of ships with my rooty tooty point-n-shooty&period; Fortunately&comma; they shrugged and gave up after a brief but intense struggle&period; I admit&comma; I am relieved at the apathy of the Top Cow Productions produced comic book series <em>The Darkness- <&sol;em>otherwise I probably would have been killed and would have needed to respawn&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114737" aria-describedby&equals;"caption-attachment-114737" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-114737" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;28172437&sol;Destiny&lowbar;20160827111549-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision " width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-114737" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" lang&equals;"en-GB" style&equals;"text-align&colon; center&semi;"><em><strong>Although I shouldn&&num;8217&semi;t tempt fate&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">So&comma; what better place to go than The Moon&quest; Especially since we apparently gave it away while thinking a group named after a &OpenCurlyDoubleQuote;swarming or teeming multitude” would be satisfied and stop there&period; Needless to say&comma; people were surprised when The Hive wanted more&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Apparently someone was trying to break into The Hive Fortress long ago before going silent&comma; so my employer wanted me to finish the hunt off&period; Prone to distraction&comma; I began hearing more and more about a &OpenCurlyDoubleQuote;Temple of Crota”&period; Despite my Dinkle-bot saying &OpenCurlyDoubleQuote;Sounds like a death trap”&comma; you can bet I signed myself up for it&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">So I hunted it down and opened it up&comma; unleashing its contents onto the world&period; At this point&comma; I find myself thinking the line between &&num;8220&semi;hero out to save the world&&num;8221&semi; and &OpenCurlyDoubleQuote;opportunistic plunderer” is blurring heavily&period; Although considering I found out the horde I opened the doors to was preparing to invade Earth &lpar;the one already invaded&rpar; anyway&comma; it wasn&&num;8217&semi;t all troublesome carelessness&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114733" aria-describedby&equals;"caption-attachment-114733" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-114733" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;28172011&sol;Destiny&lowbar;20160827113044-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision " width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-114733" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" lang&equals;"en-GB" style&equals;"text-align&colon; center&semi;"><em><strong>I then reported my findings to The Speaker through the medium of dance&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">At this point&comma; I thought I could do with a break from walking on the moon&period; So I took part in a New-Russian Strike with two other random individuals&comma; something that was as enjoyable as diving into an empty pool&period; This brought us to some discussion regarding the Strike system in <em>Destiny<&sol;em>&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">A Strike will usually function by first dropping you off at a point on the general map and have you walk to the actual starting point&period; Upon arrival&comma; you&&num;8217&semi;re usually expected to travel deeper&comma; defend for a while&comma; potentially kill a boss&comma; travel deeper&comma; defend against more enemies&comma; potentially kill <em>another <&sol;em>boss&comma; and it&&num;8217&semi;s rinse and repeat from here&period; It draws inspiration distinctly from <em>Borderlands <&sol;em>and MMORPGs but it differs in two major ways&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">The first way being that as long as one person is alive&comma; the group can keep dying and respawning as much as they please&period; Since roles in Destiny are a lot more vague than Warrior&sol;Rogue&sol;Cleric&comma; you don&&num;8217&semi;t have the Tank&sol;DPS&sol;Healer system going on&period; One person can hold out as well as the next regardless of skill and equipment&period; It allows for an element of forgiveness that&&num;8217&semi;s very much enjoyable&period; This is especially true as&comma; at the end of the day&comma; you are playing with random individuals whose skills can vary greatly&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114738" aria-describedby&equals;"caption-attachment-114738" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-114738" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;28172721&sol;Destiny&lowbar;20160827120200-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision " width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-114738" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" lang&equals;"en-GB" style&equals;"text-align&colon; center&semi;"><em><strong>Which considering it took 10&plus; resurrections and 15-20 minutes of shooting at a robot to kill a mini-boss&comma; my skill is likely rather low&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">This brings us to the second major difference&colon; Group teamwork&period; For whatever reason&comma; <em>Destiny<&sol;em> neither rewards nor punishes group performance&period; You will get XP and gear based on random chance rather than skill or performance&period; In addition to this&comma; there is no function to remove people&period; This has the positive effect of preventing people from being kicked at the end of Strikes&comma; denying that individual of loot and XP &lpar;sometimes occurring in <em>Payday 2<&sol;em>&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">However this does mean you can get stuck with some abusive party members&period; In the Strike The Devil&&num;8217&semi;s Lair&comma; one person just hid the entire time&period; Perhaps doing something more engaging like maybe reading a book or playing a handheld game instead&period; Later at the final boss&comma; upon my death&comma; the individual ran out and spent more time tea bagging my lifeless corpse than it would have taken to just resurrect me&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Due to how <em>Destiny<&sol;em> works&comma; the person could not be kicked&period; Like someone finding out the fruits of their labour has been fermented into booze and been drunk by someone else&comma; I was furious&period; The person was reported&comma; but I would have preferred an active third teammate in the first place&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Learning to never trust in random individuals&comma; I went back to stumbling around in the atmosphere&period; This time I was told to go to&comma; the appealingly named&comma; The World&&num;8217&semi;s Grave&period; Although if I wanted to subject myself to a place as foreboding as that&comma; I would first have to kill the knight who is guarding the keys to the fortress&period; So I tracked down the Knight and sprayed him with an LMG for half of a second before heading to The World&&num;8217&semi;s Grave&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114735" aria-describedby&equals;"caption-attachment-114735" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-114735" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;28172148&sol;Destiny&lowbar;20160827123341-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision " width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-114735" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" lang&equals;"en-GB" style&equals;"text-align&colon; center&semi;"><em><strong>NOT HELPING CLAPTRAP 2&period;0<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">One rocket fired at a sacred site later&comma; I downloaded everything at The World&&num;8217&semi;s Grave and left confused&period; I was left pondering things like &OpenCurlyDoubleQuote;Who was naming these places&quest;” and &&num;8220&semi;Are The Hive&comma; The Fallen and American professional wrestler The Darkness capable of speech&quest; Do we have scientists intentionally trying to scare guardians with foreboding names&quest;” Needless to say&comma; answers were not going to be granted to an unworthy guardian like me&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Instead I was sent to The Hellmouth to go steal a sword called the Sword of Crota&period; Apparently there are arguments on whether the sentient moon-rock called The Traveller could help us and that the non-destroyed nature of the Sword of Crota would somehow &&num;8230&semi; prove this&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114736" aria-describedby&equals;"caption-attachment-114736" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-114736" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;28172258&sol;Destiny&lowbar;20160827125618-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision " width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-114736" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" lang&equals;"en-GB" style&equals;"text-align&colon; center&semi;"><em><strong>STILL NOT HELPING<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">After stumbling upon the sword&comma; I was tasked with killing the aptly named Swarm Lords&period; Considering this was meant to be a sword of great evil&comma; I was surprised my character decided to wield it&period; This especially came as a surprise having played games like <em>Soul Blade<&sol;em>&sol;<em>Calibu<&sol;em>r and <em>Warcraft 3<&sol;em>&period; Still&comma; it was pretty cool just running around in third person view and swinging madly while never blocking&comma; like a barbarian&period; It just surprising that they decided to use a sword&comma; as opposed to just shooting them in the face&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">After the Swarm-Lords were slain&comma; my blade melted as though <em>Destiny<&sol;em> had just remembered it was a FPS game&period; Perhaps we will get to engage in melee combat again but I probably wouldn&&num;8217&semi;t&period; Then again&comma; there is the hanging thread that is Fist of Crota&period; So who knows&comma; maybe I can later get into some more fisty-cuffs with a sci-fi demi-god&quest;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">As I was sent back to Hellmouth&comma; I started to get the distinct feeling<em> Destiny<&sol;em> was suffering from back-and-forth&period; I&&num;8217&semi;m unable to do two or three missions in an area while I&&num;8217&semi;m there&comma; like <em>Borderlands<&sol;em>&period; Instead&comma; I go there&comma; do a mission&comma; get sent home&comma; go back to a similar zone&comma; do something else&comma; etc&period; This does come with the overtly negative side of coming across as padding&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">I don&&num;8217&semi;t personally see it as being that simple though&period; It feels deeper than how the back-and-forth can feel in <em>Borderlands&period;<&sol;em> Since I&&num;8217&semi;m not being sent to the exact same place and each mission is its own zone with no clear escape route&comma; it feels like it could create pacing problems to do multiple quests in an area before returning home&period; A mission in <em>Destiny<&sol;em> isn&&num;8217&semi;t like <em>Borderlands&comma;<&sol;em> where it can feel like food-shopping&period; <em>Destiny&&num;8217&semi;s<&sol;em> missions are more akin to scenes&comma; with each having their own narrative that they&&num;8217&semi;re working so hard to portray&period; Whether this is for better or worse will depend on how much you enjoy the narrative&comma; as it&&num;8217&semi;s definitely more focused and at the front than with <em>Borderlands<&sol;em>&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114740" aria-describedby&equals;"caption-attachment-114740" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-114740" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;28173342&sol;Destiny&lowbar;20160827132940-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision " width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-114740" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" lang&equals;"en-GB" style&equals;"text-align&colon; center&semi;"><em><strong>Say one thing about Borderlands&comma; say it narrative made sense&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Meanwhile&comma; back in the game&comma; I had just arrived at the front of the Temple Of Crota&period; I was immediately toyed with by an individual not only unknown but also unseen&period; I was informed that if I wanted to fight the real threat that I would need to find her once I was finished fighting the threat currently below my feet&period; Although&comma; in an odd moment of forgetfulness&comma; she had neglected to tell me where she would be&period; Fortunately&comma; Dinkle-bot was there for me and told me I&&num;8217&semi;d be heading to the lush planet of Venus next &&num;8211&semi; or at least I would be if I ever saw the light of the sun again&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">So I stumbled deep into the temple and attempted to discover whatever the strange ritual was that was being performed that could drain The Traveller of its unspoken and unknown powers&period; As I got to the heart of the foul and magical performance&comma; I discovered the strange conduit of their siphoning&period; Apparently someone stole a significant chunk of The Traveller and no one noticed&period; I can only assume people aren&&num;8217&semi;t as attached to The Traveller as I originally thought&period; Fortunately&comma; space-magic meant it disappeared to&comma; hopefully&comma; reattach itself to The Traveller&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">As I returned to The Tower to reflect upon that big ball of space-rock called The Traveler&comma; I could only think of how many more pieces are likely missing&period; Maybe it is really is hollow within&quest; Maybe we&&num;8217&semi;re just worshiping <span lang&equals;"en-US">a house<&sol;span> and the original savior which rested within is long gone&quest; <span lang&equals;"en-US">Maybe I&&num;8217&semi;m putting more thought into it than necessary&quest; As long as I&&num;8217&semi;m being paid&comma; I could be gunning down orphanages in the name of The Traveller&comma; The Speaker and The Tower&period; Though&comma; at this point&comma; I&&num;8217&semi;m not sure if anyone would even see a difference considering I&&num;8217&semi;ve seen no sign of a civilian population&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114741" aria-describedby&equals;"caption-attachment-114741" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-114741" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;28173500&sol;Destiny&lowbar;20160827133812-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision " width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-114741" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" lang&equals;"en-US" style&equals;"text-align&colon; center&semi;"><em><strong>Wait a second&&num;8230&semi;I can still see massive holes missing&excl; Has no one thought to collect the missing fragments considering what The Hive was doing&quest; Anyone at all&quest;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-US">Anyway&comma; thanks for reading&excl; Be sure to return next week as we finish off any other acts of lunacy before heading off to the third planet to gun down the natives there&period; Bye&excl;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-US" style&equals;"text-align&colon; center&semi;"><em>Past Parts<&sol;em><&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-US" style&equals;"text-align&colon; center&semi;">&lbrack;<strong>Part 1&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-destiny-part-1-unfunny-little-robot&sol;">Unfunny Little Robot<&sol;a><&sol;strong>&rsqb;<&sol;p>&NewLine;

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