Venture into Destiny – Part 5: Black Gardens on Red Planets

Destiny, Activision

<p class&equals;"western">If you&&num;8217&semi;re positively bewildered by the madness you&&num;8217&semi;re spotting here and would like some additional context&comma; a link to earlier parts in the series can be found at the end of the article&period;<&sol;p>&NewLine;<p class&equals;"western">With all the sidequests that I could possibly do finally being completed&comma; I leapt into the next chunk of story I could bite into&period; Next up was visiting the fabled Red Planet&colon; Mars&period; Apparently this is where the gate to the &OpenCurlyDoubleQuote;Black Garden” is&comma; at least according to my friendly little Dinkle-bot&period; With Vex being on Venus and Fallen being pretty much everywhere&comma; a question comes into mind&period; Who is on Mars&quest;<&sol;p>&NewLine;<p class&equals;"western">Apparently the nefarious Cabel &lpar;whoever they are&rpar; have locked down communications so I can&&num;8217&semi;t ride my scooter around their planet&period; So rather than asking nicely&comma; it&&num;8217&semi;s off to break into their facilities&period; The entire time running was spent with me asking myself &OpenCurlyDoubleQuote;Why couldn&&num;8217&semi;t we just ask&quest; Maybe they&&num;8217&semi;d understand since they hate the Vex too&quest;”<&sol;p>&NewLine;<p class&equals;"western">That all too often<em> Destiny<&sol;em> is spent shooting first and then later wondering if diplomacy was a possible option&period; It was then that I saw who the Cabel were&colon;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115385" aria-describedby&equals;"caption-attachment-115385" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115385" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;17125220&sol;Destiny&lowbar;20161014121207-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-115385" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>Oohhh&comma; boy&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">I mean being struck by inspiration is one thing but they look hilariously similar to <em>Fifth Element <&sol;em>to me&period; The head-shape and the particularly bulky body armour look almost identical to the Mondoshawans&period; At first I was chuckling at the mental image of Games Workshop being furious at the similarity with space marines &lpar;complete with Trophy&colon; Bane of the Emperor for killing them&rpar;&comma; but the Mondoshawan comparison is even closer&period; Just&&num;8230&semi; Wow&period; I couldn&&num;8217&semi;t believe it&period;<&sol;p>&NewLine;<p class&equals;"western">Well after breaking in so I could use my bike&comma; diplomatic options fell apart&period; It was then reasoned I would need to get the gate going by force&period; To do that I would need to get a &OpenCurlyDoubleQuote;Vex spire” activated&comma; which would provide the energy to the gate&period; Don&&num;8217&semi;t forget the rule with <em>Destiny<&sol;em>&colon; &&num;8220&semi;Don&&num;8217&semi;t think on it too much&comma; it&&num;8217&semi;ll give you a headache&period;&&num;8221&semi;<&sol;p>&NewLine;<p class&equals;"western">Except spires are known&comma; if for nothing else&comma; for their subtly&period; Perhaps &OpenCurlyDoubleQuote;spire” was a poor word to use&quest; After finding a good vantage point and spotting it&comma; it was off to the spire via the Cabal buildings&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115386" aria-describedby&equals;"caption-attachment-115386" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115386" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;17130011&sol;Destiny&lowbar;20161014123454-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-115386" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>Where I couldn&&num;8217&semi;t loot the guns&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">After a bit of experimentation with my bot-companion with faith-affirming phrases like &OpenCurlyDoubleQuote;I have no idea what&&num;8217&semi;s about to happen”&comma; the power-engine machine sprung to life&period; Needless to say&comma; it also brought in swarms and swarms of Mondoshawans to shoot in the face&period;<&sol;p>&NewLine;<p class&equals;"western">It was then off through the gate to see The Black Garden&period; A gate that was promised to be packed full of people I&&num;8217&semi;d have to shoot through to get in&comma; but was peculiarly empty&period; I felt like someone who had arrived at a party 6 hours late&comma; left alone to wonder why everything was so empty and dead&period; So I gave an empty shrug and passed through into the void&period;<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;Where are we&quest; It&&num;8217&semi;s not on any map of known space and time&&num;8230&semi; Let&&num;8217&semi;s just stumble on&excl;” Dinkle-bot exclaimed&period; Considering the robotic nature of the Vex&comma; I begun to consider the possibility my companion was hacked&period; That I was being led into a life-ending trap by an AI friend who had actually long-ago been deleted and replaced&period;<&sol;p>&NewLine;<p class&equals;"western">My lack of ease didn&&num;8217&semi;t let up when I saw deactivated Vex&comma; standing still as moss grew over them&period; Figuring any moment they&&num;8217&semi;d turn on before surrounding and killing me&period; Then came the crushing disappointment as some Vex were alive and doing a bad job blending in&comma; indicating tension was still not on the cards in <em>Destiny<&sol;em>&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115387" aria-describedby&equals;"caption-attachment-115387" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115387" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;17130212&sol;Destiny&lowbar;20161014125253-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-115387" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>What was on the cards was some beautiful poppy fields I&&num;8217&semi;d never get a chance to experience&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">Although there came a barrier in the form of a door&period; &OpenCurlyDoubleQuote;How do you unlock the door&quest;”<&sol;p>&NewLine;<p class&equals;"western">Thanks for asking voice inside my head because it is the same way as always you pillock&period; Hack the macguffin so it can use the special macguffin lasers to open the macguffin door&period; Meanwhile fighting waves and waves of not-terminators&period;<&sol;p>&NewLine;<p class&equals;"western">Maybe I sound infuriated&comma; but there&&num;8217&semi;s something calming about <em>Destiny<&sol;em>&&num;8216&semi;s tendency towards wave-based-combat&period; It is rather simple&comma; although probably mostly helped due to accidentally over-leveling&period;<&sol;p>&NewLine;<p class&equals;"western">So it is less a heart-pounding journey as you crawl desperately through the slog&comma; and more a gleeful casual inoffensive romp&period; I felt like a child skipping through the fields bare-foot&comma; swinging their stick at the waist-height strands of grass&period; I should complain about how easy it was&comma; especially for such a dramatic moment&comma; but it honestly felt more pleasantly tranquilizing than anything else&period;<&sol;p>&NewLine;<p class&equals;"western">As the doors grated open&comma; groaning in mechanical pain&comma; I saw the heart of the situation&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115388" aria-describedby&equals;"caption-attachment-115388" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115388" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;17130442&sol;Destiny&lowbar;20161014130119-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-115388" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>No&comma; really&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">While its followers put up a resistance&comma; the trouble begun to appear when it started bringing to life the three statues in front of it&period; Even at my level&comma; they hit like trains and took a lot of shots to fall apart&period; Until finally&comma; they died&period; I was ready to tear down The Heart of the Black Garden itself bullet by bullet when it suddenly exploded seemingly content with the combat power I displayed&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115389" aria-describedby&equals;"caption-attachment-115389" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115389" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;17130536&sol;Destiny&lowbar;20161014130936-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-115389" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>It was then time to go home&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">The festivities happened while I was away from it all&period; While the Speaker spoke of safety and sanctuary as The Traveler would reawaken from its slumber&comma; there I was away&period; I was more curious of the mysterious follower who was lounging in the hanger&period; I had hoped for answers or at the very least&comma;to know who she is&period; But no&comma; all I got was her rifle with a vague description about it&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115390" aria-describedby&equals;"caption-attachment-115390" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115390" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;17130732&sol;Destiny&lowbar;20161014131326-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision " width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-115390" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Sadly&comma; it is a rifle that is actually weaker than the one I&&num;8217&semi;m currently using so off it went into the vault to never be used&period; Thanks for the thought though&comma; Bungie&period; Sorry to say that you made a sentimental gift worthless before even giving it to me in the first place&period;<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;So&comma; what did you think of Destiny&quest;&excl;”<&sol;p>&NewLine;<p class&equals;"western">You may be curious of&period; Since we&&num;8217&semi;re only 1000 words into a part &lpar;I aim for 1&period;5k to 2k words in each part&rpar; and this marks the end of the <em>Destiny&&num;8217&semi;s <&sol;em>main campaign&comma; it does seem fitting to give Destiny a dressing down&period;<&sol;p>&NewLine;<p class&equals;"western">The most obvious problem lies within the pacing&period; Oddly enough&comma; when I picked <em>Destiny<&sol;em> to do a &&num;8216&semi;Venture Into&&num;8217&semi; series&comma; I figured it&&num;8217&semi;d be roughly the same length as <em>Borderlands 2<&sol;em>&period; Give or take a bit&comma; it is actually roughly the same length&period; At most&comma; there may be a 5 hour difference&period; Other than pacing though it also feels rushed&period; It feels like a lot has happened&comma; but even more so it&&num;8217&semi;s blown over gently in a hand-waving sort of way&period;<&sol;p>&NewLine;<p class&equals;"western">The main way this shows up is with the enemy types&period; While the Fallen and Hive hack at my heels with every chance they get&comma; the Vex and Cabal made very few appearances&period; Cabal had about two or three missions featuring them&comma; with the Vex being somewhat similar&period; It never allowed for an arc that went into who these species were&comma; the important figures among them or the surmounting of said figures&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115392" aria-describedby&equals;"caption-attachment-115392" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115392" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;17131531&sol;Destiny&lowbar;20161014120534-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-115392" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><strong>So&comma; they&&num;8217&semi;re aggressive as hell&quest; Why do I get the feeling they got that way because we kept turning up to diplomatic meetings with a hail of bullets&quest;<&sol;strong><&sol;p>&NewLine;<p class&equals;"western">While New Russia&comma; Moon and Venus got a lot of usage and allowed us to explore new angles within the universe&comma; I felt like Mars was under-utilized&period; It seemed to imply a development scheduling and&sol;or budget problem&period; I mean from a narrative standpoint it would have been all too easy to put at least a few more missions in surrounding Cabal intentions on Mars and views on Guardians&period; It definitely feels like story and gameplay content were cut back and I think Mars was primary source of the cuts&period;<&sol;p>&NewLine;<p class&equals;"western">The narrative is also a noticeable issue&comma; although it is an issue I mentioned earlier&period; Using familiar words does circumnavigate techno-babble&comma; but then it creates confusion with our understanding of how the word relates to the current subject&period; Additionally&comma; it gives the opportunity to visit a website at a different time for a glossary which is not a good solution as much as it is a plaster on an axe wound &lpar;or band-aid if you&&num;8217&semi;re American and won&&num;8217&semi;t think of charity musical collaborations&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">Also saying &OpenCurlyDoubleQuote;I could tell you” teases at future content which causes the player to expect said content to be in the game already&period; I kept desperately wanting to know what the hell people were talking about &lpar;and especially who The Stranger is&rpar;&period; However the lack of knowledge lies beyond a door with the phrase &OpenCurlyDoubleQuote;I could tell you but&&num;8230&semi;” emblazoned upon it&period; So now I don&&num;8217&semi;t care&period;<&sol;p>&NewLine;<p class&equals;"western">Speaking of the narrative&comma; a less noticeable problem is characterization&period; Putting aside the weird realization you don&&num;8217&semi;t see a civilian at all&comma; it seems most of the cast struggles with injecting personality&period; Most characters never seem to exhibit any real emotion&comma; just a list of &OpenCurlyDoubleQuote;these are things that need to be done”&period; The closest in the core game was The Queen and her brother who only inspired loathing as they thought being smug and arrogant made them likeable&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115393" aria-describedby&equals;"caption-attachment-115393" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115393" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;17132016&sol;Destiny&lowbar;20161014114653-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-115393" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>There was this moment&comma; which was added after the core game&period; <&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">The primary colossal exception was actually Petra and Variks&period; Petra showed actual excitement about being out and about&comma; even during radio chatter&excl; Variks spoke about who he was and his appreciation to be where he was&period; Both things not only informed me what was going on&comma; but also breathed some much needed humanity and emotion into something so cold and lifeless&period; I joke about The House of Wolves feeling like a revenge mission and it did feel that way&comma; but that only made <em>Destiny<&sol;em> more relatable&period; You can kill a threat AND feel glee about getting vengeance on someone who has wronged you&period;<&sol;p>&NewLine;<p class&equals;"western">Even though House of Wolves was actually <em>Destiny&&num;8217&semi;s<&sol;em> second expansion&comma; it did indicate improvements with the writing style on what the core game was&period; At times I were confused &lpar;mostly what The Reef War were&rpar;&comma; but overall they did a good job at conveying what was happening and making it something more than just &OpenCurlyDoubleQuote;saving the world”&period;<&sol;p>&NewLine;<p class&equals;"western">In regards to the gameplay&quest; Eh&comma; it is a mixed bag&period; It oddly was at its best when it was easy or tricky&comma; as it felt soothing like a hot bath&period; When it was hard&comma; it felt frustrating as it was difficult with balancing varying health amounts&comma; damage done and swarms of enemies&period; A difficulty born from number manipulation&comma; which sadly feels lazy&period; Bosses&comma; rather than being puzzles to solve&comma; were simply bullet sponges who soaked up damage&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115394" aria-describedby&equals;"caption-attachment-115394" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115394" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;17132501&sol;Destiny&lowbar;20161010044905-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-115394" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>If the puzzle solution can boiled down to &&num;8220&semi;MORE DAKKA&excl;&&num;8221&semi;&comma; you&&num;8217&semi;ve made a puzzle for a Warhammer 40k ork&period; <&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">I&&num;8217&semi;ve got  some thoughts regarding the guns&comma; but that&&num;8217&semi;ll have to wait&period; You see&comma; we&&num;8217&semi;re not done with this adventure&period; When I said Mars was under-utilized&comma; I was intentionally ignoring a blinking dot on my map&period; A red thing urging me onto the first expansion of Destiny that begins on Mars&period; That&&num;8217&semi;s right&comma; next week we&&num;8217&semi;re going to continue our Venture into Destiny as we explore the dirt path that is The Taken King&period;<&sol;p>&NewLine;<p class&equals;"western">Until then&comma; good bye&excl;<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em>Past Parts<&sol;em><&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-US" style&equals;"text-align&colon; center&semi;">&lbrack;<strong>Part 1&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-destiny-part-1-unfunny-little-robot&sol;">Unfunny Little Robot<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 2&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-2-absolute-lunacy&sol;">Absolute Lunacy<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 3&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-destiny-part-3-an-inspiration-for-regicide&sol;">An Inspiration for Regicide<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 4&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-4-plague-houses&sol;">A Plague On Your Houses<&sol;a><&sol;strong>&rsqb;<&sol;p>&NewLine;

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