Venture into Destiny – The Epilogue of Our Journey Together

Destiny, Activision

<p><em>If you’re positively bewildered by the madness you’re seeing here and would like some additional context&comma; a link to previous parts in this series can be found at the end of the article&period;<&sol;em><&sol;p>&NewLine;<p>As The Tower becomes more and more a distant sight from the spaceship and the people now looking like mites on a dog&&num;8217&semi;s back&comma; I can&&num;8217&semi;t help but reflect on the journey that has passed us&period; It took us 13 parts to get here&period; So perhaps we should reflect on the big picture of what has passed us by in the form of a review of all of Destiny&period; Naturally&comma; I assume you&&num;8217&semi;ve been reading up to this point&comma; so I&&num;8217&semi;ll be speeding through some areas&period;<&sol;p>&NewLine;<p>And what better place to start than the gunplay on show&quest; You can honestly tell this was built with consoles in mind&comma; from the ground-up&period; The level of aim-assist and reliance on stats is to a level where accuracy isn&&num;8217&semi;t the only thing that matters&comma; but is rather another factor in determining who lives and who dies&period;<&sol;p>&NewLine;<p>While this sounds like a snide dig at Destiny&comma; the reality is&comma; I honestly do appreciate this decision&period; I tend to find that a lot of shooters are designed for keyboard and mouse setups&&num;8211&semi;with the focus being on accuracy&&num;8211&semi;and end up feeling unresponsive on traditional controllers&period; Others may be designed for controllers&comma; which on keyboard and mouse will feel rough as rocks and expect you to only point your gun in the right direction&period; So the decision to design around controllers and keep it on console is something I&&num;8217&semi;m grateful for&period;<&sol;p>&NewLine;<p>However&comma; this comes with a problem I&&num;8217&semi;ve mentioned before&period; You see&comma; shooters for controllers need to be a little slack on accuracy demands compared to keyboard and mouse setups&period; Things like aim-assist can only take a game so far before you have to concede that pin-point&comma; long-range accuracy isn&&num;8217&semi;t going to happen on a console&period; So what do you do design-wise&quest; You encourage offensive gameplay&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;117423" aria-describedby&equals;"caption-attachment-117423" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-117423" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;24024810&sol;2016-01-07&lowbar;00010-1024x576&period;jpg" alt&equals;"Borderlands 2&comma; 2K Games" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-117423" class&equals;"wp-caption-text">Borderlands 2&comma; 2K Games<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>&&num;8220&semi;Offensive&&num;8221&semi;&comma; in this case&comma; not meaning the same thing as &&num;8220&semi;antagonistic&&num;8221&semi;&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p>You give players large amounts of agility &lpar;even if you are bogged down by your sub-class stats&rpar;&comma; you give them the ability to displace enemies from cover via grenades and you give them special sub-class abilities that require medium to short range to execute well&period; You also discourage long range combat via enemies dropping the main source of ammo&comma; small doses of cover and relatively weak armor&period;<&sol;p>&NewLine;<p>Now&comma; this storming behavior would be fine and usually is enjoyable&comma; but the game has this dreadful tendency to keep shoving you into defense missions&period; The only saving grace is usually defense missions require a fight for survival&comma; rather than keeping a person or piece of equipment from being disrupted&comma; so it still plays in your ability to move often and quickly&period;<&sol;p>&NewLine;<p>Although while we&&num;8217&semi;re on the subject of the collection of systems in play&comma; there is something to be said about the low complexity-to-depth ratio going on&period; While your equipment does matter in terms of armor and fire-power &lpar;as well as some upgrade perks&rpar;&comma; the main meat of customization comes from your sub-class&period; This is where your recovery&sol;armor&sol;agility stats and tweaks to your sub-class abilities come from&period; Even then&comma; all you need to do is switch things around based on the column to suit your needs&period;<&sol;p>&NewLine;<p>In addition to this angle&comma; the three-weapon system is basic enough for players to work out at a glance&period; Not only in terms of power level &lpar;as the heavy weapon is the most potent and the primary weapon the weakest&rpar;&comma; but also ammunition commonness &lpar;i&period;e&period; heavy ammo drops least&comma; then special then primary&rpar;&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;117424" aria-describedby&equals;"caption-attachment-117424" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-117424" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;24025540&sol;Destiny&lowbar;20161130144559-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-117424" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>Although despite special weapons usually being the most potent in power and use&comma; swords make for a hard time to justify using besides the thrill of charging into a fire-fight with a long-sword&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p>There is just one tripping point&colon; Light level compared to upgrade level&period; As previously discussed in the series&comma; the more you use a weapon the more upgrades you unlock&period; This ends up rewarding dedication&period; However&comma; it is at odds with the engram system &lpar;where you get access to new gear via engram-decryption depending on your light level&rpar;&comma; that rewards you for equipping the latest gear&period; In the end&comma; you are left with two sets of equipment&colon; The one you&&num;8217&semi;re dedicated to in the field &lpar;as engram drops aren&&num;8217&semi;t depended on light level&rpar;&comma; and ones you equip prior to decrypting the engram&period; This system ends up complicating the inventory management system needlessly due to conflicting demands&period;<&sol;p>&NewLine;<p>All this gameplay is layered on top of a narrative that is honestly just boring&period; There are flashes of interest&comma; like Petra &lpar;from her having a personality&comma; to her having a personal motivation to under-take a task&rpar;&comma; but overall it seems to go absolutely nowhere&period; Antagonists come and antagonists go but the cast of characters who I&&num;8217&semi;m unfortunately familiar with are no different&comma; other than Petra who&&num;8217&semi;s desperate to hunt for her queen&period;<&sol;p>&NewLine;<p>Not even an all-cast of voice actors&comma; including Nathan Fillion&comma; Nolan North and Keith James Ferguson &lpar;voice actor behind Overwatch&&num;8217&semi;s Reaper&rpar;&comma; could summon characterization from writing that ranges from dull to aggravating &lpar;e&period;g&period; hearing Bill Nighy&&num;8217&semi;s &OpenCurlyDoubleQuote;I could tell you&&num;8230&semi;” speech makes for a particularly frustrating moment due to how little the main plot tells you of what is going on&rpar;&period;<&sol;p>&NewLine;<p>However&comma; Nolan North as The Ghost makes for a note-worthy form of patience-testing&period; No fault to North&comma; as the delivery works to the director&&num;8217&semi;s intention&comma; but his lines often serve as flow-breaking reminders that he exists&period; It is constantly bizarre to have a tense dramatic moment rudely interrupted by your sentient robot pal trying to give comedy a shot and failing every time&period; Once or twice it came off as being afraid to let the game have a tense dramatic moment or to let the gravity rest on the player on its own&period; I joked at the beginning of this Let&&num;8217&semi;s Play he came off as Claptrap 2&period;0&comma; and by the end of it the forced-humor is so bad as to genuinely possibly be Claptrap 2&period;0 without the self-awareness&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;117425" aria-describedby&equals;"caption-attachment-117425" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-117425" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;24025923&sol;Destiny&lowbar;20170114011658-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-117425" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>Yeah&comma; thanks for rubbing it in&period; <&sol;strong><&sol;em><&sol;p>&NewLine;<p>Although we can&&num;8217&semi;t talk about the writing without talking about how particularly bad the base game&&num;8217&semi;s exposition delivery was&period; It was always teasing away at you&comma; and then refusing to tell you a word&period; Always stringing you along with promise of information it would never grant&period; Fortunately the content they added later avoided this issue by always remembering to fill you in what&&num;8217&semi;s what&period; That said&comma; I&&num;8217&semi;m still not particularly sure why diplomatic conversation can not exist between The Tower and The Cabal&comma; via a &OpenCurlyDoubleQuote;enemy of my enemy” sort of deal&comma; or what soured that situation in the first place&period; At this point though&comma; I&&num;8217&semi;m not sure I&&num;8217&semi;d expect a satisfactory answer&period;<&sol;p>&NewLine;<p>I suppose my greatest boredom comes from how absolutely no twists occur&period; I am flabbergasted how Bungie was able to make a plot that takes north of 30 hours to play through&comma; and not a single plot twist&period; I thought Eris Morn was going to betray everyone at the end of the Fallen King&comma; I hope she would as to give some life to the writing&comma; and yet nothing at all&period;<&sol;p>&NewLine;<p>Going back to the characterization&comma; it is though the cast are two dimensional characters who serve a very particular purpose and never exceed beyond it&period; Each one never having an independent thought that exceeds beyond each character&&num;8217&semi;s station&semi; even the character you play as lacks any sentient thought at all&period; Petra is the closest thing to a decent human character in the entire cast&period; All this flat writing just leaves me feeling so disconnected and not even remotely invested in the narrative with nothing big&comma; dramatic or personal taking place at all&period;<&sol;p>&NewLine;<p>I guess my frustration with my own character is made particular worse as the campaign is rather linear&period; Not necessarily in an architectural sense&comma; but rather in a problem-solving or conversation sense&period; I simply do not understand what was stopping Bungie from allowing you to express your character and&sol;or solving a situation as you wish&period; Then again&comma; I confess as I muse on my frustration of wishing I could play Destiny as me rather than ride along the railroad tracks I keep thinking on how <em>Star Wars&colon; The Old Republic<&sol;em> pulled that off&period; Maybe it is unfair to ask for a conversation system that had repercussions&comma; but it would have definitely been nice to not simply obediently followed as commanded all the way through&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;117426" aria-describedby&equals;"caption-attachment-117426" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-117426" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;24030142&sol;Destiny&lowbar;20161010053745-1024x576&period;jpg" alt&equals;"Destiny Activision" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-117426" class&equals;"wp-caption-text">Destiny Activision<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>Like the option to tell the royal siblings to go choke on shotgun mouthwash would have been appreciated&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p>Before I launch into the review conclusion&comma; I would like to give some credit for the seasonal events&period; I believe it would have been easy to rip-off existing seasonal events&comma; given it a Destiny twist and pack up for the day&period; Instead&comma; the events feel meaningful and like they were crafted carefully&period; This is especially with note to the racing mini-game I got to experience&comma; which was personally incredibly well-designed &lpar;especially the boost-gate system that functioned as a very nice catch-up mechanic&rpar;&period; My only grumble is some content was pretty much mostly locked off to non-paying customers&comma; and even then it was a random chance if you got the particular item you wanted&period; Still&comma; I really enjoyed the Christmas and Halloween events that happened&period;<&sol;p>&NewLine;<p>If I had to score Destiny&comma; overall&comma; it would be a 6&period;5&sol;10&period; There are a lot of good ideas mulling about&comma; especially in the gameplay department&comma; but there are signs they weren&&num;8217&semi;t thought entirely through&period; Credit has to be given for the experimentation on hand&period; However&comma; where Destiny is hit the hardest is its writing department&period; It is clear that it was meant to be this big significant tale&comma; and yet there has been no sign of any excellent writing besides Petra&comma; whose writing is simply good at best&period; The rest of the cast and all the plot simply ranges from tediously boring to inoffensively okay&period; I honestly could have done with more personal moments in this adventure&comma; from either the cast or even my own character&comma; to show there are still sentient humans in this universe rather than just automatons reacting to danger with precision violence&period;<&sol;p>&NewLine;<p>What with Destiny 2 being billed for this year&comma; the main area they&&num;8217&semi;ll need to really work harder with is the writing&period; Most of the gameplay is pretty good&comma; with only minor tweaks required to get heavy praise from me&comma; but it is the narrative and characterization it is let down by the most&period; Although <a href&equals;"http&colon;&sol;&sol;www&period;itechpost&period;com&sol;articles&sol;70018&sol;20161230&sol;destiny-2-latest-news-bungie-looking-narrative-director-will-head&period;htm">according to itechpost<&sol;a>&comma; it seems like they will be producing small scale narrative projects in the sequel&period; While that says nothing of the already released content&comma; it sounds like they&&num;8217&semi;ll be taking a <em>World of Warcraft<&sol;em> styled evolving narrative&period; To me&comma; it suggests the story will have a more significant role this time around and therefore hopefully be more enjoyable than the two-dimensional story found in <em>Destiny<&sol;em>&period;<&sol;p>&NewLine;<p>With that overview review out the way&comma; well&comma; how about some fun facts&quest; To get all the content needed for this series&comma; it took 44 hours which is significantly shorter than <em>Borderlands 2&&num;8217&semi;s <&sol;em>79 hours &lpar;although&comma; in <em>Borderlands 2&&num;8217&semi;s<&sol;em> case&comma; I had to complete the campaign a second time&rpar;&period; That said&comma; screenshot wise this series contained more&colon; 1&comma;570 screenshots compared to 1&comma;413 screenshots&period; Although part of that was due to the PS4&&num;8217&semi;s tendency to automatically take screenshots every time I got a trophy&period; Then again&comma; the PS4 has a bit of a delay between pressing the screenshot button and it recording&comma; and has the bizarre habit of screenshots including the screenshot icon if it happens to be on-screen at the time&period; So perhaps I would have gotten more pictures if I was recording on PC&quest; Who knows&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;117427" aria-describedby&equals;"caption-attachment-117427" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-117427" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;24030446&sol;Destiny&lowbar;20161014114637-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-117427" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>One of many screenshots that I wish weren&&num;8217&semi;t ruined by the nefarious screenshot icon&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p>So here we finally are at the end of our travels&period; It seems fitting to answer the burning question I proposed at the beginning of this mad journey into space&colon; Is <em>Destiny<&sol;em> fitting of the sordid soiled reputation it holds based on my own experiences&quest; Well&comma; yes and no&period; There is no getting away from the writing&comma; which even by AAA standards is so safe I want to employ it as my home security&period; The original campaign&&num;8217&semi;s writing is just sloppy&comma; unfulfilling and weak&period; Meanwhile the additions ranged from naff to having a flitting relationship with engaging&period;<&sol;p>&NewLine;<p>That being said&comma; mechanically <em>Destiny<&sol;em> was pretty good&period; It felt simplistic while still holding some strategy to builds&period; It also allowed for me to remain attached to weapons I loved through the upgrade system&period; The offensive styled gameplay is a double-edged sword&comma; making attacking feel focused and enjoyable while defending a general awkward out-of-place feeling pain&period; Boss battles ranged from the horrid &OpenCurlyDoubleQuote;high-health high-damage” style of lazy difficulty&comma; to neat puzzles to unravel &lpar;e&period;g&period; fighting in the dark&rpar;&period;<&sol;p>&NewLine;<p>So does it deserve its reputation as badly written&quest; Definitely&period; However&comma; calling it bad or even mediocre in its current state seems a bit harsh&period; It doesn&&num;8217&semi;t deserve any &&num;8216&semi;Game of the Year&&num;8217&semi; awards&comma; but I wouldn&&num;8217&semi;t pelt rotten tomatoes at it in the street&period; It took risks which I commend it for&comma; but in the end it rides the &OpenCurlyDoubleQuote;OK” train as hard as it can&comma; primarily due to the areas it failed to push the envelope &lpar;i&period;e&period; writing&rpar;&period;<&sol;p>&NewLine;<p>So then the question gets raised&colon; What now for me&quest; Well&comma; first I&&num;8217&semi;m going to take a long sleep&period; Trying to pump out a part most weeks for the past few months has been pretty grueling&comma; especially next to my other journalism duties&period; Right now I have no plans for a season 3&comma; as I confess writing this series has taken a lot out of me&period;<&sol;p>&NewLine;<p>You can maybe tell the difference between the start and the end&comma; as I can&&num;8217&semi;t even bring myself to throw out exaggerations&comma; quips or jokes at this point&period; I finished this series as I felt my audience&comma; including you&comma; deserve to see an end to this&period; However&comma; for the past few parts my mood as admittedly soured greatly from the stress of writing this&period; So rather than promising a season 3 straight away&comma; like &&num;8216&semi;Venture into Borderlands&&num;8217&semi; finished with me promising another season&comma; I&&num;8217&semi;d rather sit on it for a while&period; To maybe stew on the possibility and think on a title I&&num;8217&semi;d love to examine next&period; As it is a lot of work to play and write analysis up&comma; so I have to be invested greatly in doing so&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;117428" aria-describedby&equals;"caption-attachment-117428" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-117428" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;24030826&sol;Destiny&lowbar;20161230081558-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-117428" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>Which damn&comma; the tedium of some of the boss fights nearly broke me&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p>So is this so long to the &&num;8216&semi;Venture Into&&num;8217&semi; series&quest; Oh no&comma; not at all&period; I love this series too much to forever say bye to&comma; as I greatly enjoy digging my fingers deep into games to see what makes them tick&period; It is just going on a hiatus&period; It could take 3 months&comma; 6 months&comma; or maybe even a year&period; I want to hunt for the perfect title to really examine greatly&comma; rather than make this a thing I do to a schedule&period; After all&comma; I think you all deserve for me to do it right rather than to just do it to a schedule&period;<&sol;p>&NewLine;<p>Beyond that&comma; well&comma; I still hope I can dig more into video content and more into collaborative pieces&period; I&&num;8217&semi;m also considering perhaps doing shorter series&comma; where a game has a few parts of analysis that interest me rather than doing an entire journey with it&period; Something that may stay punchy without me burning out and ending like this&period; Which I am sorry about&period;<&sol;p>&NewLine;<p>Anyway&comma; I&&num;8217&semi;d still like to thank everyone for joining me on this &&num;8216&semi;Venture into Destiny&&num;8217&semi;&period; It&&num;8217&semi;s been a hell of a road&comma; and who knows I may return to it with some DLC or even for the sequel&period; For now though&comma; well&comma; we&&num;8217&semi;ve explored all we can and now it&&num;8217&semi;s time to rest for a while&period; Perhaps until a season 3 or a mini-series of some kind&period; Until that point&colon; thank you and good night&excl;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;117429" aria-describedby&equals;"caption-attachment-117429" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-117429" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;24030959&sol;Destiny&lowbar;20170102152852-1024x576&period;jpg" alt&equals;"Destiny&comma; Activision" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-117429" class&equals;"wp-caption-text">Destiny&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western" lang&equals;"en-US" style&equals;"text-align&colon; center&semi;"><em><strong>Goodbye&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-US" style&equals;"text-align&colon; center&semi;"><em>Past parts<&sol;em><&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-US" style&equals;"text-align&colon; center&semi;">&lbrack;<strong>Part 1&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-destiny-part-1-unfunny-little-robot&sol;">Unfunny Little Robot<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 2&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-2-absolute-lunacy&sol;">Absolute Lunacy<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 3&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-destiny-part-3-an-inspiration-for-regicide&sol;">An Inspiration for Regicide<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 4&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-4-plague-houses&sol;">A Plague On Your Houses<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 5&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-destiny-part-5-black-gardens-on-red-planets&sol;">Black Gardens on Red Planets<&sol;a><&sol;strong>&rsqb;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-US" style&equals;"text-align&colon; center&semi;">&lbrack;<strong>Part 6&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-6-wolf-amongst-taken&sol;">A Wolf Amongst the Taken<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 7&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-7&sol;">Venturing Onwards as Sif<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 8&colon;<&sol;strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-into-destiny-part-8&sol;"><strong> Taken for a Violent Walk<&sol;strong><&sol;a>&rsqb; &lbrack;<strong>Part 9&colon;<&sol;strong><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-9-light-way&sol;"><strong> Let Us Light The Way<&sol;strong><&sol;a>&rsqb; &lbrack;<strong>Part 10&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-10-step-lightly-carry-large-gun&sol;">Step Lightly and Carry a Large Gun<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 11&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-11-racing-iron&sol;">Racing for a Victory Bathed in Iron<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 12&colon;<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-12&sol;"> The Legendary Boom-Tube<&sol;a><&sol;strong>&rsqb; &lbrack;<strong>Part 13&colon; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-13&sol;">Goodbye Space Cowboy<&sol;a><&sol;strong>&rsqb;<&sol;p>&NewLine;

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