Verdun Review – a Gritty, Realistic Mess

(Verdun, BlackMill Games)

(Verdun, BlackMill Games)

<p>Trenches&comma; confusion&comma; and the color brown&colon; my three first impressions within the first three minutes of the World War I based <em>Verdun<&sol;em>&period; Historically&comma; the Battle of Verdun was the longest Battle in WWI&comma; fought over ten months and leaving more than 700&comma;000 casualties in its wake&period; Based on this piece of history&comma; <em>Verdun<&sol;em> is a tactical trench shooter&comma; and it piggybacks the WWI game hype effectively&semi; but&comma; time and time again it fails to produce under pressure&period; I expected gritty&comma; and I got gritty – but I also got unrefined&comma; messy&comma; and slow&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1198px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;5dcc800f37f4dc809046ca9aafa1967b&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Verdun&lt&semi;&sol;em&gt&semi;&comma; BlackMill Games&rpar;" width&equals;"1198" height&equals;"656" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Verdun<&sol;em>&comma; BlackMill Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>There is little to no music at all in <em>Verdun<&sol;em>&comma; I assume in an attempt to add to its gritty atmosphere&period; Instead&comma; it is full of sound effects that attempt to immerse you in the battle&period; After a rainy title screen that promises no comfort&comma; <em>Verdun<&sol;em> opens with a scrappy &lpar;and obviously British&rpar; soldier writtenly guiding you through a 7-slide tutorial about &OpenCurlyDoubleQuote;Frontlines&comma;” the main game mode&period; Sounds of gunfire accompany a tutorial that is almost as confusing as the game type itself&comma; managing to explain everything and nothing all at once with phrases like&comma; &OpenCurlyDoubleQuote;What would a group be without its leader&quest; Dead meat&excl;” and&comma; &OpenCurlyDoubleQuote;HQ may even reward you with one of those steel helmets&excl;” Once completed&comma; you can choose one of the 4 game modes&colon; Frontlines &lpar;Squad Based Trench Warfare&rpar;&comma; Rifle Deathmatch &lpar;Free-For-All Slaughter&rpar;&comma; Attrition &lpar;Full Arsenal Team Deathmatch&rpar;&comma; or Squad Defense &lpar;Co-Operative Wave Defense&rpar;&period;<&sol;p>&NewLine;<p>After choosing Frontlines&comma; I was ushered to a load screen while it searched for a game to join&period; The load screen itself was sincerely interesting&comma; with facts about World War I&comma; pictures from the same&comma; and tips for playing the game&period; The background showed a dirty&comma; derelict-looking barbed wire fence on the top of a trench&comma; and I was genuinely excited to see what Frontlines had in store&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1276px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;339a9e2661e9b9a902693262b2ae0f80&period;png" alt&equals;"&lpar;&lt&semi;em&gt&semi;Verdun&lt&semi;&sol;em&gt&semi;&comma; BlackMill Games&rpar;" width&equals;"1276" height&equals;"677" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Verdun<&sol;em>&comma; BlackMill Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I joined a game surprisingly quickly&comma; and I was immediately tossed into a sea of brown&period; While my first map was far more interesting than many of the others I would see&comma; it was still simple&comma; uninteresting&comma; and repetitive&period; Graphically&comma; <em>Verdun<&sol;em> is on the same level as most older-console shooters&period; This is unsurprising&comma; considering the game’s small budget&period; The low quality is far from unplayable&comma; but is more an indication of the game’s overall mediocrity&period; Little details like moustaches on NCOs and individual sandbags in trenches show promise&comma; but take a backseat to the vast expanses of flat&comma; uninteresting dirt that doesn’t quite look wrong or right&period; Ragdoll death animations are ridiculous&comma; and melee and reload animations are unimpressively average&period; One of the most impressive things I saw was a dead mule on the battlefield that really looked like a dead mule&period; Outside of that&comma; the trenches&comma; characters&comma; and weapons were completely underwhelming&period;<&sol;p>&NewLine;<p>The available game types are interesting&comma; and should be praised for the idea&comma; but not the execution&period; Frontlines is a difficult concept to grasp&comma; as the game type is and odd sort of territorial tug-of-war&period; Your goal is to stay with your NCO&comma; and either attack or defend a certain area to allow your squad to advance&period; The more men in the area&comma; the faster you take it&comma; and the more likely you will be able to hold it during the opposition’s counter-attack&period; However&comma; this difficult game type&comma; combined with <em>Verdun<&sol;em>’s two-punch combo of instadeath and no killcam&comma; will leave you hopelessly confused and dead more often than not&period; I personally played Frontlines for about an hour with not a single kill to my name&comma; and still no idea on how to effectively follow my NCO and attack the enemy&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1202px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;5548cd5c1af50e01bbaf0e74abf968dc&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Verdun&lt&semi;&sol;em&gt&semi;&comma; BlackMill Games&rpar;" width&equals;"1202" height&equals;"652" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Verdun<&sol;em>&comma; BlackMill Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Gameplay is what absolutely kills the potential of <em>Verdun<&sol;em>&period; Imagine a less-refined and far slower version of <em>Call of Duty 3 <&sol;em>on PlayStation 2&period; Now&comma; remove the charm of the campaign and make the game 100&percnt; online&comma; with the only available map the desolate Argentan&period; That&comma; combined with horrifically slow mechanics and a 20&plus; second respawn timer&comma; is <em>Verdun<&sol;em>&period; There were times I became incredibly frustrated because my attempt to shoot an enemy was prevented by a full three second reload sequence&period; I often found myself entangled in invisible barbed wire&comma; warned to &OpenCurlyDoubleQuote;move away carefully&comma;” but dying anyway after disentangling fast enough and &OpenCurlyDoubleQuote;succumbing to wire cut injuries&period;” Sprinting is slow&comma; aiming down sights is slow&comma; and dying is very&comma; very fast&period;<&sol;p>&NewLine;<p>True to war&comma; the enemies and friendlies of <em>Verdun<&sol;em> are difficult to separate&period; Also true to war&comma; the trenches are muddy&comma; the enemy is hard to see&comma; and dying is easy&period; The issue is that &OpenCurlyDoubleQuote;realistic” doesn’t always mean &OpenCurlyDoubleQuote;better&period;” While these things definitely make the game gritty&comma; they also make it impossibly difficult and frustrating&period; When attempts to flank or move are constantly accompanied by warnings of&comma; &OpenCurlyDoubleQuote;Fall back&excl; Repulse the enemy attack or you will be executed&excl;” it’s hard to do much of anything&period; I didn’t enjoy any of the time I spent playing <em>Verdun<&sol;em>&comma; which is too bad&comma; considering the great potential it had&period; I have hopes for the future that many of the issues can be fixed&comma; but for now&comma; I have no plans to go back&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A <&sol;strong><b>PS4 Review Code for <em>Verdun<&sol;em> was provided by BlackMill Games for the purpose of this review<&sol;b><&sol;p>&NewLine;

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