Video Games Could Turn Important Pages in Our History Books

<p><em>The opinions of this piece are the expression of the author and do not necessarily represent those of BagoGames as a whole&period; Enjoy&excl;<&sol;em><&sol;p>&NewLine;<p>Former French leader Napoleon Bonaparte once asserted&comma; &OpenCurlyDoubleQuote;History is the version of past events that people have decided to agree upon&period;” His comment has remained at the forefront of debate amongst certain scholars &&num;8212&semi; I would beg to differ&comma; considering history is molded by the evidence we examine and how specific incidents are perceived by an individual &&num;8212&semi; but how significant of an impact has history had on video games&quest; Well&comma; history remains more important than ever in current affairs&comma; with its influence always creeping in the background of different mediums &&num;8212&semi; this includes video games&comma; even more than it once did&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;08&sol;05084545&sol;Civilization&lowbar;Revolution-1024&period;jpg"><img class&equals;"alignright wp-image-64331 size-medium" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;08&sol;05084545&sol;Civilization&lowbar;Revolution-1024-300x174&period;jpg" alt&equals;"Civilization&lowbar;Revolution BagoGames" width&equals;"300" height&equals;"174" &sol;><&sol;a><&sol;p>&NewLine;<p>I’ve found that certain video game franchises immediately have my attention because of their use of history &&num;8212&semi; it would make sense&comma; considering I studied history during the course of my time in education&period; History is fascinating and most people don’t enjoy it because they think it’s &OpenCurlyQuote;all about remembering dates&period;’ This is far from the actual truth&comma; with video game narratives demonstrating a lure that history can have when it’s applied correctly&period;<&sol;p>&NewLine;<p>How many times has the <em>Assassin’s Creed<&sol;em> series&comma; for example&comma; told you to remember a specific date&quest; I’ll tell you now&colon; none&period; A developer takes you to a different time period &&num;8212&semi; it may feel strange at first&comma; as I’ve found specific areas of history I’m not completely engrossed by &&num;8212&semi; and you learn from people’s culture&comma; way of life and how stunning some of the cities were at the time&period; Of course&comma; this can’t all be taken at face value&comma; considering <em>AC<&sol;em>’s narrative manipulates history to centre on its fictional premise&comma; but doesn’t being in a specific period make you want to learn more about it&quest; <em>Assassin’s Creed II <&sol;em>could significantly impact someone in becoming interested in Niccolò Machiavelli&comma; for example&comma; and this could eventually lead to them reading one of the Italian philosopher’s most famous works&comma; <em>The Prince<&sol;em> &&num;8212&semi; which is literature I’d highly recommend anyone to read&period;<&sol;p>&NewLine;<p><em>Assassin’s Creed<&sol;em> became one of my favorite series specifically for how well it can make me delve deep into a time period which I wasn’t initially interested in&period; Furthermore&comma; <em>Assassin’s Creed <&sol;em>had a significant impact on me for how well Ubisoft can spice the story up&comma; with Michael Hampden&comma; senior game designer on <em>Assassin’s Creed IV&colon; Black Flag<&sol;em>&comma; putting it perfectly&colon; &OpenCurlyDoubleQuote;History is our playground&period;” His comment is simple but effective for what it’s allowed the developers to do&comma; and it makes me even more enticed by what location they’ll choose in each follow-up installment&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;08&sol;05084553&sol;Assassin&lowbar;s&lowbar;Creed&lowbar;3&lowbar;Tyranny&lowbar;Of&lowbar;King&lowbar;Washington&lowbar;13601954285355&period;jpg"><img class&equals;"alignleft wp-image-64330 size-medium" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;08&sol;05084553&sol;Assassin&lowbar;s&lowbar;Creed&lowbar;3&lowbar;Tyranny&lowbar;Of&lowbar;King&lowbar;Washington&lowbar;13601954285355-300x174&period;jpg" alt&equals;"Assassin&lowbar;s&lowbar;Creed&lowbar;3&lowbar;Tyranny&lowbar;Of&lowbar;King&lowbar;Washington&lowbar;BagoGames" width&equals;"300" height&equals;"174" &sol;><&sol;a><&sol;p>&NewLine;<p><em>The Tyranny of King Washington<&sol;em> is a clear example of how Hampden’s remark can execute for an attention-grabbing scenario &&num;8212&semi; even though <em>Assassin’s Creed III <&sol;em>and the DLC were disappointing&comma; the latter demonstrated how an excellent concept can be crafted&period; Some people might find &OpenCurlyQuote;what if’ circumstances a bit tedious&comma; but it’s always fascinating to see how someone else would perceive a situation where Washington became king instead of president&period; Additionally&comma; I find it compelling when I find this in literature&comma; with a prime example of this is Philip K&period; Dick’s <em>The Man in the High Castle<&sol;em>&comma; which went deep into the idea of how fascism impacted life inside the United States after the Allies lost the Second World War&period;<&sol;p>&NewLine;<p>Hideo Kojima’s <em>Metal Gear Solid<&sol;em> franchise holds a special place in my heart and for a number of good reasons&colon; its narrative is sophisticated and engaging in each and every installment&semi; Kojima’s fascination with history and how it’s incorporated in the framework of his narrative is outstanding&semi; and it’s one of the reasons why I became so interested in video games in the first place&period; The Cold War lays the foundations for the <em>Metal Gear Solid<&sol;em> narrative to manipulate important issues &&num;8212&semi; military development&comma; diplomatic relations and&comma; of course&comma; nuclear weapons &&num;8212&semi; and continues to demonstrate their impact in current affairs&period; From Naked Snake’s <em>James Bond<&sol;em>-esque missions during the &OpenCurlyQuote;warmest’ moments of the Cold War to Sold Snake fighting an endless battle to stop all-out nuclear war&comma; <em>MGS<&sol;em> has one of the best narratives I’ve ever come across&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;08&sol;05084806&sol;Metal-Gear-Solid-V-Ground-Zeroes&period;jpg"><img class&equals;"alignright wp-image-64292 size-medium" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;08&sol;05084806&sol;Metal-Gear-Solid-V-Ground-Zeroes&period;jpg" alt&equals;"Metal Gear Solid V&colon; Ground Zeroes" width&equals;"300" height&equals;"156" &sol;><&sol;a><&sol;p>&NewLine;<p>Just as Big Boss declares in <em>Metal Gear Solid&colon; Portable Ops<&sol;em>&comma; &OpenCurlyDoubleQuote;Politics are fickle&comma; they change with the times&comma;” Kojima has certainly done the same with his illustrious franchise&period; <a href&equals;"http&colon;&sol;&sol;www&period;theguardian&period;com&sol;technology&sol;2014&sol;jul&sol;18&sol;hideo-kojima-interview-metal-gear-solid-phantom-pain">In an interview with <em>The Guardian<&sol;em>&comma; Hideo Kojima addressed the issue of the United States’ world dominance<&sol;a> and how he incorporated certain elements of this within <em>Metal Gear Solid V&colon; Ground Zeroes<&sol;em>&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;&lbrack;Guantanamo&rsqb; was definitely something that I made decision to address in the game&period; Hollywood continues to present the US army as being the good guys&comma; always defeating the aliens or foreigners&period; I am trying to shift that focus&period; These movies might not be the only way to view current affairs&period; I am trying to present an alternate view in these games&period;”<&sol;p><&sol;blockquote>&NewLine;<p>It’s always pleasing to see when a video game tackles real-world issues&comma; and Kojima’s use of an American black site in <em>Ground Zeroes<&sol;em> had me interested by the direction he was taking the series towards&period; <a href&equals;"http&colon;&sol;&sol;www&period;nationaljournal&period;com&sol;defense&sol;five-years-after-obama-vowed-to-shut-it-down-guantanamo-bay-remains-open-20140122">Five years have passed since President Barack Obama declared Guantanamo Bay would be closed<&sol;a> &&num;8212&semi; and&comma; in my opinion&comma; I still find it sickening that the facility is operational&comma; which is similar to the mood I had when Obama won the Nobel Peace Prize in 2009 &&num;8212&semi; and Kojima’s use of a black site mimicked the atrocities which are still occurring to the detainees held there&period; There was certainly enough controversy created from the title &lpar;which included the length of <em>Ground Zeroes<&sol;em> and an audio recording that featured torture and rape&rpar;&comma; but it was interesting to see a game approach and tackle these issues&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;08&sol;05084511&sol;All-black-background-image&period;jpg"><img class&equals;"alignleft wp-image-64345 size-medium" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;08&sol;05084511&sol;All-black-background-image-300x174&period;jpg" alt&equals;"Bioshock in the Observatory BagoGames" width&equals;"300" height&equals;"174" &sol;><&sol;a><&sol;p>&NewLine;<p>Developers can add subtle additions of history within a video game narrative&comma; and it’s amazing to find some of the ones that are overlooked&period; <a href&equals;"http&colon;&sol;&sol;www&period;reddit&period;com&sol;r&sol;Bioshock&sol;comments&sol;28dde4&sol;monets&lowbar;1879&lowbar;painting&lowbar;in&lowbar;the&lowbar;conservatory&lowbar;in&sol;">One of the latest revelations came in <em>BioShock Infinite&colon; Burial at Sea Episode 2<&sol;em><&sol;a>&comma; which paid homage to Édouard Manet’s &OpenCurlyDoubleQuote;In the Conservatory&period;” It was a shock when I saw Irrational Games using this painting and recreated it between two characters in Columbia&comma; with it serving as one of the many hidden features in the DLC&period; Irrational Games’ incorporation of historical events &lpar;such as the Battle of Wounded Knee&rpar; has only reinforced the imaginative history that the franchise already has&period; Manet’s addition to the DLC is a feature I’d love to see woven into other titles&comma; as finding them severs like a history lesson for most people&period;<&sol;p>&NewLine;<p>History varies in how its influence can significantly impact the story of a video game&comma; with it catering towards a specific audience on most occasions&period; It’s normally our hobbies and interests that help us find something which we can enjoy in different mediums &&num;8212&semi; I’ve found this to be the case when I find a history-related film&comma; television show&comma; video game or documentary&period;<&sol;p>&NewLine;<p>Former British Prime Minister Winston Churchill once declared&comma; &&num;8220&semi;History will be kind to me for I intend to write it&period;&&num;8221&semi; He was right in this lifetime about his legacy&comma; but video game narratives don’t necessarily have to agree with him&period; History is a potent tool for laying down the foundations for a narrative to be built upon&comma; and when it’s executed to its utmost potential&comma; we can truly understand the impact it has within a medium&period;<&sol;p>&NewLine;

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