WarpThrough Review – A One-Handed Interdimensional Arcade Game

A retro arcade game with a few twists

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<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>WarpThrough DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;957770&sol;WarpThrough&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;957770&sol;WarpThrough&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;9<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;957770&sol;WarpThrough&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>I&&num;8217&semi;ve been playing WarpThrough for a while now and I&&num;8217&semi;ve been kind of struggling to find a good way to review it&period; I mean&comma;  it&&num;8217&semi;s like reviewing <a href&equals;"https&colon;&sol;&sol;undertale&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Undertale<&sol;a>&period; You can&&num;8217&semi;t talk about it without spoiling too much about it because so much of it relies on the player going in blind&period; While WarpThrough isn&&num;8217&semi;t quite like that&comma; it still took me by surprise in all honesty&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s one of those games that seems like a simple concept on the surface&period; You know&comma; like in Undertale it just seems like a simple RPG at first&period; Before you realize the game has branching paths&comma; a deep battle system and a ton of lore&period; WarpThrough is kind of like that&period; So let&&num;8217&semi;s start off with what the game has a surprisingly large amount of&comma; the story&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-150131 size-medium aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;12&sol;16142002&sol;20191204201227&lowbar;1-300x300&period;jpg" alt&equals;"WarpThrough Screenshot 1" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">STORY<&sol;h3>&NewLine;<p>WarpThrough at its core is a game about a family living in a world overrun by monsters&comma; and trying to find a way to stop the invasion&period; Manor is a large man with a penchant for science&comma; who has discovered a way to make portals into the dimension the monsters are coming from&period; It would seem these dimensions are filled with warps&comma; and harnessing their energy could be the key to stopping the invasion&period;<&sol;p>&NewLine;<p>To do so&comma; he&&num;8217&semi;s employing the help of his family&comma; all training to fight monsters in their own ways&period; Charlotte&comma; &lpar;AKA Red&rpar;&comma; is the first one to be controlled by the player&period; Her ability is to punch the monsters&period; The second character is Three&comma; a blonde dude who uses a powerful laser gun to deal with enemies&period; He&&num;8217&semi;s also a bit annoyingly enthusiastic&comma; but he might grow on you&period;<&sol;p>&NewLine;<p>Then there&&num;8217&semi;s Ebbie&comma; who uses the family dog Ball as a weapon&period; Which&&num;8230&semi; might ring some alarms for PETA but let&&num;8217&semi;s not tip them off on that&period; He seems happy enough&period; In order to keep his family safe&comma; Manor equips them with teleportation bracelets&period; These allow them to teleport back safely when something goes wrong&period; Essentially&comma; this is an in-game mechanic for explaining why you have infinite retries on each level&period;<&sol;p>&NewLine;<p>The story is mostly there to explain the gameplay though as you play through the game and complete levels&comma; you get temporarily caught in this other dimension with nightmarish beings that you only know as demons&comma; and it is highly likely these are the beings that have caused the invasion and are controlling the monsters you&&num;8217&semi;re fighting&period; They don&&num;8217&semi;t seem very friendly either&comma; taking every opportunity to make humans seem like the invaders&period;<&sol;p>&NewLine;<p>So honestly&comma; the story is way better than I expected it to be and the game had me pretty excited to keep playing&comma; just to see how the story would go&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-150153 size-medium aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;12&sol;17131935&sol;20191208133354&lowbar;1-300x300&period;jpg" alt&equals;"WarpThrough Screenshot 2" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">GAMEPLAY &&num;8211&semi; CONTROLS<&sol;h3>&NewLine;<p>WarpThrough plays very differently from most games&period; Mostly because you only have 4 buttons for the controls&period; Those being the arrow keys or the d-pad&period; That&&num;8217&semi;s all the controls you get&period; It&&num;8217&semi;s rather ingenious how <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;roofkatgames">Roofkat<&sol;a> made the gameplay almost centered around this limitation&period;<&sol;p>&NewLine;<p>In order to attack you simply have to wait for a bit and then press any direction to launch an attack in that direction&period; I will admit that at times&comma; it&&num;8217&semi;s really clunky&period; The only characters I felt were able to pull this off efficiently were Red and Alyss&period; I never felt fully comfortable with Three&comma; Manor and Ebbie&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-150155 size-medium aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;12&sol;17143026&sol;20191208135654&lowbar;1-300x300&period;jpg" alt&equals;"WarpThrough Screenshot 3" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">GAMEPLAY &&num;8211&semi; CHARACTERS<&sol;h3>&NewLine;<p>Mostly because Three&&num;8217&semi;s weapon is a gun that while ready for attack will constantly spin&period; And when you move&comma; it will fire in the direction it&&num;8217&semi;s pointing&period; I dunno&comma; it just seems unnecessarily complicated&period; It&&num;8217&semi;s like they added a bit too much to what should be a much simpler attack&period; In my opinion&comma; it would be better if ceasing input made his gun charge up&comma; and then pressing a direction would fire the gun in that direction&period; And pushing multiple directions could fire it diagonally even&period;<&sol;p>&NewLine;<p>Ebbie&&num;8217&semi;s concept of using Ball as a weapon is cute and fun in theory&period; The issue is that you have very little control over Ball&&num;8217&semi;s movements&period; I&&num;8217&semi;d often end up being killed simply because his movement is a bit erratic&comma; and he doesn&&num;8217&semi;t always go where you want him to&period; The idea is that when you stop&comma; you call for him and he moves to your location&comma; taking out any monsters he comes in contact with&period;<&sol;p>&NewLine;<p>Manor&&num;8217&semi;s gameplay style is that when you attack&comma; he releases a cloud of lethal farts&period; At least that&&num;8217&semi;s what I think his attack is judging by the sound and style of attack&period; Either way&comma; it&&num;8217&semi;s not a bad attack&period; But it depends on you moving the opposite way of the enemies&period; Since you release the attack behind you rather than in front of you like the others&period;<&sol;p>&NewLine;<p>So in general I felt the attacks were a bit hard to learn&period; I think the devs might have tried too hard to make funny attacks rather than making sure they worked well&period; Alyss is of course really fun to control given her extreme power&period; But she is controlled for such a short time in what I played that it renders her attack mostly kind of underutilized&period; It may be that she&&num;8217&semi;s playable in a New Game &plus; mode or something upon completing the game which I still haven&&num;8217&semi;t&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-150156 size-medium aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;12&sol;17151303&sol;20191211200510&lowbar;1-300x300&period;jpg" alt&equals;"WT Screenshot 4" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">GAMEPLAY &&num;8211&semi; THE MAIN GAMEPLAY<&sol;h3>&NewLine;<p>However WarpThrough isn&&num;8217&semi;t really about attacking&period; It&&num;8217&semi;s more so like <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;speedrunners-review&sol;">a speedrun<&sol;a> where the goal is to get as many warps in a level as possible&period; Each warp adds warp energy to your collection which you can later use on forcefields&period; These give you an extra hit to take before you die since without them&comma; you die in one hit with a monster&period; They also take out all nearby monsters on the screen when you are hit&comma; so they can be a tactical advantage as well&period;<&sol;p>&NewLine;<p>Each warp you jump through increases the amount of enemies in the level&comma; which makes it harder to reach the next warp&period; That being said&comma; there is usually only a set amount of warps you need to get through in order to unlock the rest of the game&period; So while you can keep going to get a high score and get more energy&comma; the game does have a progression&period;<&sol;p>&NewLine;<p>The levels also wrap around&period; This means jumping through the bottom or the sides will bring you to the other side of the room&period; WarpThrough can also be played in local co-op with up to 4 players&period; There&&num;8217&semi;s also an arcade mode which I haven&&num;8217&semi;t tried but it&&num;8217&semi;s probably fun for those who just want a simple arcade experience&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-150157 size-medium aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;12&sol;17154801&sol;20191208133311&lowbar;1-300x300&period;jpg" alt&equals;"WT Screenshot 5" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">GRAPHICS<&sol;h3>&NewLine;<p>If there is something very positive I have to say about WarpThrough then it&&num;8217&semi;s that it looks really cute&period; Characters are drawn with a lot of personality and charm&period; The character portrays are really good at conveying emotion and add a lot to the story sequences&period;<&sol;p>&NewLine;<p>Generally WarpThrough has a very cute pixel art style&period; It doesn&&num;8217&semi;t really do much to stand apart from other retro style games on the market&comma; but manages to still look endearing&period; A lot of the monster designs reminded me of stuff from Undertale&comma; having a similar cute art style&period; The demons are probably the best designs though&period; They manage to look really creepy since everything else seems so cute and friendly&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">SOUND<&sol;h3>&NewLine;<p>In terms of sound it&&num;8217&semi;s not bad either&period; The sound effects are pretty cool&period; And the music has a cool effect of changing style and melody&period; It does so every time you enter a new warp&comma; without losing the beat&period;<&sol;p>&NewLine;<p>I also liked the voices of the characters that helped to give them personality&period; It definitely went a long way to help me hear their voices in my mind when reading the dialogue&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-150158 size-medium aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;12&sol;17161844&sol;20191213184849&lowbar;1-300x300&period;jpg" alt&equals;"WT Screenshot 6" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">CONCLUSION<&sol;h3>&NewLine;<p>WarpThrough is unfortunately a bit of a mixed bag&period; While I enjoy the unique gameplay and interesting lore&comma; I feel the game is still a bit too short&period; The final level is also way too hard in comparison to the rest of the game&period; The difficulty curve could easily do with some balancing in my opinion&period; I also encountered some spelling errors while playing the game&period;<&sol;p>&NewLine;<p>I definitely find the lore of the game really interesting though&period; As a story the game is really good&period; I just didn&&num;8217&semi;t find the gameplay sufficiently fun to make it worth getting through&period; But if Bubble Bobble crossed with interdimensional beings and 4 player co-op sounds like your cup of tea&comma; then definitely check out WarpThrough&period;<&sol;p>&NewLine;<p>What do you think about our review of WarpThrough&quest; Do you agree with it&quest; Are you going to get the game on PC&quest; Let us know your thoughts in the comments section below&period; Do you want to read another review&quest; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;corpse-party-2-dead-patient-review&sol;">Have a look at our Corpse Party 2 review<&sol;a>&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>A big thanks to Roofkat for providing this game to Review<&sol;em><&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; WarpThrough&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>A fun and interesting retro arcade game with a surprisingly exciting storyline&period; 4-player co-op and a unique one-handed control scheme makes this an interesting but flawed experience&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Cute graphics<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Interesting lore<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Unique control scheme<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Local multiplayer<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Some bad gameplay decisions<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Extremely difficult final level<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Short length<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Story<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Gameplay<&sol;strong>&NewLine; <span class&equals;"reviewscore">5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 50&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Graphics<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Sound<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Overall Rating<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>WarpThrough DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;9<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;957770&sol;WarpThrough&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;957770&sol;WarpThrough&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;9<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;957770&sol;WarpThrough&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; 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