Watch a Star Wars Space Combat Game That Never Came to Be

<p>Remember the old <em>Tie Fighter <&sol;em>and <em>X-Wing <&sol;em>games&quest; There have been space shooters since those in the <em>Star Wars <&sol;em>universe but other than modes in <em>Star Wars Battlefront<&sol;em>&comma; there hasn&&num;8217&semi;t been a modern attempt at those games&period; <a href&equals;"https&colon;&sol;&sol;kotaku&period;com&sol;heres-a-2016-pitch-video-for-a-new-star-wars-space-shoo-1821517679&quest;utm&lowbar;campaign&equals;Socialflow&lowbar;Kotaku&lowbar;Twitter&amp&semi;utm&lowbar;source&equals;Kotaku&lowbar;Twitter&amp&semi;utm&lowbar;medium&equals;Socialflow">Kotaku has found out<&sol;a> from studio Double Damage&comma; that such a game was pitched to EA but nothing came of it&period; You can check out the footage below&period;<&sol;p>&NewLine;<p><iframe width&equals;"560" height&equals;"315" src&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;embed&sol;jV0VNDbqILY" frameborder&equals;"0" gesture&equals;"media" allow&equals;"encrypted-media" allowfullscreen><&sol;iframe><&sol;p>&NewLine;<p>The footage comes from 2016 where Travis Baldree&comma; head of Double Damage&comma; &&num;8220&semi;<em>pitched a modernized take on X-Wing with all the classic bits&&num;8221&semi;<&sol;em>&period; As you can see in the gameplay above&comma; the game would let you switch and take control of ships on the fly as the video shows a quick radial menu that let the player switch from the Millenium Falcon to an X-Wing&period; What&&num;8217&semi;s even cooler is that when in control of the Falcon&comma; Han and Chewbacca provide commentary&comma; giving an added level of immersion&period;<&sol;p>&NewLine;<p>This definitely would have been a neat idea&comma; but it all depends on how the campaign was structured on how long the entertainment would sustain&period; It&&num;8217&semi;s cool to see the game in action&comma; but it was just a pitch and so a lot of systems would have been left out&period; Seeing Boba Fett appear during a mission makes me wonder if there was any desire to have bounties appear during missions for optional rewards&period;<&sol;p>&NewLine;<p>No doubt&comma; EA is not bummed by turning down the pitch though as they&&num;8217&semi;re currently handling enough damage control from the <em>Star Wars Battlefront II <&sol;em>fiasco&period; Any <em>Star Wars <&sol;em>game that they would have been working on would have been put on hold most likely&comma; and all projects would probably be re-evaluated&period; But hopefully we see something like this pitch from Double Damage at some point in the future&period;<&sol;p>&NewLine;<p>How do you feel about Double Damage&&num;8217&semi;s pitch&quest; Let us know in the comments below&excl;<&sol;p>&NewLine;<p><strong>Source&colon; <a href&equals;"https&colon;&sol;&sol;kotaku&period;com&sol;heres-a-2016-pitch-video-for-a-new-star-wars-space-shoo-1821517679&quest;utm&lowbar;campaign&equals;Socialflow&lowbar;Kotaku&lowbar;Twitter&amp&semi;utm&lowbar;source&equals;Kotaku&lowbar;Twitter&amp&semi;utm&lowbar;medium&equals;Socialflow">Kotaku<&sol;a><&sol;strong><&sol;p>&NewLine;

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