We’re About to Have a Storage Crisis – Games Are Too Large

<p>As gamers&comma; we&&num;8217&semi;re seeing a growing increase in the file size required for games&period; It&&num;8217&semi;s not just on PC&comma; this trend has also started to plague the consoles that support Blu-Ray now as well&period; So does file size really translate into a better quality game&period;&period;&quest; Is there a wider issue of not enough storage on consoles to handle these larger games now that we&&num;8217&semi;re moving towards a more digital model&quest; Those are two questions I&&num;8217&semi;d like to answer&period;<&sol;p>&NewLine;<p>Ever since <em><a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;9200&sol;">RAGE<&sol;a> <&sol;em>was released back in 2011 with the use of the id Tech 5 engine and it&&num;8217&semi;s included <strong>&&num;8220&semi;Megatexturing&&num;8221&semi;<&sol;strong> feature&comma; the amount of Hard Drive &lpar;HDD&rpar; space that most video games require today is typically upwards from 15GB&period; There are a few ways that developers can reduce the size of their titles&period; One way is to remove languages that aren&&num;8217&semi;t selected upon during installation&period; Games bought on Steam or other DRM platforms will download all the language files supported for them rather than just the language selected&period; So if you had a choice to remove the languages you didn&&num;8217&semi;t want&comma; it could really cut down on the total file size&period;<&sol;p>&NewLine;<p>A game like <em><a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;268050&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">The Evil Within<&sol;a><&sol;em> on PC was about 25GB at launch&comma; today it&&num;8217&semi;s 58GB with all the DLC downloaded&period; If you could delete all non English files &lpar;assuming you&&num;8217&semi;re an English speaker&rpar; within the game you could save about 4GB if they weren&&num;8217&semi;t downloaded&period; It&&num;8217&semi;s not really <em>that<&sol;em> much of a difference&period; But just think about it this way&comma; if you have 400&plus; games  and about 345 of which are installed currently&comma; saving that extra space may allow you to install another game of similar file size&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-89966" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;04184912&sol;2014-12-21&lowbar;00006-1024x576&period;jpg" alt&equals;"2014-12-21&lowbar;00006" width&equals;"750" height&equals;"422" &sol;> <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;were-about-have-a-storage-crisis-games-are-too-large&sol;2015-08-24&lowbar;00012&sol;" rel&equals;"attachment wp-att-89961"><img class&equals;"aligncenter wp-image-89961" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;04184943&sol;2015-08-24&lowbar;00012-1024x576&period;jpg" alt&equals;"2015-08-24&lowbar;00012" width&equals;"750" height&equals;"422" &sol;><&sol;a><&sol;p>&NewLine;<p>It all boils down to the fact that gamers seem to be okay with the idea of a large game but if games keep growing in size and console storage stays where it is or cloud storage doesn&&num;8217&semi;t become more prevalent we could have a real storage crisis on our hands&period; The day of the CD or DVD medium is fast ending&comma; but the console makers don&&num;8217&semi;t seem to keen to help it die&period; Just look at the latest storage sizes on the Playstation 4 and the Xbox One&period; Is 500 GB to 1 TB their idea of mass storage&quest; Most people I know aren&&num;8217&semi;t buying CD&&num;8217&semi;s in the store anymore but are going all digital and just downloading their games &lpar;sales numbers may still show large numbers of people buying in store though&comma; so my experience may not be the norm yet&rpar;&period; If games keep growing&comma; we&&num;8217&semi;ll have to change the model by either bumping up on storage or focusing more on cloud storage and making game streaming better&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;04184629&sol;Xbox-Live-Vs&period;-PS-Plus-BagoGames&period;jpg"><img class&equals;"aligncenter wp-image-90013 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;04184629&sol;Xbox-Live-Vs&period;-PS-Plus-BagoGames&period;jpg" alt&equals;"Xbox Live Vs&period; PS Plus BagoGames" width&equals;"800" height&equals;"465" &sol;><&sol;a><&sol;p>&NewLine;<p>Although cloud storage might seem like a great solution to this problem that idea might be handicapped by being marketed as a &&num;8220&semi;paid&&num;8221&semi; only option&period; Which means only PS&plus; or Xbox Live subscribers will be able to utilize it&period; There is also a possibility of having expandable storage&comma; for an additional charge a player could get X or Y amounts of storage in the cloud&period; This too would probably be tethered to a PS &plus; subscription&comma; as it probably should be&period;<&sol;p>&NewLine;<p>However&comma; there shouldn&&num;8217&semi;t be any additional charges and it should be part of the subscription&period; This&comma; of course&comma; isn&&num;8217&semi;t the most ideal solution for users that may have less than perfect internet&period; If cloud storage is going to be a viable option to this file size and storage issue&comma; they&&num;8217&semi;re going to have to figure out a way to make it feasible and inexpensive and build it into their existing structure&comma; like through the PS &plus; subscription&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;were-about-have-a-storage-crisis-games-are-too-large&sol;brettsteam&sol;" rel&equals;"attachment wp-att-90036"><img class&equals;"alignnone size-full wp-image-90036" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;04184530&sol;BrettSteam-e1440463773991&period;jpg" alt&equals;"BrettSteam" width&equals;"1280" height&equals;"624" &sol;><&sol;a><&sol;p>&NewLine;<p>There is another issue here&period; What if console makers do decide to fix the file size and storage issue with the cloud and – together with developers – decided to make cloud storage a requirement to play games&quest; This is great for people with high speed internet but what about people like me who live in a country that has poor quality internet &lpar;i&period;e&period; Australia&comma; It&&num;8217&semi;s okay I live there&rpar;&quest; That could cut off a large section of the population&period;<&sol;p>&NewLine;<p>I  have over 400 games on Steam alone which takes up about 3TB &lpar;terabytes&rpar; of storage space and a total of 6TB of internal storage and 1TB worth of external storage on my PC&period; I have 100GB left due to recording media and games using other forms of DRM like Origin or Uplay&period; It adds up fast guys&period; With console gaming mimicking PC gaming every day and people building up their digital wheelhouse&&num;8217&semi;s on their consoles&comma; it&&num;8217&semi;s not unrealistic for my PC requirements to become a reality on consoles someday&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;were-about-have-a-storage-crisis-games-are-too-large&sol;codmw3aw&sol;" rel&equals;"attachment wp-att-90047"><br &sol;>&NewLine;<&sol;a><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;were-about-have-a-storage-crisis-games-are-too-large&sol;codmw3aw&sol;" rel&equals;"attachment wp-att-90047"><img class&equals;"aligncenter wp-image-90047" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;04184515&sol;CODMW3AW-1024x576&period;jpg" alt&equals;"CODMW3AW" width&equals;"750" height&equals;"422" &sol;><&sol;a><&sol;p>&NewLine;<p>Personally&comma; I used to associate large file sizes with better quality textures and that sort of thing but in reality texture quality hasn&&num;8217&semi;t really jumped that far yet as file sizes have&period; When I compared last year&&num;8217&semi;s <em><a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;209650&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Call of Duty&colon; Advanced Warfare<&sol;a><&sol;em>&comma; a newer game with a file size of 53GB&comma; to one of its four-year-old predecessors&comma; <em><a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;42680&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Call of Duty&colon; Modern Warfare 3<&sol;a>&comma;<&sol;em> it doesn&&num;8217&semi;t look that much better&period; I&&num;8217&semi;m not seeing the improvement&period;<&sol;p>&NewLine;<p>Does this come down to compression of assets versus non-compressed assets&quest; Are they simply not compressing the game files like they used to&quest; That may be what it looks like to be fair&period; Maybe 53 GB is the actual &&num;8220&semi;real&&num;8221&semi; size of the game&comma; uncompressed in all its glory&period; I&&num;8217&semi;ve come across or played many games that have extremely large file sizes but the overall visual quality doesn&&num;8217&semi;t seem to correspond&period; <em><a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;234140&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Mad Max<&sol;a><&sol;em> for the PC is a prime example&comma; you can see the specs below&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;04194047&sol;Mad-Max-Fast-and-Furious-BagoGames&period;jpg"><img class&equals;"aligncenter wp-image-88595 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;04194047&sol;Mad-Max-Fast-and-Furious-BagoGames&period;jpg" alt&equals;"Mad Max Fast and Furious BagoGames" width&equals;"800" height&equals;"465" &sol;><&sol;a><&sol;p>&NewLine;<p>Most of the <em>Mad Max<&sol;em> footage I&&num;8217&semi;ve seen has been in a desert with next to nothing on the horizon&period; So why on Earth is <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;234140&sol;">this game 32GB<&sol;a>&quest;<&sol;p>&NewLine;<p><em>Mad Max<&sol;em> on PC Requirements listed below&period;<&sol;p>&NewLine;<p><strong>Recommended&colon;<&sol;strong><&sol;p>&NewLine;<p>OS&colon; 64 bit&colon; Win 7 SP1&comma; Win 8&period;1<br &sol;>&NewLine;CPU&colon; Intel Core i7-3770&comma; 3&period;4 GHz or AMD FX-8350&comma; 4&period;0 GHz<br &sol;>&NewLine;RAM&colon; 8 GB RAM<br &sol;>&NewLine;Video&colon; NVIDIA GeForce GTX 760 &lpar;3 GB Memory or higher&rpar; or AMD Radeon HD 7970 &lpar;3 GB Memory or higher&rpar;<br &sol;>&NewLine;DirectX&colon; DX11<br &sol;>&NewLine;HDD&colon; 32 GB available space<&sol;p>&NewLine;<p>Before I continue&comma; I&&num;8217&semi;d like to mention that listing a GTX 760 with parenthesis &&num;8220&semi;3GB Memory or Higher&&num;8221&semi; is a little counter productive seeing that GPU had a standard 2GB of VRAM&period; We seem to be in a continual upward spiral when it comes to both PC specs and file sizes required to store games on our HDD&&num;8217&semi;s&period; I digress&comma; though&comma; as PC specs are a completely separate topic altogether&period;<&sol;p>&NewLine;<p>What I&&num;8217&semi;d like everyone who is reading this article to do is to the question the file sizes required for your games&period; Consoles may not have this issue as much because the majority of sales are on retail versions so you don&&num;8217&semi;t have to store the entire game on the console just yet &lpar;correct me if I&&num;8217&semi;m wrong&rpar;&period; I suspect&comma; as I mentioned earlier that the trend will be more towards digital and away from retail&period; So this will become a bigger problem as time goes on&period; Why should you question this as a major issue&quest; Simply put I shouldn&&num;8217&semi;t have to &&num;8220&semi;waste&&num;8221&semi; upwards of 20&plus;GB on a game if it doesn&&num;8217&semi;t really require it&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;07&sol;04203044&sol;Batman-Arkham-Knight-Tell-Me-Now-BagoGames&period;jpg"><img class&equals;"aligncenter wp-image-87262" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;07&sol;04203044&sol;Batman-Arkham-Knight-Tell-Me-Now-BagoGames&period;jpg" alt&equals;"Batman Arkham Knight Tell Me Now BagoGames" width&equals;"750" height&equals;"436" &sol;><&sol;a><&sol;p>&NewLine;<p>If the game&&num;8217&semi;s size is being kept down by video clip resolution &lpar;bitrate plays a large factor in the file size&rpar; then there are ways to compress the footage to a reasonable size without losing video quality&period; If a game was photo-realistic&comma; then I&&num;8217&semi;d expect everything to still be compressed as far as possible to retain the quality&comma; but that doesn&&num;8217&semi;t mean I&&num;8217&semi;d prefer a game that&&num;8217&semi;s completely uncompressed&period;<&sol;p>&NewLine;<p>I could talk about this subject all day&comma; but at the end of the day&comma; the larger games get the more space is required so in turn you need to &&num;8220&semi;BUY&&num;8221&semi; larger HDD&&num;8217&semi;s to store the data and the cycle continues but instead of buying a game&comma; installing it and playing it you may need to buy a new HDD first&period; This really puts the onus on console makers to either bump up the storage or consider their options rather than forcing us the consumer to just &&num;8220&semi;deal with it&period;&&num;8221&semi; The Cloud solution or streaming games might be an option to look at too&period; But until this is dealt with more seriously by the console makers or developers&comma; we could have a looming storage crisis on our hands&period; Let&&num;8217&semi;s hope someone makes a move to fix this&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>Let us know what your thoughts are on large video games and how it might impact storage moving forward&comma; I&&num;8217&semi;m curious what other people think about this subject&period;<&sol;p>&NewLine;

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