What are Cloud Gaming Services? Are They the Future?

<p>Everyone keeps looking out for the next big thing in gaming technology&comma; and an interesting candidate has been on the horizon for some time now – streaming services&comma; also known as cloud gaming&period; The idea seems simple enough&comma; but there has been a considerable barrier to its proper implementation so far&comma; and even though there have been several attempts to develop a successful product following this model – such as <a href&equals;"https&colon;&sol;&sol;www&period;theverge&period;com&sol;2012&sol;8&sol;28&sol;3274739&sol;onlive-report">OnLive<&sol;a> – we’re yet to see something become truly established and popular&period; There are already some solutions that work though&comma; mostly on the console side&comma; so hopefully we’re not that far away&period; Continue reading for an in-depth look at the benefits vs drawbacks of <a href&equals;"https&colon;&sol;&sol;www&period;gamingon&period;cloud&sol;2023&sol;06&sol;exploring-benefits-and-drawbacks-of&period;html">cloud gaming<&sol;a>&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136669" aria-describedby&equals;"caption-attachment-136669" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-136669 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;16094540&sol;onlive-games-on-demand-bagogames-1024x439&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"429" &sol;><figcaption id&equals;"caption-attachment-136669" class&equals;"wp-caption-text">R&period;I&period;P&period; Onlive&&num;8230&semi;<&sol;figcaption><&sol;figure>&NewLine;<h2 class&equals;"western" lang&equals;"en-GB">Basic Idea<&sol;h2>&NewLine;<p class&equals;"western" lang&equals;"en-GB">Normally&comma; you would download a game&comma; install it on your computer or console&comma; and play it locally&period; With cloud gaming&comma; on the other hand&comma; your game instead runs on a computer in the cloud such as <a href&equals;"https&colon;&sol;&sol;lecloud&period;info&sol;avis-pcloud&sol;"><strong>pCloud<&sol;strong><&sol;a>&comma; and you simply connect to it and stream the game&comma; much like you do with Netflix&period; On the other hand&comma; your input is streamed back to the server&comma; allowing you to actually control what’s going on&period; It sounds simple&comma; and it really is – the main issue is having a connection fast enough to support it comfortably&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136670" aria-describedby&equals;"caption-attachment-136670" style&equals;"width&colon; 602px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-136670 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;16094647&sol;Basic-diagram-on-cloud-gaming&period;jpg" alt&equals;"" width&equals;"602" height&equals;"221" &sol;><figcaption id&equals;"caption-attachment-136670" class&equals;"wp-caption-text">Internet connection is crucial&period;<&sol;figcaption><&sol;figure>&NewLine;<h2 class&equals;"western" lang&equals;"en-GB">Licensing<&sol;h2>&NewLine;<p class&equals;"western" lang&equals;"en-GB">A common question that pops up when this type of technology is discussed is about the licenses of games that gamers have access to&period; There are already <a href&equals;"https&colon;&sol;&sol;www&period;makeuseof&period;com&sol;tag&sol;im-longer-buying-games-steam-opinion&sol;">some concerns<&sol;a> on this front with the way Steam works&comma; and it looks like most people are skeptical about the idea of having yet another layer of separation from their ownership&comma; and while that’s true&comma; companies trying to enter this market have tried some interesting solutions to the problem&period; We’ve seen some creative pricing models with a monthly subscription model which gives the player access to different tiers of games&comma; and it looks like this just might work in the long term&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136671" aria-describedby&equals;"caption-attachment-136671" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-136671 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;16095854&sol;gives-us-control-over-our-games-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-136671" class&equals;"wp-caption-text">Does cloud gaming mean the end of physical ownership&quest;<&sol;figcaption><&sol;figure>&NewLine;<h2 class&equals;"western" lang&equals;"en-GB">When Will This Tech Be Available To The Masses&quest;<&sol;h2>&NewLine;<p class&equals;"western" lang&equals;"en-GB">The big question is when this will be available for all of us&period; There is a lot of focus on cloud technology right now – a quick look at <a href&equals;"http&colon;&sol;&sol;www&period;burnworld&period;net&sol;">Burn World<&sol;a> can reveal some interesting facts about the current state of this tech at the moment – and it’s pretty much guaranteed that people are going to pay even more attention to it in the future&period; And as our Internet connections &lpar;hopefully&rpar; keep getting better&comma; it’s only a matter of time before someone releases a proper&comma; widely available cloud gaming service that takes the market by storm and dominates it&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136672" aria-describedby&equals;"caption-attachment-136672" style&equals;"width&colon; 585px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-136672 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;16100744&sol;I-want-it-now-cloud-gaming&period;jpg" alt&equals;"" width&equals;"585" height&equals;"500" &sol;><figcaption id&equals;"caption-attachment-136672" class&equals;"wp-caption-text">A little patience goes a long way&&num;8230&semi;<&sol;figcaption><&sol;figure>&NewLine;<h2 class&equals;"western" lang&equals;"en-GB">Early Pioneers And The Future Of Cloud Gaming<&sol;h2>&NewLine;<p class&equals;"western" lang&equals;"en-GB">While it may seem like this tech is a ways off&comma; there are some pioneers making early waves&period; PlayStation Now&comma; Nvidia Shield&comma; EA Access&comma; <a href&equals;"https&colon;&sol;&sol;www&period;theverge&period;com&sol;2018&sol;3&sol;15&sol;17123452&sol;microsoft-gaming-cloud-xbox-future">Microsoft&&num;8217&semi;s cloud gaming division<&sol;a>&comma; and the recently announced <a href&equals;"https&colon;&sol;&sol;www&period;digitaltrends&period;com&sol;computing&sol;blade-shadow-cloud-gaming-could-make-your-pc-obsolete&sol;">Shadow<&sol;a> are all taking the first steps to lay the ground work for a successful cloud gaming model&period; With E3 on the horizon&comma; time will tell if cloud gaming goes mainstream sooner than later&comma; as either the PlayStation 5 or the latest Xbox iteration may make it a new prominent feature&period;<&sol;p>&NewLine;<p class&equals;"western" lang&equals;"en-GB">My money is on this tech becoming the norm at some point in the near future but it depends heavily on internet and broadband reliability&period; If countries like the United States don&&num;8217&semi;t invest billions of dollars in improving access and quality of internet these services will continue to be a pipe dream&period;<&sol;p>&NewLine;<p lang&equals;"en-GB"><strong>What do you think&quest; Is Cloud Gaming in our near future or is it a pipe dream&quest; What about the issue of losing ownership over our games&quest; Let me know in the comments section below&period; This is a hot button issue and I look forward to a robust debate&period; <&sol;strong><&sol;p>&NewLine;

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