What Makes A Game A Game?

<p><span data-contrast&equals;"auto">There are a lot of games in the world&comma; from Monopoly to Gears of War<&sol;span><span data-contrast&equals;"auto">&comma;<&sol;span><span data-contrast&equals;"auto"> and that raises a <&sol;span><span data-contrast&equals;"auto">deceptively simple <&sol;span><span data-contrast&equals;"auto">question&semi; how do you define something as a game&quest;<&sol;span> <span data-contrast&equals;"auto">This article aims to examine this question and attempt to answer it&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;160&comma;&quot&semi;335559740&quot&semi;&colon;259&rcub;"> <&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><b><span data-contrast&equals;"none">The Question<&sol;span><&sol;b><&sol;h3>&NewLine;<p><span data-contrast&equals;"auto">In the past few decades<&sol;span><span data-contrast&equals;"auto">&comma;<&sol;span><span data-contrast&equals;"auto"> there has been a tremendous upsurge in the number and diversity of video games on the market&comma; from online casino games available at sites like <&sol;span><a href&equals;"https&colon;&sol;&sol;www&period;jackpotcitycasino&period;com&sol;canada&sol;"><span data-contrast&equals;"none">Jackpotcitycasi<&sol;span><span data-contrast&equals;"none">n<&sol;span><span data-contrast&equals;"none">o&period;com<&sol;span><&sol;a><span data-contrast&equals;"auto"> to the plethora of games available for the variety of consoles you can now purchase&period; However&comma; it is clear and apparent to <&sol;span><span data-contrast&equals;"auto">each and every<&sol;span><span data-contrast&equals;"auto"> person that plays them that these are&comma; in fact&comma; games&period; This is where the question arises&period; How do we know that these are games&comma; what is needed to categorically define something as a game<&sol;span><span data-contrast&equals;"auto">&comma;<&sol;span><span data-contrast&equals;"auto"> and why&quest;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;160&comma;&quot&semi;335559740&quot&semi;&colon;259&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">This is not an examination of what the <&sol;span><a href&equals;"https&colon;&sol;&sol;www&period;gamedesigning&period;org&sol;gaming&sol;great-games&sol;"><span data-contrast&equals;"none">best games h<&sol;span><span data-contrast&equals;"none">a<&sol;span><span data-contrast&equals;"none">ve in common<&sol;span><&sol;a><span data-contrast&equals;"auto">&period; The question is<&sol;span><span data-contrast&equals;"auto">&comma;<&sol;span><span data-contrast&equals;"auto"> what do games&comma; as a concept&comma; have in common<&sol;span><span data-contrast&equals;"auto"> and <&sol;span><span data-contrast&equals;"auto">what is required for something to be classified as &OpenCurlyDoubleQuote;a game”&quest;<&sol;span><span data-contrast&equals;"auto"> <&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;160&comma;&quot&semi;335559740&quot&semi;&colon;259&rcub;"> <&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><b><span data-contrast&equals;"none">An Aim<&sol;span><&sol;b><&sol;h3>&NewLine;<p><span data-contrast&equals;"auto">The starting point to any game is most likely summed up in its objective&period; For it to exist at all<&sol;span><span data-contrast&equals;"auto">&comma;<&sol;span><span data-contrast&equals;"auto"> there must be some fundamental purpose driving the game itself forward and&comma; <&sol;span><span data-contrast&equals;"auto">more often than not<&sol;span><span data-contrast&equals;"auto">&comma; its players along with it&period;<&sol;span><&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;i&period;insider&period;com&sol;5ecd2810f34d05095416fb04"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;i&period;insider&period;com&sol;5ecd2810f34d05095416fb04" width&equals;"1500" height&equals;"906" &sol;><&sol;a><span data-contrast&equals;"auto">It is safe to say then that an aim&comma; a fundamental purpose to the <&sol;span><span data-contrast&equals;"auto">experience&comma;<&sol;span><span data-contrast&equals;"auto"> is quintessential to the game’s existence&period; Without it&comma; there would be no direction&comma; no change in the starting positions<&sol;span><span data-contrast&equals;"auto">&comma;<&sol;span><span data-contrast&equals;"auto"> and nothing to move towards&period; The game would be dead in the water&period; <&sol;span><span data-contrast&equals;"auto">It <&sol;span><span data-contrast&equals;"auto">wouldn’t<&sol;span><span data-contrast&equals;"auto"> be a<&sol;span><span data-contrast&equals;"auto"> game at all&comma; just an occurrence&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;160&comma;&quot&semi;335559740&quot&semi;&colon;259&rcub;"> <&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><b><span data-contrast&equals;"none">Mechanics<&sol;span><&sol;b><&sol;h3>&NewLine;<p><span data-contrast&equals;"auto">What is needed next&comma; then&comma; is a way to move towards this aim&period; Mechanics&period; The building blocks of the game and the rules by which it is played&period; <&sol;span><a href&equals;"https&colon;&sol;&sol;edition&period;cnn&period;com&sol;2015&sol;03&sol;19&sol;living&sol;feat-monopoly-80th-anniversary&sol;index&period;html"><span data-contrast&equals;"none">Take Monopoly<&sol;span><&sol;a><span data-contrast&equals;"auto">&comma;<&sol;span><span data-contrast&equals;"auto"> for example&period; You roll dice to move&comma; pay money for property and <&sol;span><span data-contrast&equals;"auto">take money from<&sol;span><span data-contrast&equals;"auto"> those who land on your property&period; These are all fundamental to the playing of the game&period; The mechanics by which it operates are vital to the existence of the game itself&period; They are how the players move towards the objective of the game and the only way that it can be played&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;160&comma;&quot&semi;335559740&quot&semi;&colon;259&rcub;"> <&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><b><span data-contrast&equals;"none">An End Point<&sol;span><&sol;b><&sol;h3>&NewLine;<p><span data-contrast&equals;"auto">The final aspect of a game that truly completes the experience is some predefined condition that will bring the game to a close&period; This <&sol;span><span data-contrast&equals;"auto">isn’t<&sol;span><span data-contrast&equals;"auto"> to say that there necessarily needs to be a &OpenCurlyDoubleQuote;lose” or &OpenCurlyDoubleQuote;win” condition for the game<&sol;span><span data-contrast&equals;"auto">&semi;<&sol;span><span data-contrast&equals;"auto"> there simply needs to be a point at which you will no longer play&period;<&sol;span><span data-contrast&equals;"auto"> <&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;160&comma;&quot&semi;335559740&quot&semi;&colon;259&rcub;"> <&sol;span><&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;BUJ6tKbXzOI&sol;maxresdefault&period;jpg"><img class&equals;"aligncenter size-large" src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;BUJ6tKbXzOI&sol;maxresdefault&period;jpg" width&equals;"1280" height&equals;"720" &sol;><&sol;a><span data-contrast&equals;"auto">This is what the mechanics of the game move towards&comma; the aim of a game will likely trigger its end point<&sol;span><span data-contrast&equals;"auto">&comma;<&sol;span><span data-contrast&equals;"auto"> but that does not necessarily have to be the case&period; For example&comma; a game that requires you to keep a ball in the air ends when the ball hits the ground&comma; the opposite of the <&sol;span><span data-contrast&equals;"auto">game’s<&sol;span><span data-contrast&equals;"auto"> objective&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;160&comma;&quot&semi;335559740&quot&semi;&colon;259&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">In all&comma; these seem to be the three fundamental aspects that all games must include&period; However&comma; <&sol;span><span data-contrast&equals;"auto">isn’t<&sol;span><span data-contrast&equals;"auto"> it incredible how much more a game can be<&sol;span><span data-contrast&equals;"auto">&quest;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;201341983&quot&semi;&colon;0&comma;&quot&semi;335559739&quot&semi;&colon;160&comma;&quot&semi;335559740&quot&semi;&colon;259&rcub;"> <&sol;span><&sol;p>&NewLine;

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