<p><span data-contrast="auto">There are a lot of games in the world, from Monopoly to Gears of War</span><span data-contrast="auto">,</span><span data-contrast="auto"> and that raises a </span><span data-contrast="auto">deceptively simple </span><span data-contrast="auto">question; how do you define something as a game?</span> <span data-contrast="auto">This article aims to examine this question and attempt to answer it.</span><span data-ccp-props="{";201341983";:0,";335559739";:160,";335559740";:259}"> </span></p>
<h3 style="text-align: center;" aria-level="2"><b><span data-contrast="none">The Question</span></b></h3>
<p><span data-contrast="auto">In the past few decades</span><span data-contrast="auto">,</span><span data-contrast="auto"> there has been a tremendous upsurge in the number and diversity of video games on the market, from online casino games available at sites like </span><a href="https://www.jackpotcitycasino.com/canada/"><span data-contrast="none">Jackpotcitycasi</span><span data-contrast="none">n</span><span data-contrast="none">o.com</span></a><span data-contrast="auto"> to the plethora of games available for the variety of consoles you can now purchase. However, it is clear and apparent to </span><span data-contrast="auto">each and every</span><span data-contrast="auto"> person that plays them that these are, in fact, games. This is where the question arises. How do we know that these are games, what is needed to categorically define something as a game</span><span data-contrast="auto">,</span><span data-contrast="auto"> and why?</span><span data-ccp-props="{";201341983";:0,";335559739";:160,";335559740";:259}"> </span></p>
<p><span data-contrast="auto">This is not an examination of what the </span><a href="https://www.gamedesigning.org/gaming/great-games/"><span data-contrast="none">best games h</span><span data-contrast="none">a</span><span data-contrast="none">ve in common</span></a><span data-contrast="auto">. The question is</span><span data-contrast="auto">,</span><span data-contrast="auto"> what do games, as a concept, have in common</span><span data-contrast="auto"> and </span><span data-contrast="auto">what is required for something to be classified as “a game”?</span><span data-contrast="auto"> </span><span data-ccp-props="{";201341983";:0,";335559739";:160,";335559740";:259}"> </span></p>
<h3 style="text-align: center;" aria-level="2"><b><span data-contrast="none">An Aim</span></b></h3>
<p><span data-contrast="auto">The starting point to any game is most likely summed up in its objective. For it to exist at all</span><span data-contrast="auto">,</span><span data-contrast="auto"> there must be some fundamental purpose driving the game itself forward and, </span><span data-contrast="auto">more often than not</span><span data-contrast="auto">, its players along with it.</span></p>
<p><a href="https://i.insider.com/5ecd2810f34d05095416fb04"><img class="aligncenter size-large" src="https://i.insider.com/5ecd2810f34d05095416fb04" width="1500" height="906" /></a><span data-contrast="auto">It is safe to say then that an aim, a fundamental purpose to the </span><span data-contrast="auto">experience,</span><span data-contrast="auto"> is quintessential to the game’s existence. Without it, there would be no direction, no change in the starting positions</span><span data-contrast="auto">,</span><span data-contrast="auto"> and nothing to move towards. The game would be dead in the water. </span><span data-contrast="auto">It </span><span data-contrast="auto">wouldn’t</span><span data-contrast="auto"> be a</span><span data-contrast="auto"> game at all, just an occurrence.</span><span data-ccp-props="{";201341983";:0,";335559739";:160,";335559740";:259}"> </span></p>
<h3 style="text-align: center;" aria-level="2"><b><span data-contrast="none">Mechanics</span></b></h3>
<p><span data-contrast="auto">What is needed next, then, is a way to move towards this aim. Mechanics. The building blocks of the game and the rules by which it is played. </span><a href="https://edition.cnn.com/2015/03/19/living/feat-monopoly-80th-anniversary/index.html"><span data-contrast="none">Take Monopoly</span></a><span data-contrast="auto">,</span><span data-contrast="auto"> for example. You roll dice to move, pay money for property and </span><span data-contrast="auto">take money from</span><span data-contrast="auto"> those who land on your property. These are all fundamental to the playing of the game. The mechanics by which it operates are vital to the existence of the game itself. They are how the players move towards the objective of the game and the only way that it can be played.</span><span data-ccp-props="{";201341983";:0,";335559739";:160,";335559740";:259}"> </span></p>
<h3 style="text-align: center;" aria-level="2"><b><span data-contrast="none">An End Point</span></b></h3>
<p><span data-contrast="auto">The final aspect of a game that truly completes the experience is some predefined condition that will bring the game to a close. This </span><span data-contrast="auto">isn’t</span><span data-contrast="auto"> to say that there necessarily needs to be a “lose” or “win” condition for the game</span><span data-contrast="auto">;</span><span data-contrast="auto"> there simply needs to be a point at which you will no longer play.</span><span data-contrast="auto"> </span><span data-ccp-props="{";201341983";:0,";335559739";:160,";335559740";:259}"> </span></p>
<p><a href="https://i.ytimg.com/vi/BUJ6tKbXzOI/maxresdefault.jpg"><img class="aligncenter size-large" src="https://i.ytimg.com/vi/BUJ6tKbXzOI/maxresdefault.jpg" width="1280" height="720" /></a><span data-contrast="auto">This is what the mechanics of the game move towards, the aim of a game will likely trigger its end point</span><span data-contrast="auto">,</span><span data-contrast="auto"> but that does not necessarily have to be the case. For example, a game that requires you to keep a ball in the air ends when the ball hits the ground, the opposite of the </span><span data-contrast="auto">game’s</span><span data-contrast="auto"> objective.</span><span data-ccp-props="{";201341983";:0,";335559739";:160,";335559740";:259}"> </span></p>
<p><span data-contrast="auto">In all, these seem to be the three fundamental aspects that all games must include. However, </span><span data-contrast="auto">isn’t</span><span data-contrast="auto"> it incredible how much more a game can be</span><span data-contrast="auto">?</span><span data-ccp-props="{";201341983";:0,";335559739";:160,";335559740";:259}"> </span></p>

What Makes A Game A Game?
-
By Chris Newton

- Categories: Opinion
- Tags: DesignDevelopmentGame DevGamingProgrammingSDVideo Game History
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