There are a lot of games in the world, from Monopoly to Gears of War, and that raises a deceptively simple question; how do you define something as a game? This article aims to examine this question and attempt to answer it.
The Question
In the past few decades, there has been a tremendous upsurge in the number and diversity of video games on the market, from online casino games available at sites like Jackpotcitycasino.com to the plethora of games available for the variety of consoles you can now purchase. However, it is clear and apparent to each and every person that plays them that these are, in fact, games. This is where the question arises. How do we know that these are games, what is needed to categorically define something as a game, and why?
This is not an examination of what the best games have in common. The question is, what do games, as a concept, have in common and what is required for something to be classified as “a game”?
An Aim
The starting point to any game is most likely summed up in its objective. For it to exist at all, there must be some fundamental purpose driving the game itself forward and, more often than not, its players along with it.
Mechanics
What is needed next, then, is a way to move towards this aim. Mechanics. The building blocks of the game and the rules by which it is played. Take Monopoly, for example. You roll dice to move, pay money for property and take money from those who land on your property. These are all fundamental to the playing of the game. The mechanics by which it operates are vital to the existence of the game itself. They are how the players move towards the objective of the game and the only way that it can be played.
An End Point
The final aspect of a game that truly completes the experience is some predefined condition that will bring the game to a close. This isn’t to say that there necessarily needs to be a “lose” or “win” condition for the game; there simply needs to be a point at which you will no longer play.
In all, these seem to be the three fundamental aspects that all games must include. However, isn’t it incredible how much more a game can be?