What Should Gaming Really Be About?

<p>I have been playing video games since I was 5 years old&comma; so I have been fortunate enough to experience everything that has happened in gaming since the 8-bit era&period; It was when my mom and dad started running a candy store&comma; which dabbled with video game rentals&comma; that we got a Nintendo console in our living room&period; This magical machine let me explore other worlds and experience things that were impossible to experience in real life&period; Everything from stomping Goombas as Mario&comma; to saving the world from Ganon in The Legend Of Zelda&semi; it kept me occupied for hours upon hours&period; One thing that these specific games had in common was exploration&period; This is what gaming has always been about for me&period; It is my chance to explore&comma; uncover&comma; and experience new worlds or occupations that I cannot in real life&period; Everything from the game mechanics to the story &&num;8212&semi; these are things that I want to uncover as I progress in the games I play&comma; forming a unique experience that cannot be found in any other medium&period; It is nothing short of magical&period;<&sol;p>&NewLine;<p>We do&comma; however&comma; live in a different time now&period; Back in the day we only got our gaming news from magazines&comma; but as the popularity of the internet grew&comma; it became easier to spread video footage&comma; information&comma; and hype about each title before release date&period; This&comma; coupled with big video game companies getting greedier and the advent of the DLC-era&comma; do take away some of that magic that I mentioned&period; This has made me ponder the following question&colon; What should gaming really be about&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;93233" aria-describedby&equals;"caption-attachment-93233" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;04124447&sol;assassins&lowbar;creed&lowbar;black&lowbar;flag&lowbar;gaming&lowbar;BagoGames&period;jpg"><img class&equals;"wp-image-93233 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;04124447&sol;assassins&lowbar;creed&lowbar;black&lowbar;flag&lowbar;gaming&lowbar;BagoGames&period;jpg" alt&equals;"assassins&lowbar;creed&lowbar;black&lowbar;flag&lowbar;gaming&lowbar;BagoGames" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><figcaption id&equals;"caption-attachment-93233" class&equals;"wp-caption-text">&lpar;Assassin&&num;8217&semi;s Creed IV&colon; Black Flag&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This is a question that has different answers depending on who you ask&semi; big shot companies often claim that they want to bring new experiences to gamers&period; It is painfully obvious&comma; however&comma; that for many of them money has become a big factor&comma; and innovation has to go out the window&period; <em>Call of Duty<&sol;em> and <em>Assassins Creed<&sol;em> are good examples of games that I feel fall prey to this mindset&period; While each game in these franchises get minor improvements for every new installment&comma; the core feel has been the same since the first title&period;<&sol;p>&NewLine;<p>For example&colon; When I got my PS4 back when the console launched&comma; I also got <em>Assassin&&num;8217&semi;s Creed IV&colon; Black Flag &&num;8212&semi; <&sol;em>I thought the pirate setting looked cool&period; I was prepared to explore the world&comma; experiencing new adventures as a pirate assassin&comma; but I realized that the game felt just like the first <em>Assassin&&num;8217&semi;s Creed<&sol;em> in every aspect except for the graphics&period; While this is not necessarily a bad thing&comma; it does take away a bit of the magic for me&comma; personally&period; And it&&num;8217&semi;s really tiring to see big developers with a lot of money being to scared to try something new with their franchises&period; I know <em>Assassins Creed<&sol;em> games have had new mechanics added in each new entry&comma; but to me&comma; the overall feel of the games haven&&num;8217&semi;t changed much&period; The sluggish controls and the so-so storytelling are two things that I feel have to be changed for the series to feel fresh and exciting again&period;<&sol;p>&NewLine;<p>The same is even more true when talking about games like <em>Call of Duty&semi; <&sol;em>It just feels as if I&&num;8217&semi;m experiencing the same game over and over again&period; It&&num;8217&semi;s not just <em>Call of Duty<&sol;em>&comma; either&comma; but the FPS genre in general is long overdue for a complete overhaul&comma; especially the ones depicting wars of any kind&period; Put <em>Killzone<&sol;em> and <em>Call Of Duty<&sol;em> in front of me and the only thing that feels different about the games are what the enemies look like&period; This is why the Indie-sector of the gaming industry is so important&semi; It dares to take genres and tries to reinvent them and make them better&period; This does not change the fact&comma; however&comma; that we live in an age where information is seamless&period; Countless amounts of trailers are fed to us every day&comma; and it can ruin the experience of some games quite a bit&period; If I already know all the environments&comma; enemies&comma; and adventures that I am going to encounter in a game&comma; what&&num;8217&semi;s the fun of playing it&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;93234" aria-describedby&equals;"caption-attachment-93234" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;04124431&sol;pso&lowbar;BagoGames&period;jpg"><img class&equals;"wp-image-93234 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;04124431&sol;pso&lowbar;BagoGames&period;jpg" alt&equals;"pso&lowbar;BagoGames" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><figcaption id&equals;"caption-attachment-93234" class&equals;"wp-caption-text">&lpar;Phantasy Star Online&colon; Blue Burst&comma; Sega&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Many will simply say that gaming should be about having fun&period; This is something that&&num;8217&semi;s pretty obvious&comma; and every gamer has a different take on what&&num;8217&semi;s fun&comma; no matter how weird it is&period; I mean&comma; I still play <em>Phantasy Star Online<&sol;em> to this date&comma; even though it&&num;8217&semi;s a grind fest that should not be as fun as it is&period; The fun in gaming can easily be sucked out by different elements&comma; however&comma; with DLC being one of the biggest in this generation of video gaming&period; Sometimes DLC packs are great&comma; serving as big expansions that allow you to put several more hours into a game you know and love&period;<&sol;p>&NewLine;<p>These &&num;8220&semi;Expansion DLCs&&num;8221&semi; are usually large&comma; giving the player a lot of more content to explore&period; More often than not&comma; however&comma; DLC are characters&comma; skins&comma; single stages&comma; or even soundtrack additions that are way overpriced&period; It makes the game I bought feel incomplete if I do not buy the DLC&comma; and it usually consists of things that would serve as unlockable goodies in the games of old&period; Do you want to feel the rush of excitement when you find a hidden playable character in an RPG&quest; Too bad&comma; it&&num;8217&semi;ll most likely be released as DLC instead&period;<&sol;p>&NewLine;<p>All is not doom and gloom&comma; however&semi; There are games that still give that sense of exploration&comma; experience&comma; and magic that I felt as a kid&period; Not all game companies ask for insane amounts of money for extra content&comma; and not all games get 10&plus; trailers that show off all the good stuff and end up ruining the experience&period; Blizzard has been stellar when it&&num;8217&semi;s come to updating <em>Diablo III<&sol;em> on consoles and PC&period; All of the content that has been released since the Reaper of Souls expansion has been released as free patches&comma; even though Blizzard could&&num;8217&semi;ve made a quick buck releasing it as DLC&period; <em>The<&sol;em> <em>Witcher III<&sol;em> is also a winner in my eyes since CD Projekt Red decided to only make their bigger expansions cost anything&comma; while the smaller additions have been free of charge&period; <em>The Witcher III <&sol;em>is also a game that feels like a new experience even if you have played the past entries in the series&period;<&sol;p>&NewLine;<p>To answer my own question&colon; Gaming should be about giving each individual their own&comma; unique&comma; fun&comma; and exciting experience&period; While I personally had an easier time finding excitement and fun in games when I was a kid&comma; it still happens today&period; I just wish that I wouldn&&num;8217&semi;t need to swim through an ocean of DLC&comma; trailers&comma; and lazy sequels to find it&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Do you agree with my points&quest; What is gaming about for you in this day and age&quest; Tell us in the comment section below&period;<&sol;p>&NewLine;

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