Where No Man Has Gone Before | StarDrive Review

<p>In 2011&comma; Zero Sum Games raised a modest amount of &dollar;17&comma;676 on Kickstarter to develop <a href&equals;"http&colon;&sol;&sol;www&period;stardrivegame&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>StarDrive<&sol;em><&sol;a>&comma; a 4X game with a space empire setting in the vein of Masters of Orion&period;<&sol;p>&NewLine;<p>The game promised several features on its Kickstarter page&comma; such as race customization&comma; deep ship design&comma; and multiplayer&period; Now&comma; after a closed beta&comma; the game has finally been released at the end of last month published by Iceberg Interactive&comma; but sadly it seems like it did not reach its promised state&period;<&sol;p>&NewLine;<p>The basic objective of <em>StarDrive<&sol;em> is to expand your empire through colonization and conquest&period; You build great fleets and research new technology while exploring the universe&comma; discovering new star systems&comma; and look for the best planets to colonize to improve your empire&period; <em>StarDrive<&sol;em> will let you control your empire to your heart&&num;8217&semi;s desire&period; You can focus on science and research all of technologies yourself&comma; or focus on trying to steal tech from other empires to save on research costs&period; You can try and conquer the universe at the start of the game with fleets of small space ships&comma; or wait and research to get the largest ships with enormous guns to blow your enemies out of existence&period; Sadly&comma; the game is hampered by several problems&period;<&sol;p>&NewLine;<p>First of all&comma; the game lacks its promised multiplayer mode completely&comma; which must be a huge disappointment for its Kickstarter supporters and followers who were looking forward to playing this game with their friends&period; Alongside that disappointment&comma; the game has launched with major technical problems&period; By the end of a long game of <em>StarDrive<&sol;em> your FPS &lpar;frames per second&rpar; will easily have fallen down to single digits simulating and rendering all of the different space empires that you&&num;8217&semi;ll be competing and fighting with over the control of the universe&period;<&sol;p>&NewLine;<p>Another major technical problem is that the further you go into the game the more the game will start crashing&comma; to the point that I had to save every few minutes because the game would crash at least a dozen times in the endgame and I&&num;8217&semi;d lose 10 minutes of progress every time it did&period; Both these problems almost make the game completely unplayable&period;<&sol;p>&NewLine;<p>Aside from the numerous technical problems the game suffers&comma; I found the fleet combat to be very disinteresing&period; Because even though you can command all of our ships yourself&comma; by the time you&&num;8217&semi;ve got large fleets they&&num;8217&semi;ll be so large that it becomes a fight between two large blobs of ships&period; You can already configure the tactics of every ship type in the ship design menu so there&&num;8217&semi;s no point in controlling your ships directly&comma; and it might even be damaging to your own fleet to do so&period;<&sol;p>&NewLine;<p><img src&equals;"http&colon;&sol;&sol;i40&period;tinypic&period;com&sol;91ey4k&period;jpg" alt&equals;"Space Bear Samurais" &sol;><&sol;p>&NewLine;<p>The game has a lot of redeeming factors&comma; although they still don&&num;8217&semi;t make up for the game breaking technical problems&period; For example&comma; the diplomacy and race customization in this game is very good&period; There are 8 different races&comma; each with their own personality&period; You have the highly honorable space bear samurais&comma; the highly religious race who believe everyone should be destroyed for their god&comma; a race of narcissistic aliens that try to enslave other races to serve them&comma; and several other interesting races&period; They each behave differently towards the player which affects if they&&num;8217&semi;ll make deals with the player&period; There is also a nice race customization system that allows you to create a race to suite your playstyle&comma; adding perks on a point based system&period; You can increase science research&comma; or get an awesome starting planet to built into an early conquest strategy&comma; although you might have to trade that off with less transporting room on your trade ships or a penalty to your overall production&period;<&sol;p>&NewLine;<p>Another thing that I really liked was that all systems seem to tie into each other&period; You can build the largest fleet in the galaxy to discourage and defend yourself from your enemies&comma; but that will tank your income which you can medicate again by raising your taxes and that will then affect your production rates&period; You can expand your empire at a fast rate to increase your production&comma; but then you will need to produce more food on your core planets to feed your colonies&comma; which also stretches your supply lines and your empire&comma; making them more vulnerable to attacks and invasions&period;  You can send out scouts to explore the galaxy as well&comma; looking for relics and other empires to make trade deals with that will increase your income over time&period; But there is also good sides about hiding yourself&comma; if the other empires don&&num;8217&semi;t know you&&num;8217&semi;re there they can&&num;8217&semi;t attack you or steal from you&period;<&sol;p>&NewLine;<p>One of the most advertised features of <em>StarDrive<&sol;em> is its ship designing mechanic&period; In <em>StarDrive<&sol;em> you&&num;8217&semi;re able to customize your ship to your own liking&comma; the position of all the guns on your ship and its power systems&period; As I mentioned before&comma; you can customize the AI tactics of your ship&comma; so when your ship has taken a lot of damage on its starboard side you can set it to turn around and start firing from its port side&comma; and you can order scouts to avoid combat completely&period;<&sol;p>&NewLine;<p><img src&equals;"http&colon;&sol;&sol;i40&period;tinypic&period;com&sol;bg67if&period;jpg" alt&equals;"StarDrive's Ship Design Menu" &sol;><&sol;p>&NewLine;<p>The only problem I have is that the statistics screen&comma; things like the speed of the ship&comma; how much it can transport and such is very confusing&period; There is no proper tutorial on how to build your ships properly&period; Now that I&&num;8217&semi;m talking about it&comma; all the tutorials are pretty bare bones&period; The game leaves you to figure it out for yourself as how to most of the systems work on an advanced level&period;<&sol;p>&NewLine;<p>In conclusion&comma; <em>StarDrive<&sol;em> was a game with lot of potential and promises from its Kickstarter&comma; but sadly fails to live up to expectations&period; Technical problems make the game nigh unplayable the more you play and the few good bits of <em>StarDrive <&sol;em>do not make it good enough to justify the &dollar;30 price tag&period;<&sol;p>&NewLine;<p><em>This review was based on a final version of the game provided by Iceberg Interactive<&sol;em><&sol;p>&NewLine;<h6 class&equals;"zemanta-related-title" style&equals;"font-size&colon; 1em&semi;">Similar Posts From Around the Web<&sol;h6>&NewLine;<ul class&equals;"zemanta-article-ul zemanta-article-ul-image" style&equals;"margin&colon; 0&semi; padding&colon; 0&semi; overflow&colon; hidden&semi;">&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; 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4X game with a one-man development team<&sol;a><&sol;li>&NewLine;<&sol;ul>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;f9ab31fb-2d51-4071-81f8-7bdba2070e7d" alt&equals;"" &sol;><&sol;div>&NewLine;

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