Why Developer Name and Legacy Matters

<p><span data-contrast&equals;"auto">Back in the day&comma; we were all too happy to judge games by their packaging alone&period; What looked cool on the box made all the difference&comma; and could shape which few games a year we had the money to invest in&period; Over time&comma; however&comma; we&&num;8217&semi;ve learned that this approach was more than a little naïve&period; In reality&comma; the most important aspect of a game isn&&num;8217&semi;t so much the title itself as it is the developers and producers behind it&period; Looking at a few standout examples&comma; we want to explore how this issue manifests&comma; and why it&&num;8217&semi;s something users should pay attention to&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><b><span data-contrast&equals;"auto">The Importance of Developers<&sol;span><&sol;b><&sol;h3>&NewLine;<p><span data-contrast&equals;"auto">Outside of rare cases&comma; most big video games are the products of dedicated teams&period; These teams are tied to development studios&comma; which&comma; aside from being a legal collective&comma; also share aspects of culture&comma; insight&comma; and overall direction&period; In this way&comma; developers are sort of communities&comma; where no two are completely alike&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">For this reason&comma; the developers who know what they’re doing will tend to produce a quality product no matter the genre they’re working towards&period; One of the most famous examples of this in action is Naughty Dog&comma; a developer that first became famous back on the PlayStation 1 with Crash Bandicoot&period; At the time&comma; the working culture of Naughty Dog made one of the best platformers of the era&comma; but they didn’t stop there&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"><iframe title&equals;"YouTube video player" src&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;embed&sol;hh5HV4iic1Y" width&equals;"1120" height&equals;"630" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe>  <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Next up&comma; they moved onto the PS2&comma; where the Jak and Daxter series expanded massively on the 3D platforming genre&comma; which again became a breakout hit&period; This was then maintained on the PS3 with Uncharted and The Last of Us&comma; games that were departures from Naughty Dog’s roots but were still massive successes&period; On the PS4&comma; this legacy would <&sol;span><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-last-of-us-part-2-review&sol;"><span data-contrast&equals;"none">continue with TLOU<&sol;span><&sol;a><span data-contrast&equals;"auto"> and Uncharted sequels&comma; with the developer maintaining quality no matter the era&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Of course&comma; the opposite of this confidence can also prove true&period; Bethesda&comma; for example&comma; is a studio famous for releasing games with the biggest worlds to explore that gaming has&period; They’re also notorious for releasing buggy titles&comma; and this has been true for decades&period; From personal experience&comma; this is what made us wary of Fallout 76&comma; with online titles being difficult to develop on top of Bethesda’s poor quality control issues&period; As it turns out&comma; the Bethesda legacy was held&comma; and the game was incredibly buggy not just at release&comma; but for years afterward too&period; Having recently tried the game ourselves&comma; where we had to fix two game-breaking bugs before even reaching the main menu&comma; it seems the pattern continues&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><b><span data-contrast&equals;"auto">Outside of Video Games<&sol;span><&sol;b><&sol;h3>&NewLine;<p><span data-contrast&equals;"auto">This concept of trusting developers isn&&num;8217&semi;t unique to video games&comma; rather it can apply to many different forms of popular entertainment&period; Online casinos are one of the strong contemporary examples of this idea in action with releases like <&sol;span><a href&equals;"https&colon;&sol;&sol;www&period;oddschecker&period;com&sol;casino-bonus&sol;live-casino"><span data-contrast&equals;"none">live casino games<&sol;span><&sol;a><span data-contrast&equals;"auto">&period; Tricky to implement&comma; the big names in this arena are essentially guarantees of quality&comma; no matter what sort of games they release&period; Extending further&comma; the websites that host these well-regarded providers are themselves lent an air of professionalism for their efforts&period; Of course&comma; these websites still rely on bonuses like deposit matches and free spins to set themselves apart&comma; but for many users&comma; it&&num;8217&semi;s the right software that matters most&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Outside of interactive entertainment&comma; another common illustration of legacy guiding quality could be found in video streaming services like HBO&period; In this case&comma; the streaming service acquired the rights to all major Warner Bros releases in 2021&comma; giving customers on the platform a reason to stay confident&period; Built on top of an already forward-thinking approach to movie release streaming&comma; this move has paid off&comma; with HBO finding 10&period;7 million additional customers in just <&sol;span><a href&equals;"https&colon;&sol;&sol;www&period;nytimes&period;com&sol;2021&sol;07&sol;22&sol;business&sol;media&sol;hbo-max-jason-kilar&period;html"><span data-contrast&equals;"none">over a year<&sol;span><&sol;a><span data-contrast&equals;"auto">&period;<&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><b><span data-contrast&equals;"auto">Going a Step Beyond<&sol;span><&sol;b><&sol;h3>&NewLine;<p><span data-contrast&equals;"auto">Though we often give praise to development studios alone&comma; it needs to be said that it’s the people behind these brands that can make or break the experience&period; This means that&comma; over time&comma; formerly great studios can wither away&comma; and those that used to struggle might surge ahead&period; Throw publisher influence into this equation&comma; and the waters can be muddied even further&period; After all&comma; as great as many developer studios have been&comma; they can crumble easily under the mismanagement of some of gaming&&num;8217&semi;s <&sol;span><a href&equals;"https&colon;&sol;&sol;heavy&period;com&sol;games&sol;2017&sol;10&sol;studios-ea-has-killed-visceral-games&sol;"><span data-contrast&equals;"none">most infamous publishers<&sol;span><&sol;a><span data-contrast&equals;"auto">&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">As for the user&comma; the takeaway from this should be to trust developers over individual games and hype&comma; and to understand that developers don’t exist in a vacuum&period; Party to the changing workers and the whims of publishers&comma; it can be just as important to watch what happens inside studios as it is to watch the games they produce&period; That said&comma; putting developers first is a good place to start&comma; especially if you’ve more eccentric tastes&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;

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