Wii U eShop takes cues from iTunes & Steam

<p>We all understand and &lpar;arguably&rpar; accept that Nintendo isn&&num;8217&semi;t the company driving online interaction forward&period; Companies such as Microsoft and Sony have always been known to triumph over Nintendo&&num;8217&semi;s previous attempts of online interaction which was simply known as &&num;8220&semi;Nintendo Wi-Fi Connection&&num;8221&semi;&period; With the Wii U however&comma; it may seem that Nintendo is taking note of what makes a successful online environment&comma; at least with its eShop&period;<&sol;p>&NewLine;<p>The news that Nintendo has finally allowed developers to have more control over their titles when published to the Nintendo eShop is exciting&period; Mikael Haveri &lpar;Marketing manager from Frozenbyte&rpar; revealed to IGN that developers can set their own pricing and have their own sales whenever they want&period;<&sol;p>&NewLine;<p>What does this mean for you guys&quest; Well it means that if the eShop is really this &&num;8220&semi;indie friendly&&num;8221&semi; then more developers could be tempted to publish on Wii U&period; Not only does this mean that more&comma; hopefully&comma; exclusive content will be sent our way it also means that you should get more &&num;8220&semi;bang for your buck&&num;8221&semi; as developers try different pricing strategies to tempt you into purchasing titles&period;<&sol;p>&NewLine;<p>Will we start seeing the rise of &dollar;0&period;99 titles&quest; Unlikely&comma; but it will be nice to enjoy sales which already grace Xbox 360 and PS3 fans&period; Well done Nintendo&excl;<&sol;p>&NewLine;<p>&lbrack;Source&colon; <a href&equals;"http&colon;&sol;&sol;www&period;nintendolife&period;com&sol;news&sol;2012&sol;11&sol;talking&lowbar;point&lowbar;the&lowbar;wii&lowbar;u&lowbar;eshop&lowbar;could&lowbar;be&lowbar;a&lowbar;developers&lowbar;dream">Nintendo Life<&sol;a>&rsqb;<&sol;p>&NewLine;

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