Wild Assault Early Access Review

Not So Wild Launch

<p>It should come to nobody&&num;8217&semi;s surprise that I would be the one to write a review on a game where you can play a anthropomorphic vixen that speaks in broken English and fights next to a rocket firing panda that carries artillery rounds on his back&period; If you&&num;8217&semi;re confused by what you just read than you may not be familiar with <em>Wild Assault<&sol;em>&comma; a new IP entering the hero shooter space&comma; so allow me to give you a quick run down on the newest multiplayer only &lpar;at the time of this review&rpar; third-person shooter&period;<&sol;p>&NewLine;<p><em>Wild Assault<&sol;em> was developed by Combat Cat Studio&comma; a new game studio from Hong Kong&comma; China&period; And before you begin to worry about what kind of kernel level Chinese anti-cheats the game uses&comma; the PvP shooter utilizes Epic Game&&num;8217&semi;s &&num;8216&semi;Easy Anti-Cheat&&num;8217&semi;&comma; so you don&&num;8217&semi;t have to worry about having to download a new anti-cheat software that you may not trust&period;<&sol;p>&NewLine;<p>The setting for the game is simple and confusing at the same time&comma; the timeline takes place in the early 1990&&num;8217&semi;s&comma; after a long war a new relic appears in the middle of the dessert and soon unnamed forces take instant interest of the device and sends out soldiers known as Valiants to secure key areas&period;<&sol;p>&NewLine;<p>If you&&num;8217&semi;re looking for story I&&num;8217&semi;m afraid you&&num;8217&semi;re not going to find it here just yet&comma; Combat Cat Studio says that they want to do a single player story mode one day but for now they&&num;8217&semi;re focused on the multiplayer modes&comma; so maybe in future updates we&&num;8217&semi;ll get a better sense of the <em>Wild Assault<&sol;em> world&period;<&sol;p>&NewLine;<p>After multiple beta testing Combat Cat Studio decided to launch <em>Wild Assault<&sol;em> on April 11th in Early Access for PC via Steam and the Epic Games Store&comma; and admittedly while I was excited to see <em>Wild Assault<&sol;em> launch after having fun with the tests&comma; the game&&num;8217&semi;s launch was less than ideal&period; <em>Wild Assault<&sol;em> launched with three maps&comma; ten characters&comma; thirty weapons&comma; two game modes and a battle pass&comma; which may sound like a lot for an Early Access game&comma; but after a couple of hours you will definitely feel like you&&num;8217&semi;ve seen it all&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2025&sol;05&sol;10101020&sol;02f4c9e82dbed0fa27985e6a670e3a2acab46b57&period;jpg"><img class&equals;"alignnone size-full wp-image-181278" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2025&sol;05&sol;10101020&sol;02f4c9e82dbed0fa27985e6a670e3a2acab46b57&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"4505" &sol;><&sol;a><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Forget Me Not<&sol;h2>&NewLine;<p>The characters of <em>Wild Assault<&sol;em> is one of the two biggest draw&comma; the second being their unique abilities&comma; the designs for each character is carefully crafted and they can easily be recognized by a quick glance&period; You can tell what character is coming in the distance just by the way they run and move&comma; ask any artist worth their weight in ink and they&&num;8217&semi;ll tell you&comma; a good character design can be recognized simply by their silhouette&comma; and <em>Wild Assault<&sol;em> achieves that design in spades&period;<&sol;p>&NewLine;<p>Every character follows their respective real life feral species when comes to their run&comma; instead of running on their hind legs Valiants will sprint on all fours&comma; seeing the different sprints are always a treat and a great way to know what kind of opponent you&&num;8217&semi;re going up against&period; For example&comma; you can see a character as big as Zhenshan the panda bear coming a mile away&comma; not only because of his size&comma; but also because his sprint is actually a panda roll and another character like Uly the meerkat has a much lower silhouette and has a more crawling animation&period;<&sol;p>&NewLine;<p>Learning these different sprints is a great way to figure out how each character can move about the map&comma; smaller characters like the medics will sprint much faster and can jump onto higher platforms giving them an advantage when escaping from enemy fire&comma; meanwhile bigger characters are slower but has a better chance to get out of their sprint and survive in an engagement when facing enemies head on&period;<&sol;p>&NewLine;<p>And the character designs are the biggest thing you&&num;8217&semi;ll remember about them&comma; while they all have personalities&comma; none of them really sticks out as anything fun or interesting&comma; even though <span class&equals;"css-1jxf684 r-bcqeeo r-1ttztb7 r-qvutc0 r-poiln3">Akai Hime <&sol;span>comes the closest with a fun memorable backstory&period; Another flaw with Wild Assault is that the characters kind of stop being cool at their design&comma; good luck remembering their names or their small backstories&comma; even Combat Cat Studios knows players will have a tough time remembering the characters beyond their looks&comma; the surveys they give to players lists the Valiant&&num;8217&semi;s species next to their name&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">All About The Gameplay<&sol;h2>&NewLine;<p>Everyone is going to find their favorite character based off their unique gameplay style&comma; for example&comma; support players are going to find either Erwin &lpar;the cat medic&rpar; or Hongying &lpar;the rabbit medic&rpar; as their main but not both&period; That all comes down to how you like to play medic&comma; with Hongying players can be a little reckless as she has a healing ability that covers a small area of effect&comma; so she can heal herself and another squad member will still fighting&period;<&sol;p>&NewLine;<p>Meanwhile&comma; Erwin players will most likely be a bit more conservative with firefights as she needs to put her weapon away in order heal with her medic glove&comma; the biggest difference between the two is that Erwin can revive players from a safe distance while Hongying will need to be next to a downed ally &lpar;with the exception being with her ultimate ability&comma; which can revive at a smaller but further distance&rpar;&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2025&sol;05&sol;10104801&sol;Snapshot&lowbar;16&period;jpg"><img class&equals;"alignnone size-full wp-image-181282" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2025&sol;05&sol;10104801&sol;Snapshot&lowbar;16&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><&sol;p>&NewLine;<p>For bolder fighters&comma; Ryan &lpar;the bull&rpar; and Vladimir &lpar;the bear&rpar; are going to be their go to characters&comma; not only because of their health but also because their abilities gives them an advantage at close range combat&period; For Ryan&comma; he can literally charge at the enemy and stun them with a knock back that send them tumbling on the ground&comma; giving him the opportunity to unload his shotgun into them&period; While Vladimir has the ability to put up a fortified shield for allies and toss explosive barrels at enemies&comma; creating a small area of persistent fire that does damage over time&comma; this can create a why to corner fleeing enemies and force them to fight to Vladimir&&num;8217&semi;s tune&period;<&sol;p>&NewLine;<p>And that&&num;8217&semi;s where <em>Wild Assault<&sol;em> truly shines&comma; the many ways to go about a firefight&period; Each characters&&num;8217&semi; ability fits their respective species in some fun unique form&comma; from Ryan&&num;8217&semi;s aforementioned charging ability to Marquez&&num;8217&semi;s &lpar;the skunk&rpar; war crime toxin bombs that causes enemy players to choke and take damage over time&period;<&sol;p>&NewLine;<p>The characters unique abilities are something to behold and makes everyone fun to try and experiment with&comma; even if you&&num;8217&semi;re not good with sniper riffles &lpar;and trust me&comma; I&&num;8217&semi;m dog water at snipping&rpar; playing as Jack &lpar;the wolf&rpar; was still interesting as you can still contribute to your team&&num;8217&semi;s victory even if your kill count is low&comma; Jack has the ability to see through walls temporarily and mark enemies for teammates and can also call down artillery rounds in a decently sized area of effect&period;<&sol;p>&NewLine;<p>The gunplay is another story unfortunately&comma; newer players may have a difficult time finding their favorite weapon as <em>Wild Assault<&sol;em> has some of the craziest weapons recoil when it comes to their base guns&comma; weapons handling has quite the skill ceiling and will dictate just how much fun some players will have&period; When you have up to twenty enemy players sprinting around and jumping like they&&num;8217&semi;re on trampolines it&&num;8217&semi;s easy to get flustered and just hold down the fire button&comma; but this isn&&num;8217&semi;t Call of Duty&comma; weapon spray becomes somewhat unpredictable and the slightest movement made by the player will drastically change where a weapon fires&period;<&sol;p>&NewLine;<p>Players should also keep in mind that <em>Wild Assault<&sol;em> doesn&&num;8217&semi;t have <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;controller-guide-for-wild-assault&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">full controller support<&sol;a> just yet&comma; but it&&num;8217&semi;s coming in a future season&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2025&sol;04&sol;30234118&sol;bb8d0c038c6ba1eb4128fb16b1e10da78e7eeeb9&period;jpg"><img class&equals;"alignnone size-full wp-image-181244" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2025&sol;04&sol;30234118&sol;bb8d0c038c6ba1eb4128fb16b1e10da78e7eeeb9&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><&sol;p>&NewLine;<p>Weapon XP cards are earned quite frequently in season one&comma; they can be used to skip some of the weapon grind and help players unlock new attachments such as barrels and sights&comma; not every level will unlock a new attachment and every weapon has their own set at different levels to unlock&period;<&sol;p>&NewLine;<p>Weapon attachments can be a tad confusing in <em>Wild Assault<&sol;em>&comma; instead of a muzzle that simply makes the weapon easier to understand like how it affects a gun&&num;8217&semi;s control&comma; each attachment gives a vague description&period; For example&comma; what in the world is the difference between &&num;8216&semi;first-shot accuracy&&num;8217&semi; and &&num;8216&semi;accuracy after firing&&num;8217&semi;&quest; I ask this to myself because there is an attachment that gives &plus;40&percnt; first-shot accuracy but also -20&percnt; accuracy after firing&comma; so does that mean my attachment is actually &plus;20&percnt; accurate or is it 40&percnt; for the first shot only and every bullet after is automatically 20&percnt; and it reset back to &plus;40&percnt; when I reload&comma; how does that even work&quest;<&sol;p>&NewLine;<p>There is a training facility mode to help new players get used to the controls&comma; but it&&num;8217&semi;s so bare bones that it won&&num;8217&semi;t help very much&comma; you&&num;8217&semi;ll learn be able to practice the basic movements and abilities&comma; but it&&num;8217&semi;s severely lacking for those who wish to test themselves beyond shooting cardboard targets&period; There&&num;8217&semi;s a section with AI bots to fight against&comma; but no ally bots for support players to test out their abilities and practice healing and revive&period;<&sol;p>&NewLine;<p>As for shooting&comma; in order to make any changes to your kit or to even try out a different weapon&comma; players must exit the training facility completely&comma; why there isn&&num;8217&semi;t an option to have every weapon available in the facility to pick up and try is strange&period; Maybe it&&num;8217&semi;s because players are allowed to use only two weapons&comma; their primary and pistol&comma; players can&&num;8217&semi;t even pick up weapons from fallen enemies or allies&period; The only thing players can&&num;8217&semi;t pick up is ammunition&comma; no matter what type of weapon was dropped all ammunition works&comma; everybody has the scavenger ability&period;<&sol;p>&NewLine;<p>One of the trickiest things to get right is time to kill &lpar;TTK&rpar;&comma; if it&&num;8217&semi;s too fast players will be left frustrated that they didn&&num;8217&semi;t get a fair opportunity to fight back&comma; but if it&&num;8217&semi;s too slow players will become frustrated that their weapons feel like peashooter and they&&num;8217&semi;re not getting the kills they felt they earned&period; Well good news on that front&comma; <em>Wild Assault<&sol;em> manages to find a good balance where if players get caught off guard they can still recover and fight back&comma; but if a player can handle their weapons recoil they can eliminate multiple players and get a sense of accomplishment that they earned every kill&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2025&sol;05&sol;10103220&sol;Snapshot&lowbar;14&period;jpg"><img class&equals;"alignnone size-full wp-image-181279" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2025&sol;05&sol;10103220&sol;Snapshot&lowbar;14&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><&sol;p>&NewLine;<p>Even if you have a DMR&comma; there&&num;8217&semi;s still a chance a player can go up against a player packing a full automatic&comma; this is because the winner in a firefight is the one with the better aim and not with the fastest RPM&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s also worth noting&comma; the game&&num;8217&semi;s bots are less than ideal teammates&comma; the AI in Wild Assault is horrible and needs some serious work&period; You&&num;8217&semi;ll be able to easily tell when you&&num;8217&semi;re in a lobby full of bots&comma; they don&&num;8217&semi;t do a good job attacking points and you will often find them running into a wall and staring at it like they&&num;8217&semi;re confused on why they can&&num;8217&semi;t just walk through it&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Content Under Pressure<&sol;h2>&NewLine;<p>As mentioned at the beginning of this review&comma; <em>Wild Assault<&sol;em> launched with only three maps and two game modes&comma; and trust me when I say you&&num;8217&semi;ll grow tired of these maps much sooner than later&period; The maps themselves are well thought out and allows for most characters to shine&comma; especially Jack the sniper and Zenshan the rocket spewing panda&comma; but they also feel cluttered in so many spots&comma; especially <span class&equals;"css-1jxf684 r-bcqeeo r-1ttztb7 r-qvutc0 r-poiln3">The Ricky Mountains&period;<&sol;span><&sol;p>&NewLine;<p>The biggest flaw to <em>Wild Assault<&sol;em>&&num;8216&semi;s launch is the content&comma; the battle pass shows just how little there is at the moment&comma; most of the rewards are weapon XP cards&comma; and for some strange reason Combat Cat Studio is releasing this as season one&comma; which would give off the impression that this is what players can expect from the battle pass in the future&period; They even put new characters as battle pass unlocks&comma; it&&num;8217&semi;s important to note that characters are free and can be unlocked simply by playing the game&comma; which is a double edged sword as many players don&&num;8217&semi;t like the idea of grinding to unlock characters&period;<&sol;p>&NewLine;<p>Players who enjoy unlocking new gear&comma; cosmetics&comma; voice lines and emotes won&&num;8217&semi;t find that here just yet&semi; there are a few skins to unlock for a few characters and weapons&comma; but don&&num;8217&semi;t go in thinking you&&num;8217&semi;re going to be getting a bang for your buck with the battle pass right now&period; In fact&comma; there are currently no sprays&comma; emotes or unlockable voice lines in the game&comma; Combat Cat Studio is focused completely on gameplay and player enjoyment&period;<&sol;p>&NewLine;<p><em>Wild Assault<&sol;em> is so focus on gameplay that the game doesn&&num;8217&semi;t even have a shop with micro-transaction&comma; a welcoming thing to see when you spend money upfront for an online only game now-a-days&comma; although that doesn&&num;8217&semi;t mean there isn&&num;8217&semi;t another way to spend money&comma; players can buy premium &&num;8216&semi;beast&&num;8217&semi; coins that will unlock the premium battle pass and receive exclusive cosmetic rewards and a chance to unlock 400 more beast coins&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;181280" aria-describedby&equals;"caption-attachment-181280" style&equals;"width&colon; 728px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2025&sol;05&sol;10104311&sol;show&period;jpg" target&equals;"&lowbar;blank" rel&equals;"noopener"><img class&equals;"wp-image-181280 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2025&sol;05&sol;10104311&sol;show&period;jpg" alt&equals;"" width&equals;"728" height&equals;"410" &sol;><&sol;a><figcaption id&equals;"caption-attachment-181280" class&equals;"wp-caption-text">Screenshot by game8&&num;8217&semi;s Alfonso Majarucon<&sol;figcaption><&sol;figure>&NewLine;<p>But the premium pass has some egregious issues in season one&comma; for some bewildering reason players can&&num;8217&semi;t earn premium coins in the battle pass until they complete it completely&comma; what makes this strange is that the &&num;8216&semi;advanced&&num;8217&semi; pass costs 880 coins and the premium costs 1380 coins&period; What makes these strange is that by completing them players will only earn 400 beast coins&comma; meaning you can&&num;8217&semi;t even get the next pass for completing the first one&comma; and in today&&num;8217&semi;s age of free-to-play multiplayer games that has premium battle passes not allowing players to earn enough to get a future pass is very strange&period;<&sol;p>&NewLine;<p>You&&num;8217&semi;ll also have to deal with uneven coin distributions&comma; you think with the advance pass being 800 coins that you can just get 800 coins&comma; right&quest; Not quite&comma; 100 coins equate roughly to one dollar&comma; players can choose to get coins in six different options&period; &dollar;0&period;99&comma; &dollar;4&period;99&comma; &dollar;9&period;99&comma; &dollar;19&period;99&comma; &dollar;49&period;99 and &dollar;99&period;99&period; Nobody is going to buy one dollar coins eight times so of course you&&num;8217&semi;re going to get the &dollar;10 worth of coins&comma; that comes up to 1150 coins and the &dollar;20 options gives 2400 coins&period;<&sol;p>&NewLine;<p>It will be interesting to see what else beast coins will be able to unlock in the future&comma; hopefully future season passes will make earning them more rewarding and even allow players who only has the free battle pass to earn a few too&comma; unfortunately during season one I can&&num;8217&semi;t recommend buying the battle pass&comma; unless you really want to support the developers and feel like future passes will bring more rewarding items&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Defend Or Attack<&sol;h2>&NewLine;<p><em>Wild Assault<&sol;em> has two modes during launch&comma; Raid and Conquest&period; In Raid mode teams will be split between attackers and defenders&comma; attackers will start with 200 &&num;8216&semi;game points&&num;8217&semi; and must take five key points from the defending team before they run out of lives&period; Defenders must hold their points from attackers or continue to be pushed back further into the map until they reach their final flag&comma; unlike attackers&comma; defenders have unlimited lives&period;<&sol;p>&NewLine;<p>In order to push defenders back attackers must capture both points simultaneously&comma; as long as one point is still neutral defenders can retake a point and force attackers to try and take the point again&comma; but if the attackers get both points the defending team will be forced to retreat to the next section&period; There are three sections&comma; the first section is a singular point&comma; afterwards the next two sections will have two flags and every time the attacking team wins a section they earn game points replenishment &lpar;but not fully back to 200&rpar;&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2025&sol;05&sol;10105049&sol;Snapshot&lowbar;15&period;jpg"><img class&equals;"alignnone size-full wp-image-181284" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2025&sol;05&sol;10105049&sol;Snapshot&lowbar;15&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><&sol;p>&NewLine;<p>So far two of the three launch maps belong to Raid&comma; Ricky Mountains and Crescent Bay&comma; the third map &lpar;Operation Mojave&rpar; is exclusively played during Conquest mode&period; Players who played the beta tests will be very familiar with this map&comma; it&&num;8217&semi;s a snipers playground with plenty of open space three points spread out to three different corners&period;<&sol;p>&NewLine;<p>In conquest both teams will play both attackers and defenders&comma; teams must capture three different points and hold them as long as they can&comma; the more points your team holds the faster the other teams loose tickets&period; Both sides start off 2&comma;000 tickets and must fight until one team reaches 0 tickets&comma; to keep the game intense and competitive there will be moments where an artifact called the &&num;8216&semi;Neutral Item&&num;8217&semi; spawns onto the battlefield&comma; if your team can capture the item they will have to defend it for set amount of time&period;<&sol;p>&NewLine;<p>By capture this artifact the team that controls it will be rewarded with additional tickets&comma; this can turn the tide of battle and create a closer game&comma; but the catch is if your team looses the artifact the timer doesn&&num;8217&semi;t reset&comma; so even if you capture the point and almost have it filled the opposing team can take it at the last moment be rewarded for your hard work&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Conclusion<&sol;h2>&NewLine;<p>Early access games are always tricky to review&comma; they are always changing and being updated&comma; but you can review first impressions and <em>Wild Assault<&sol;em>&&num;8216&semi;s launch doesn&&num;8217&semi;t give the best impression&period; The game is fun&comma; but newer players will have to suffer the big learning curve as they get stumped by veterans&comma; but right now Combat Cat Studio is giving players a lot of XP cards that will help new players catch up with their weapon unlocks&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s mighty clear that <em>Wild Assault<&sol;em> is being built with passion&comma; the small indie studio of around 20 people have been very hands on with their community and <a href&equals;"https&colon;&sol;&sol;bsky&period;app&sol;profile&sol;wildassault&period;com" target&equals;"&lowbar;blank" rel&equals;"noopener">very responsive<&sol;a>&comma; their focus on delivering fun gameplay before trying to make a bunch of money gives hope that the team is in it to win it&period; This isn&&num;8217&semi;t going to be a super popular game but it can definitely build a core audience to help support Combat Cat Studio&&num;8217&semi;s future and create some new niche content for creators&period;<&sol;p>&NewLine;<p>Despite its many shortcomings <em>Wild Assault<&sol;em> is a fun and interesting game that has potential&comma; given time&comma; I can see <em>Wild Assault<&sol;em> being more than just an online only PvP game&period; Once the team has the time and resources to put more focus on lore and characters&comma; <em>Wild Assault<&sol;em> could be franchise that players latch onto as they find their favorite characters&period;<&sol;p>&NewLine;<p>As it stands for now in season one&comma; I find it hard to recommend <em>Wild Assault<&sol;em> to somebody who isn&&num;8217&semi;t already interested in the game&comma; but for those who are curious and are just waiting to see if it&&num;8217&semi;s worth the &dollar;14&period;99 entry point&quest; I would say that if you&&num;8217&semi;re cautious of early access games&comma; <em>Wild Assault<&sol;em> isn&&num;8217&semi;t worth the risk yet&comma; but if you&&num;8217&semi;re just worried that the game was released way too early&comma; rest assured that the game is already in a good state gameplay wise and that once you get past the recoil learning curve you&&num;8217&semi;re in for an intensely good time&period;<&sol;p>&NewLine;<p><em>Wild Assault<&sol;em> is available now in early access on PC via Steam and the Epic Games Store for &dollar;14&period;99 for the base game or &dollar;21&period;58 for the supporter edition&comma; which will include instant unlock of Zhenshan and a few cosmetic items for the character&period;<&sol;p>&NewLine;

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