Without Escape Review

You can't escapes within a point and click adventure

<p>So back in the early ’90s before the rise of horror gems like <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-resident-evil-remake&sol;">Resident Evil<&sol;a> and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;silent-hill-soundtrack-getting-mondo-treatment-vinyl-release&sol;">Silent Hill<&sol;a>&comma; we had <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-slaughter-act-one-game-review-point-click-slaughter-away&sol;">point and click adventures<&sol;a> and FMVs&period; These were games with an interesting presentational style which felt more like more interactive movies&period; They were very popular at the time as developers were limited by the technology and couldn’t create fully functioning 3D worlds&period;<&sol;p>&NewLine;<p>One of the first of its kind was <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;the&lowbar;7th&lowbar;guest&lowbar;25th&lowbar;anniversary&lowbar;edition">The 7th Guest<&sol;a>&comma; a horror point and click adventure that infused a compelling mystery with a pre-rendered environment&period; Many of these elements would go on to inspire the likes of Resident Evil a few years later&period; Even the game we’re taking a look at today&comma; <a href&equals;"https&colon;&sol;&sol;www&period;microsoft&period;com&sol;en-gb&sol;p&sol;without-escape-console-edition&sol;9phlj0fcvqzp&quest;activetab&equals;pivot&colon;overviewtab">Without Escape<&sol;a>&period;<&sol;p>&NewLine;<p>There was a line-up of games in and outside the horror genre which took this stylish approach&period; These ranged from pretty good to just plain boring&period; The format was popular but mainly because outside of these titles&comma; there wasn’t much else to enjoy in regards to horror or an intelligent adventure game&period;<&sol;p>&NewLine;<p>By the late ’90s&comma; these types of games were out of fashion and soon enough just forgotten&period; Many still play these games and thankfully many of them are being brought back or inspire developers to make their own&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151708" aria-describedby&equals;"caption-attachment-151708" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151708 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;19174510&sol;WithoutEscapeImage1&period;jpg" alt&equals;"Without Escape" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-151708" class&equals;"wp-caption-text">Who to dial&quest; &&num;8211&semi; Without Escape &lpar;Bumpy Trail Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Point and Click your way to adventure&excl;<&sol;h4>&NewLine;<p>Without Escape is one of these games&period; Paying homage as a modern-day interactive experience where the world is pre-rendered and players will explore&comma; gather key items and solve the mystery at hand&period;<&sol;p>&NewLine;<p>Story-wise Without Escape focuses on a young individual whose home alone and awakens one night to a strange noise&period; As they explore the house in order to find the cause of the disturbance&comma; they realize that something is not quite right&period;<&sol;p>&NewLine;<p>There’s blood on the walls&comma; strange images appearing on monitors and television screens&comma; their house gets thrown into another hellish dimension and they can’t escape&period; You know&comma; that normal type of spooky s&ast;&ast;&ast;&period; So the goal for the player is to discover the reason why you’re trapped in your own home and find a way to escape from this nightmare&period;<&sol;p>&NewLine;<p>Firstly I must day the developers have nailed it in terms of atmosphere and visuals&period; The game looks very nice and has a great knack for sound design&period; The intensity was constant due to the soundtrack and the game overall looked the part&comma; resembling a high quality 90’s point and click adventure&period; Right down to the pacing and feel of the cut-scenes&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151713" aria-describedby&equals;"caption-attachment-151713" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151713 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;19174733&sol;WithoutEscapeImage5&period;jpg" alt&equals;"Without Escape" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-151713" class&equals;"wp-caption-text">A story that is as exciting as A&comma; B&comma; C and D&excl; &&num;8211&semi; Without Escape &lpar;Bumpy Trail Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">A story that needed more<&sol;h4>&NewLine;<p>There is somewhat of a compelling mystery at first&comma; as you begin to see surreal imagery&comma; hear weird noises that are genuinely creepy and soon enough be thrown into a strange world that’s horrifying&period; My main problem is that the game itself is pretty short and doesn’t give much time for a story to evolve&period;<&sol;p>&NewLine;<p>Many of these games back in the day would relish in lore&comma; giving you plenty of reading material to build a backstory and add to the suspense&period; Here&comma; there’s very little story development perse and when things are getting interesting&comma; the game ends&period;<&sol;p>&NewLine;<p>All three endings feel a little anti-climactic and don’t have any impact due to the lack of backstory&period; I mean if there was at least one satisfying ending then I’d be fine with the others&period; Not just multiple endings that just feel like a slap in the face&period;<&sol;p>&NewLine;<p>A game like &OpenCurlyDoubleQuote;<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-review-i-have-no-mouth-must-scream-spark-humanity-somewhere&sol;">I Have No Mouth and I Must Scream<&sol;a>” has multiple endings and near all of them are bad&period; But if you complete a number of difficult requirements&comma; you get an ending that’s wholesome and not such a downer&period; It&&num;8217&semi;s fine as you’ve worked hard for it and it feels like a complete conclusion&period;<&sol;p>&NewLine;<p>Even the bad endings have more substance&period; Even the secret ending in Without Escape is just another slap in the face for completing a certain and tricky requirement&period; It would be fine if there were more substance that would give the endings a bit more clarity and gravitas&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151711" aria-describedby&equals;"caption-attachment-151711" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151711 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;19174651&sol;WithoutEscapeImage3-1&period;jpg" alt&equals;"Without Escape" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-151711" class&equals;"wp-caption-text">Descent into madness &&num;8211&semi; Without Escape &lpar;Bumpy Trail Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Pointing and clicking&quest; in 2020&quest;<&sol;h4>&NewLine;<p>Players will explore the house in question in order to uncover key items and solve puzzles in order to progress&period; As a point and click game&comma; you’ll explore the environment which is made up of some very nice looking pre-rendered backgrounds and find a number of key items to unlock new areas and progress&period;<&sol;p>&NewLine;<p>You’ll find items in the environment by clicking points of interest&comma; such as a chest of drawers or a bookcase&period; Exploration will require an observant eye in order to key items as they’re usually hidden in plain sight&period; You can find clues that will lead you to said hidden items which will in return unlock new areas and continue the journey&period; You’ll often find items you need to combine with others and resorts to simple problem solving most times&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">The good&comma; the bad and the clicky<&sol;h4>&NewLine;<p>Now I do appreciate that there is a fair amount of lateral footwork needed&period; Such as looking at a clock and seeing that one of the hands pointing at a bookcase nearby&comma; which you can search and discover a key&period; But then there instances where other items are hidden too well that you can completely miss them altogether&period; Such as an important document that’s hidden in the same bookcase and not finding it will resort in being stuck on an upcoming puzzle&period;<&sol;p>&NewLine;<p>There was also a case where I needed to make glue and to do this I needed blood and resin&period; Okay so the blood&comma; no problem&comma; it’s in a bathtub and that’s fine&period; Okay&comma; so the resin&period; Where the hell would I find it&quest; I check everywhere but in order to get the resin I had to go to an underground corridor and in the corner&comma; hidden&comma; almost blending into the background is a bit of resin you can collect&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151712" aria-describedby&equals;"caption-attachment-151712" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151712 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;19174717&sol;WithoutEscapeImage4&period;jpg" alt&equals;"Without Escape" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-151712" class&equals;"wp-caption-text">Clicking&comma; finding and pointing at stuff&excl; &&num;8211&semi; Without Escape &lpar;Bumpy Trail Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Cheap tricks but there&&num;8217&semi;s some decent clicking action<&sol;h4>&NewLine;<p>So yeah I hate this and believe me this is a cheap trick developer in the ’90s used as well&period; It’s not a case of Moon logic but all sense does go out the window&period; Okay so if you were to do this then you should make it a little more noticeable&period; Some key items do blend into the background or just don’t show up clearly&period; Meaning you’ll be doing lots of backtracking and painfully scanning and searching every square inch of every screen&period; It’s infuriating and damn poor design if you ask me&period;<&sol;p>&NewLine;<p>Now everything else is fine&period; True the first half of the game is basically hunting for keys to unlock new areas to find more keys&period; It’s just a big key hunt basically&period; But I believe this fits well as you change into another dimension and the tasks become more complex in nature&period; It’s a nice offset having something more grounded and a journey in the second half that’s far from it&period;<&sol;p>&NewLine;<p>Puzzles are fine as well and often enough were resolved with simple resolutions&period; But they do a good job of tricking you&comma; leading you to multiple possible solutions before you realize the simplest solution was the right one&period; This was a little annoying when some puzzles have multiple layers but thankfully these puzzles don’t go on too long&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Overall&quest;<&sol;h4>&NewLine;<p>Overall Without Escape is Fine but lacks certain aspects to make it great&period; It&&num;8217&semi;s a cool throwback that looks and sounds nice while having a good nack for exploration and problem-solving&period; Staples of the genre it so dearly loves&period; But it’s problems to overshadow the praise somewhat&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s short-lived&comma; the story feels unfulfilled and there are a few annoying tricks to prolong the playtime&period; These do let it down but not enough that I wouldn’t recommend it&period; It’s a good price and kills a couple of hours&period; I would like to see this developer go ahead and make another game like this but much bigger&excl; I know they can do it and I’d wish them all the luck in the world to make it happen&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Without Escape&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Without Escape is a nice homage to 90&&num;039&semi;s point and click games&period; But while it brings in the good of the genre&comma; it also brings in the bad with some extra stuff for the ride&period; Looks great and plays fine&comma; but it is short and a little forgettable&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Looks and sounds great&excl;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Some good exploration and puzzle solving <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Tedious moments of item finding <&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Short lived and lacks a meaningful story<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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