Wizardry: Labyrinth Of Lost Souls PC Review

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<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Wizardry&colon; Labyrinth Of Lost Souls DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;948640&sol;Wizardry&lowbar;Labyrinth&lowbar;of&lowbar;Lost&lowbar;Souls&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;948640&sol;Wizardry&lowbar;Labyrinth&lowbar;of&lowbar;Lost&lowbar;Souls&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;11<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;948640&sol;Wizardry&lowbar;Labyrinth&lowbar;of&lowbar;Lost&lowbar;Souls&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;wizardry&lowbar;labyrinth&lowbar;of&lowbar;lost&lowbar;souls" target&equals;"&lowbar;blank" class&equals;"storename">GOG<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;wizardry&lowbar;labyrinth&lowbar;of&lowbar;lost&lowbar;souls" target&equals;"&lowbar;blank" class&equals;"price">&dollar;11<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;wizardry&lowbar;labyrinth&lowbar;of&lowbar;lost&lowbar;souls" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>You know that feeling&quest; When you&&num;8217&semi;ve played something so bland&comma; that you&&num;8217&semi;re not sure what to say about it&quest; That&&num;8217&semi;s kind of the feeling I&&num;8217&semi;m left with after playing Wizardry&colon; Labyrinth Of Lost Souls&period;<&sol;p>&NewLine;<p>I haven&&num;8217&semi;t really played any of the other games in the series&comma; so I don&&num;8217&semi;t really know how LOLS compares to them&period; But this is specifically a review of the <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;948640&sol;Wizardry&lowbar;Labyrinth&lowbar;of&lowbar;Lost&lowbar;Souls&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">2020 PC port<&sol;a> of the game&period;<&sol;p>&NewLine;<p>It previously appeared on PS3 in 2009&comma; iPhone in 2011 and then later on PS Vita in 2015&period; So the PC port has arrived 11 years after the game&&num;8217&semi;s initial release&period; But at least it was an excuse for me to play it&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-152286" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;09110334&sol;20200111181903&lowbar;1-1024x576&period;jpg" alt&equals;"Wizardry Kobolds" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Story<&sol;h3>&NewLine;<p>You&&num;8217&semi;re an adventurer who comes to a new town&comma; ready for adventure and to earn some money&period; Talking to the local guild&comma; you learn that some Kobolds have been causing a stir recently&period; So it is up to you and your party to take care of the problem&period;<&sol;p>&NewLine;<p>The game is honestly kind of short on story&comma; and what is there isn&&num;8217&semi;t terribly interesting&period; This is a game that focuses more on the gameplay than the story&semi; with the story more there to serve the gameplay&period;<&sol;p>&NewLine;<p>All in all&comma; it&&num;8217&semi;s generic roleplaying stuff&period; I wasn&&num;8217&semi;t really able to get far into the game&comma; for reasons I will discuss later&comma; so any story beyond the trial dungeon I wasn&&num;8217&semi;t able to uncover&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-152287" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;09111712&sol;20200111180026&lowbar;1-1024x576&period;jpg" alt&equals;"Wizardry Character" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Character Creation<&sol;h3>&NewLine;<p>Labyrinth Of Lost Souls begins with you creating a character&period; There are multiple races and genders to pick&comma; with different stats affecting your character&period; The stats consist of Strength&comma; Intelligence&comma; Piety&comma; Vitality&comma; Agility&comma; and Luck&period; Generally these stats are pretty self explanitory&comma; and which stat is important depends on what kind of character you&&num;8217&semi;re making&period;<&sol;p>&NewLine;<p>Humans are pretty average in terms of stats&comma; with no strengths in either&period; Elves have slightly lower Strength and Vitality&comma; but excellent Piety and Intelligence&period; The Porklu have generally low stats save for their Agility and Luck&period; Gnomes have some of the lowest stats in Strength&comma; Vitality and Agility but their Intelligence makes up for it&period; And then you have Dwarfs who have unmatched Strength&comma; Piety and Vitality&period;<&sol;p>&NewLine;<p>When making a character you can choose bonus points to buff your stats&period; What stats you buff will determine what class your character is suited for&period; For instance&comma; buffing your Strength to a certain level will make you suited as a Fighter&semi; and shooting your Intelligence up qualifies you as a mage&period; So generally&comma; pick your class based on your preferred playstyle&period;<&sol;p>&NewLine;<p>Due to me not getting that far in the game I wasn&&num;8217&semi;t really able to see if you&&num;8217&semi;re able to &&num;8220&semi;level up&&num;8221&semi; your class later&period; I noticed that when creating characters&comma; you&&num;8217&semi;re unable to pick a bunch of classes other than the default 3-4 the game allows you to pick&period; These might be limited by race or alignment but that didn&&num;8217&semi;t seem to make much of a difference&period; So it might be that you can pick these classes later in the game&comma; I&&num;8217&semi;m not sure&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-152413" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;14140650&sol;20200111175202&lowbar;1-1024x576&period;jpg" alt&equals;"Wizardry Character Creation" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Town<&sol;h3>&NewLine;<p>Once you&&num;8217&semi;ve created your character you&&num;8217&semi;re introduced to the game&&num;8217&semi;s town&period; This is where you&&num;8217&semi;ll be assembling your party&comma; buying and selling gear&comma; resurrecting fallen party members&comma; and healing up between quests&period; To assemble your team&comma; you head to the Guild&comma; where you can either create new custom party members&comma; or hire ones that already exist&period;<&sol;p>&NewLine;<p>The party consists of 6 members in total&comma; though split into two halves&period; The front section is usually suited for fighters and offense characters&period; These are the characters who go in front and do most of the melee fighting&period; Spellcasters and support characters are more suited for the rear half&comma; given that usually any character in the rear cannot attack with melee&period;<&sol;p>&NewLine;<p>Each party member has their own inventory and gold&period; You can pool all the gold from all the characters into one though&comma; which is handy when shopping items&period; Usually I feel having one character who handles all the shopping is better than each character doing it individually&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-152425" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;15053534&sol;20200120192932&lowbar;1-1024x576&period;jpg" alt&equals;"Wizardry Combat" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Dungeon<&sol;h3>&NewLine;<p>After you&&num;8217&semi;ve assembled your team and gone to the Guild to pick up your first quest&comma; you may head into the first dungeon&period; This is where the game begins proper&period; And where most of my problems with the game arise&period;<&sol;p>&NewLine;<p>Aside from the practically pointless story&comma; the game is a dungeon crawler&period; And not a particularly interesting one&period; The dungeons consist of multiple levels&comma; all of them looking almost identical to each other&period; There&&num;8217&semi;s a lot of identical walls and textures&comma; with very little visual variety to spice things up&period; I suppose it&&num;8217&semi;s effective in making you feel lost in a maze&comma; but not very fun to look at&period;<&sol;p>&NewLine;<p>Combat occurs almost entirely in random encounters as you walk through the dungeon&period; And you&&num;8217&semi;ll have to do a lot of it before you can move on to the next levels given how steep the enemy level increments are compared to how slowly you level up your party&period;<&sol;p>&NewLine;<p>So most of LOLS is spent grinding on floors while finding switches and treasure&period; And constantly travelling back and forth between the dungeon and the town to trade loot&period; It gets extremely repetitive very quickly&period; While the combat feels engaging enough once you unlock more spells and techniques&comma; I don&&num;8217&semi;t feel it&&num;8217&semi;s enough to save the game from feeling like a slog&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-152426" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;15054420&sol;20200111192541&lowbar;1-1024x576&period;jpg" alt&equals;"Wizardry Combat 2" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Dull Experience<&sol;h3>&NewLine;<p>I wasn&&num;8217&semi;t able to even finish the first quest before writing this review for several reasons&period; One being how much time was spent just learning the game&&num;8217&semi;s mechanics since nothing is really explained or telegraphed well to the player&period; For instance&comma; the labyrinth has these areas of darkness with no light&comma; but they literally show up as black cubes in your vision&period; I was seriously convinced this was a bug in the game until I learned it was on purpose&period;<&sol;p>&NewLine;<p>LOLS also seriously lacks animation or any kind of visual gratification&period; Enemies and players are entirely static sprites that barely animate&period; This ends up making everything feel kind of dated and boring to look at&period;<&sol;p>&NewLine;<p>I won&&num;8217&semi;t claim I have played many dungeon crawlers but the ones I have played at least kept me interested for longer than this&period; I mean&comma; it&&num;8217&semi;s really hard to wanna keep playing when it barely feels like you make any progress at all&period; And everything just kinda wore on me to the point I felt I was just forcing myself through it&period;<&sol;p>&NewLine;<p>What I feel could&&num;8217&semi;ve made the experience more interesting would&&num;8217&semi;ve been animated character portraits&comma; as well as animated enemy sprites&period; And making everything feel a bit more rewarding&period; And not to mention making the dungeons more visually appealing and diverse&period; Have more distinct rooms and decor and height differences&comma; just to make it feel less like a dungeon&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-152427" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;15054900&sol;20200120192533&lowbar;1-1024x576&period;jpg" alt&equals;"Wizardry Combat 3" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Positives<&sol;h3>&NewLine;<p>One thing I did like in Wizardry LOLS was the music and sound design&period; The dungeon has this creepy ambience in it&comma; and overall the music was pleasant to listen to&comma; if not extremely repetitive due to the amount of battles you go through&period;<&sol;p>&NewLine;<p>The voices also got a bit annoying&comma; especially with how some of them are really loud and some are barely audible&period; I&&num;8217&semi;d also love some subtitles given Japanese is not my native language&comma; and I had no idea what my characters were saying most of the time&period;<&sol;p>&NewLine;<p>And while the game lacks animation and personality&comma; the sprites and artwork is generally pleasant to look at&period; It has this Japanese anime style to it that at least is visually pleasing&period; And the enemy designs are pretty good too&comma; with detailed sprites and interesting concepts&period; It unfortunately does not make up for how boring the dungeon itself looks though&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-152428" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;15055455&sol;20200111183025&lowbar;1-1024x576&period;jpg" alt&equals;"Wizardry LOLS" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">In Conclusion<&sol;h3>&NewLine;<p>Wizardry&colon; Labyrinth Of Lost Souls is an adequate dungeon crawler&period; It does pretty much what you&&num;8217&semi;d expect from a <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;labyrinth-of-refrain-coven-of-dusk-is-for-drpg-fans&sol;">RPG like this<&sol;a>&period; But nothing beyond that&period;<&sol;p>&NewLine;<p>Despite its appealing character designs and soothing soundtrack&comma; I feel the game completely fails to hold my attention&period; It feels like too much of a grind&comma; and the dreadfully boring design of the dungeons&comma; while succeeding in making you feel lost and trapped&comma; just fails in feeling fun to explore&period;<&sol;p>&NewLine;<p>This might be a game that gets good further in once you&&num;8217&semi;ve unlocked more stuff&period; But due to the early game taking so long&comma; I wasn&&num;8217&semi;t able to find out&period; So unfortunately&comma; I can&&num;8217&semi;t really recommend getting this game when there are better and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;legend-grimrock-ii-review-2&sol;">more fun dungeon crawlers<&sol;a> out there&period;<&sol;p>&NewLine;<p><em>This game was received for free to review&period;<&sol;em><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Wizardry&colon; Labyrinth Of Lost Souls&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">5&period;8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>While its artwork and music are pleasant enough&comma; the game lacks an intriguing story&comma; animation and fun value&period; Too much of a grind to really recommend&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great sprites and character designs<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Good music and sound design<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Too much grinding<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Visually unappealing dungeon design<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Boring gameplay<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Story<&sol;strong>&NewLine; <span class&equals;"reviewscore">5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 50&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Gameplay<&sol;strong>&NewLine; <span class&equals;"reviewscore">5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 50&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Sound<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Graphics<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Overall Rating<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Wizardry&colon; Labyrinth Of Lost Souls DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;11<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;948640&sol;Wizardry&lowbar;Labyrinth&lowbar;of&lowbar;Lost&lowbar;Souls&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; <img class&equals;'store-icon' src&equals;https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18183253&sol;steam&period;png alt&equals;'Steam'&sol;> Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;948640&sol;Wizardry&lowbar;Labyrinth&lowbar;of&lowbar;Lost&lowbar;Souls&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;11<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;948640&sol;Wizardry&lowbar;Labyrinth&lowbar;of&lowbar;Lost&lowbar;Souls&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;wizardry&lowbar;labyrinth&lowbar;of&lowbar;lost&lowbar;souls" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; GOG&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;wizardry&lowbar;labyrinth&lowbar;of&lowbar;lost&lowbar;souls" target&equals;"&lowbar;blank" class&equals;"price">&dollar;11<&sol;a>&NewLine; 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