The Wonders I Have Seen – The Long Journey Home Hands-On Preview

<p><em>The Long Journey Home<&sol;em> is the ambitious first title from German-based studio&comma; Daedalic Entertainment West&period; It’s a rich&comma; single-player space exploration title that beautifully blends retro sensibilities with modern game design&period; Inspired by <em>Star Control<&sol;em>&comma; <em>TLJH<&sol;em> is a more interactive&comma; unsanitized version of <em>FTL<&sol;em>&comma; which also drew heavily from the same PC classic&period; Unabashedly paying homage to sci-fi heavy hitters like <em>Firefly<&sol;em>&comma; <em>Farscape<&sol;em>&comma; <em>Guardians of the Galaxy<&sol;em> and <em>The Fifth Element<&sol;em>&comma; <em>TLJH<&sol;em> is a charming&comma; procedurally generated rogue-like adventure for the starship captain in all of us&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;105701" aria-describedby&equals;"caption-attachment-105701" style&equals;"width&colon; 2118px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-105701 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03181842&sol;TLJH&lowbar;Attacked-1920x1080&period;jpg" width&equals;"2118" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-105701" class&equals;"wp-caption-text">&lpar;<em>The Long Journey Home&comma;<&sol;em> Daedalic Entertainment West&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Being a top-down&comma; physics-based space shooter&comma; <em>TLJH<&sol;em> initially looks like a gorgeous version of <em>Asteroids<&sol;em> but&comma; like a black hole&comma; there’s a near infinite level of possibility below the surface&period; The game begins immediately after your crew of four &lpar;which you select from a group of 10 unique personalities and professions&rpar; find themselves stranded across the galaxy when their first experimental jump test drive goes horribly wrong&period; As the game’s title implies&comma; you must then find your way home while keeping your ship together through exploration&comma; scavenging&comma; battling hostile enemies&comma; diplomacy&comma; and trade&period;<&sol;p>&NewLine;<p>&OpenCurlyDoubleQuote;It’s kind of like a reverse RPG in that everything starts in good shape&comma; but then you have to try and keep things from falling apart&comma;” said Creative Director and Founder&comma; Andreas Suika&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;105702" aria-describedby&equals;"caption-attachment-105702" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-105702 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03181824&sol;TLJH&lowbar;Flyer&lowbar;Surface-1920x1200&period;jpg" width&equals;"1920" height&equals;"1200" &sol;><figcaption id&equals;"caption-attachment-105702" class&equals;"wp-caption-text">&lpar;<em>The Long Journey Home&comma;<&sol;em> Daedalic Entertainment West&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Although <em>TLJH’s<&sol;em> galaxy is procedurally generated&comma; it’s not completely random&period; At the start of each game&comma; you input a 6 digit code&comma; which then creates the galaxy&period; This allows you to share a particularly interesting galaxy with others&comma; which will surely encourage a sense of community among players online&period; However&comma; although the code simply creates the universe&comma; every player’s experience will vary greatly depending on which crew members they choose and what decisions they make at every turn&period; These variables&comma; combined with the 999&comma;999 different possible galaxies&comma; ensure that each playthrough’s narrative will be a patchwork of little stories woven together to create one wholly unique every time&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;105703" aria-describedby&equals;"caption-attachment-105703" style&equals;"width&colon; 2118px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-105703 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03181806&sol;TLJH&lowbar;StarSystemFlight-1080&period;jpg" width&equals;"2118" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-105703" class&equals;"wp-caption-text">&lpar;<em>The Long Journey Home&comma;<&sol;em> Daedalic Entertainment West&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>While piloting your ship in the closest of the game’s many different &OpenCurlyDoubleQuote;camera” perspectives&comma; you’ll notice a grid pattern signifying gravitational fields from things like black holes or planets&period; In the case of planets&comma; these fields allow for the old&comma; fuel-saving &OpenCurlyDoubleQuote;slingshot” maneuver familiar to all space pilots&comma; or they can be used to bring your ship into a stable orbit&period; Once in orbit&comma; you can scan planets for things like signs of life or resources&period; You can also send a member of your crew down in a lunar lander to explore&comma; potentially finding valuable resources&comma; side-quests&comma; or perhaps certain death&excl; Each encounter is not only determined by what’s on the planet&comma; but by who you send and how they react&period; A grizzled pilot may not be able to read the alien writing on a ruin you&&num;8217&semi;ve discovered&comma; so you may decide to take it aboard&period; A scientist&comma; however&comma; may be able to decipher the writing and realize that it’s a sacred planet and that removing the ruin would incur the wrath of an entire alien civilization&excl;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;105685" aria-describedby&equals;"caption-attachment-105685" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-105685 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03182053&sol;TLJH&lowbar;RadioRoom&period;png" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-105685" class&equals;"wp-caption-text">&lpar;<em>The Long Journey Home&comma;<&sol;em> Daedalic Entertainment West&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>During my demo&comma; I decided to check out a distress beacon&comma; despite the possibility of it being a trap&period; Happily&comma; I found that the beacon was a portly&comma; stranded alien claiming to be an important emissary seeking my help to get home&period; Despite his planet being out of my way&comma; my inner Han Solo could not ignore his promises of a rich reward in return for my help&period; Shortly after taking him aboard&comma; I was approached by several menacing fighter ships&comma; which I attempted to hail&period; Ignoring my hails&comma; they opened fire&period; Being severely outgunned&comma; I again attempted to hail them and they thankfully decided to respond&period; This new&comma; mantis-looking alien race claimed that my &OpenCurlyDoubleQuote;emissary” was actually a con artist they’d been chasing across the galaxy and that I could either turn him over&comma; or face destruction&period;<&sol;p>&NewLine;<p>I didn’t like my odds of fighting or fleeing&comma; so I decided to cooperate&period; Andreas mentioned that each alien species in the game generally always behaves in the same manner&period; Some prefer flattery during conversation&comma; while others won’t respect you unless you always haggle over goods during transactions&period; This particular species was relatively villainous&comma; aggressive and arrogant&period; However&comma; it appeared as though I made the right call as they controlled the majority of this nebula and were in charge of the <em>Mass Effect<&sol;em>-like &OpenCurlyDoubleQuote;relay” used to make large jumps to other nebulas&period;<&sol;p>&NewLine;<p><iframe src&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;embed&sol;yr2NMdxU8PE" width&equals;"560" height&equals;"315" frameborder&equals;"0" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p>According to Andreas&comma; the demo I saw was on a build &OpenCurlyDoubleQuote;very close” to completion&period; As a studio comprised of many &OpenCurlyDoubleQuote;old-school” developers&comma; they’ve decided to beta test the game internally instead of putting it on Early Access&period; &OpenCurlyDoubleQuote;We’d rather release a game that is finished than release it early&comma;” said Andreas&period; With a rich universe of such vast potential and replayability&comma; the wait for <em>The Long Journey Home<&sol;em> will be tough but worth it&comma; especially for Twitch fans&period; <em>The Long Journey Home<&sol;em> will be coming to Steam&comma; Xbox One and PlayStation 4 at a price point of &OpenCurlyDoubleQuote;less than &dollar;60” sometime later this year&period;<&sol;p>&NewLine;

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