WWE Smackdown vs. Raw 2011 Review

<p>If you played one WWE game by THQ&comma; you&&num;8217&semi;ve played them all&period; Most of the controls have changed or evolved but only slightly&period; With more control with moves that can be changed to go in any directions and the implementation of the struggle submission system&comma; these slight updates are a welcome addition to the WWE SvR series&period; What you essentially do in the struggle submission system is you instead of using buttons to mash and get out of a submission hold&comma; you use the right analog stick&period; You are given a meter to fill&comma; and if you fill the meter you escape&period; Though there are a few tweaks to the gameplay&comma; it doesn&&num;8217&semi;t help the overall experience from becoming the standard cut and past job&period;<&sol;p>&NewLine;<p>The same goes for match types&comma; rosters and even the storylines for the single player campaign all standard fanfare wrestling games&period; The only difference with WWE SvR 2011 to it&&num;8217&semi;s past  is the integration exhibition mode with  something called the &&num;8220&semi;WWE Universe&&num;8221&semi;&period; It&&num;8217&semi;s essentially a digital version of writing your own feuds and program cards as if you were a General Manager &lpar;or a booker&rpar; of the WWE matches&period; You choose who you promote &lpar;or push for those familiar with the pro wrestling lingo&rpar;&comma; who fights with who&comma; and who is champ&period; If you so desire&comma; the story editor from last year&&num;8217&semi;s game has returned if you want to flesh out your creative side in the wrestling business&period; The problems with WWE SvR 2011 though make it hard for me to deem it&comma; the best WWE game of all time&period; Most of the moves were taken out&comma; some of the collision detection is off&comma; and worst of all&semi; some of the random cutscences programed for the WWE Universe are glichty and at times seem out of place&period; I know it&&num;8217&semi;s suppose to at like WWE TV programming&comma; but I don&&num;8217&semi;t want one of my wrestlers turning heel with a cutscene without my approval&period; Nor do I like how certain ones kind of cause the game to be in a &&num;8220&semi;block&&num;8221&semi; or cause it from making it go to the next match&period; One scene in particular that does that is in a tag match &lpar;two on two or three on three&rpar;&comma; where your partner&comma; or your opponent&&num;8217&semi;s partner leaves the match permanently causing a handicap of one team&comma; but when you pin them the match doesn&&num;8217&semi;t end not unless you quit&period; Other concerns are if you have your wrestler in a custom show &lpar;since the roster is now divided into the two main WWE shows now&rpar;&comma; you can&&num;8217&semi;t promote them in your title cards to become closer to challenge the champion&period; The list of contenders are all listed in the game&comma; but you can&&num;8217&semi;t do anything if the people you want to promote or push can&&num;8217&semi;t show up on your list&period; This causes problems for a lot of creative people wanting their own organisations to co-exist with the roster already given&period; This even causes bigger problems for those of us who actually know a lot about wrestling and want to use other organizations on a WWE game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;12779" aria-describedby&equals;"caption-attachment-12779" style&equals;"width&colon; 300px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wwe-smackdown-raw-2011-review&sol;svr-11-screenshot-2&sol;" rel&equals;"attachment wp-att-12779"><img class&equals;"size-medium wp-image-12779 " src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;06212842&sol;SvR-11-screenshot-2-300x168&period;jpg" alt&equals;"" width&equals;"300" height&equals;"168" &sol;><&sol;a><figcaption id&equals;"caption-attachment-12779" class&equals;"wp-caption-text">PPPPP&&num;8230&semi;&period;Powerslam&&num;8230&semi;&period;into obscurity<&sol;figcaption><&sol;figure>&NewLine;<p>The graphics aren&&num;8217&semi;t any improvement over the last generation game&comma; using the same character models as last game&period; Other annoyances are in Universe Mode the teams &lpar;for tag team warfare&rpar; you establish suffer from constant break-ups due to the game&&num;8217&semi;s unwillingness to keep them together&period; The music is TERRIBLE&comma; when about 80 &percnt; of the game uses wrestler&&num;8217&semi;s theme songs in replacement for previous installment&&num;8217&semi;s original music&period; This makes browsing the menu&comma; creating a character&comma; or any other menu task oriented action a chore&period; In regards to the Create-A-Wrestler mode&comma; the highlight of the series&comma; the developers at Yukes tried to make them blend in with the in-game character models to no avail&period; Again copy and paste&period; The only worth while addition that can be noted in this game is the newly found Create-a-Finisher or Superstar Threads&period; You can create your own finishing move&comma; or create your own attire for in-game wrestlers&period; Again though&comma; these modes are just as limited as everything else in this game&period; You can chose from preset actions for moves&comma; and can only change colors to certain areas of wrestler&&num;8217&semi;s attires&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wwe-smackdown-raw-2011-review&sol;svr-11-screenshot-3&sol;" rel&equals;"attachment wp-att-12780"><img class&equals;"size-medium wp-image-12780 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;06212833&sol;SvR-11-screenshot-3-300x180&period;jpg" alt&equals;"" width&equals;"300" height&equals;"180" &sol;><&sol;a><&sol;p>&NewLine;<p>So with only a few updates and a bit of gameplay polish&comma; this game suffers from the mundane copy and past method plaguing the sports genre as a whole&period; It also doesn&&num;8217&semi;t help that replay-ability has been hindered by bad choice in menu music&comma; and an even very laggy online&comma; which has difficulty finding local matches&period; The only thing that is holding this game up is the the shinning bits of playability with the WWE Universe&comma; I strongly recommend this game to those of you who enjoy wrestling only&period;<&sol;p>&NewLine;

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