A Year Review in Gaming: 2008

<p>Welcome to our review of gaming in 2008&period; This is where we take a list of games from a certain year and review them in bite-size segments&&num;8212&semi;this time we will gather an idea of what 2008 was like&comma; and more specifically&comma; if that year progressed gaming or just made things worse&excl; I know there were plenty of games out every year&comma; but this list includes highlights and the most notable games that came out during 2008&period; I&&num;8217&semi;ll also mention what importance they had&sol;still have and what good elements they brought forward&period;<&sol;p>&NewLine;<p>So&comma; let&&num;8217&semi;s kick off 2008&excl;<&sol;p>&NewLine;<p><strong><em>Devil May Cry 4<&sol;em>&colon;  4&sol;10<&sol;strong><&sol;p>&NewLine;<p>Repetitive and dull&comma; this game is in total shambles&period; It offers mind-numbing puzzles&comma; a new leading character we didn’t want&comma; repetitive and overly churned-out fights with the same assortment of enemies we’ve seen before and&comma; of course&comma; fighting the same three bosses several times&period; Lazy from start to finish&comma; oh and don’t even mention how you have to make your way to the mid-point of the game and have to go back to the very beginning again&excl;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1728px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;45700&sol;ss&lowbar;417c047c5ddb55d6095f49202d3e83de083331d7&period;1920x1080&period;jpg&quest;t&equals;1447352696" alt&equals;"&lpar;&lt&semi;em&gt&semi;Devil May Cry 4&lt&semi;&sol;em&gt&semi;&comma; Capcom&rpar; 2008" width&equals;"1728" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Devil May Cry 4<&sol;em>&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Dark Sector<&sol;em>&colon; 6&sol;10<&sol;strong><&sol;p>&NewLine;<p>Not perfect&comma; but for the first half it has great pacing&comma; some intense horror elements and dynamic action with the glaive&period; It falls apart from the third act as it becomes long winded and dull&comma; with a finale that throws everything at you and an ending that’s shockingly short&period; Roughly six seconds of footage&period; It might just be worth your while to take a look at this <em>Resident Evil 4<&sol;em> clone for some fun death animations and decent set pieces&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;29900&sol;0000007784&period;1920x1080&period;jpg&quest;t&equals;1447351732" alt&equals;"&lpar;&lt&semi;em&gt&semi;Dark Sector&lt&semi;&sol;em&gt&semi;&comma; D3 Publisher&comma; Aspyr Media&comma; Inc&period;&rpar; 2008" width&equals;"1280" height&equals;"706" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Dark Sector<&sol;em>&comma; D3 Publisher&comma; Aspyr Media&comma; Inc&period;&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Left 4 Dead&colon; 7&sol;10<&sol;em><&sol;strong><&sol;p>&NewLine;<p>An epic shooter from the people that brought you <em>Evolve<&sol;em>&period; Up to four people team up and run for their lives through different scenarios that center around a zombie apocalypse&period; Players must battle through  hoards of relentless zombie foes as they escape from the horrors of the end of time&period; While it does feel a little repetitive for the most part and it lacks dynamic elements&comma; <em>Left 4 Dead<&sol;em> still packs a punch&period; It harbours simple mechanics yet the combat is engaging and brutal&comma; with a great formula for teamwork and cooperative play&period; The sequel is much better&comma; adding more in terms of gameplay elements&comma; but this is still a strong multiplayer title that can be enjoyed to this day&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;download&period;xbox&period;com&sol;content&sol;images&sol;66acd000-77fe-1000-9115-d80245410830&sol;1033&sol;screenlg3&period;jpg" alt&equals;"Image from Left 4 Dead" width&equals;"1000" height&equals;"562" &sol;><figcaption class&equals;"wp-caption-text">Left 4Dead&comma; Turtle Rock Studios&comma; Valve&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Condemned 2<&sol;em>&colon; <em>Bloodshot&colon; <&sol;em>5&sol;10<&sol;strong><&sol;p>&NewLine;<p>It had promise&comma; until after the mid-way point again&period; But what makes this a lower score is how lazy it gets&period; It has a great start&comma; with some brilliant lateral elements in investigating crime scenes and figuring out vital points of interest that offer multiple paths in a level with great&comma; brutal combat&period; But the game overflows with tedious boss battles&comma;  and batshit crazy moments that make no sense&period; For example&comma; giving our main hero super powers for the final could have been good but it&&num;8217&semi;s delivered in a half-baked&comma; Joss Whedon style that just makes it infuriating and overdrawn&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;www&period;realmofgaming&period;com&sol;screenshots&sol;xbox360&sol;condemned2-bloodshot&sol;C2-258&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Condemned 2&colon; Bloodshot&lt&semi;&sol;em&gt&semi;&comma; Sega&comma; Warner Bros&period; Interactive Entertainment&rpar; 2008" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Condemned 2&colon; Bloodshot<&sol;em>&comma; Sega&comma; Warner Bros&period; Interactive Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Metal Gear Solid 4<&sol;em>&colon; Guns of the Patriots&colon; 6&sol;10<&sol;strong><&sol;p>&NewLine;<p>Another big letdown&comma; with overly long cutscenes that offer no substance or&comma; at moments&comma; too much&period; <em>Guns of the Patriots<&sol;em> had few interesting gameplay mechanics and dull boss battles and set pieces&&num;8212&semi;it misses the mark&period; The Vamp fight is the low point while some moments&comma; such as the Metal Gear Rex and Ray fight&comma; are wrapped in excellence surrounded by dull padding&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;cdn01&period;wallconvert&period;com&sol;&lowbar;media&sol;wallpapers&lowbar;1920x1080&sol;1&sol;1&sol;metal-gear-solid-4-guns-of-the-patriots-5431&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Metal Gear Solid 4&lt&semi;&sol;em&gt&semi;&comma; Konami&rpar; 2008" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Metal Gear Solid 4&colon; Guns of the Patriots<&sol;em>&comma; Konami&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Gears of War 2<&sol;em>&colon; 9&sol;10<&sol;strong><&sol;p>&NewLine;<p>Cautious&comma; campy&comma; but brutally excellent&period; It has great co-op&comma; over the top violence and action that never loses its momentum&period; I know&comma; it packs way too much stuff into the third act and ends on a bizarre note with easy boss battles&comma; but it’s super fun and highly energetic until the very end&period; Multiplayer is ok&comma; but this is where the legendary horde mode began&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;www&period;eldojogamer&period;com&sol;wp-content&sol;uploads&sol;2008&sol;05&sol;gears-of-war-2-0004&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Gears of War 2&lt&semi;&sol;em&gt&semi;&comma; Microsoft Studios&rpar; 2008" width&equals;"1280" height&equals;"734" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Gears of War 2<&sol;em>&comma; Microsoft Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Call of Duty&colon; World at War<&sol;em>&colon; 8&sol;10<&sol;strong><&sol;p>&NewLine;<p>Ok&comma; don’t hate me for the score&comma; but it’s a good <em>Call of Duty<&sol;em> game&comma; and possibly one of the best&period; Taking us to World War II again&comma; when everyone else was moving forward&comma; the developers behind this war shooter showed us that they could deliver an almighty punch in the face&period; The identifying features of this game&colon; Epic set pieces&comma; intense action and&comma; of course&comma; Nazi Zombies&excl;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1728px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;10090&sol;0000006200&period;1920x1080&period;jpg&quest;t&equals;1464631690" alt&equals;"&lpar;&lt&semi;em&gt&semi;Call of Duty&colon; World at War&lt&semi;&sol;em&gt&semi;&comma; Activision&rpar; 2008" width&equals;"1728" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Call of Duty&colon; World at War<&sol;em>&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Alone in the Dark<&sol;em>&colon; 6&sol;10<&sol;strong><&sol;p>&NewLine;<p>It tried&period; At least&comma; it tried and had some great ideas for a compelling and interactive action&sol;horror experience&period; It has dynamic fire elements&comma; free and fluent movement for your arms&comma; meaning you’d have more interesting combat scenarios and be allowed to destroy objects in more of an organic way&period; Plus&comma; it featured an open-world Central Park where you&&num;8217&semi;d be hunted by scary monsters and have to resort to using light to stop them&period; All this sounds great&comma; but the execution was way off&excl; Featuring glitches galore&comma; bad controls&comma; an empty game world and a throwaway story and ending&comma; this game gets a 6&period; But that&&num;8217&semi;s just because the developers wanted to make something great&period; To be fair&comma; it still managed to be better than the next <em>Alone in the Dark<&sol;em> game we got&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;259170&sol;ss&lowbar;44ba579d3da39b1311b49e6ed8825a2e96562a22&period;1920x1080&period;jpg&quest;t&equals;1447359146" alt&equals;"&lpar;&lt&semi;em&gt&semi;Alone in the Dark&lt&semi;&sol;em&gt&semi;&comma; Atari&comma; EA&rpar; 2008" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Alone in the Dark<&sol;em>&comma; Atari&comma; EA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Dead Space<&sol;em>&colon; 7&sol;10<&sol;strong><&sol;p>&NewLine;<p>Read my review&comma; but it’s a great survival horror experience and it came at the right time&period; It does have its faults&comma; but overall the game provides an  engrossing and terrifying experience nonetheless&&num;8212&semi;one with great scares&comma; sound design and brutal combat&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;17470&sol;0000006481&period;1920x1080&period;jpg&quest;t&equals;1447351588" alt&equals;"&lpar;&lt&semi;em&gt&semi;Dead Space&lt&semi;&sol;em&gt&semi;&comma; EA&rpar; 2008" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Dead Space<&sol;em>&comma; EA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Lost Odyssey<&sol;em>&colon; 9&sol;10<&sol;strong><&sol;p>&NewLine;<p>Microsoft’s answer to JRPGs&period; It’s epic&comma; beautiful and with great gameplay mechanics it took us back to a better time when JRPGs knew what they were&period; This is a must for <em>Final Fantasy<&sol;em> fans and for those who just want to enjoy a wondrous journey&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;www&period;30npire&period;com&sol;sites&sol;default&sol;files&sol;lostodyssey&lowbar;01&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Lost Odyssey&lt&semi;&sol;em&gt&semi;&comma; Microsoft&rpar; 2008" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Lost Odyssey<&sol;em>&comma; Microsoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Army of Two<&sol;em>&colon; 5&sol;10<&sol;strong><&sol;p>&NewLine;<p>There were some great ideas here&comma; but it ended up being repetitive&comma; dull and filled with corny jokes with sub-par action&period; The only truly awesome gameplay element it had to offer was the option to craft gold guns&period; At least its sequel is better&comma; I guess&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;4&period;bp&period;blogspot&period;com&sol;&lowbar;Sivb5Uh-Rhw&sol;TVCOIx&lowbar;hWrI&sol;AAAAAAAAAEA&sol;5z6l-096G8E&sol;s1600&sol;army-of-two-xbox-360-4&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Army of Two&lt&semi;&sol;em&gt&semi;&comma; EA&rpar; 2008" width&equals;"1280" height&equals;"646" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Army of Two<&sol;em>&comma; EA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Ninja Gaiden 2<&sol;em>&colon; 8&sol;10<&sol;strong><&sol;p>&NewLine;<p>Fast&comma; fluent and extremely challenging with lots of ninja fun and sexy outfits&period; This title doesn’t excel on big set pieces or for having an interesting story&comma; but it keeps things energetic and engrossing with tons of fast-paced action and gore&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 900px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;cdn1&period;buddhagaming&period;it&sol;images&sol;ninja-gaiden-2&sol;05&lowbar;ninja-gaiden-2&lowbar;44&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Ninja Gaiden 2&lt&semi;&sol;em&gt&semi;&comma; Microsoft&rpar; 2008" width&equals;"900" height&equals;"506" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Ninja Gaiden 2<&sol;em>&comma; Microsoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Mirror’s Edge<&sol;em>&colon; 7&sol;10<&sol;strong><&sol;p>&NewLine;<p>This was a compelling&comma; dynamic FPS with some great visuals and a wonderful soundtrack to match&period; The story was pretty lame and forgettable but the game overall is quite solid&comma; yet short lived&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;sickr&period;files&period;wordpress&period;com&sol;2012&sol;07&sol;mirrors&lowbar;edge&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Mirror's Edge&lt&semi;&sol;em&gt&semi;&comma; EA&rpar; 2008" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Mirror&&num;8217&semi;s Edge<&sol;em>&comma; EA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Battlefield&colon; Bad Company<&sol;em>&colon; 8&sol;10<&sol;strong><&sol;p>&NewLine;<p>Destruction&comma; explosions and witty banter make up this compelling modern warfare shooter&period; With large open environments&comma; massively detailed destruction and awesome set pieces&comma; including a chase across a golf course&comma; this <em>Battlefield<&sol;em> had it all&period; The story was subpar and the lack of impact for death did hold it back somewhat&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;2&period;bp&period;blogspot&period;com&sol;&lowbar;HDXpyZD-xdo&sol;TFh6MuBhAoI&sol;AAAAAAAADEw&sol;eLMBg5Nnxts&sol;s1600&sol;recensie-battlefield-bad-company-2&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Battlefield&colon; Bad Company&lt&semi;&sol;em&gt&semi;&comma; EA&rpar; 2008" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Battlefield&colon; Bad Company<&sol;em>&comma; EA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Haze<&sol;em>&colon; 4&sol;10<&sol;strong><&sol;p>&NewLine;<p>This one-dimensional shooter had an awful story&comma; tedious and dull action with an interesting idea with its Overdose mechanic&comma; but in the end it just didn’t push players into engaging or taking part in lateral combat&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;www&period;ps3pad&period;com&sol;wp-content&sol;uploads&sol;2008&sol;05&sol;haze&lowbar;3&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Haze&lt&semi;&sol;em&gt&semi;&comma; Ubisoft&comma; Spike&rpar; 2008" width&equals;"1000" height&equals;"563" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Haze<&sol;em>&comma; Ubisoft&comma; Spike&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Turok<&sol;em>&colon; 5&sol;10<&sol;strong><&sol;p>&NewLine;<p>Ron Perlman is awesome&period; The T-Rex fight at the end and some interesting ideas of taking on different situations with stealth or action&period; Overall though&comma; it falls flat&period; Repetitive action&comma; filled with needles QTEs and a dull revenge story did little to grip players&period;  It was a noble rebooting that was boring and lifeless in the end&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;u&period;kanobu&period;ru&sol;images&sol;2012&sol;10&sol;27&sol;48aa5c22-bcd9-43b7-82d3-7150cbb7a7ed&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Turok&lt&semi;&sol;em&gt&semi;&comma; Capcom&rpar; 2008" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Turok<&sol;em>&comma; Capcom&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Soulcalibur IV<&sol;em>&colon; 9&sol;10<&sol;strong><&sol;p>&NewLine;<p>An excellent and energetic fighter with an awesome character creation tool with tons of color and charm under its belt&&num;8212&semi;this was Soulcalibur IV&period; The guest appearance from Yoda makes it more interesting when you have two of them fighting one another&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;www&period;xboxgazette&period;com&sol;img&sol;soul&lowbar;calibur&lowbar;4&lowbar;01&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Soulcalibur IV&lt&semi;&sol;em&gt&semi;&comma; Bandai Namco&rpar; 2008" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Soulcalibur IV<&sol;em>&comma; Bandai Namco&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Too Human&colon;<&sol;em> 3&sol;10<&sol;strong><&sol;p>&NewLine;<p>We had so much hope for this massively epic multiplayer game&period; But it was dull&comma; boring and very slow paced&period; Please&comma; don’t even mention that death screen that took ages to finish&period; This was a mess and should be forgotten&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;i&period;jeuxactus&period;com&sol;datas&sol;jeux&sol;t&sol;o&sol;too-human&sol;xl&sol;too-human-4e26425fcc09d&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Too Human&lt&semi;&sol;em&gt&semi;&comma; Microsoft&rpar; 2008" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Too Human<&sol;em>&comma; Microsoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>GTA IV&colon; 8&sol;10<&sol;em><&sol;strong><&sol;p>&NewLine;<p>This was a huge step in the series for all that it did to modernize the franchise&colon; a dynamic narrative that reflected player choices&comma; a large variation of gameplay types and mechanics that were all contained within a diverse&comma; organic open world&period; Sadly the game did feel bloated&period; It had poor pacing in the first act and suffered from putting the focus on bland&comma; generic characters&period; It wouldn&&num;8217&semi;t be until GTA 5 that the series would reach its high point&period; Still&comma; this is a very good game and a worthy highlight of the year&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;media&period;gtanet&period;com&sol;images&sol;5492-gta-iv-pc-screenshot&period;jpg" alt&equals;"Image result for gta 4" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;GTA IV&comma; Rockstar&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Prince of Persia&colon; 7&sol;10<&sol;em><&sol;strong><&sol;p>&NewLine;<p>I know this was not liked by many&comma; and I gather why&period; I personally liked this epic adventure of good vs evil&period; It was a great throwback to many great fantasy&sol;adventure titles from the 80s and 90s&comma; and it proved that Ubisoft could make a beautiful looking game that was fun&period; The combat was solid&comma; the platforming was good and it had some very well-crafted set pieces&period; It did fail in that death had no impact&comma; the pacing was slow due to repetitive mission objectives and the &&num;8220&semi;additional&&num;8221&semi; ending was unwelcome&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"http&colon;&sol;&sol;www&period;hardcoregaming101&period;net&sol;princeofpersia&sol;pop2008-8&period;jpg" alt&equals;"Image result for prince of persia 2008" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Prince of Persia&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>FABLE 2<&sol;em>&colon; 7&sol;10<&sol;strong><&sol;p>&NewLine;<p>A worthy RPG from Peter &OpenCurlyDoubleQuote;I just make stuff up” Molyneux that had some great set pieces&comma; an interesting open world&comma; a dynamic family aspect and tons of fun&period; It’s let down by its simple&comma; paint-by-numbers morale system and lame ending&period; It’s still a great game and much better than the third one&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1000px" class&equals;"wp-caption alignnone"><img class&equals;"mainImage accessible nofocus" title&equals;"View source image" src&equals;"https&colon;&sol;&sol;images-na&period;ssl-images-amazon&period;com&sol;images&sol;G&sol;01&sol;videogames&sol;detail-page&sol;Fable2b-lg&period;jpg" alt&equals;"Image result for gfable 2" width&equals;"1000" height&equals;"563" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Fable II&comma; Microsoft Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It was a mixed year&comma; 2008&comma; but one that was certainly better than 2007 and 2006&comma; for the most part&period; We saw a huge leap in dynamic gameplay and interesting components for gaming overall&period; Even though some games may have been disappointing&comma; like <em>Metal Gear Solid 4<&sol;em>&comma; at least they tried something different&period; The games made the most of the tech the developers could work with in advancing gameplay&comma; more so than the previous two years since the Xbox 360 and PS3 launched&period;<&sol;p>&NewLine;

Exit mobile version