Ys Seven Review – Adol’s Triumphant Return

(Ys Seven, XSEED Games)

(Ys Seven, XSEED Games)

<p>The Ys series is one of the most successful and recognizable of Nihon Falcom’s offerings&period; The series has been going strong in Japan since the late 1980’s and has been popular in the US since around 2005 and onward&period; With <em>Ys Seven<&sol;em>&comma; the series received a major overhaul in 2010&comma; with full 3D environments&comma; a party system that allows up to three characters &lpar;including Adol&rpar; to adventure together&comma; and an all new story filled adventure&period; Now <em>Ys Seven<&sol;em> is releasing on Steam and will provide a new Ys experience for fans of the classic franchise&period;<&sol;p>&NewLine;<p>Originally released as a PlayStation Portable exclusive&comma; <em>Ys Seven<&sol;em> is notable for changing up the Ys formula in multiple ways&period; For starters&comma; all characters and environments in <em>Ys Seven<&sol;em> &lpar;as previously mentioned&rpar; are rendered in full 3D&period; This PC port provides full Steamworks integration &lpar;with achievements unique to this version&rpar;&comma; revised localization to provide an immersive experience with minimal language errors&comma; 60 FPS gameplay&comma; and HD visuals&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129071" aria-describedby&equals;"caption-attachment-129071" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-129071" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;23214141&sol;YsSeven&lowbar;Event4-1024x576&period;jpg" alt&equals;"&lpar;Ys Seven&comma; XSEED Games&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-129071" class&equals;"wp-caption-text">&lpar;Ys Seven&comma; XSEED Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>In <em>Ys Seven<&sol;em>&comma; Adol and his companion Dogi find themselves in Altago&comma; a bustling port city that was cut off from the rest of the world due to war with the Romun empire&period; Because of Altago being cut off&comma; the people of the city have become somewhat reclusive and xenophobic&comma; leading Adol and Dogi to be incarcerated due to their distrust of foreigners&period; Adol and Dogi discover that the monsters that have begun to terrorize the people of Altago are immune to steel&period; Adol and Dogi must rearm themselves and undergo a quest from the king in order to prove themselves and stop a great catastrophe with the help of the Five Dragons that have awakened due to this threat&period;<&sol;p>&NewLine;<p><em>Ys Seven<&sol;em> is the first entry in the series to introduce a party system&period; Instead of Adol adventuring alone &lpar;like in previous titles&rpar; now Adol is accompanied by allies old and new&period; From Dogi and fan favorite character Geis &lpar;from <em>Ys VI&colon; The Ark of Napishtim<&sol;em>&rpar; to brand new characters that Adol will meet on his journey&period; Two characters can join Adol in battle at once&comma; though you can only control one at a time&period;<&sol;p>&NewLine;<p><em>Ys Seven<&sol;em> has four difficulty levels&comma; from Easy to Nightmare&comma; each providing a different sort of challenge&period; If you are someone who wants to just enjoy the story and not have to worry too much about the combat&comma; then Easy is definitely the way to go&period; It will still provide a challenge to casual players but is much more laid back&period; Nightmare&comma; on the other hand&comma; is for fans of hardcore difficulty levels&comma; who really want to spend time grinding away and strategizing&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129072" aria-describedby&equals;"caption-attachment-129072" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-129072" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;23214250&sol;YsSeven&lowbar;Battle1-1024x576&period;jpg" alt&equals;"&lpar;Ys Seven&comma; XSEED Games&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-129072" class&equals;"wp-caption-text">&lpar;Ys Seven&comma; XSEED Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>One major part of <em>Ys Seven’s<&sol;em> gameplay involves damage and weapon types&period; This is similar to the <em>Fire Emblem<&sol;em> standard of &OpenCurlyDoubleQuote;Weapon Triangle” only framed a little differently&period; The type of weapon that is used depends on how much damage is done to certain enemies&period; On top of that&comma; certain enemies may be faster than the weapons of certain characters&period; Adol can equip weapons that utilize multiple damage types&comma; but other characters that join your adventure will have one particular specialty that they focus on&period;<&sol;p>&NewLine;<p>The importance of this is that the combat in <em>Ys Seven<&sol;em> plays out in real time&comma; and when the characters you are not controlling join the fight&comma; they are controlled by the AI&period; This means that if you want to make the most of your damage output you will need to make sure you switch between characters on the fly&period; It is also important to note that there is a limit to how many recovery items you can carry&comma; so be sure that you are properly equipped before setting out on any adventures&period;<&sol;p>&NewLine;<p>In order to get better equipment for your journey&comma; you will need to make use of the synthesis function&period; The synthesis function allows you to combine raw materials found on your adventures to make better equipment&comma; weapons&comma; and armor&period; Each weapon has a different skill attached to it&comma; so as you use a weapon you can master a skill&comma; and then use it effectively even when that weapon is no longer equipped&period;<&sol;p>&NewLine;<p>My main complaint with <em>Ys Seven’s<&sol;em> gameplay mainly arises from having played other modern party based RPG’s&period; Back in 2010 when this game was released in the west&comma; its party AI was probably adequate&comma; but I find myself annoyed that both of my party members will run after enemies off-screen while I am attempting to properly investigate and search an area&period; There is no way to control how the AI behaves&comma; thus your party can find itself in longer combat encounters SOLELY because the AI decided to send Dogi&comma; or whomever else is in your party after enemies you cannot even see&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129073" aria-describedby&equals;"caption-attachment-129073" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-129073" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;23214216&sol;YsSeven&lowbar;Battle4-1024x576&period;jpg" alt&equals;"&lpar;Ys Seven&comma; XSEED Games&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-129073" class&equals;"wp-caption-text">&lpar;Ys Seven&comma; XSEED Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Another problem that I have with the way that the party system works is that when trying to level up your skills&comma; you have to physically use the skill you want to level&period; That is fine on its own&comma; but this means that you need to be using the proper character&comma; to use the particular skill&period; This is okay when you are constantly switching characters&comma; but it leads to unnecessary grinding&comma; because you may wind up getting a new piece of weaponry &lpar;with a new skill&rpar; but need to make sure your character has learned the skill from his weapon first&period; This leads to annoying breaks in the action where you have to find somewhere to train up a character&comma; grind him up to learn his skills&comma; and then carry on&period; The AI will use skills occasionally&comma; but it takes much longer than if you were to do it yourself&period;<&sol;p>&NewLine;<p>Other than that&comma; the dashing mechanic and <em>Ys Seven’s<&sol;em> combat mechanics are actually somewhat easy to get the hang of&period; <em>Ys Seven<&sol;em> is a bit more story-focused than some of the other entries in the series&comma; so if you like story based games then you’ll enjoy <em>Ys Seven<&sol;em>&period; Sometimes it can be heavy on grinding&comma; especially to get money or to learn skills&comma; but that is a minor inconvenience&period; Overall I greatly enjoy <em>Ys Seven<&sol;em> and its foray into modern gaming mechanics&period; One of the issues that I had with early Ys titles was that Adol was always alone on his quest&comma; so it is nice to enjoy a new adventure where his friends and allies join him&period;<&sol;p>&NewLine;<p>If you liked the other Ys games&comma; then <em>Ys Seven<&sol;em> will quench your need for adventure&comma; but if you are new to the series <em>Ys Seven<&sol;em> is also a perfect place to start&comma; as it is definitely versatile and able to be played by even casual action-RPG players&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC Review copy of <em>Ys Seven<&sol;em> was provided by XSEED Games for the purpose of this review<&sol;strong><&sol;p>&NewLine;

Exit mobile version